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Posted
49 minutes ago, Luka9470 said:

Can I directly use the 3.0.2 update file in the SE version?

Probably, but idk for certain. If the update isn't crucial for you then you should wait for the SE port.

Posted
4 hours ago, Code Serpent said:

Ok, I had a lot more difficulty with this than I expected, since I re-did the dialogue scripts just to clean up that part of the mod and the moan sounds stopped working? I don't know how since the code looks identical before and after. This might be due to my individual installation, idk. So, at the moment the only change with this last update is I removed the moan sounds from Weapon Swing and Spell Casting dialogue events. All other misc dialogue events should still have moan sounds, since they're mostly NPC comments anyway.

Thank you very much, tested it - works as described, no moan sounds on weapon swing (=^__^=)

Posted (edited)

Stamina cap works as intended after the escape minigame but the magicka cap doesn't seem to work as my magicka keeps regenerating all the way to 100 even though the soft cap says 4.

 

I also seem to be able to get a befriended npc to open an unlimited number of packages that I do have in my inventory.

Edited by vincent_76849
Posted

I have been playing the mod for quite a while now but despite that I have been unable to locate Llathesi and Mirtrienne. Its always the others who come up when I enquire in the inns about odd looking characters. How do I find these two?

Posted
2 hours ago, flobalob said:

I have been playing the mod for quite a while now but despite that I have been unable to locate Llathesi and Mirtrienne. Its always the others who come up when I enquire in the inns about odd looking characters. How do I find these two?

If you have found and opened Dwarven Vials and Old Grimoires, just reload upon entering the tavern until you get the reslut you're looking for.

Posted

Hey.  Just checking something.

 

I was using nomkaz's conversion at SSE side. I am unsure if the problem comes from the conversion or from the original mod.

 

When running DynDOLOD I go 153 "Internal File FormID Is A HITME" errors.

 

I do not usually pay too much attention to every single error DynDOLOD gives, but this isn't something I could pass without concern.

 

Are you guys seeing the same with DynDOLOD, or is this something we see only at SSE side?

 

https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

Posted
10 hours ago, Morferous said:

When running DynDOLOD I go 153 "Internal File FormID Is A HITME" errors.

I use DynDOLOD on LE and I haven't noticed this error, though I haven't had to regenerate my lod files in a while so I might have just missed it. Can you tell me what FormID was causing this error?

Posted (edited)
13 hours ago, Morferous said:

Are you guys seeing the same with DynDOLOD, or is this something we see only at SSE side?

Open the esp with xEdit, marvel at the Checking for Errors, Processed Records: 4427, Errors found: 4280, Elapsed Time: 00:04*

 
?
 
Re-save the esp with xEdit, that should clear it up.
 
* - that was for the 3.0.1 SE version, though, haven't tried the new one yet.
 
Edited by krzp
Posted

I've created an updated voicepack for the most recent version, for those who are into that sort of thing ?

 

Posted
13 hours ago, Code Serpent said:

I use DynDOLOD on LE and I haven't noticed this error, though I haven't had to regenerate my lod files in a while so I might have just missed it. Can you tell me what FormID was causing this error?

 

Looks like new SSE version was posted recently. I have to run DynDOLOD again anyway, so I'll check if those still appear and which form ID was causing the error.

 

12 hours ago, krzp said:

Open the esp with xEdit, marvel at the Checking for Errors, Processed Records: 4427, Errors found: 4280, Elapsed Time: 00:04*

 
?
 
Re-save the esp with xEdit, that should clear it up.
 
* - that was for the 3.0.1 SE version, though, haven't tried the new one yet.
 

Yeah... Okay. Apparently there were some issues, at least in previous release.

Posted
3 hours ago, Morferous said:

Yeah... Okay. Apparently there were some issues, at least in previous release.

I've ran Dyndolod after re-saving DL's esp and it went smoothly, so it's a harmless error.

  • 3 weeks later...
  • 1 month later...
Posted (edited)

I'm dumb! Whenever I open crates, urnes, read grimoires, they only undress me but don't lock anything on me anymore.

Why could that be?

 

 

EDIT: Found the reason why. It does lock shit on me, the problem is that it's invisible and turbo bugged. I cannot physically remove it, not even via debug menu or skeleton key. Smiths recognize the items I'M wearing and offer to remove them, but fail to do so. Just nothing happens, they don't take any gold.

 

Hm....

Edited by Ionenschatten
Posted
13 hours ago, Ionenschatten said:

I'm dumb! Whenever I open crates, urnes, read grimoires, they only undress me but don't lock anything on me anymore.

Why could that be?

 

EDIT: Found the reason why. It does lock shit on me, the problem is that it's invisible and turbo bugged. I cannot physically remove it, not even via debug menu or skeleton key. Smiths recognize the items I'M wearing and offer to remove them, but fail to do so. Just nothing happens, they don't take any gold.

 

Invisible items are caused by not running Bodyslide. Do you have DD 5.2 installed, and is it working w/o Devious Lore?

 

Skeleton Key is an unfortunate name choice. If you mean the Thieves Guild's one, of course it cannot, but the DL ones should. Script lag due to overlarge modlist? Or are you wearing quest items from Cursed Loot or one of the Lore Mongers? Those can and should not be removed by yourself. (Unforgiving Devices might interfere too, I'm not using that mod.)

 

Removing Devices via console needs a bit of fiddling, as you have to find and remove the lock first. Not going to explain that here, you need to have your installation fixed.

 

  • 2 weeks later...
Posted
3 hours ago, sonicjeff said:

the game does not work with the mod. do you have a solution pleas

I use SKSE, SKyUI, SEX lab framexork and Skyrim configuration menu

Can't see that you have DD 5.2 installed. Of course it doesn't work without.

Posted (edited)
On 9/17/2023 at 8:02 AM, CaptainJ03 said:

 

Invisible items are caused by not running Bodyslide.

 

But I still should have them equipped, no?

For me, nothing changes at all. But when I try to equip let's say gloves, it says "You already are wearin gloves" and suddenly I am wearing gloves without having any equipped.

And since i'm not officially wearing any, I also cannot do anything to un-wear them again.

 

 

Also I got DD 5.2 and it's workin fine!

Edited by Ionenschatten
  • 3 weeks later...
Posted (edited)

hello

i have played almost 20 hours on this mod

and i have handed hjorni about 4 to 5 ceremonial urns, both opened and unopened, both tied and not tied up

and i never got past getting their favour

I always get some random rewards, usually keys and some necklaces but that's where the quest ends

i fear I am running out of dungeons to retrieve the urns from

any thing I am doing wrong?

and also I could not find the requirements for this mod

i have DCL and all its dependencies installed, if that helps

i am willing to purge my save files if it meant getting the mod working right

thanks in advance

Edited by kyoceramiraief
  • 1 month later...
  • 2 weeks later...
Posted
10 hours ago, ZebraRundung246 said:

Hallo, ist es möglich, dies im MCM wieder freizuschalten? Und können meine Gefährten wieder befreit werden?

Moin,

 

es ist unhöflich, in einem englischsprachigen Forum einfach auf Deutsch zu schreiben. Ja, moderne Browser haben Übersetzungswerkzeuge eingebaut, aber die zu benutzen wäre dein Job, nicht unserer.

 

Bist du sicher, daß du im richtigen Mod fragst? Gesperrtes MCM und gefesselte Follower klingt sehr nach Cursed Loot. Falls es tatsächlich DL ist, bräuchten wir mehr Info, zB einen Screenshot vom MCM, und wenigstens eine Andeutung der Aktionen, die zu gefesselten Followern führen.

 

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

Hi, it's quite impolite to write german in an anglophone forum. Yeah, modern browsers have translation tols, but it's your job to use them, not ours.

 

Are you sure that you're asking in the right mod? Locked MCM and tied-up followers sounds very much like Cursed Loot. If it's really this mod, we'd need a bit more info, like a screenshot of said MCM and a description of the actions that lead to bound followers.

 

Posted
Vor 9 Stunden, CaptainJ03 sagte:

Moin,

 

es ist unhöflich, in einem englischsprachigen Forum einfach auf Deutsch zu schreiben. Ja, moderne Browser haben Übersetzungswerkzeuge eingebaut, aber die zu benutzen wäre dein Job, nicht unserer.

 

Bist du sicher, daß du im richtigen Mod fragst? Gesperrtes MCM und gefesselte Follower klingt sehr nach Cursed Loot. Falls es tatsächlich DL ist, bräuchten wir mehr Info, z.B. einen Screenshot vom MCM, und wenigstens eine Andeutung der Aktionen, die zu gefesselten Followern führen.

 

-o-o-o-o-o-o

Hallo, es ist ziemlich unhöflich, in einem englischsprachigen Forum deutsch zu schreiben. Ja, moderne Browser haben Übersetzungs-Tols, aber es ist Ihre Aufgabe, sie zu verwenden, nicht unsere.

 

Bist du sicher, dass du den richtigen Mod fragst? Gesperrtes MCM und gefesselte Gefolgsleute klingen sehr nach verfluchter Beute. Wenn es sich wirklich um diese Mod handelt, bräuchten wir etwas mehr Informationen, wie z.B. einen Screenshot des MCM und eine Beschreibung der Aktionen, die zu gebundenen Followern führen.

 

Eigentlich benutze ich immer den Google-Übersetzer, da es unmöglich ist, hier in deutsch zu schreiben, es kann sein, dass ich nur den deutschen kopiert hatte^^ ja es ist dieser Mod, der gesperrt ist, wie die Gefährten zu den Geräten gekommen sind weiß ich nicht. Immer, wenn man eine Truhe durchsuchte, wurden sie fündig.

Screenshot (67).png

Posted
2 hours ago, ZebraRundung246 said:

Eigentlich benutze ich immer den Google-Übersetzer, da es unmöglich ist, hier in deutsch zu schreiben, es kann sein, dass ich nur den deutschen kopiert hatte^^ ja es ist dieser Mod, der gesperrt ist, wie die Gefährten zu den Geräten gekommen sind weiß ich nicht. Immer, wenn man eine Truhe durchsuchte, wurden sie fündig.

 

Ah I see. Thy should have readeth the fyne print before clicking.

Spoiler

ScreenShot334.jpg.036500fd67b6f9a92771582584496a38.jpg

 

You obviously need to re-install the mod.

 

The mod binding your followers is either Deviously Cursed Loot, or Deviously Enchanted Chests.

 

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