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Posted
6 hours ago, xyzxyz said:

Is the hotfix file the entire mod? I have no mcm in my game and many items are missing textures.

No. Hotfixes are never the full mod. They are edited files you apply over the main install.

Posted
4 hours ago, Code Serpent said:

No. Hotfixes are never the full mod. They are edited files you apply over the main install.

Ok, so I will install it together with 3.0.0 . Nexus says that 3.0.0 is completly redundant.

Posted
9 hours ago, xyzxyz said:

Ok, so I will install it together with 3.0.0 . Nexus says that 3.0.0 is completly redundant.

Ok that's very weird, because the hotfix just contains the .esp file, since that's the only thing I edited in the 3.0.1 update. You still need the main file for all the scripts, meshes, and textures.

Posted

Soo, came across some more things to report, and stuff...

 

Even with starting a new game, the Cursed Loot dialogue isn't suppressed on my end. Taki17 suggested just the thing you did, so that's a bit weird. Is anyone else using Cursed Loot alongsinde Devious Lore? What are your experinces?

 

A small bug:

the purified panel gag doesn't act as a panel gag - when I remove the plug, I should be able to drink potions, but they're still disabled.

 

I still cannot train with Hjorni the distracted, there is no dialogue (same with Mirtienne the mixblood)

Hjorni's first quest always points to Dustman's Cairn (in five reloads and even a new game) - is that on purpose or just a streak of bad luck on my end?

Posted (edited)
50 minutes ago, CaptainJ03 said:

Hjorni's first quest always points to Dustman's Cairn (in five reloads and even a new game) - is that on purpose or just a streak of bad luck on my end?

Try searching for Hjorni in a different hold than Whiterun. The dungeons chosen are hold based.

50 minutes ago, CaptainJ03 said:

I still cannot train with Hjorni the distracted, there is no dialogue (same with Mirtienne the mixblood)

Since you haven't completed a quest for them yet you won't get the training dialogue yet.

Quote

Even with starting a new game, the Cursed Loot dialogue isn't suppressed on my end. Taki17 suggested just the thing you did, so that's a bit weird. Is anyone else using Cursed Loot alongsinde Devious Lore? What are your experinces?

Are you using the KS Hairdo patch? And if so did you install the new version I uploaded along with the hotfix?

Edited by Code Serpent
Posted
7 minutes ago, Code Serpent said:

Try searching for Hjorni in a different hold than Whiterun. The dungeons chosen are hold based.

Ah, good to know!

 

8 minutes ago, Code Serpent said:

Since you haven't completed a quest for them yet you won't get the training dialogue yet.

But I did, even joined the bloody Companions for that!

 

8 minutes ago, Code Serpent said:

Are you using the KS Hairdo patch? And if so did you install the new version I uploaded along with the hotfix?

Yes to both.

Posted
10 hours ago, CaptainJ03 said:

Yes to both.

Ok, then you should open up your load order with xEdit to see if any other mods or patches overwrote the npcs and somehow removed the faction from them.

10 hours ago, CaptainJ03 said:

But I did, even joined the bloody Companions for that!

Ok I thought you meant you kept abandoning the quest each time. At any rate to unlock training you need to be bound by restraints by activating the item you retrieve during the quest. Did you do that?

Posted

hi i have a problem i downloaded the se version but when i talk to the innkeeper thalia's quest is always activated how do i activate the others?( ps i have already tried to talk to each innkeeper)

Posted
2 hours ago, Drifter442 said:

hi i have a problem i downloaded the se version but when i talk to the innkeeper thalia's quest is always activated how do i activate the others?( ps i have already tried to talk to each innkeeper)

Did you find any other stuff than smuggled packages? As far as I understand the first page of this mod, the Lore Mongers only start to appear after you've found one of their respective packages and got tied up.

Posted (edited)

The pony "Train your crafting skills" doesn't work. I got 5 skill increases by now and the quest log is still at 0/3.

Edited by xyzxyz
Posted
8 hours ago, xyzxyz said:

The pony "Train your carfting skills" doesn't work. I got 5 skill increases by now and the quest log is still at 0/3.

I can confirm that increasing a skill with training is wonky. I trained destruction magic five times in a row - the mod only recognised one. When I quit the dialogue after every single lesson, that worked.

 

On 4/1/2023 at 11:41 PM, Code Serpent said:

At any rate to unlock training you need to be bound by restraints by activating the item you retrieve during the quest. Did you do that?

Ah, so that was it - I brought her the urn still intact. With a new char opeining the quest-retrieved urn unlocked the opportunity to train with Hjorni. As the other four that worked (Laekette, Llathesi, El(l)arie, Thelia) didn't request me opening the retrieved package, it didn't occur to me that you need to do that with Hjorni (and I assume with Mirtienne, too)

Of course - just to be clear because of language barrier - I had to open a found item to be able to meet the respective lore monger.

Posted

I am stuck with a "Return to mistress Elarie" quest. I brought her the first package back but the quest is still active. I can't even find her. No questmarker on the map and when I spawn her she has no dialogue.

Posted

I have a problem:

I tried to download the version 3.0.0, but when I wanted to put it in the Mod Organizer, I get this error message: "skyrim devious lore none of the available installer plugins were able to handle that archive". 

Any idea, what I can change?

Posted (edited)
19 hours ago, blablub1248 said:

I have a problem:

I tried to download the version 3.0.0, but when I wanted to put it in the Mod Organizer, I get this error message: "skyrim devious lore none of the available installer plugins were able to handle that archive". 

Any idea, what I can change?

I found a solution from another mods forum I'm not sure how do I post it so it is proper and give the credit to him so here is the picture of his comment. It worked for me.

fix.jpg

Edited by reversegolem
  • 1 month later...
Posted
3 hours ago, thyme71 said:

Is there a bodyslide setting for Hjorni??  Would love to have more of that body running around.

There isn't a bodyslide preset but there is a bodygen file that will let you make a preset. If you open the mod archive and go to

 

Meshes\Actors\Character\BodyGenData\Devious Lore.esp\templates.ini

 

You'll see the bodygen templates used for the lore mongers. Hjorni uses the Thick10 template.

  • 2 weeks later...
Posted

I found a smuggled package that is wrapped in a snow bear pelt. I can't open it or bring it back to the shop. Any idea what it may be?

Posted
58 minutes ago, xyzxyz said:

I found a smuggled package that is wrapped in a snow bear pelt. I can't open it or bring it back to the shop. Any idea what it may be?

 

I believe this is quest-only item, when you go to training quests for the Loremongers, in this case - stable girl.

Posted
4 hours ago, xyzxyz said:

I found a smuggled package that is wrapped in a snow bear pelt. I can't open it or bring it back to the shop. Any idea what it may be?

Yeah, I had the same. Training Quest (to retrieve the package) was over but it stayed in my inventory. I just put it in her nightstand.

Posted (edited)

The location markers for the "find the odd looking people" radiant quest are all over the place. The last example was the mage apparently in the riverwood trader but she is not there or anywhere else in riverwood.

Can someone give me her ref ID so I can teleport her to me?

Edited by xyzxyz

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