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Posted

Ok, there is no help on the Discord server where the Wabbajack mod list is offered! Even worse, you get banned if you seek help. And this is the right site to discuss. I got banned because I asked the mod author? I didn't! Where would you ask how to use DL's MCM menu again when it is locked?

Posted
43 minutes ago, ZebraRundung246 said:

Ok, there is no help on the Discord server where the Wabbajack mod list is offered! Even worse, you get banned if you seek help. And this is the right site to discuss. I got banned because I asked the mod author? I didn't! Where would you ask how to use DL's MCM menu again when it is locked?

I don't quite understand your rant. The mod author doesn't seem to be very active in this thread - but of course it's frowned upon asking a mod author directly when there's a thread to ask in, because others (like me) can answer easy questions, without wasting modder's time. If that's what happened - you didn't tell.

 

Modlists are, as far as I understand, hated, because you get no support, and when one mod of that list gets updated, the mod author gets the blame for the list authors lazyness.

 

I already answered the question you posed. You deliberately shut down the mod, now you need to reinstall it. Should be one click in your mod manager.

Posted
Vor 50 Minuten, CaptainJ03 sagte :

Ich verstehe deine Schimpftirade nicht ganz. Der Mod-Autor scheint in diesem Thread nicht sehr aktiv zu sein - aber natürlich ist es verpönt, einen Mod-Autor direkt zu fragen, wenn es einen Thread gibt, in dem man fragen kann, weil andere (wie ich) einfache Fragen beantworten können, ohne die Zeit des Modders zu verschwenden. Wenn es das ist, was passiert ist - du hast es nicht gesagt.

 

Modlisten sind, soweit ich das verstehe, gehasst, weil man keinen Support bekommt, und wenn ein Mod dieser Liste aktualisiert wird, bekommt der Mod-Autor die Schuld für die Faulheit des Listenautors.

 

Die Frage, die Sie gestellt haben, habe ich bereits beantwortet. Du hast die Mod absichtlich heruntergefahren, jetzt musst du sie neu installieren. Sollte ein Klick in deinem Mod-Manager sein.

 

Vor 1 Stunde, CaptainJ03 sagte:

Ich verstehe deine Schimpftirade nicht ganz. Der Mod-Autor scheint in diesem Thread nicht sehr aktiv zu sein - aber natürlich ist es verpönt, einen Mod-Autor direkt zu fragen, wenn es einen Thread gibt, in dem man fragen kann, weil andere (wie ich) einfache Fragen beantworten können, ohne die Zeit des Modders zu verschwenden. Wenn es das ist, was passiert ist - du hast es nicht gesagt.

 

Modlisten sind, soweit ich das verstehe, gehasst, weil man keinen Support bekommt, und wenn ein Mod dieser Liste aktualisiert wird, bekommt der Mod-Autor die Schuld für die Faulheit des Listenautors.

 

Die Frage, die Sie gestellt haben, habe ich bereits beantwortet. Du hast die Mod absichtlich heruntergefahren, jetzt musst du sie neu installieren. Sollte ein Klick in deinem Mod-Manager sein.

Nein, ich habe den Mod-Autor nicht gefragt! Ich wurde gebannt, weil ich hier gefragt habe! Was meinst du mit absichtlichem Herunterfahren? Glaubst du, dass dieser Mod helfen könnte? Hinterhältige Geräte: Follower Escape LE/SE 1.0

  • 5 weeks later...
Posted

Does opening the crates/urns etc. take an extremely long time for anyone else? I'm not wearing any DD before hand and it still takes forever before the dialogue box comes back.

Posted
5 hours ago, Saber2th said:

Does opening the crates/urns etc. take an extremely long time for anyone else? I'm not wearing any DD before hand and it still takes forever before the dialogue box comes back.

Can't answer this for anyone else, but no. It's typically a matter of script lag. On good days opening a crate auto-closes the inventory and you'll get the message box within a second. On bad days I have to close the inventory myself, curse the computer and wait. Same char, same LO. In my case I know I have to reboot my computer (shutdown and restart is not a reboot with modern windows)

If you always have this problem, you might need to reduce the stress on your papyrus. Make a hard save, reduce your modlist to a bare minimum, start a new game, console yourself a crate/charm/whatever and see how fast it goes w/o all the overhead. Draw conclusions yourself.

  • 2 weeks later...
Posted
On 10/20/2023 at 4:46 PM, kyoceramiraief said:

hello

i have played almost 20 hours on this mod

and i have handed hjorni about 4 to 5 ceremonial urns, both opened and unopened, both tied and not tied up

and i never got past getting their favour

I always get some random rewards, usually keys and some necklaces but that's where the quest ends

i fear I am running out of dungeons to retrieve the urns from

any thing I am doing wrong?

and also I could not find the requirements for this mod

i have DCL and all its dependencies installed, if that helps

i am willing to purge my save files if it meant getting the mod working right

thanks in advance

 

Just had the exact same issue and had to use cheats to get past it, I know this is really late but if anyone else has this issue here's a fix.

 

From the console:

 

SQS _DL_StatusScholar

 

For me it was stuck at stage 11 so:

 

SetStage _DL_StatusScholar 15

 

And also a SetStage for 16 as well to get her to talk about restraints and finally open the store. No idea if this will break things later.

 

You can also use:

 

Help _DL_Status

 

To get the status quests of all the other lore mongers.

Posted
On 1/19/2024 at 12:12 PM, shrtjsrtj said:

 

Just had the exact same issue and had to use cheats to get past it, I know this is really late but if anyone else has this issue here's a fix.

 

From the console:

 

SQS _DL_StatusScholar

 

For me it was stuck at stage 11 so:

 

SetStage _DL_StatusScholar 15

 

And also a SetStage for 16 as well to get her to talk about restraints and finally open the store. No idea if this will break things later.

 

You can also use:

 

Help _DL_Status

 

To get the status quests of all the other lore mongers.


thanks but it suddenly worked out of the blue last month on a new save

  • 1 month later...
Posted

How can I get rid of the questing keywords? I finished the scholar's quest but she refused training me because I have the questing keyword and my followers refuse taking a look at the urns or other things.

  • 1 month later...
Posted

Partial voiceover for Devious Lore 3.0.2 using ElevenLabs voice generator (a.k.a AI voice). Lore-Mongers and Jailmasters are fully voiced; Guards have some voiced lines; Innkeepers are not voiced yet. Made for LE, should be compatible with SE/AE. Let me know if the sound volume matches vanilla voices.

 

Voice Devious Lore 3.0.2.7z

 

Voice samples:

 

Posted

Hi, I would like to ask if it's possible to move the camera around when i am playing the escape minigame? 

 

For now the camera is locked behind the back and using console command to freecam doesn't work. So i wonder if I have the option to move the camera around or if it's impossible?

  • 1 month later...
  • 2 weeks later...
Posted
On 6/5/2024 at 1:19 PM, metanight78 said:

So what restraints count as "head" restraints for the rope related perks?

Blindfolds, Gags, and Collars

  • 3 weeks later...
Posted
On 5/1/2024 at 12:17 AM, AndrewLRG said:

Partial voiceover for Devious Lore 3.0.2 using ElevenLabs voice generator (a.k.a AI voice). Lore-Mongers and Jailmasters are fully voiced; Guards have some voiced lines; Innkeepers are not voiced yet. Made for LE, should be compatible with SE/AE. Let me know if the sound volume matches vanilla voices.

 

Voice Devious Lore 3.0.2.7z 28.55 MB · 22 downloads

 

Voice samples:

 


This is amazing

Thank you for doing this

So installing should be normal affair yes? Straight drag and drop into my mod manager of choice?

Posted
5 hours ago, kyoceramiraief said:

So installing should be normal affair yes? Straight drag and drop into my mod manager of choice?

Yep.

  • 1 month later...
Posted

Not sure if there are plans for any updates, but I have a suggestion.  I usually come walking into one of the lore monger shops with 20+ of their packages.  Any way we could get a bulk transfer option?  :)

 

Also, one of them has a cage in their shop, any plans for that?

  • 4 weeks later...
Posted
On 11/28/2022 at 7:23 AM, throwaway219 said:

 

I put together a smashed patch today to address this then tweaked it by hand to fix whatever smash got wrong.  I only built the patch for SE because that's all I have installed.  You're welcome to include this patch or do anything you want with it.  Extremely limited testing so far but it fixed the two devices I tested it with on an elf.

 

Requirements and load order: Skyrim SE, DD 5.1, Devious Devices for Him (from DD 5.1), Devious Devices - BRRF (from DD 5.1), Devious Devices SE patch (from DD 5.1), Devious Lore, Devious Devices - Lore Patch, DD Lore Patch for DD Him and DD BRRF (ESL).

DD Lore Patch for DD Him and DD BRRF (ESL).esp 139.5 kB · 9 downloads

Is there an version of this for DD 5.2 and Skyrim SE? I tried using it and just causes CTD on load

Posted
On 1/9/2024 at 1:58 PM, CaptainJ03 said:

Can't answer this for anyone else, but no. It's typically a matter of script lag. On good days opening a crate auto-closes the inventory and you'll get the message box within a second. On bad days I have to close the inventory myself, curse the computer and wait. Same char, same LO. In my case I know I have to reboot my computer (shutdown and restart is not a reboot with modern windows)

If you always have this problem, you might need to reduce the stress on your papyrus. Make a hard save, reduce your modlist to a bare minimum, start a new game, console yourself a crate/charm/whatever and see how fast it goes w/o all the overhead. Draw conclusions yourself.

This may or may not be relevant, but there is this small tweak that was made for Skyrim SE mods that fixes that script lag issue.

To quote the mod author:

Quote

When any mod disables the activate/use key via DisablePlayerControls(),

then the game sends an OnCrosshairRefChange Event to every Form which registered for said event.

 

This event keeps being sent for every frame, until the activate/use key is re-enabled.
Which in turn results in some script being seemingly stuck and refusing to execute (such as Naked Defeat or Cursed Loot)

 

This plugin fixes this by no longer sending the OnCrosshairRefChange Event just because the activate/use key has been disabled.

(Now said Event is only sent, when the Crosshair actually changes targets)

 

Devious Lore's package opening was similar to Devious Cursed Loot's traps, so I gave it a try and it worked. I opened several of Lore's packages back-to-back and not a single one got stuck on that black screen.

 

The fix says it isn't compatible with LE, but maybe Code Serpent can see this and implement something similar in the mod.

  • 3 weeks later...
Posted (edited)

I've completed all 4 training quests and Thelia (Stable Master) is already allowing me to buy bondage gear sets.

 

Have I exhausted all her unique content? Or is there more to do other than repeat training quests and find/deliver lost packages?

 

Is it the same thing for all the other Lore Mongers?

Edited by Lucci213
Posted
1 hour ago, Lucci213 said:

I've completed all 4 training quests and Thelia (Stable Master) is already allowing me to buy bondage gear sets.

 

Have I exhausted all her unique content? Or is there more to do other than repeat training quests and find/deliver lost packages?

 

Is it the same thing for all the other Lore Mongers?

Currently that's all the content. 4 Repeatable Trainings and a Fetch Quest for each of the 6 Lore Mongers.

 

If I ever have time to come back and work on this mod again I have ideas written down for better one-off quests and potentially whole quest lines.

  • 1 month later...
Posted

I noticed a weird issue when saving in any of the buildings from this mod. The saves created get allocated to the "all saves" profile instead of the individual character's save profile. This issue fixes itself soon after I leave the building. Has anyone encountered this before?

Posted
3 hours ago, Saber2th said:

I noticed a weird issue when saving in any of the buildings from this mod. The saves created get allocated to the "all saves" profile instead of the individual character's save profile. This issue fixes itself soon after I leave the building. Has anyone encountered this before?

It might be because those cell editor IDs use underscores.  It works fine for LE, but the underscores confuse SE.

Posted
5 hours ago, Hex Bolt said:

It might be because those cell editor IDs use underscores.  It works fine for LE, but the underscores confuse SE.

 Ah that might be it, I am using the SE port. Oh well, it seems to be just a minor inconvenience.

Posted
15 hours ago, Hex Bolt said:

It might be because those cell editor IDs use underscores.  It works fine for LE, but the underscores confuse SE.

 

10 hours ago, Saber2th said:

 Ah that might be it, I am using the SE port. Oh well, it seems to be just a minor inconvenience.

Yup, this was just a naming convention I used so all the cells I added were moved to the top of the cell list. Same with all the other other forms. I wasn't aware this was a thing that SE did until well after I used this convention in all of my mods.

  • 4 months later...
Posted

i like cursed loot jail system and capture princess quest but not its trap system its annoying how can i use both this mod and cursed loot at the same time dont they conflict with each other?

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