teitogun Posted May 22, 2019 Posted May 22, 2019 On 5/9/2019 at 6:12 PM, Nepro said: Glad to hear it. I will try to convert Appropos 2 into SSE using simple save click in Creation Kit. Would you plan to share it by any chance? I would really like to try this mod out in SSE.
General Neondaze Posted May 23, 2019 Posted May 23, 2019 15 hours ago, teitogun said: Would you plan to share it by any chance? I would really like to try this mod out in SSE. I use this without conversion to form 43. Works absolutely fine. Just add the replacement script advised from the conversion tracking thread. 1
teitogun Posted May 28, 2019 Posted May 28, 2019 On 5/23/2019 at 10:43 AM, General Neondaze said: I use this without conversion to form 43. Works absolutely fine. Just add the replacement script advised from the conversion tracking thread. Though this procedure might seem self evident to you I'm afraid it is beyond me at this point. Might you perhaps provide a more detailed descriptions of the steps involved?
Seijin8 Posted May 28, 2019 Posted May 28, 2019 2 hours ago, teitogun said: Though this procedure might seem self evident to you I'm afraid it is beyond me at this point. Might you perhaps provide a more detailed descriptions of the steps involved? "Just add the replacement script advised from the conversion tracking thread" How much more instruction do you require?
General Neondaze Posted May 28, 2019 Posted May 28, 2019 8 hours ago, teitogun said: Though this procedure might seem self evident to you I'm afraid it is beyond me at this point. Might you perhaps provide a more detailed descriptions of the steps involved? See my posts: https://www.loverslab.com/topic/111070-apropos2-poll/?do=findComment&comment=2624587 and: https://www.loverslab.com/topic/111070-apropos2-poll/?do=findComment&comment=2624219 1
Naps-On-Dirt Posted May 29, 2019 Posted May 29, 2019 A suggestion: When the aggressor decides to go back a stage, they should only start doing so at stage 3. Stage 1 in most animations is boring set-up for the scene, no need to repeat it. 1
teitogun Posted May 29, 2019 Posted May 29, 2019 14 hours ago, General Neondaze said: See my posts: https://www.loverslab.com/topic/111070-apropos2-poll/?do=findComment&comment=2624587 and: https://www.loverslab.com/topic/111070-apropos2-poll/?do=findComment&comment=2624219 Thanks. Can I just put the scripts file in the data/scripts folder in the game directory?
chimiz Posted May 29, 2019 Posted May 29, 2019 Just a quick question regarding the newer HugeLoad/LargeLoad/GoBack messages. When checking for these, is it a simple two step process or a three step process when it comes to unique animations? Example; If you have a unique animation which does not contain the above, does it go immediately to the base ones that are in FemaleActor, or do they check for generic ones (like FemaleActor_Male, FemaleActor_Canine etc) for that pairing first? Testing seems to suggest it goes directly to FemaleActor, and if that is the case, would it be possible for it to check the generic folder for the pairing first, like the animation descriptions, or would that be alot of unnecessary coding that would need to be added? It's not hard to copy files into the uniqueanimation folders and rename them of course, but considering the amount it would just be convenient for the future, seeing as how many of the animations within the same pairings frequently can use the same description file anyway. If that is how it already is supposed to work, then I have a user error on my part that I need to hunt down! EDIT: It seems my problems where due to me copying the base GoBack and Load files. The default files have the order of "FemaleActor" "Action" "Location" (FemaleActor_HugeLoad_Vaginal). But the other creature folders look for "FemaleActor" "Partner" "Location" "Action" (FemaleActor_Canine_Vaginal_HugeLoad) as examples. So I had made my files to FemaleActor_Canine_HugeLoad_Vaginal, which obviously was wrong! A little confusing but the debug logs came to the rescue! 1
General Neondaze Posted May 29, 2019 Posted May 29, 2019 11 hours ago, teitogun said: Thanks. Can I just put the scripts file in the data/scripts folder in the game directory? You could, and it will work. It would be best to use a mod manager (Vortex, MO2 or NMM) and let that manage the location: 1) create file named scripts 2) place Apropos2SystemConfig script into said folder 3) If using Vortex create folder named data. Place scripts folder inside. 4) zip the file using a zip utility tool (preferably 7zip) 5 )Install vis your mod manager Alternatively, just place inside the scripts folder in Apropos2.
teitogun Posted May 30, 2019 Posted May 30, 2019 Thanks I did everything like you said and it seems to work incredibly well in SE. In oldrim I'd get a crash every 4 minutes or so, nowadays I haven't experienced one (!) crash! If anyone else is having problems, keep in mind that you need to have all of the same prerequisites as the original version (Aroused SE, Jcontainers). Since they're all ported to SE it should be hard to just search for them here. This is something I didn't do from the outset and was wondering what was wrong for a while. Now I have another slightly unrelated question. Is it possible to set sexlab stats of a target character using the console or some other plugin? I wish to test the variations in dialogue that correspond to different sexlab parameters from which Apropos reads.
gamer098 Posted June 1, 2019 Posted June 1, 2019 Hello, can anyone tell me why my character is still WT healing? I set the heal chance to 0% and emptied the consumables file (went into the mod filetree in MO and went into Apropos -> db -> WearAndTear_Consumables.txt), after which I restarted the game. However after sex acts I look at my PC's W&T and see that her oral or something state will have gone back down to 1 from 3. The mod description talks about a [Refresh] button but I do not see this in the MCM. But I would expect restarting the game to do the same. Any ideas? Thanks for any help.
Reesewow Posted June 6, 2019 Posted June 6, 2019 Ok technical help problem I've been struggling with for a few hours assuming it was a mod conflicting or editing Apropos2, but haven't had any luck solving. Edit: Probably found the problem - apparently I was using a version of the mod that specifically had problems with Estrus integration. Missed the update due to borked notification and just assumed the mod hadn't been updated past 1.0.0.8. Derp.
SirDuke Posted June 11, 2019 Posted June 11, 2019 15 hours ago, Waveslider1 said: Will this ever be converted to SSE? Answered: On 5/22/2019 at 1:35 PM, General Neondaze said: Apropos2 works fine with SSE. Just requires a patch with this script: - https://www.loverslab.com/applications/core/interface/file/attachment.php?id=638152 4
GoosePeelings Posted June 20, 2019 Posted June 20, 2019 When I play, no matter how high the maximum is on W&T, the status always goes high very quickly. I tried 6000 but it quickly went up from 0 to level 7 or 8 in just a few goes.
gooser Posted June 20, 2019 Author Posted June 20, 2019 21 minutes ago, GoosePeelings said: When I play, no matter how high the maximum is on W&T, the status always goes high very quickly. I tried 6000 but it quickly went up from 0 to level 7 or 8 in just a few goes. Lots of missing info. - What kind of encounters -creatures, or humanoids? Why kinds of creatures? - How many encounters? - Did you rest in between? - What parameters did you change?
GoosePeelings Posted June 20, 2019 Posted June 20, 2019 10 hours ago, gooser said: Lots of missing info. - What kind of encounters -creatures, or humanoids? Why kinds of creatures? - How many encounters? - Did you rest in between? - What parameters did you change? -When testing, humanoids only, -Three in total -I'd rested beforehand in order to reset the values by making the maximum 600, degrade factor 3.0 and frequency every hour. -After the rest I switched them back to maximum of 6000, degrade factor 1.2 and frequency back to 12 hours. Tried to be sure by manually saving and reloading that save. I did not rest in between though, but I don't see why that would be an issue if the maximum is 6000. After the first time I noticed this happening I reset the values, then tried resetting the mod and switching the values back. Didn't have an effect.
Nymra Posted June 20, 2019 Posted June 20, 2019 3 hours ago, GoosePeelings said: -When testing, humanoids only, -Three in total -I'd rested beforehand in order to reset the values by making the maximum 600, degrade factor 3.0 and frequency every hour. -After the rest I switched them back to maximum of 6000, degrade factor 1.2 and frequency back to 12 hours. Tried to be sure by manually saving and reloading that save. I did not rest in between though, but I don't see why that would be an issue if the maximum is 6000. After the first time I noticed this happening I reset the values, then tried resetting the mod and switching the values back. Didn't have an effect. I use 1000 value and 100% reg chance in 2 hours. I had several bandit rapes and a giant over the course of some hours and the abuse lvl went no higher than 6. What really boosts it is beeing chainraped by trolls From what I understand, different actors will lead to different abuse levels. If you set the level to 6000 or so it can happen that you are stuck with the highest abuse for days, even when you heal every hour. You could turn on all the Apropos2 console messages to see what is actually happening. Pretty informative. But in the end I adjust it all from gameplay experiences. 1
gooser Posted June 20, 2019 Author Posted June 20, 2019 3 hours ago, GoosePeelings said: -When testing, humanoids only, -Three in total -I'd rested beforehand in order to reset the values by making the maximum 600, degrade factor 3.0 and frequency every hour. -After the rest I switched them back to maximum of 6000, degrade factor 1.2 and frequency back to 12 hours. Tried to be sure by manually saving and reloading that save. I did not rest in between though, but I don't see why that would be an issue if the maximum is 6000. After the first time I noticed this happening I reset the values, then tried resetting the mod and switching the values back. Didn't have an effect. Three sex acts maxed you out? This is what I would do: Clear all W&T Trackings. Reset the settings. Play with them for a while to get used to how the defaults work, then ask how to accomplish what you are trying to accomplish.
alphafr Posted June 24, 2019 Posted June 24, 2019 Seems skyrim SE 1.5.8 broke the mod even when using the Jcontainer check bypass on page 4 to get it to work, nothing happens and the menu description are bugged
gooser Posted June 24, 2019 Author Posted June 24, 2019 33 minutes ago, alphafr said: Seems skyrim SE 1.5.8 broke the mod even when using the Jcontainer check bypass on page 4 to get it to work, nothing happens and the menu description are bugged From what I have heard the lastest batch of updates from Betheda broke SKSE, which would cause serious issues for JC.
Omn1a Posted June 25, 2019 Posted June 25, 2019 I don't see any installation instruction nor compatibilities with other mods and also requirements. It's really getting big time and difficult to understand if you're not a modder/codder/etc So it's just useless mod for me because I really don't want to ruin my game and don't know how to install it on SSE Can you please add SOMETHING from above in the description? Big thanks, nice job actually ❤️
gooser Posted June 25, 2019 Author Posted June 25, 2019 2 hours ago, Timbra said: I don't see any installation instruction nor compatibilities with other mods and also requirements. It's really getting big time and difficult to understand if you're not a modder/codder/etc So it's just useless mod for me because I really don't want to ruin my game and don't know how to install it on SSE Can you please add SOMETHING from above in the description? Big thanks, nice job actually ❤️ There is no official SSE support.
General Neondaze Posted June 25, 2019 Posted June 25, 2019 4 hours ago, Timbra said: I don't see any installation instruction nor compatibilities with other mods and also requirements. It's really getting big time and difficult to understand if you're not a modder/codder/etc So it's just useless mod for me because I really don't want to ruin my game and don't know how to install it on SSE Can you please add SOMETHING from above in the description? Big thanks, nice job actually ❤️ See my post: I am still on 1.5.73 so I am unable to state whether it will work with 1.5.80. 1
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