Guest Posted August 5, 2019 Posted August 5, 2019 HI, how about "Organ damage system" in the game. Like if rapist have colonist in MICRO ANUS with AVERAGE PINES, then MICRO ANUS take damage, I mean organ and maybe debuff. Also if friend or couple have the same case, then only debuff like -3 or -2 "Had uncomfortable sex". https://tenor.com/view/gay-porn-virgin-virginity-anal-gif-7673333
Th3msakedman Posted August 5, 2019 Posted August 5, 2019 i am using a mac it just will not work can't see it in the file/folder.
SexPlz Posted August 5, 2019 Posted August 5, 2019 I had a baby, my first ever baby, born with a panic inducer from War Crimes Expanded. I also have Baby and Children. It makes some sense to have panic inducers and other implants in random pawns, but which mod of these 3 should actually be handling babies? This was an RJW pregnancy.
id89123 Posted August 5, 2019 Posted August 5, 2019 12 hours ago, thdsth said: HI, how about "Organ damage system" in the game. Like if rapist have colonist in MICRO ANUS with AVERAGE PINES, then MICRO ANUS take damage, I mean organ and maybe debuff. Also if friend or couple have the same case, then only debuff like -3 or -2 "Had uncomfortable sex". https://tenor.com/view/gay-porn-virgin-virginity-anal-gif-7673333 Good idea! I think even a veteran whore will die if an elephant rapes her.
~♥~Lith~♥~ Posted August 5, 2019 Posted August 5, 2019 5 minutes ago, id89123 said: Good idea! I think even a veteran whore will die if an elephant rapes her. i wouldn't do instant death. more of a in critical condition thing where they will bleed out in an hour or 2.
throwaway219 Posted August 6, 2019 Posted August 6, 2019 I think I'd rather model it like the wear & tear system from skyrim's Apropos mod, where it just adds debuffs to movement and significant pain, but no actual part damage or death.
~♥~Lith~♥~ Posted August 6, 2019 Posted August 6, 2019 12 minutes ago, throwaway219 said: I think I'd rather model it like the wear & tear system from skyrim's Apropos mod, where it just adds debuffs to movement and significant pain, but no actual part damage or death. why not both? Add an option to select which one you'd prefer. maybe add an option for a chance to add serious damage from certain things.
throwaway219 Posted August 6, 2019 Posted August 6, 2019 6 hours ago, ~♥~Yin~♥~ said: why not both? Add an option to select which one you'd prefer. maybe add an option for a chance to add serious damage from certain things. It's twice as much work to build and test and fix and support. http://stronglyemergent.com/blog/2013/negative-100-points/
~♥~Lith~♥~ Posted August 6, 2019 Posted August 6, 2019 7 minutes ago, throwaway219 said: It's twice as much work to build and test and fix and support. http://stronglyemergent.com/blog/2013/negative-100-points/ Its not really "twice as much work" since what i was suggesting is just adding an option to switch some of the variables.
40kg-mouse Posted August 6, 2019 Posted August 6, 2019 BUG report: Hero mode (HC) has BUG, the GUI disappears after non-Hero pawn equip shield, and returns to normal after removing shield or off Hero mode (HC)
hailfire66 Posted August 6, 2019 Posted August 6, 2019 All the files in these folders are different from the ones in the steam folder. The page here says to rename the files, but for stuff like chest variations for centaurs or bovine age differences, how would the game know what path to take? How should I rename these things? 1
Guest Posted August 6, 2019 Posted August 6, 2019 Pawn not will die, but pain, debuff and all that stuff. If two friends have sex they not deal damage to each other.
pelukior Posted August 7, 2019 Posted August 7, 2019 I've only noticed this with the Third Age races but it seems like they wake up in the middle of the night, go to another pawn and do some sexual act for like a micro second and then stop. Also, this is with them as prisoners but it also happens when they are visitors. Any idea of how to fix it? Besides the incoming castration that I will lay on my prisoners.
An Ominous User Posted August 7, 2019 Posted August 7, 2019 On 8/3/2019 at 1:12 AM, SexPlz said: This seems to have been touched multiple times in this topic, but I don't see a solution and can't figure it out myself. All my pawns have sex with everyone. How do I stop this promiscuity? I want only lovers to have sex and everyone else to fap / fuck animals & corpses / whatever. On 8/3/2019 at 4:42 AM, throwaway219 said: I'm planning to add a config setting soon to allow users to choose whether pawns have casual sex with other colonists, visitors, prisoners, or no one. Oh good, I just came here to ask something similar (in my case I'd like to be able to assign some of my zoophiles to insect breeding, and others to mammal breeding; along with stopping my breeders becoming lovers with (ugh) other humans). In the meantime, as I'm here, does anyone know if it is possible to achieve what I want by messing around with the developers tools? So is it possible to make pawns faithful lovers with particular animals, say? Otherwise, I'm raping - er... loving - the mod. It's really bringing out my inner psychopath. I usually play very straight and goody-goody, and I needed something like this to let me fully explore RWs mechanics. Oh - one thing I have noticed, when adding genitals/breasts to my pawns they sometimes attach them instead - i.e. remove their existing genitals too (I think but not 100% sure it happens when adding artificial genitals). I've got around it just by using developer mode to do it manually, along with the (fe)male->futa hediif. I can double check that later when I play tonight and report back... Massive thanks for all the work put into this mod.
yay855 Posted August 7, 2019 Posted August 7, 2019 Yeah, I've been having an issue with that- I've been trying to add a hydraulic vagina to my colonist who has a hydraulic penis, and it just overwrites the penis. It doesn't even give the hydraulic penis back, unfortunately.
throwaway219 Posted August 7, 2019 Posted August 7, 2019 Yeah, we think that bug came from our attempts to make Transhumanists happy with bionic junk. Think the plan is to revert it, surgery working > transhumanists feelings. You can get around the bug right now by using the dev tools to Add Hediff.
AoiUma Posted August 8, 2019 Posted August 8, 2019 I've noticed the last version or two RJW quit paying attention to the perk based sexuality when using the quirk dev reroll option. Switching from for example the bisexual trait to putting in pansexual or mostly hetero as examples.
~♥~Lith~♥~ Posted August 8, 2019 Posted August 8, 2019 1 hour ago, AoiUma said: I've noticed the last version or two RJW quit paying attention to the perk based sexuality when using the quirk dev reroll option. Switching from for example the bisexual trait to putting in pansexual or mostly hetero as examples. I've also noticed that when using psychology RJW doesn't pay attention to the Kinsey scale (which is what psychology uses to determine sexuality) RJW just seems to pick random stuff when you start the game.
SexPlz Posted August 9, 2019 Posted August 9, 2019 On 8/7/2019 at 11:18 PM, An Ominous User said: In the meantime, as I'm here, does anyone know if it is possible to achieve what I want by messing around with the developers tools? So is it possible to make pawns faithful lovers with particular animals, say? You can try locking them up with zones, imprison them, add misogynist and misandrist, idk. Zoophiles strongly prefer their bonded animals, on par with other people doing it with their lovers. Btw, is there a reason why zoophile masochists mind being naked and eating kibble?
~♥~Lith~♥~ Posted August 9, 2019 Posted August 9, 2019 On 8/7/2019 at 3:18 PM, An Ominous User said: In the meantime, as I'm here, does anyone know if it is possible to achieve what I want by messing around with the developers tools? So is it possible to make pawns faithful lovers with particular animals, say? You can use the add/remove pawn relation one to make animals and people lovers. Can even make them spouses.
bicobus Posted August 10, 2019 Posted August 10, 2019 Does the size of the different members enter into account when pawn have intercourses? I mean, if a dragon wants to mate that has to hurt right?
g0ring Posted August 10, 2019 Posted August 10, 2019 12 minutes ago, bicobus said: Does the size of the different members enter into account when pawn have intercourses? I mean, if a dragon wants to mate that has to hurt right? It does not, no. But since this got suggested like four days ago (and way back in november 2018) it might make it into the mod some day. Personally I'd like to see such a feature aswell.
GildedKoala Posted August 10, 2019 Posted August 10, 2019 I've just started a new game and it seems my colonists are getting caught in day long sex binges, but not gaining any sex need unless they masturbate. I'm thinking mod conflict with https://steamcommunity.com/sharedfiles/filedetails/?id=1187010034 but I'm not sure what part of the mod or why. Any ideas? Edit: I turned off the mod, and a few other race/species, mods, and still am not getting sex need from sex. Only masturbation Edit 2: Figured it out. I had out of date RJW addons turned on.
An Ominous User Posted August 10, 2019 Posted August 10, 2019 16 hours ago, ~♥~Yin~♥~ said: You can use the add/remove pawn relation one to make animals and people lovers. Can even make them spouses. Yeah, tried that in a new game, got red errors: partneredCols % 2 != 0 and Spoiler Exception in rjw.ThinkNode_ConditionalHorny TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.xxx.HasNonPolyPartnerOnCurrentMap (Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at rjw.JobGiver_JoinInBed.find_pawn_to_fuck (Verse.Pawn pawn, Verse.Map map) [0x00000] in <filename unknown>:0 at rjw.JobGiver_JoinInBed.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) I'm guessing the first one might be related to the fact that I started a new game - and I'm a masochist who starts with just one colonist (and an impeded start where you have literally nothing other than a 'thinking spot' where you can work out how to make clothes, butcher food, build walls, doors, etc. (a mod called 'Thinking Spot'.)) So I'm guessing having a single colonist with a lover might maybe be a problem there. The second one I have no idea what it's about other than something to do with polyamory. I think I'd tried it before in an old game with an established colony and the same error came up then. I tried giving my pawn the polyamorous trait, but that just gave another error about trying to recalculate the polygamous state, so I gave up with that line of thought. What I did before in the end was to have a separate area for breeding insects, and assigned my incubators there until they got fertilised, and then switched them out to do labour while waiting for the eggs to hatch. Not an ideal solution - especially when animal bred pawns were bringing food to the would-be incubators, but it worked. Oh, and whilst I'm here, am I the only one who finds they can't read all the traits of their pawns when they gain new traits? I think I had one pawn who started off with a full complement of traits, and then gained Rapist, Zoophile, Masochist, Hypersexual and Necrophile (although I'm guessing at the last one because he kept going off and fucking corpses - I couldn't see it). A natural result of starting off with one colonist who has to allow themselves to be raped by the local insect population in order to survive, and then somehow get through a winter where all the local animals die off or move elsewhere! ^-^
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now