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20 minutes ago, ~♥~Yin~♥~ said:

2 ways:

1. activate devmode and at the top of the screen you'll see a bunch of icons. 2 of wich look like circles. click on the left one. search hediff. click on remove hediff. click on pawn with restraints and remove them.

 

2. make sure you go through your pawns' equipment before you start and make sure they don't have any restraints on.

 

Also a little tip. If you check that your pawns don't have any restraints before you start and they somehow end up with them then you need to re-create those pawns. There's a bug where if a pawn altered in prepared carefully ever had a restraint in any slot they may still spawn with those in even if they are taken off.

Thank you for the information. But is there really no way to remove these bdsm items without surgery or dev modes? That seems like a bit of an odd choice. I do not know why people would ever want there pawns to be in restraints in the first place?

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Hello, I've wanted a setting that adjusts the amount of cum filth on the ground and decided I'd start my modding experience here and try my hand at editing the mod's code. I found CumFilthGenerator within Visual Studio and edited the pawn_cum initialization to this:

float pawn_cum = 100.0f * pawn.BodySize;

But still it's only spawning pawn cum x1 instead of usually around x100. Since the Math.Min() function is no longer there this shouldn't be happening. I also tried editing the two lines that call FilthMaker.MakeFilth() by calling them repeatedly in a for loop but that didn't work either so I reverted my changes. How come my C# edits don't seem to be working?

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9 minutes ago, SHADOWFOX136 said:

Thank you for the information. But is there really no way to remove these bdsm items without surgery or dev modes? That seems like a bit of an odd choice. I do not know why people would ever want there pawns to be in restraints in the first place?

To answer the first one: i think theres something called a holo lock key that can unlock the restraints but i don't remember how you get it or if it works for all restraints. i think i remember seeing it on the machining table. if not there check the smithing and fabrication ones.

 

For the second: some peoples like to use the bondage ones for comfort slaves. as for the others like chastity belts i think they are useful to people who don't want certain colonists getting pregnant in certain situations. 

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29 minutes ago, GlutenTag said:

Hello, I've wanted a setting that adjusts the amount of cum filth on the ground and decided I'd start my modding experience here and try my hand at editing the mod's code. I found CumFilthGenerator within Visual Studio and edited the pawn_cum initialization to this:


float pawn_cum = 100.0f * pawn.BodySize;

But still it's only spawning pawn cum x1 instead of usually around x100. Since the Math.Min() function is no longer there this shouldn't be happening. I also tried editing the two lines that call FilthMaker.MakeFilth() by calling them repeatedly in a for loop but that didn't work either so I reverted my changes. How come my C# edits don't seem to be working?

Make sure that you compile the mod then copy your new RJW.DLL file to the mod's Assembly folder.  You will need to download several other mods to grab their .dll files: Psychology, RimWorldChildren, and Individuality.  You'll also need to update the csproj's References to point to your Rimworld\RimWorldWin65_Data\Managed\ folder to pick up the vanilla DLL references.

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I had a baby, my first ever baby, born with a panic inducer from War Crimes Expanded.

WugE8DV.jpg

 

I also have Baby and Children. It makes some sense to have panic inducers and other implants in random pawns, but which mod of these 3 should actually be handling babies? This was an RJW pregnancy.

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12 hours ago, thdsth said:

HI, how about "Organ damage system" in the game. Like if rapist have colonist in MICRO ANUS with AVERAGE PINES, then MICRO ANUS take damage, I mean organ and maybe debuff. Also if friend or couple have the same case, then only debuff like -3 or -2 "Had uncomfortable sex". https://tenor.com/view/gay-porn-virgin-virginity-anal-gif-7673333

Good idea! I think even a veteran whore will die if an elephant rapes her.

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12 minutes ago, throwaway219 said:

I think I'd rather model it like the wear & tear system from skyrim's Apropos mod, where it just adds debuffs to movement and significant pain, but no actual part damage or death.

 

why not both? Add an option to select which one you'd prefer. maybe add an option for a chance to add serious damage from certain things. 

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All the files in these folders are different from the ones in the steam folder. The page here says to rename the files, but for stuff like chest variations for centaurs or bovine age differences, how would the game know what path to take? How should I rename these things?

 

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I've only noticed this with the Third Age races but it seems like they wake up in the middle of the night, go to another pawn and do some sexual act for like a micro second and then stop.

Also, this is with them as prisoners but it also happens when they are visitors.

Any idea of how to fix it? Besides the incoming castration that I will lay on my prisoners.

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On 8/3/2019 at 1:12 AM, SexPlz said:

This seems to have been touched multiple times in this topic, but I don't see a solution and can't figure it out myself. All my pawns have sex with everyone. How do I stop this promiscuity? I want only lovers to have sex and everyone else to fap / fuck animals & corpses / whatever.

 

On 8/3/2019 at 4:42 AM, throwaway219 said:

I'm planning to add a config setting soon to allow users to choose whether pawns have casual sex with other colonists, visitors, prisoners, or no one.

 

Oh good, I just came here to ask something similar (in my case I'd like to be able to assign some of my zoophiles to insect breeding, and others to mammal breeding; along with stopping my breeders becoming lovers with (ugh) other humans).

 

In the meantime, as I'm here, does anyone know if it is possible to achieve what I want by messing around with the developers tools? So is it possible to make pawns faithful lovers with particular animals, say?

 

Otherwise, I'm raping - er... loving - the mod. It's really bringing out my inner psychopath. I usually play very straight and goody-goody, and I needed something like this to let me fully explore RWs mechanics.

 

Oh - one thing I have noticed, when adding genitals/breasts to my pawns they sometimes attach them instead - i.e. remove their existing genitals too (I think but not 100% sure it happens when adding artificial genitals). I've got around it just by using developer mode to do it manually, along with the (fe)male->futa hediif. I can double check that later when I play tonight and report back...

 

Massive thanks for all the work put into this mod.

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I've noticed the last version or two RJW quit paying attention to the perk based sexuality when using the quirk dev reroll option. Switching from for example the bisexual trait to putting in pansexual or mostly hetero as examples.

 

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1 hour ago, AoiUma said:

I've noticed the last version or two RJW quit paying attention to the perk based sexuality when using the quirk dev reroll option. Switching from for example the bisexual trait to putting in pansexual or mostly hetero as examples.

 

I've also noticed that when using psychology RJW doesn't pay attention to the Kinsey scale (which is what psychology uses to determine sexuality) RJW just seems to pick random stuff when you start the game.

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On 8/7/2019 at 11:18 PM, An Ominous User said:

In the meantime, as I'm here, does anyone know if it is possible to achieve what I want by messing around with the developers tools? So is it possible to make pawns faithful lovers with particular animals, say?

 

 

You can try locking them up with zones, imprison them, add misogynist and misandrist, idk. Zoophiles strongly prefer their bonded animals, on par with other people doing it with their lovers.

 

Btw, is there a reason why zoophile masochists mind being naked and eating kibble?

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On 8/7/2019 at 3:18 PM, An Ominous User said:

 

In the meantime, as I'm here, does anyone know if it is possible to achieve what I want by messing around with the developers tools? So is it possible to make pawns faithful lovers with particular animals, say?

 

 

You can use the add/remove pawn relation one to make animals and people lovers. Can even make them spouses.

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