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[mod] RimJobWorld


Skömer

AI  

654 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      188
    • Only a Handful of times
      162
    • Once a month
      34
    • Every week
      106
    • Daily
      164
  2. 2. Where do you use them?

    • It's part of my job
      131
    • For getting internet search results
      290
    • As a dictionary/for quick information
      187
    • For writing code/generating sprites
      121
    • For fun
      355
    • As a personal companion/partner
      75
    • For making art
      92


Recommended Posts

Posted
2 hours ago, fmlgrandmaster said:

In my headcannon, whatever makes warcaskets stop feeling pain also makes them not horny now either...

BUT THATS BORING!

Posted
21 hours ago, Ed86 said:

BUT THATS BORING!

You're not wrong. While a fully erect horse cocked warcasket charging the field at brisk pace of... a mall walking granny... would give even the hardest raider pause, like some kinda of Flare tipped tank shock, that's just fantasy.... A very lonely fantasy of the poor bastard entombed in the celibacy casket.

Posted
On 3/2/2022 at 11:02 AM, Skömer said:

did you look at the files in RJW\1.3\Defs\ThoughtDefs?

disable other events or change rjw\1.3\Defs\IncidentDef\Incidents_Nymph.xml
        <baseChance>0.1</baseChance>
        <minRefireDays>6</minRefireDays>

dunno

likely

dunno

most likely because you used Prepare carefully or broken alien races

the ⇒FaQ has a quide how to resize them using character editor

You sir, are awesome! Thank you! 

Posted

Anyone else having RJW override animal eggs? I'm having the eggs for a modded animal be replaced with generic unfertilized eggs, with no way to fertilize them either. The female animals also seem to have two seperate egg progress meters instead of just the one, although it seems both pop out the generic eggs. The animals I am using are the dragons from the Race to the Rim mod.

 

They are also supported in the race support patch as well, which is what I am using.

Posted (edited)

I need help with insect pregnancies. I have alpha animals and other animal mods, so I would like my insects to produce their own eggs. Apparently the game searches for "AA_Drainer egg", but it fails to find one and defaults to RJW egg. The only Drainer egg that exists is AA_DrainerEggFertilized. I assume it works the same way for a lot of insects.

I don't know about you, but I would really like to raise Arthropleuras for their valuable eggs.

Spoiler

[RJW]  trying to find AA_Drainer egg
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
rjw.ModLog:Message (string)
(wrapper dynamic-method) rjw.Hediff_PartBaseNatural:rjw.Hediff_PartBaseNatural.Tick_Patch0 (rjw.Hediff_PartBaseNatural)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
 

Spoiler

[RJW]  no AA_Drainer egg found, defaulting to Unknown egg
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
rjw.ModLog:Message (string)
(wrapper dynamic-method) rjw.Hediff_PartBaseNatural:rjw.Hediff_PartBaseNatural.Tick_Patch0 (rjw.Hediff_PartBaseNatural)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
 

Spoiler

[RJW] I choose you RJW_UnknownEgg!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
rjw.ModLog:Message (string)
(wrapper dynamic-method) rjw.Hediff_PartBaseNatural:rjw.Hediff_PartBaseNatural.Tick_Patch0 (rjw.Hediff_PartBaseNatural)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
 

Spoiler

[RJW] Hediff_InsectEgg:: set implanter:drainer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
rjw.ModLog:Message (string)
rjw.Hediff_InsectEgg:Implanter (Verse.Pawn)
(wrapper dynamic-method) rjw.Hediff_PartBaseNatural:rjw.Hediff_PartBaseNatural.Tick_Patch0 (rjw.Hediff_PartBaseNatural)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

 

 

Edited by IWantSomethingSexy
Posted

There is one immersion breaking thing in this mod for me:

no cheating. I think that if partnered pawns get down with another pawn and their partner sees it, it should be taken into account.

I wish sex acts had more consequences, even if that meant having to turn down the lewdness. Is there anything I can edit to improve this bit?

Posted

So right now in my game whenever a pawn masturbates, it counts as them "Mounting themselves vaginally" And they actually end up taking their own virginity and can get pregnant.... Just wondering if this is happening to anyone else

Posted
9 hours ago, Whatiswrongwiththisthing said:

Is there any way to disable this mod for animals? As in to stop assigning RJW parts to animals. If so, is there still an option to keep wild animals breeding?

no

Posted
18 hours ago, wulfgar677 said:

There is one immersion breaking thing in this mod for me:

no cheating. I think that if partnered pawns get down with another pawn and their partner sees it, it should be taken into account.

I wish sex acts had more consequences, even if that meant having to turn down the lewdness. Is there anything I can edit to improve this bit?

no one is interested in developing it, and as it is, itll instantly destroy you colony relations

Posted
3 hours ago, Ed86 said:

no one is interested in developing it, and as it is, itll instantly destroy you colony relations

 

I don't mind playing it 'as it is' and making hookups something that happens once in a blue moon. In what files should I look to turn on cheating? I would like to play around a bit and tweak the settings in order to find a balance that suits my playing style.

Posted
7 hours ago, wulfgar677 said:

 

I don't mind playing it 'as it is' and making hookups something that happens once in a blue moon. In what files should I look to turn on cheating? I would like to play around a bit and tweak the settings in order to find a balance that suits my playing style.

There are already affairs in base game.

Posted
8 hours ago, wulfgar677 said:

 

I don't mind playing it 'as it is' and making hookups something that happens once in a blue moon. In what files should I look to turn on cheating? I would like to play around a bit and tweak the settings in order to find a balance that suits my playing style.

well.. you need to edit and compile sources, and maybe fix stuff since i doubt anyone ever tested it

Posted (edited)
18 hours ago, Whatiswrongwiththisthing said:

Turns out the problem I had with dragon eggs was actually just the patch in Race Support being faulty.

 

Also, is there an ETA on getting pregnancy fixed?

I picked up the 4.9.5.7 update and just had babies in game. Might have helped that I tweaked some of the settings and removed the Steam Children and Babies in favour of the loverslab alternative.

Edited by Tazmin
Posted
2 hours ago, Tazmin said:

I picked up the 4.9.5.7 update and just had babies in game. Might have helped that I tweaked some of the settings and removed the Steam Children and Babies in favour of the loverslab alternative.

I can't seem to find any sort of loverslab-based C&B, could you link to it?

Also, if you don't mind me asking, what settings did you tweak?

Posted

So many mods handle pregnancy as a central feature, it's questionable if it should even be a feature of RJW. Better to have pregnancy bug reports in their specialized threads than this one.

Posted
36 minutes ago, Whatiswrongwiththisthing said:

Can you link to any of those threads?

 

Btw, I did a little testing and I found that not only are pawns not getting pregnant, but literally all animals are now infertile. This is game-breaking for anyone who wants to farm.

Well pregnancy has been fixed for awhile now. so just update RJW.

Posted
9 hours ago, S32S32S5 said:

So many mods handle pregnancy as a central feature, it's questionable if it should even be a feature of RJW. Better to have pregnancy bug reports in their specialized threads than this one.

so many of those mods will never support rjw

Posted (edited)

So i don't know where to post this so ill ask here. Whenever a pawn needs to masturbate, they just stop, no animation, no fulfillment, and go to their next task. They try again later only for them to do the same thing over. all other animations work well, including the riding toys which i'm using to supplement, its just solo masturbation specifically and i don't know what's causing it.

 

Edited by Yellowp0ne
Posted
4 hours ago, Yellowp0ne said:

So i don't know where to post this so ill ask here. Whenever a pawn needs to masturbate, they just stop, no animation, no fulfillment, and go to their next task. They try again later only for them to do the same thing over. all other animations work well, including the riding toys which i'm using to supplement, its just solo masturbation specifically and i don't know what's causing it.

 

same problem here, cant even force my pawn on a new save to do it anymore, someone said it could be related to sexperience mod which i do have, wouldnt want to lose it but having pawns constantly angry about horny and wasting time walking away only to not do anything about it is kinda shit

Posted (edited)

I'm not sure if I should post this here, as the mod error in question appears to be from RJW Menstruation Cycle, but there's not much support on that page currently. From what I've tested, the issue comes from the hybrid extension, as disabling it "fixes" the issue. Whenever fertilization occurs, it instantly procs the "(pawn) is pregnant" message, immediately followed by the "birthing done" message. The pawn in question here is from the housekeeper cat mod, with the felyne patch active. This was tested on a new save. I have tested it on a vanilla animal (warg) and the same error occurred.

All that said, here's my hugslib log. The error in question is at the bottom, beginning at "[HugsLib][ERR] TickDelayScheduler"

Hugslib Log.rtf

Modlist.rtf

Edited by Zoroc
Grammar, and forgot to add my modlist

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