Tory187 Posted May 3, 2021 Posted May 3, 2021 1 hour ago, PadShotOne said: Has there been any further attempt to get this mod (or any NSFW mod) working with EdB Prepare Carefully? I like to build narrative scenarios and really don't want to have to use Character Editor or anything that forces me to edit characters individually after-the-fact if I don't have to. Prepare Carefully is inherently broken. There is no patching to make it work with it because EdB PC subtly breaks how pawns are generated even without RJW. Character Editor lets you edit your pawns before they land as well. It basically does everything PC does while not breaking your game.
Jarrodcake Posted May 3, 2021 Posted May 3, 2021 Sorry for wasting your guys time. but can someone explain why this might be occurring [RJW] SexualizeGenderlessPawn() - unable to sexualize genderless pawn drone gender: None [RJW] SexualizeGenderlessPawn() - unable to sexualize genderless pawn drone gender: None Verse.Log:Message(String, Boolean) rjw.ModLog:Message(String) rjw.Sexualizer:SexualizeGenderlessPawn(Pawn) rjw.Sexualizer:sexualize_pawn(Pawn) rjw.CompRJW:Sexualize(Pawn, Boolean) rjw.Patch_PawnGenerator:Sexualize_GenerateNewPawnInternal(PawnGenerationRequest&, Pawn&) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch3(PawnGenerationRequest&) Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch5(PawnGenerationRequest) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1(PawnKindDef, Faction) ProjectRimFactory.Drones.Building_DroneStation:MakeDrone() ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryGiveJob() ProjectRimFactory.Drones.Building_DroneStation:Tick() Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager) Verse.TickManager:TickManagerUpdate() Verse.Game:Verse.Game.UpdatePlay_Patch3(Game) Verse.Root_Play:Update() 1
prikolov75 Posted May 3, 2021 Posted May 3, 2021 Since I am using a translator, there may be errors. Didn't see this in the FAQ, but how exactly does breast size / genetics affect colonists? What is better for a partner, a girl with large breasts or small? Can a man with a small cock satisfy a girl with a deep vagina? Or size doesn't matter for mechanic mod?
DarkTeletubby Posted May 4, 2021 Posted May 4, 2021 On 5/2/2021 at 1:19 AM, OliveKing said: Not necessarily an issue with this mod, but for whatever reason Character Editor causes my pawns skin color to randomize during editing and during random intervals while playing. Does anyone else have this issue or know a fix? I ran a 32 member colony and never saw this once. I was not playing on the current RJW build however. 2 hours ago, prikolov75 said: Since I am using a translator, there may be errors. Didn't see this in the FAQ, but how exactly does breast size / genetics affect colonists? What is better for a partner, a girl with large breasts or small? Can a man with a small cock satisfy a girl with a deep vagina? Or size doesn't matter for mechanic mod? I don't know the answer to that currently. In previous versions larger was better, except vaginas and anuses which were the opposite, but the entire system was reworked and that no longer seems to be true at all. If that mechanic is going to be reintroduced, I would expect the Licentia Labs submod to feature it, as I believe it handles size differences as a mechanic. I have not used it yet however.
DarkTeletubby Posted May 4, 2021 Posted May 4, 2021 9 hours ago, Jarrodcake said: Sorry for wasting your guys time. but can someone explain why this might be occurring [RJW] SexualizeGenderlessPawn() - unable to sexualize genderless pawn drone gender: None I don't think that's an error. Drones are just non-sentient robots, they don't have genders. I'm 90% that function is intended to fix races which are coded as genderless, but are sentient and as such can adopt a gender identity and sexuality.
Nohrin Posted May 4, 2021 Posted May 4, 2021 Okay so I have been testing out the insect breeding feature and its been pretty great so far. Just a few things that I'm confused about. Or maybe they're unintended bugs? I have a few prisoners impregnated with fertilized megaspider eggs. Whenever they hatch, they become megascarabs instead. Edit#1: Reloaded the save file I made right before hatching. This time Spelopedes came out! Is it random? Or is it based on whatever happened to mate with the pawn and then it randomly is selected among whatever different species mated with it? If it's the latter, I will have to create separate pens to control what mates with what. Edit#2: Further testing and I finally got a Megaspider to be birthed from one of the eggs. First one out of dozens. Seems to be completely random. What am I doing wrong? I thought since they were impregnated with megaspiders (as said in the health tab), it would produce megaspider offspring. Secondly, the content page of RJW mentions that unfertilized eggs will become Insect jelly. That doesn't seem to be happening. Whenever a pregnant pawn gives birth to an unfertilized egg, what spawn is a "Egg (unfertilized)" with no hatching period. It says it spoils in 15 days with no ability to hatch. I have waited the 15 in-game days and it just disappears with no message. I'm assuming it disappearing is intended, but wasn't it supposed to hatch into Insect Jelly like it seemed to have been described on the content page? What is the intended purpose of unfertilized eggs if not? (small unrelated tangent) Spoiler My end goal is to have a massive hive of insectoids breeding my defeated enemies and growing their numbers to an absurd degree...because thats hilarious. There are other mods on the workshop that allow breeding insectoids, but so far, this mod has the best depth to it. I love the idea of cocooning the enemy to ensure proper hosts. Very immersive. I'm hoping that feature is going to synergize with a new mod I am about to test out called "Better Infestations" which has wild infestations expand exponentially (much like my own desired colony) and have their own hunting parties. Imagine the idea of your colony being attacked by hunting insectoids, only to be defeated and taken back to their brood to be endlessly mated. *goosebumps* the horror!
RobertJ_128 Posted May 4, 2021 Posted May 4, 2021 On 5/2/2021 at 7:19 AM, OliveKing said: Not necessarily an issue with this mod, but for whatever reason Character Editor causes my pawns skin color to randomize during editing and during random intervals while playing. Does anyone else have this issue or know a fix? I know this, Humanoid Alien Races 2.0 causes this, in the options 'use central melanin for factions' should be on. That should work.
Hurniak Posted May 6, 2021 Posted May 6, 2021 pretty minor bug but the Realistic Human Sounds mod seems to be in conflict with either RJW or RJW Animations. No voice sounds are made, but when the sex ends, a sped up, high pitched pain scream plays. I think they're somehow using the same system for the sounds, so there's some sort of conflict?
SamejimaMamimi08 Posted May 6, 2021 Posted May 6, 2021 I have necrophilia enabled and lots of available corpses but my necro won't violate them. Is there some factor I'm missing here?
DaMan1 Posted May 6, 2021 Posted May 6, 2021 3 hours ago, SamejimaMamimi08 said: I have necrophilia enabled and lots of available corpses but my necro won't violate them. Is there some factor I'm missing here? increase sex need to a million. Then check if they still dont rush to the corpses. If so, there is a problem
arpaschad Posted May 6, 2021 Posted May 6, 2021 Noob question here: my pawns don't become naked when doing the deed is there any thing I should do in the settings to enable nudity?
Guest Posted May 6, 2021 Posted May 6, 2021 11 minutes ago, arpaschad said: Noob question here: my pawns don't become naked when doing the deed is there any thing I should do in the settings to enable nudity? Yes. But I thought that was enabled by default?
arpaschad Posted May 6, 2021 Posted May 6, 2021 2 hours ago, dovahnurse said: Yes. But I thought that was enabled by default? Where can I find the settings for it? there are so many menus here with all the ad ons for RJW... they still have clothes on while having sex...
SingleForLife Posted May 6, 2021 Posted May 6, 2021 32 minutes ago, arpaschad said: Where can I find the settings for it? there are so many menus here with all the ad ons for RJW... they still have clothes on while having sex... the main rimjobworld mod has 5 settings pages and I don't remember which one it was, but I would recommend you go through all of them anyway so you can have the experience you want
Eine kleine Hunde Posted May 6, 2021 Posted May 6, 2021 I have a small question There is a option to order pawn to offer his body to visitors ?
arpaschad Posted May 7, 2021 Posted May 7, 2021 Finally got my pawns to get naked while doing the deed now I have a new problem: This purple square happens to some of my pawns... 1
Algene Posted May 7, 2021 Posted May 7, 2021 8 hours ago, arpaschad said: This purple square happens to some of my pawns... Check if you have CE and S16's extra content, there seems to be a problem with those two mods
Tory187 Posted May 8, 2021 Posted May 8, 2021 On top of what Algene said, S16 apparel and its bodytypes it comes with are not compatible with rimnude. 1
MasterXIII Posted May 9, 2021 Posted May 9, 2021 Curious how difficult it would be to add positional preferences to this (as in some pawns only topping, bottoming, or being switches)? Would allow for more specific influencing on how pawns engage with one another, and suit peoples' tastes more accurately, rather than having it be specific to the pawn that starts the interaction being the top in all cases.
53iky0 Posted May 9, 2021 Posted May 9, 2021 Hello.. Can anyone explain what does it mean by this? Simple Slavery - slaves as part of your colony, fully supported by RJW Does the Simple Slavery implemented in RJW? If not, what's the changes that make Simple Slavery strikeout? Besides whoring, can prisoner/slave do task? How does one enslaving pawn without Simple Slavery?
Rimworld Traveller Posted May 9, 2021 Posted May 9, 2021 1 hour ago, 53iky0 said: Hello.. Can anyone explain what does it mean by this? Simple Slavery - slaves as part of your colony, fully supported by RJW Does the Simple Slavery implemented in RJW? If not, what's the changes that make Simple Slavery strikeout? Besides whoring, can prisoner/slave do task? How does one enslaving pawn without Simple Slavery? I have Simple Slavery and it works great. Slaves work just like normal citizens except they try to escape occasionally. They can also be selected for Comfort Use just like prisoners can.
arpaschad Posted May 9, 2021 Posted May 9, 2021 On 5/8/2021 at 6:02 AM, Algene said: Check if you have CE and S16's extra content, there seems to be a problem with those two mods What extra content and from who?
Algene Posted May 9, 2021 Posted May 9, 2021 2 hours ago, arpaschad said: What extra content and from who? S16's But if you don't use their mod, then it must be something else I suggest you post your log either here or in the discord One last empirical solution is just updating all your mods, that tends to fix almost everything
veedanya Posted May 10, 2021 Posted May 10, 2021 13 hours ago, Rimworld Traveller said: I have Simple Slavery and it works great. Slaves work just like normal citizens except they try to escape occasionally. They can also be selected for Comfort Use just like prisoners can. I use it as well, and can confirm it works. The only real problem I've noticed is that RJW seems to think slaves are classified as prisoners and not colonists. This means it breaks RJW's ability to set separate rules for prisoners versus permanent colonists; pawns will be able to abuse slaves in your colony the same way they can abuse prisoners-of-war.
veedanya Posted May 10, 2021 Posted May 10, 2021 I noticed when pawns search out other pawns for sex, there appears to be a game mechanic if it decides a pawn is doing an important job, it prevents them from being chosen for sex: Quote [RJW] FindBestPartner(Jesse): targetPawn has important job (DoBill, playerForced: False), skipping The weird thing is, the "important job" it mentions in this particular example was actually a pretty low-priority job: it was turning stone chunks into blocks. And they had a comfort pawn designation, if that matters any. Anyways, it made me wonder how RJW is actually determining what constitutes an important job. Since my pawns aren't hooking up with one another, it makes me wonder if the system for determining important is malfunctioning in my game, or perhaps uses a criteria that is changed by other mods I play with, or something.
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