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[mod] RimJobWorld


Skömer

AI  

626 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      100
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
3 hours ago, squidfurry said:

I recently updated RJW after not having played the game for a while, and I seem to have a problem with pawns/creatures not exiting sexual interactions correctly? A majority of the time after finishing the custom animations they keep doing the vanilla lovin' animation until they collapse from exhaustion, regardless of the overdrive setting. This seemingly doesn't count as the units in question having sex either, as their sex need doesn't increase. Is this a known issue? Otherwise I guess I'll have to redo my modlist

did you make sure to update all other mods (especially the animation mods) as well?

Posted
3 hours ago, squidfurry said:

I recently updated RJW after not having played the game for a while, and I seem to have a problem with pawns/creatures not exiting sexual interactions correctly? A majority of the time after finishing the custom animations they keep doing the vanilla lovin' animation until they collapse from exhaustion, regardless of the overdrive setting. This seemingly doesn't count as the units in question having sex either, as their sex need doesn't increase. Is this a known issue? Otherwise I guess I'll have to redo my modlist

I've come across the same problem today. Started a new game yesterday after a few months break. Only changes were updating RJW and adding RJW mensturastion and now its sex untill they collapse.

 

EDIT:// Looks like I missed the framework update as it doesn't show up in the rimworld sub catagory list. thanks @singleforlife

Posted
3 hours ago, n1ghthaunter said:

I've come across the same problem today. Started a new game yesterday after a few months break. Only changes were updating RJW and adding RJW mensturastion and now its sex untill they collapse.

 

EDIT:// Looks like I missed the framework update as it doesn't show up in the rimworld sub catagory list. thanks @singleforlife

You guys are luckiy I'm not getting any animations activating, just the after effects. And it was working before the may 24th update.

Posted
12 hours ago, Soldream said:

I want to disable this feature. Does anyone know which file should I change for this?

edit xxx.cs 

change

public static void processBrokenPawn(Pawn pawn)
{
                return;

}
compile

Posted
12 hours ago, Soldream said:

I want to disable this feature. Does anyone know which file should I change for this?

Defs/ThoughtDefs/Thoughts_Rape.xml

Code may rely on all stages being present, so you might have to experiment a little.

 

Edit: Ed's way is better.

Posted

Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor.

Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex.

 

Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[

20210526101609_1.jpg

Posted
2 hours ago, Sanguinon said:

Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor.

Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex.

 

Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[

20210526101609_1.jpg

Get rid of prepare carefully. It doesn't like RJW and RJW doesn't like it.

Posted
5 hours ago, dovahnurse said:

Get rid of prepare carefully. It doesn't like RJW and RJW doesn't like it.

Hey, thanks for the reply ^^

 

I tried again without prepare carefully or character editor enabled, randomed until I got the right trait and the pawn still won't initiate sex, with Wild Mode on or off. I'm pretty sure it's just broken

Posted
14 hours ago, Sanguinon said:

Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor.

Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex.

 

Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[

 

Bestiality = rape

Posted
1 hour ago, Ed86 said:

Bestiality = rape

Cool opinion, but this is a fictional game. And this is a thread for a mod for a fictional game with a mechanic that doesn't appear to be functioning correctly.

 

I tragically have no way for my very willing colonist to get humped by an equally willing megasloth without receiving a debilitating -20 rape moodlet. Nor can I create an army of human-megasloth hybrids, without activating rape in settings, which I shouldn't need to have enabled.

Posted
18 hours ago, Sanguinon said:

Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor.

Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex.

 

Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[

20210526101609_1.jpg

The pawn you have selected is not Hero.

You are only meant to control the hero.

Rape is pretty much required for beast.

Don't need masochist for beast action to be positive just zoophile iirc.

Posted
2 hours ago, Sanguinon said:

Cool opinion, but this is a fictional game. And this is a thread for a mod for a fictional game with a mechanic that doesn't appear to be functioning correctly.

 

I tragically have no way for my very willing colonist to get humped by an equally willing megasloth without receiving a debilitating -20 rape moodlet. Nor can I create an army of human-megasloth hybrids, without activating rape in settings, which I shouldn't need to have enabled.

Rape is non-con and before casual sex was a thing rape was the only way to have sex out of bed.

It is very in line with the game to layer many things behind one thing part of being abstract.

The body size of an animal is also a contributing factor to willingness to have sex with the animal.

Do you even have a mod that allows you to create hybrids ? RJW only makes it possible to produce hybrids it doesn't have the hybrids premade.

Posted

Siolved my problem, it seems i forgot to update the animations framework

 


having an issue with animals breeding, not sure if is RJW problem or the animation it should use.

 

The animals go to do the tas but when they reach the other creature it just finish the task without doing nothing

Hugslog
https://gist.github.com/f8e66e6607dfbaed94d15b2f28e5a506

these are the errors in-game

 

 
 

 

 


 

JobDriver threw exception in initAction for pawn Wolf_Arctic907233 driver=JobDriver_Breeding (toilIndex=2) driver.job=(Breed (Job_1826322) A=Thing_Wolf_Arctic907234)
System.MissingFieldException: Field 'rjw.JobDriver_Sex.ticks_remaining' not found.
  at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x000f9] in <ef4591a83b8148df8c135836cd57943d>:0 
  at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.rjw.JobDriver_SexBaseInitiator.Start_Patch2(rjw.JobDriver_SexBaseInitiator)
  at rjw.JobDriver_Breeding+<>c__DisplayClass1_0.<MakeNewToils>b__5 () [0x00030] in <1ae966d1824f45428aa364f3015ef541>:0 
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0 
Verse.Log:Warning(String, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch4(Pawn_JobTracker, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 
 

 

 

 

 

 

 

 


 

JobDriver threw exception in initAction for pawn Wolf_Arctic907233 driver=JobDriver_Mating (toilIndex=2) driver.job=(RJW_Mate (Job_1826321) A=Thing_Wolf_Arctic907234)
System.MissingFieldException: Field 'rjw.JobDriver_Sex.ticks_remaining' not found.
  at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x000f9] in <ef4591a83b8148df8c135836cd57943d>:0 
  at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.rjw.JobDriver_SexBaseInitiator.Start_Patch2(rjw.JobDriver_SexBaseInitiator)
  at rjw.JobDriver_Mating+<>c__DisplayClass1_0.<MakeNewToils>b__5 () [0x00030] in <1ae966d1824f45428aa364f3015ef541>:0 
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0 
Verse.Log:Warning(String, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver)
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
 

 
 

 

 


 

Posted
4 hours ago, Sanguinon said:

Cool opinion, but this is a fictional game. And this is a thread for a mod for a fictional game with a mechanic that doesn't appear to be functioning correctly.

 

I tragically have no way for my very willing colonist to get humped by an equally willing megasloth without receiving a debilitating -20 rape moodlet. Nor can I create an army of human-megasloth hybrids, without activating rape in settings, which I shouldn't need to have enabled.

well you've broken your pawn with PC, and you have no bed, so your chance to have bestiality without rape is 0 regardless of your fantasy game

Posted (edited)
18 hours ago, NeverLucky4Life said:

The pawn you have selected is not Hero.

You are only meant to control the hero.

Rape is pretty much required for beast.

Don't need masochist for beast action to be positive just zoophile iirc.

I'm not trying to control anyone, I shouldn't have to tell the pawn to initiate a sex act. They're supposed to initiate it just like they initiate every other sex act

Edited by Sanguinon
Posted
2 hours ago, Ed86 said:

well you've broken your pawn with PC, and you have no bed, so your chance to have bestiality without rape is 0 regardless of your fantasy game

Nope I said afterwards that I tried again with no PC enabled, and there was a bed, and got the same result. It's not functioning correctly

Posted

image.png.d25a499fdd4af29943388966f036fd24.png

 Can anyone help me with the issue. For some reason the Sex animations won't play for some reason.

 

image.png.e87f1a176b60efbd0f1568fbd720199b.png

This is my order of the custom mods, any help would be appreciated.

Posted

Would it be possible to make cum stains on the floor and furniture provide a decoration buff instead of a debuff for characters with a trait or quirk like "cum fetish/lover"? Would also like to selectively avoid cleaning cum if possible

Posted (edited)
5 hours ago, SentientEggplant said:

Is there a way to allow multiple pregnancies? Eg. allowing a colonist who is pregnant to get pregnant again, resulting in multiple births.

that doesnt make sense

edit pregnancy related source code and compile

Edited by Ed86
Posted
6 hours ago, quanva said:

Wouldn't it make sense to add "gay" trait to a pawn that became a transgender forcefully?

No. IRL throwing lightning bolts (electroshock therapy) and chemicals (hormones) into peoples brains doesn't turn them "straight".

 

It's not June, You haven't played it, nor have tried to understand how Pawns operate or modding works. Maybe you can find something else to write a games journalist opinion or twitter react post about. Maybe #LearnToCode?

 

21328238_dumbquestions.png.f13e73c6df30c493d28e74ec90ce90be.png

Posted

Just recently started new Rimworld game and noticed something strange with my prisoners  had 2 female one with large one huge breast after some rape atempts to turn them masochist i noticed shrinking breast huge gone tiny large average is that normal now?

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