SingleForLife Posted May 26, 2021 Posted May 26, 2021 3 hours ago, squidfurry said: I recently updated RJW after not having played the game for a while, and I seem to have a problem with pawns/creatures not exiting sexual interactions correctly? A majority of the time after finishing the custom animations they keep doing the vanilla lovin' animation until they collapse from exhaustion, regardless of the overdrive setting. This seemingly doesn't count as the units in question having sex either, as their sex need doesn't increase. Is this a known issue? Otherwise I guess I'll have to redo my modlist did you make sure to update all other mods (especially the animation mods) as well? 1
n1ghthaunter Posted May 26, 2021 Posted May 26, 2021 3 hours ago, squidfurry said: I recently updated RJW after not having played the game for a while, and I seem to have a problem with pawns/creatures not exiting sexual interactions correctly? A majority of the time after finishing the custom animations they keep doing the vanilla lovin' animation until they collapse from exhaustion, regardless of the overdrive setting. This seemingly doesn't count as the units in question having sex either, as their sex need doesn't increase. Is this a known issue? Otherwise I guess I'll have to redo my modlist I've come across the same problem today. Started a new game yesterday after a few months break. Only changes were updating RJW and adding RJW mensturastion and now its sex untill they collapse. EDIT:// Looks like I missed the framework update as it doesn't show up in the rimworld sub catagory list. thanks @singleforlife
LRM12 Posted May 26, 2021 Posted May 26, 2021 3 hours ago, n1ghthaunter said: I've come across the same problem today. Started a new game yesterday after a few months break. Only changes were updating RJW and adding RJW mensturastion and now its sex untill they collapse. EDIT:// Looks like I missed the framework update as it doesn't show up in the rimworld sub catagory list. thanks @singleforlife You guys are luckiy I'm not getting any animations activating, just the after effects. And it was working before the may 24th update.
Ed86 Posted May 26, 2021 Posted May 26, 2021 12 hours ago, Soldream said: I want to disable this feature. Does anyone know which file should I change for this? edit xxx.cs change public static void processBrokenPawn(Pawn pawn) { return; } compile 1
nugerumon Posted May 26, 2021 Posted May 26, 2021 12 hours ago, Soldream said: I want to disable this feature. Does anyone know which file should I change for this? Defs/ThoughtDefs/Thoughts_Rape.xml Code may rely on all stages being present, so you might have to experiment a little. Edit: Ed's way is better. 1
Sanguinon Posted May 26, 2021 Posted May 26, 2021 Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor. Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex. Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[
Guest Posted May 26, 2021 Posted May 26, 2021 2 hours ago, Sanguinon said: Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor. Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex. Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[ Get rid of prepare carefully. It doesn't like RJW and RJW doesn't like it.
Sanguinon Posted May 27, 2021 Posted May 27, 2021 5 hours ago, dovahnurse said: Get rid of prepare carefully. It doesn't like RJW and RJW doesn't like it. Hey, thanks for the reply ^^ I tried again without prepare carefully or character editor enabled, randomed until I got the right trait and the pawn still won't initiate sex, with Wild Mode on or off. I'm pretty sure it's just broken
Ed86 Posted May 27, 2021 Posted May 27, 2021 14 hours ago, Sanguinon said: Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor. Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex. Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[ Bestiality = rape
Sanguinon Posted May 27, 2021 Posted May 27, 2021 1 hour ago, Ed86 said: Bestiality = rape Cool opinion, but this is a fictional game. And this is a thread for a mod for a fictional game with a mechanic that doesn't appear to be functioning correctly. I tragically have no way for my very willing colonist to get humped by an equally willing megasloth without receiving a debilitating -20 rape moodlet. Nor can I create an army of human-megasloth hybrids, without activating rape in settings, which I shouldn't need to have enabled.
NeverLucky4Life Posted May 27, 2021 Posted May 27, 2021 18 hours ago, Sanguinon said: Bestiality not working properly. No other mods loaded besides Prepare Carefully and Character Editor. Made a pawn with Zoophile, Hypersexual, Sexually Insatiable, and Masochist trait, surrounded by 10 huskies. She would not initiate bestiality on her own accord no matter what combination of settings I chose, or how sex deprived she was. The only way it would work was either when rape was enabled, (the huskies would all initiate, which is where the positive moodlets came from with Masochist) or cheat settings enabled and right clicking on a husky and selecting have sex. Hopefully this gets fixed, it's supposed to be a significant feature of this otherwise really cool mod :[ The pawn you have selected is not Hero. You are only meant to control the hero. Rape is pretty much required for beast. Don't need masochist for beast action to be positive just zoophile iirc.
NeverLucky4Life Posted May 27, 2021 Posted May 27, 2021 2 hours ago, Sanguinon said: Cool opinion, but this is a fictional game. And this is a thread for a mod for a fictional game with a mechanic that doesn't appear to be functioning correctly. I tragically have no way for my very willing colonist to get humped by an equally willing megasloth without receiving a debilitating -20 rape moodlet. Nor can I create an army of human-megasloth hybrids, without activating rape in settings, which I shouldn't need to have enabled. Rape is non-con and before casual sex was a thing rape was the only way to have sex out of bed. It is very in line with the game to layer many things behind one thing part of being abstract. The body size of an animal is also a contributing factor to willingness to have sex with the animal. Do you even have a mod that allows you to create hybrids ? RJW only makes it possible to produce hybrids it doesn't have the hybrids premade.
Deathend Posted May 27, 2021 Posted May 27, 2021 Siolved my problem, it seems i forgot to update the animations framework having an issue with animals breeding, not sure if is RJW problem or the animation it should use. The animals go to do the tas but when they reach the other creature it just finish the task without doing nothing Hugslog https://gist.github.com/f8e66e6607dfbaed94d15b2f28e5a506 these are the errors in-game JobDriver threw exception in initAction for pawn Wolf_Arctic907233 driver=JobDriver_Breeding (toilIndex=2) driver.job=(Breed (Job_1826322) A=Thing_Wolf_Arctic907234) System.MissingFieldException: Field 'rjw.JobDriver_Sex.ticks_remaining' not found. at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x000f9] in <ef4591a83b8148df8c135836cd57943d>:0 at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.rjw.JobDriver_SexBaseInitiator.Start_Patch2(rjw.JobDriver_SexBaseInitiator) at rjw.JobDriver_Breeding+<>c__DisplayClass1_0.<MakeNewToils>b__5 () [0x00030] in <1ae966d1824f45428aa364f3015ef541>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0 Verse.Log:Warning(String, Boolean) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch4(Pawn_JobTracker, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2(Pawn_JobTracker, JobCondition, Boolean, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() JobDriver threw exception in initAction for pawn Wolf_Arctic907233 driver=JobDriver_Mating (toilIndex=2) driver.job=(RJW_Mate (Job_1826321) A=Thing_Wolf_Arctic907234) System.MissingFieldException: Field 'rjw.JobDriver_Sex.ticks_remaining' not found. at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x000f9] in <ef4591a83b8148df8c135836cd57943d>:0 at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.rjw.JobDriver_SexBaseInitiator.Start_Patch2(rjw.JobDriver_SexBaseInitiator) at rjw.JobDriver_Mating+<>c__DisplayClass1_0.<MakeNewToils>b__5 () [0x00030] in <1ae966d1824f45428aa364f3015ef541>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0 Verse.Log:Warning(String, Boolean) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:TryEnterNextPathCell() Verse.AI.Pawn_PathFollower:PatherTick() Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
Ed86 Posted May 27, 2021 Posted May 27, 2021 4 hours ago, Sanguinon said: Cool opinion, but this is a fictional game. And this is a thread for a mod for a fictional game with a mechanic that doesn't appear to be functioning correctly. I tragically have no way for my very willing colonist to get humped by an equally willing megasloth without receiving a debilitating -20 rape moodlet. Nor can I create an army of human-megasloth hybrids, without activating rape in settings, which I shouldn't need to have enabled. well you've broken your pawn with PC, and you have no bed, so your chance to have bestiality without rape is 0 regardless of your fantasy game
Sanguinon Posted May 27, 2021 Posted May 27, 2021 (edited) 18 hours ago, NeverLucky4Life said: The pawn you have selected is not Hero. You are only meant to control the hero. Rape is pretty much required for beast. Don't need masochist for beast action to be positive just zoophile iirc. I'm not trying to control anyone, I shouldn't have to tell the pawn to initiate a sex act. They're supposed to initiate it just like they initiate every other sex act Edited May 28, 2021 by Sanguinon
Sanguinon Posted May 27, 2021 Posted May 27, 2021 2 hours ago, Ed86 said: well you've broken your pawn with PC, and you have no bed, so your chance to have bestiality without rape is 0 regardless of your fantasy game Nope I said afterwards that I tried again with no PC enabled, and there was a bed, and got the same result. It's not functioning correctly
LRM12 Posted May 27, 2021 Posted May 27, 2021 Can anyone help me with the issue. For some reason the Sex animations won't play for some reason. This is my order of the custom mods, any help would be appreciated.
Tempmania Posted May 27, 2021 Posted May 27, 2021 Would it be possible to make cum stains on the floor and furniture provide a decoration buff instead of a debuff for characters with a trait or quirk like "cum fetish/lover"? Would also like to selectively avoid cleaning cum if possible
SentientEggplant Posted May 28, 2021 Posted May 28, 2021 Is there a way to allow multiple pregnancies? Eg. allowing a colonist who is pregnant to get pregnant again, resulting in multiple births.
Ed86 Posted May 28, 2021 Posted May 28, 2021 (edited) 5 hours ago, SentientEggplant said: Is there a way to allow multiple pregnancies? Eg. allowing a colonist who is pregnant to get pregnant again, resulting in multiple births. that doesnt make sense edit pregnancy related source code and compile Edited May 28, 2021 by Ed86
SentientEggplant Posted May 28, 2021 Posted May 28, 2021 33 minutes ago, Ed86 said: that doesnt make sense Thanks anyway.
quanva Posted May 28, 2021 Posted May 28, 2021 Wouldn't it make sense to add "gay" trait to a pawn that became a transgender forcefully?
SimulatedFantasyHero Posted May 28, 2021 Posted May 28, 2021 6 hours ago, quanva said: Wouldn't it make sense to add "gay" trait to a pawn that became a transgender forcefully? No. IRL throwing lightning bolts (electroshock therapy) and chemicals (hormones) into peoples brains doesn't turn them "straight". It's not June, You haven't played it, nor have tried to understand how Pawns operate or modding works. Maybe you can find something else to write a games journalist opinion or twitter react post about. Maybe #LearnToCode?
Haraldh Posted May 29, 2021 Posted May 29, 2021 Just recently started new Rimworld game and noticed something strange with my prisoners had 2 female one with large one huge breast after some rape atempts to turn them masochist i noticed shrinking breast huge gone tiny large average is that normal now?
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