DarkTeletubby Posted January 12, 2021 Share Posted January 12, 2021 On 1/10/2021 at 10:05 AM, Ed86 said: probably animation addon broken, ive hear its only updated for 1.2 On 1/10/2021 at 9:59 AM, amrolee said: <li>c0ffee.rimworld.animations</li> <li>tory187.rjwanimaddons.voicepatch</li> <li>tory187.rjwanimaddons.xtraanims</li> <li>tory187.rjwanimaddons.animalpatch</li> <li>roboslob.roboanims</li> I've had some oddities with the animation mod. It was working fine, then all pawns (but not animals) stopped having sex at all. Removing the animation add-on restored sexytimes. I have no idea why it should have stopped as I did not make any changes to the mod list that have anything to do with RJW or animations. (Specifically it was logging that no animations could be loaded) Try starting there and see if you can get the core mod working again, because I can confirm that if a sex animation cannot be loaded, RJW drops the whole event and no sex occurs. Link to comment
FoxyNova Posted January 12, 2021 Share Posted January 12, 2021 On 1/7/2021 at 8:49 PM, abyss100 said: If I want pawn to give birth to a mechanical baby, will she die? I tried to use hackers to eliminate hostile AI. After giving birth to neutral AI, pawn still died. Is there no win-win solution? One of the first things I do to every new version is to edit the source code so that it doesn't kill the pawn, I like the idea of it, and even the idea of damage, but not too much into the guaranteed death part. Kinda wish there was a less lethal mechanoid pregnancy option like there is for less violent rape. Link to comment
amrolee Posted January 12, 2021 Share Posted January 12, 2021 11 hours ago, FoxyNova said: One of the first things I do to every new version is to edit the source code so that it doesn't kill the pawn, I like the idea of it, and even the idea of damage, but not too much into the guaranteed death part. Kinda wish there was a less lethal mechanoid pregnancy option like there is for less violent rape. "edit the source code"----How can I do it?I just don't want the pawn to die Link to comment
Ed86 Posted January 12, 2021 Share Posted January 12, 2021 23 hours ago, Soronarr said: Handjob only rape is retarded. you are probably right, should remove Handjobs and allow only handholding 1 Link to comment
Ed86 Posted January 12, 2021 Share Posted January 12, 2021 11 hours ago, FoxyNova said: One of the first things I do to every new version is to edit the source code so that it doesn't kill the pawn, I like the idea of it, and even the idea of damage, but not too much into the guaranteed death part. Kinda wish there was a less lethal mechanoid pregnancy option like there is for less violent rape. how about mechanoid raid on birth location? 1 Link to comment
Azurawhisperer Posted January 12, 2021 Share Posted January 12, 2021 Is there a way to change the Hero Mode? Toggle it on/off? Link to comment
amrolee Posted January 12, 2021 Share Posted January 12, 2021 On 1/11/2021 at 8:29 AM, Tory187 said: Most likely outdated animation mod in use or incorrect version of rimworld being used. Another mod could easily conflict with this too. Can't say for sure because there is no hugslog. You can do this by pressing Ctrl + F12 in game. You will have the option to upload your log to Github. If you cant upload then you can copy the log to your clipboard and paste it on Pastebin.com or a similar site. It is preferable that you generate a log after the errors in question show. If you are using RimNudeWorld and using at least three race mods then you need to find the option to generate an unlimited log. I'm sorry, uploading logs always fails…… This is the log I intercepted at the time of the incident ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Exception in CheckCurrentToilEndOrFail for pawn Hickman driver=JobDriver_TendPatient (toilIndex=5) driver.job=(TendPatient (Job_712256) A=Thing_Yokai_HinoKo95863 B=Thing_MedicineHerbal191129) System.NullReferenceException: Object reference not set to an instance of an object at RimThreaded.GenGrid_Patch.Standable (System.Boolean& __result, Verse.IntVec3 c, Verse.Map map) [0x00061] in <1abb41dd29964ea8956337ff32d645d6>:0 at (wrapper dynamic-method) Verse.GenGrid.Verse.GenGrid.Standable_Patch3(Verse.IntVec3,Verse.Map) at Verse.Pawn.get_InteractionCell () [0x00195] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.AI.GenPath.ResolvePathMode (Verse.Pawn pawn, Verse.TargetInfo dest, Verse.AI.PathEndMode& peMode) [0x0004f] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.ReachabilityImmediate.CanReachImmediate (Verse.IntVec3 start, Verse.LocalTargetInfo target, Verse.Map map, Verse.AI.PathEndMode peMode, Verse.Pawn pawn) [0x00015] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.ReachabilityImmediate.CanReachImmediate (Verse.Pawn pawn, Verse.LocalTargetInfo target, Verse.AI.PathEndMode peMode) [0x00017] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.AI.ToilFailConditions+<>c__DisplayClass23_0`1[T].<FailOnCannotTouch>b__0 () [0x00037] in <d72310b4d8f64d25aee502792b58549f>:0 at RimThreaded.JobDriver_Patch.CheckCurrentToilEndOrFail2 (Verse.AI.JobDriver __instance) [0x0010e] in <1abb41dd29964ea8956337ff32d645d6>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception in SetupToils for pawn AA_Mantrap125979 driver=JobDriver_SexBaseRecieverLoved (toilIndex=0) driver.job=(Wait_MaintainPosture (Job_712289)) System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.Pawn_RelationsTracker.OpinionOf (Verse.Pawn other) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0 at rjw.JobDriver_SexBaseRecieverLoved+<MakeNewToils>d__0.MoveNext () [0x000b1] in <866c08acc8c54426bf22f7c3ff4d0313>:0 at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.SetupToils_Patch2(Verse.AI.JobDriver) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception in SetupToils for pawn AA_Mantrap125979 driver=JobDriver_SexBaseRecieverLoved (toilIndex=0) driver.job=(Wait_MaintainPosture (Job_712620)) System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.Pawn_RelationsTracker.OpinionOf (Verse.Pawn other) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0 at rjw.JobDriver_SexBaseRecieverLoved+<MakeNewToils>d__0.MoveNext () [0x000b1] in <866c08acc8c54426bf22f7c3ff4d0313>:0 at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.SetupToils_Patch2(Verse.AI.JobDriver) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Link to comment
amrolee Posted January 12, 2021 Share Posted January 12, 2021 On 1/10/2021 at 11:05 PM, Ed86 said: probably animation addon broken, ive hear its only updated for 1.2 I deleted these mods <li> c0ffee .rimworld.animations </ li> <li> tory187.rjwanimaddons.voicepatch </ li> <li> tory187.rjwanimaddons.xtraanims </ li> <li> tory187.rjwanimaddons.animalpatch </ li> <li> roboslob.roboanims </ li> But there are still problems JobDriver threw exception in initAction for pawn Sera driver=JobDriver_BestialityForFemale (toilIndex=5) driver.job=(BestialityForFemale (Job_779497) A=Thing_AA_Mantrap125979 B=Thing_Bed61045) ↑ Open the game console, you will see the red log Link to comment
Tory187 Posted January 12, 2021 Share Posted January 12, 2021 20 hours ago, DarkTeletubby said: I've had some oddities with the animation mod. It was working fine, then all pawns (but not animals) stopped having sex at all. Removing the animation add-on restored sexytimes. I have no idea why it should have stopped as I did not make any changes to the mod list that have anything to do with RJW or animations. (Specifically it was logging that no animations could be loaded) Try starting there and see if you can get the core mod working again, because I can confirm that if a sex animation cannot be loaded, RJW drops the whole event and no sex occurs. What version of animations? What version of RJW? What version of Rimworld? What's your load order? What kind of errors are you getting when the animations try to start? All of these questions are answered with a Hugslog You can do this by pressing Ctrl + F12 in game. You will have the option to upload your log to Github. If you cant upload then you can copy the log to your clipboard and paste it on Pastebin.com or a similar site. It is preferable that you generate a log after the errors in question show. If you are using RimNudeWorld and using at least three race mods then you need to find the option to generate an unlimited log. 2 hours ago, amrolee said: I'm sorry, uploading logs always fails…… Pressing Ctrl + Alt + F12 adds the log to your clipboard, from there you can paste it to pastebin or a similar site. Link to comment
supercaca Posted January 12, 2021 Share Posted January 12, 2021 I installed some mods and i get some new clothes, two types of cloaks that occupate one new body slot, and when pawns have sex, they dont remove that piece of clothing. I believe that the mod that add that piece of cloth is WH40K Armory and the Tau, Kroot, Ork factions mods. So im asking if there is a mod or a patch or something that will address that incorrect sex behaviour of not completely removing the clothes on sex? If i can i will put a cap later, to depict better of what i am talking. Link to comment
Tory187 Posted January 12, 2021 Share Posted January 12, 2021 20 minutes ago, supercaca said: I installed some mods and i get some new clothes, two types of cloaks that occupate one new body slot, and when pawns have sex, they dont remove that piece of clothing. I believe that the mod that add that piece of cloth is WH40K Armory and the Tau, Kroot, Ork factions mods. So im asking if there is a mod or a patch or something that will address that incorrect sex behaviour of not completely removing the clothes on sex? If i can i will put a cap later, to depict better of what i am talking. You try changing the RJW sex settings in game? There is a setting for displaying clothes for sex. If that doesnt solve then the issue is with the mod author and not tagging their clothes properly. Link to comment
supercaca Posted January 12, 2021 Share Posted January 12, 2021 10 minutes ago, Tory187 said: You try changing the RJW sex settings in game? There is a setting for displaying clothes for sex. If that doesnt solve then the issue is with the mod author and not tagging their clothes properly. In options i have marked the remove all clothes during sex, i think it maybe the second thing you address. Some nice weapons races and equipment there in adeptus WH40k Armory Link to comment
DaMan1 Posted January 12, 2021 Share Posted January 12, 2021 On 1/10/2021 at 6:03 PM, amrolee said: What is the " threaded"? I'm not a player in the English area. There may be some mistakes in the translation software. Can you make it simple and straightforward? =A= https://steamcommunity.com/sharedfiles/filedetails/?id=2222907981 this mod. it is a buggy must have mod for me. if you have it, it maybe the problem Link to comment
amrolee Posted January 13, 2021 Share Posted January 13, 2021 1 hour ago, DaMan1 said: https://steamcommunity.com/sharedfiles/filedetails/?id=2222907981 this mod. it is a buggy must have mod for me. if you have it, it maybe the problem It's a great MOD! so crazy...thx for you! Link to comment
Tory187 Posted January 13, 2021 Share Posted January 13, 2021 RimThreaded breaks a lot of mods. RJW is no exception. 1 Link to comment
FoxyNova Posted January 13, 2021 Share Posted January 13, 2021 11 hours ago, amrolee said: "edit the source code"----How can I do it?I just don't want the pawn to die You need Microsoft visual studio to do so, you kind of need to know coding. Spoiler IEnumerable<BodyPartRecord> source = from x in mother.health.hediffSet.GetNotMissingParts() where x.IsInGroup(BodyPartGroupDefOf.Torso) && !x.IsCorePart //&& x.groups.Contains(BodyPartGroupDefOf.Torso) //&& x.depth == BodyPartDepth.Inside //&& x.height == BodyPartHeight.Bottom //someday include depth filter //so it doesnt cut out external organs (breasts)? //vag is genital part and genital is external //anal is internal //make sep part of vag? //&& x.depth == BodyPartDepth.Inside select x; if (source.Any()) { foreach (BodyPartRecord part in source) { mother.health.DropBloodFilth(); } foreach (BodyPartRecord part in source) { Hediff_MissingPart hediff_MissingPart = (Hediff_MissingPart)HediffMaker.MakeHediff(HediffDefOf.MissingBodyPart, mother, part); hediff_MissingPart.lastInjury = HediffDefOf.Cut; hediff_MissingPart.IsFresh = true; mother.health.AddHediff(hediff_MissingPart); } } This is the bit that kills the pawn though, so you just remove it from Hediff_MechanoidPregnancy.cs, then rebuild the solution and they don't die.... uhhhh.... if you don't know coding I am not really sure how to help because explaining C# is not something I am good at... sorry. 11 hours ago, Ed86 said: how about mechanoid raid on birth location? I actualy really love this idea, its posible to save the pawn, dangerous, and can even maybe lead to a feedback loop of the robots using you for breeding stock... Like it sounds lots of fun. 1 Link to comment
Ed86 Posted January 13, 2021 Share Posted January 13, 2021 since someone doesnt like retarded handjob rapes, how about we replace it with footjob rape? 1 Link to comment
amrolee Posted January 14, 2021 Share Posted January 14, 2021 On 1/13/2021 at 4:37 AM, Tory187 said: What version of animations? What version of RJW? What version of Rimworld? What's your load order? What kind of errors are you getting when the animations try to start? All of these questions are answered with a Hugslog You can do this by pressing Ctrl + F12 in game. You will have the option to upload your log to Github. If you cant upload then you can copy the log to your clipboard and paste it on Pastebin.com or a similar site. It is preferable that you generate a log after the errors in question show. If you are using RimNudeWorld and using at least three race mods then you need to find the option to generate an unlimited log. Pressing Ctrl + Alt + F12 adds the log to your clipboard, from there you can paste it to pastebin or a similar site. https://gist.github.com/23e8bdedf6380417bfd9781be47fed00 Thank goodness, the upload was successful Entertaining clients three people, are only to the bedside, no sexual intercourse.Then I immediately pressed Ctrl + F12.I hope I can feed back the problem to you Link to comment
joelbuzzcut0107 Posted January 14, 2021 Share Posted January 14, 2021 Im having trouble getting it to work idk if im installing it wrong or what up but just can't seem to get it working Link to comment
amrolee Posted January 14, 2021 Share Posted January 14, 2021 On 1/13/2021 at 9:26 AM, FoxyNova said: This is the bit that kills the pawn though, so you just remove it from Hediff_MechanoidPregnancy.cs, then rebuild the solution and they don't die.... uhhhh.... if you don't know coding I am not really sure how to help because explaining C# is not something I am good at... sorry. I deleted them...But pawn still died after giving birth to the mechanical baby Removing them doesn't even cause a program error. Why? Link to comment
Anonymeese Posted January 14, 2021 Share Posted January 14, 2021 Found a bug. Pawns with hypersexuality don't get any recreation from meditating, and remain stuck on the job indefinitely. Link to comment
Ed86 Posted January 14, 2021 Share Posted January 14, 2021 2 hours ago, Anonylion said: Found a bug. Pawns with hypersexuality don't get any recreation from meditating, and remain stuck on the job indefinitely. yes, they dont Link to comment
chronoslinusnicholas Posted January 14, 2021 Share Posted January 14, 2021 I seem to get 2 Fertility Percentage on the Health Tab. I have tested moving the Child, School and Learning mod before and after RJW and still get this double fertility percentage from both mods, I just want to get rid of the second one below from the Child, School and Learning mod and leave the RJW's fertility percentage. Link to comment
Anonymeese Posted January 14, 2021 Share Posted January 14, 2021 2 hours ago, Ed86 said: yes, they dont Do you mean this is a bug? Or is this a feature? Because this happens to pawns who aren't psycasters and just meditating for recreation. Link to comment
chronoslinusnicholas Posted January 14, 2021 Share Posted January 14, 2021 1 hour ago, Anonylion said: Do you mean this is a bug? Or is this a feature? Because this happens to pawns who aren't psycasters and just meditating for recreation. Hypersexuality traits sets sex as the only meditation type so it might be the sex is what is filling up the recreation bar and not the meditation on anima tree for example so meditating on those only fills up the Psyfocus bar. Link to comment
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