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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


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Posted

Hello, I've created a compatibility patch for the Animal Genetics mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2226725974

The mod states that "This should be widely compatible with mods that allow human reproduction", however it is not compatible with RJW as RJW doesn't use the vanilla pregnancy hediff (Hediff_Pregnant) to which the Animal Genetics mod applies it's harmony patch. On top of that, it seems RJW generates a child pawn at the moment of inception rather then on birth, which created some further complications and incompatibilities.

 

With this patch the genetics will work between Human-Human, Human-Animal and Animal-Animal pregnancies, with the exception of insects and other creatures that reproduce via eggs. It seems the way eggs work is a bit more complex and I don't quite have the willpower or time to tackle that at the moment.

 

I have also included the source code. It's only 4 short files, about 150 lines of code in total. Anyone is free to update it, expand upon it or modify it in any other way. If the developers of RJW wish to include the patch in the base mod they are free to do so.

 

Load after Harmony. Other then that, load order should not matter.

 

The file is in the attachment. I've also put up an alternate download in case this one becomes unavailable

 

EDIT: Found and fixed a small bug where Animal Genetics variables weren't initialized. Both attachment and dropbox link have been updated.

https://www.dropbox.com/s/pbwtxueor23nkd1/RJW Animal Genetics Patch.zip?dl=1

RJW Animal Genetics Patch.zip

Posted
12 hours ago, Dudesonn said:

Hello, I've created a compatibility patch for the Animal Genetics mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2226725974

The mod states that "This should be widely compatible with mods that allow human reproduction", however it is not compatible with RJW as RJW doesn't use the vanilla pregnancy hediff (Hediff_Pregnant) to which the Animal Genetics mod applies it's harmony patch. On top of that, it seems RJW generates a child pawn at the moment of inception rather then on birth, which created some further complications and incompatibilities.

 

With this patch the genetics will work between Human-Human, Human-Animal and Animal-Animal pregnancies, with the exception of insects and other creatures that reproduce via eggs. It seems the way eggs work is a bit more complex and I don't quite have the willpower or time to tackle that at the moment.

 

I have also included the source code. It's only 4 short files, about 150 lines of code in total. Anyone is free to update it, expand upon it or modify it in any other way. If the developers of RJW wish to include the patch in the base mod they are free to do so.

 

Load after Harmony. Other then that, load order should not matter.

 

The file is in the attachment. I've also put up an alternate download in case this one becomes unavailable

https://www.dropbox.com/s/13gk9k67nw8ujau/RJW Animal Genetics Patch.zip?dl=1

RJW Animal Genetics Patch.zip 53.69 kB · 5 downloads

thank you ! I happened to be playing genetics mod. You are the best man

Posted

2323.png.060d5a5066d558bc06063ed702aa5609.png

@Ed86 

a little trouble...

when the pawn was raped,if the "stun" state appears,the rape will be interrupted and repeated

how can I avoid "stun" state? i tried to shut down assault in rape.but it didn't seem to work

Posted
26 minutes ago, amrolee said:

2323.png.060d5a5066d558bc06063ed702aa5609.png

@Ed86 

a little trouble...

when the pawn was raped,if the "stun" state appears,the rape will be interrupted and repeated

how can I avoid "stun" state? i tried to shut down assault in rape.but it didn't seem to work

you cant, stun state is applied after sex so that victim dont fightback

Posted

Ok, I learned my lesson. Iv read all that information, but couldnt find answer for my another question. 

Recommended mods tells that arachne can be used, but my ladies cant use sex machines and f*ck each other. Its pretty sad

Posted

Is there any way to stop caravans and traders from masturbating all over my settlement? They just choose a room without any care and jerk one off in there, even if it's a bedroom where someone is sleeping, or a kitchen where cooking is going on. I have pretty much all options disabled, except for colonists having consensual sex, can't seem to find an option that suppresses this behavior. I think it might also be interfering with them leaving the map again, but I'm not 100% on this.

Posted
4 hours ago, termasd said:

Is there any way to stop caravans and traders from masturbating all over my settlement?

 

In the 'RimJobWorld - Sex Settings' window, have you unchecked 'Fapping everywhere'?

Posted
6 hours ago, Clyax113 S. Xaces said:

How many times does someone need to get raped to get the masochist trait?  One pawn has been raped over 20 times by people and animals in the span of a week, and they're only "In a trance."  What do I do?

Keep at it.  If I understand correctly, a pawn has a 5% chance to gain Masochist each time they are raped after reaching the Extremely Broken level.  Some will pick it up right away, and I've seen a few hold out beyond eighty times.  Be cautious of having your colonists join in too often, as they may pick up the Rapist trait, and that can lead to mental breaks at inconvenient times.

Posted
10 hours ago, Clyax113 S. Xaces said:

How many times does someone need to get raped to get the masochist trait?  One pawn has been raped over 20 times by people and animals in the span of a week, and they're only "In a trance."  What do I do?

100 times per day should be a safe bet

Posted

So I've been trying to debug why nobody in my colony ever has casual sex - without being in a relationship at least, I have seen the one couple do quickies, which I believe count - even though it's all enabled. I've turned the debugging on and sorted through the messages to figure out what RJW is checking and how the mod settings effect that, except for this one bit in the attached screenshot. I lowered several settings temporarily to try to trigger casual sex at all, and Emma finally managed to not fail at some step towards selecting Maisy as a potential partner, only to stonewall at "roll_to_skip(I, Emma won't fuck Maisy), (0.01913873)"

 

Any idea what that's based on or being triggered by? All other failure states have been accompanied by some status (such as pawn is busy, or pawn doesn't like me) or stat (such as RomanceFactor or Beauty) being the governing factor, but this value of 0.01 doesn't seem to correspond to anything on either pawn. Is it RNG?

 

 

And no, no hugslog as I do not believe it is at all relevant here as this is a question about how something internal in RJW works. ;)  (It just repeats the same message anyway, I looked)

 

Edit: The value for roll_to_skip does not seem to change.

 

Edit again: It does change, but it seems to do so only on a new day. Currently it is 0.02, which is still not good enough.

whynofuck.jpg

Posted
1 hour ago, DarkTeletubby said:

So I've been trying to debug why nobody in my colony ever has casual sex - without being in a relationship at least, I have seen the one couple do quickies, which I believe count - even though it's all enabled. I've turned the debugging on and sorted through the messages to figure out what RJW is checking and how the mod settings effect that, except for this one bit in the attached screenshot. I lowered several settings temporarily to try to trigger casual sex at all, and Emma finally managed to not fail at some step towards selecting Maisy as a potential partner, only to stonewall at "roll_to_skip(I, Emma won't fuck Maisy), (0.01913873)"

 

Any idea what that's based on or being triggered by? All other failure states have been accompanied by some status (such as pawn is busy, or pawn doesn't like me) or stat (such as RomanceFactor or Beauty) being the governing factor, but this value of 0.01 doesn't seem to correspond to anything on either pawn. Is it RNG?

 

 

And no, no hugslog as I do not believe it is at all relevant here as this is a question about how something internal in RJW works. ;)  (It just repeats the same message anyway, I looked)

 

Edit: The value for roll_to_skip does not seem to change.

 

Edit again: It does change, but it seems to do so only on a new day. Currently it is 0.02, which is still not good enough.

 

you need fuckability of 0.1 to start sex, so w/e reason pawns dont like each other enough

rng is next step

Posted
2 hours ago, Drakeen said:

Does anyone else have an issue with pawn parts resetting?

I've met that drinking serum increases Dick's size, and it resets after a day. It takes a second drink of serum to really work

Posted

rjw4.56 Unable to trigger actions in folder "RulePackDef"

@Ed86

Is it because there is no translation interface?

This leads to a very boring description of sexual intercourse...

Posted
4 hours ago, amrolee said:

rjw4.56 Unable to trigger actions in folder "RulePackDef"

@Ed86

Is it because there is no translation interface?

This leads to a very boring description of sexual intercourse...

ive disabled them

until someone writes very funny description of sexual intercourse...

Posted
On 11/2/2018 at 3:08 PM, Skömer said:

How do I edit RJW parts with Character Editor?

  • to choose specific body part sizes add the "RJWpart size set(CE) ..." hediffs:
  • Char Edit RJW parts 1.pngChar Edit RJW parts 2.pngChar Edit RJW parts 3.png
  • The anus slot is out of frame, but you can add the anus size to any bodypart and it will move to the right spot when you start the game, alternatively:
  • copy/paste hediffs
  • use a small text Character Editor in Steam workshopRimtheme like cyberpunk (restart required) - this will make the anus slot appear in the list

 

Regarding this part, there is a simpler way to get smaller text and make the slot appear on the list:

 

Open "Prefs.xml" located in "C:\Users\<your user name>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config".

Find the line "<uiScale>1</uiScale>" and change 1 to 0.9.

Posted
5 hours ago, Ed86 said:

ive disabled them

until someone writes very funny description of sexual intercourse...

What can I do to lift the ban?

Because I translated a lot of descriptions myself, and before 4.55, I used them very well……

The result changes to 4.56, which becomes a single boring description

 

T_T

Posted
7 hours ago, amrolee said:

What can I do to lift the ban?

Because I translated a lot of descriptions myself, and before 4.55, I used them very well……

The result changes to 4.56, which becomes a single boring description

 

T_T

you can:

1)move them to interaction defs

2)uncomment them in code and recompile

Posted
On 1/9/2021 at 3:05 AM, nugerumon said:

Rape is still rape, even if the rapist is super hot.

So when exactly is it NOT rape? What player-initiated activity in this mod constitutes sex that is not also considered rape?

 

And what happened to whoring beds?  Seems like I can't make prostitutes anymore, and that was a fun part of the mod.

Like some RNGesus worshipper turned prostitution into a genetic trait instead of a player decision.

The result has been that the only two colonists marked for life as whores are also both too young to be whores.

Posted

I know I'm probably being stupid, but quick question because I'm utter shit at code:

 

public static void think_about_sex(Pawn pawn, Pawn partner, bool isReceiving, bool violent = false, rjwSextype sextype = rjwSextype.None, bool isCoreLovin = false, bool whoring = false)

 

In what context is the "isReceiving" meant? As in, does it mean the Pawn or the Partner is the recipient?

 

Long story short; I've made it so animals will randomly join pawns in bed, and have gender-specific thoughts tied to each and whether the have traits attached. I've had it working, but then it would fire double-thoughts (one from each if block). I've also tried including arguments such as partner.curjobdef and pawn.curjobdef, but that doesn't seem to work. 

 

Again, shit at code, but any thoughts on sorting it out would be helpful.

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