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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
38 minutes ago, joshuaman167 said:

RimJobWorld doesn't seems to consider the age range of different race. For example, Dragonian race mod generate pawn with much higher age than normal pawn and the whore price is -100% by age. Is there a way to configure it?

You could also try just making said pawns younger. If you want to use in-game mechanics instead of Character Editor for example, check first page of this thread for suggestions.

Posted

I dont know if its a bug but Involuntary Age of Consent slider kinda breaks the game. 
I had it set on 0 ( because muh hardcore survival on harsh world where anything can happen even to kids ) and that made my 4-5yo kid go into raping sprees due to lack of sex..

Posted
26 minutes ago, Canaris said:

I dont know if its a bug but Involuntary Age of Consent slider kinda breaks the game. 
I had it set on 0 ( because muh hardcore survival on harsh world where anything can happen even to kids ) and that made my 4-5yo kid go into raping sprees due to lack of sex..

Age of consent slider just dictates the age requirement for a partner in consensual sex as far as I am aware. Also, I wasn't aware colonist went on a raping spree unless they had the rapist trait. You wouldn't know anything about that, would you? ;)

Posted
8 minutes ago, Erde said:

Age of consent slider just dictates the age requirement for a partner in consensual sex as far as I am aware. Also, I wasn't aware colonist went on a raping spree unless they had the rapist trait. You wouldn't know anything about that, would you? ;)

There are two sliders : Age of Consent and Minimal Sex Age. I assume that Age of Consent is a minimal age at which you can designate pawn for hookup/he starts to have sex on its own and the Minimal Sex Age is when pawn can be victim of rape ( and below that the pawn is protected from being selected for sexual action). Am i wrong?

Posted
2 hours ago, Canaris said:

There are two sliders : Age of Consent and Minimal Sex Age. I assume that Age of Consent is a minimal age at which you can designate pawn for hookup/he starts to have sex on its own and the Minimal Sex Age is when pawn can be victim of rape ( and below that the pawn is protected from being selected for sexual action). Am i wrong?

Don't have solid info on if it prevents non-consentual sex. You could test it by changing the age of a prisoner to under the age set in the minimum sex age slider and seeing if your designated hero can use comfort actions on them.

Posted

I have a couple insectoid-related questions:

 

1) For insectiods to cocoon/rape colonists, does bestiality need to be enabled?

 

2) I read that Better Infestations messes with RJW and doesn't allow RJW's insectoid behavior to run. If that's the case, are there any compatible mods for infestations to make them a little better?

 

Seems like they just pop up right in or next to the base and my colonists quickly deal with them. I like the idea of them spawning in areas of the map I might not be paying attention to, so they can be more of a surprise/threat.

Posted
17 hours ago, Erde said:

You could also try just making said pawns younger. If you want to use in-game mechanics instead of Character Editor for example, check first page of this thread for suggestions.

 

Even I changed her age to 23 via character editor, it still has an age -100% on price. Is there something need to be done to refresh the price?

 

I am using this mod:

 

 

Posted
21 minutes ago, joshuaman167 said:

 

Even I changed her age to 23 via character editor, it still has an age -100% on price. Is there something need to be done to refresh the price?

 

I am using this mod:

[...]

A quick look at the def file of that race says they have a life expectancy of 850 years, are most likely to spawn around 53 years of age and spawn at maximally 300 years of age, so them being comparatively older isn't outside expectations.

Posted
22 minutes ago, joshuaman167 said:

 

Even I changed her age to 23 via character editor, it still has an age -100% on price. Is there something need to be done to refresh the price?

 

I am using this mod:

 

 

you need to set it to 18% of her life length 

Posted

I don't know what to call this but would it be hard to make a "fork" for this mod so that it's compatible with children and learning mod where the pregnancy part is RJW but once they're born they behave like in the other mod? Ofcourse addons for that other mod will be incompatible then (or maybe not with patches for those addons but that makes stuff just far more complex than needed).

Posted
37 minutes ago, terrorofmorrowind said:

I don't know what to call this but would it be hard to make a "fork" for this mod so that it's compatible with children and learning mod where the pregnancy part is RJW but once they're born they behave like in the other mod? Ofcourse addons for that other mod will be incompatible then (or maybe not with patches for those addons but that makes stuff just far more complex than needed).

Maybe you should read the first page of this thread.

Posted

Hey, sorry if this has been answered already, but I was wondering if I could get a bit of clarification regarding comfort designated pawns?

 

I had a prisoner (now recruited) with the masochist trait designated as such, with pawns under 25% sex need occasionally visiting it sort of at random, but they don't seem to do so consistently, resulting in random pawns (of which all seem to have the correct sexual orientation types and of which none have backgrounds that prevent rape job type) not going to it to fulfill their sex need and ending up with the -10 sexually frustrated moodlet.

 

For a while I thought it had to do with pawns being too busy or there being some kind of work priority shenanigans going on, but upon testing things by locking sex deprived pawns in with the comfort pawn (so that they have no other available job types or distractions) I've been getting mixed results of them either ignoring it, or immediately using it, which seems kinda odd.

I also thought for a bit that it could had something to do with the comfort pawn having sex need 100% filled, and tried issuing it regular humpshroom/aphrodisiac drug to lower it, but colonists seem content using the pawn randomly even when its sex need is full so that doesn't seem to be the case.

 

The comfort pawns vulnerability stat is also higher than that of the pawns using it, and over the threshold I set in the settings, so conditions should be met right?

 

A -10 moodlet isn't a huge deal for my colony, the whole project is just for end game luxury excess and convenience (plus if I really care that badly, I can just slap on a bunch of aestethic shapers and noses on people to get casual hookups/quickies going for everyone), but I was still wondering if anyone knows what causes this inconsistent behavior.

Like what exactly triggers comfort pawn use, what could be preventing it, is there any documentation on this mechanic, etc?

 

Also unrelated question, but I was also wondering what exactly Love Enhancers and and the different levels of bionic parts do, gameplay wise?

Do they purely affect the amount of sex need that is fulfilled by pawns using/having these parts, or do they affect other things as well?

Cause I'm not entirely sure if it's worth investing hyperweave, plasteel and advanced components at 20/25/5 per bionic part to issue to my colonists.

Posted
6 hours ago, Erde said:

Maybe you should read the first page of this thread.

Yes, I know it adds pregnancy but the children don't get a backstory like in the other mod. I still don't know if this is intended or not despite me asking earlier. My load order may be acting up despite everything being on the lowest of the low place. It's just that it has things that I also like that I wish this would have as well. The question wasn't that the mod author should do it but more like how hard it would be to do or if it is even possible without breaking stuff.

Posted
5 hours ago, VGReppy205 said:

Hey, sorry if this has been answered already, but I was wondering if I could get a bit of clarification regarding comfort designated pawns?

 

I had a prisoner (now recruited) with the masochist trait designated as such, with pawns under 25% sex need occasionally visiting it sort of at random, but they don't seem to do so consistently, resulting in random pawns (of which all seem to have the correct sexual orientation types and of which none have backgrounds that prevent rape job type) not going to it to fulfill their sex need and ending up with the -10 sexually frustrated moodlet.

 

For a while I thought it had to do with pawns being too busy or there being some kind of work priority shenanigans going on, but upon testing things by locking sex deprived pawns in with the comfort pawn (so that they have no other available job types or distractions) I've been getting mixed results of them either ignoring it, or immediately using it, which seems kinda odd.

I also thought for a bit that it could had something to do with the comfort pawn having sex need 100% filled, and tried issuing it regular humpshroom/aphrodisiac drug to lower it, but colonists seem content using the pawn randomly even when its sex need is full so that doesn't seem to be the case.

 

The comfort pawns vulnerability stat is also higher than that of the pawns using it, and over the threshold I set in the settings, so conditions should be met right?

 

A -10 moodlet isn't a huge deal for my colony, the whole project is just for end game luxury excess and convenience (plus if I really care that badly, I can just slap on a bunch of aestethic shapers and noses on people to get casual hookups/quickies going for everyone), but I was still wondering if anyone knows what causes this inconsistent behavior.

Like what exactly triggers comfort pawn use, what could be preventing it, is there any documentation on this mechanic, etc?

 

Also unrelated question, but I was also wondering what exactly Love Enhancers and and the different levels of bionic parts do, gameplay wise?

Do they purely affect the amount of sex need that is fulfilled by pawns using/having these parts, or do they affect other things as well?

Cause I'm not entirely sure if it's worth investing hyperweave, plasteel and advanced components at 20/25/5 per bionic part to issue to my colonists.

Have you checked the "sex" in the job tab yet? If it is on 3 it may explain why they don't bother doing it. I usually put it on one so that they can releave themselves as soon as possible.
Dunno about the bionics. I mean they do have a decorative effect if you use the addon that makes sexparts visible on pawns but that's about all I know and if you use dyspareunia (or whatever you call it) the parts can also enlarge and go back to average and sometimes break their parts. (I managed to rape someone so hard he lost his literal ass lol!)

Posted

Hi I'd like to report a bug. It seems like what insect pregnancies(and any egg pregnancy in general) doesnt work as intended in my game. Pawns can get implanted with only 2 eggs in a body at max, no matter the size of an egg, also eggs dont cancel possible or ongoing pregnancy.
I've set eggsize in Hediffs_EnemyImplants to 0, but it didnt solve the issue. 
Here's my log in case it is needed

  

image.png

Posted

Just here to drop some suggestions. I have no idea how complex or difficult it would be to add any of this, but I will suggest it nonetheless.

 

1. Give megaspiders, megascarabs or spelopedes a web/poison attack that can incapacitate a pawn for furious breeding and impregnation.

Why: I find that pawns tend to die instead of experiencing these mechanics that the mod add. Which is sad.

 

2. Allow insectoids to carry pawns to their nest and feeding them to keep them alive.

Why: A pawn would probably die from starvation before they would even be able to spit out spawn.

 

3. Compatibility with Vanilla Faction Expanded: Insectoids: Breeding Raids, where the insects raid with the purpose of abducting pawns for their main nest. The colony can then get a quest later to save their pawn from a breeding hell.

Why: Just an idea.

 

4. Brood Mother trait, any insectoid this pawn gives birth to is automatically tamed.

Why: Because it would OP but also highly amusing.

 

Just my suggestions to make Insectoids this truly hellish threat that is worse than death and a constant pressure on pawns innocent little mind.

Posted

So i have a question, think i just may be missing something obvious but anyways.. And yes I have RJW at the end of the load order, and i have harmony as well, and royalty. I uninstalled every mod except for RJW, and I get an error when i open up the debug logging/debug actions and it wont let me use them.  Anyone have any thoughts on this? Thanks. 1171368454_Screenshot(6).png.8223609d17cd39645dcbbffabfae84da.png

Screenshot (7).png

Posted
14 minutes ago, notorious907 said:

So i have a question, think i just may be missing something obvious but anyways.. And yes I have RJW at the end of the load order, and i have harmony as well, and royalty. I uninstalled every mod except for RJW, and I get an error when i open up the debug logging/debug actions and it wont let me use them.  Anyone have any thoughts on this? Thanks. 1171368454_Screenshot(6).png.8223609d17cd39645dcbbffabfae84da.png

Screenshot (7).png

Why do people not read before asking a silly question.

1 page back same issue 

Update your game

Posted

Can we get a option to disable the psyfocus effects? The focus drain on horny/ahegaho is beyond irritating, sex as focus doesnt actually seem to work either: Pawns with sex as focus ignore meditation schedule (shouldnt they be hooking up and or raping CP constantly while thats up? Or at least, still make use of their other mediation mechanics, like natural, dignified etc) and dont have sex anywhere near frequent enough to keep their focus filled (especially since related traits have them horny pretty much 24/7 ironically). One of the issues i have is that masturbating doesnt fill the focus and that they, even with the rapist trait, make use of comfort prisoners only ocassionally, chosing to masturbate instead. Or if you disable masturbating in the settings, sit on the -10 sex deprived constantly.

 

Please adress these issues, its seriously screwing over psycasters.

 

 

Also unrelated, is there a reason why human pawns born via RJW pregnancy have a pink name? This pawn aint getting into beds either.

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