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[mod] RimJobWorld


Skƶmer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
1 hour ago, ghostfalll said:

At the risk of being the dunce... But Y? Ā Just 'cuz, or some deeper issue?

It never had any function, not sure why Ed added Sex jobs to the work tab in the first place

1 hour ago, roclefrara@matra.site said:

In unrelated matters, i managed to fix the pink name and the children not sleeping in beds. Turns out they inherited a wild man desingation from somewhere, probably was that the prisoner was a wild man. I've checked on the vanilla dev discord and that wild men cant use beds is intented.

Ā 

Going forward id suggest the mod to make such noninherited or actually have the born child act like a wild man (not that i know why it wasnt).

RJW Dragonians break the wildman event

Posted
27 minutes ago, Skƶmer said:

RJW Dragonians break the wildman event

Hum. Im not using that mod though.

Modlist

Spoiler

Log uploaded on Wednesday, July 8, 2020, 10:58:00 AM


Loaded mods:
Harmony(brrainz.harmony): 0Harmony(2.0.1), HarmonyMod(1.0.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Mod Manager(fluffy.modmanager)[mv:2.11.893]: 0ColourPicker(2.0.0.43090), FluffyUI(1.0.0.40302), ModManager(av:2.0.0,fv:2.11.901), SemVer(1.2.2), YamlDotNet(av:8.0.0,fv:8.1.0)
HugsLib(UnlimitedHugs.HugsLib)[ov:7.2.1]: 0Harmony(av:2.0.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:7.2.1)
Vanilla Factions Expanded - Core(OskarPotocki.VanillaFactionsExpanded.Core)[mv:1.1.5.0]: VFECore(1.1.7)
Vanilla Factions Expanded - Insectoids(OskarPotocki.VFE.Insectoid): CompOversizedWeapon(1.18.0), InsectoidBioengineering(1.0.0), VFEI(1.0.0)
[KV] Faction Control - 1.1(factioncontrol.kv.rw): 0Harmony(av:2.0.1,fv:1.2.0.1), FactionControl(1.0.7377.39683)
Faction Resources(Murmur.FactionResources): FactionResources(1.0.0)
Empire(Saakra.Empire)[mv:0.331]: FactionColonies(1.0.0)
What the hack?!(roolo.whatthehack)[ov:2.1.5]: $HugsLibChecker(0.5.0), WhatTheHack(1.0.0)
Smart Medicine(Uuugggg.SmartMedicine): 0Harmony(av:2.0.1,fv:2.0.0.6), SmartMedicine(1.0.0)
A Dog Said... Animal Prosthetics(spoonshortage.ADogSaidAnimalProsthetics): (no assemblies)
Expanded Prosthetics and Organ Engineering - Forked(vat.epoeforked)[mv:3.3.4]: EPIA(1.0.0)
EPOE-Forked: Royalty DLC expansion(vat.epoeforkedroyalty): (no assemblies)
GlitterNet(K.GlitterNet)[ov:1.3.0]: $HugsLibChecker(0.5.0), GlitterNet(1.0.0)
CyberNet(K.CyberNet): $HugsLibChecker(0.5.0), CyberNet(1.0.0)
RimJobWorld(rim.job.world)[mv:4.3.1]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), RJW(1.0.0)
RJW - Licentia Labs(LustLicentia.RJWLabs): LicentiaLabs(1.0.0), UnityEngine.CoreModule(0.0.0)
More Than Capable(notfood.MoreThanCapable): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), MoreThanCapable(1.0.7368.25933)
Pick Up And Haul(Mehni.PickUpAndHaul): 0Harmony(av:2.0.1,fv:2.0.0.8), IHoldMultipleThings(av:0.1.0,fv:1.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.1)
Overlapping Interaction Spots(diddily.OverlappingInteractionSpots): OverlappingInteractionSpots(1.0.0)
NPC Bonus(pelador.npcbonus): NPCBonus(1.0.0)
CleaningArea(hatti.cleaningarea): 0Harmony(av:2.0.1,fv:1.1.0), CleaningArea(av:1.0.3,fv:1.0.3)
Wild Cultivation - Fan Update(SaucyPigeon.WildCultivation): Rainbeau's Wild Cultivation-RW1.1(1.0.0)
Rimworld Search Agency(Storage.Search.RSA): 0Harmony(av:2.0.1,fv:1.2.0.1), RSA.Core(0.1.1), RSA(2.4.1)
[KV] No Max Bills - 1.1(nomaxbills.kv.rw): 0Harmony(av:2.0.1,fv:1.2.0.1), NoMaxBills(1.0.0)
Dress Patients(eagle0600.dressPatients): 0Harmony(av:2.0.1,fv:2.0.0.8), DressPatient(1.0.0)
Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.5)
Crash Landing(Katavrik.CrashLanding): CrashLanding(0.0.0)
Snap Out!(weilbyte.snapout): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), SnapOut(av:1.6.0,fv:1.6.0)
Hunt for Me(aRandomKiwi.HuntForMe): aRandomKiwi_HuntForMe(3.3.2)
Animals Logic(Oblitus.AnimalsLogic): AnimalsLogic(1.0.7366.5978)
Down For Me(aRandomKiwi.DownForMe): DownForMe(1.0.5)
Export Agency(erdelf.ExportAgency): 0Harmony(av:2.0.1,fv:2.0.0.6), ExportAgency(1.0.0)
Mad Skills(ratys.madskills)[mv:1.2.3.1]: 0Harmony(av:2.0.1,fv:2.0.0.5), MadSkills(0.0.0)
Solar Flares Affect Mechanoids(sirrandoo.msf)[mv:1.0.0.0]: Mechanoid v Solar Flare(1.0.0)
Better Workbench Management(falconne.BWM): $HugsLibChecker(0.5.0), ImprovedWorkbenches(1.1.18)
Colony Manager(fluffy.colonymanager)[mv:4.30.605]: Fluffy_ColonyManager(av:4.0.0,fv:4.30.644)
TechBlock(fridgeBaron.TechBlock): TechBlock 1.1(1.0.0)
Real Ruins(Woolstrand.RealRuins)[mv:2.1.0.0]: 0Harmony(av:2.0.1,fv:1.2.0.1), RealRuins(2.1.0.34710 [no FileVersionInfo])
Royalty Tweaks(mobius.royaltytweaks): Royalty Tweaks(av:1.14.0,fv:1.0.0)
Dynamic Diplomacy(nilchei.dynamicdiplomacy): DynamicDiplomacy(1.0.0)
[SYR] Set Up Camp(syrchalis.setupcamp): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), SetUpCamp(1.0.0)
Set Owner for Prisoner Beds(automatic.prisonerbedsetowner): 0Harmony(av:2.0.1,fv:2.0.0.9), PrisonerBedSetOwner(1.0.379.18)
Enemy Self Preservation(Murmur.EnemySelfPreservation): EnemySelfPreservation(1.0.0)
Carry Capacity Fixed(smashphil.carrycapacityfixed)[mv:1.1.1.0]: CarryCapacityFixed(1.0.0)
Prepare Landing(neitsa.PrepareLanding)[ov:1.0.1][mv:1.0.1]: PrepareLanding(1.0.1)
Custom Pawn Generation (Continued)(Mlie.CustomPawnGeneration)[mv:1.0.0.0]: 0Harmony(av:2.0.1,fv:1.2.0.1), RW_CustomPawnGeneration(1.0.0)
Chickens Efficient Light(chicken305.EfficienLight): (no assemblies)
RIMMSqol(MalteSchulze.RIMMSqol): 0Harmony(av:2.0.1,fv:1.2.0.1), Priority Queue(av:4.1.1,fv:4.1.1), RIMMSqol(1.0.7487.22944)
DR_Royalty_DLC_Background_Patch(Dire.SoloPatchs.Patch14): (no assemblies)
Interaction Bubbles(Jaxe.Bubbles): 0Harmony(av:2.0.1,fv:2.0.0.8), Bubbles(1.6.1)
CM Color Coded Mood Bar [1.1](CrashM.ColorCodedMoodBar.11): 0Harmony(av:2.0.1,fv:2.0.0.8), 1SettingsHelper(av:0.19.1.36477,fv:0.19.1), ClassLibrary(0.0.0)
RimHUD(Jaxe.RimHUD): 0Harmony(av:2.0.1,fv:1.2.0.1), RimHUD(1.6.6)
EdB Prepare Carefully(EdB.PrepareCarefully)[mv:1.1.9]: 0Harmony(av:2.0.1,fv:2.0.0.8), EdBPrepareCarefully(av:1.1.1,fv:1.1.9)
Bionic icons(automatic.bionicicons): BionicIcons(1.0.0)
Work Tab(fluffy.worktab)[mv:3.20.302]: FluffyUI(1.0.0.40302), WorkTab(av:3.0.0,fv:3.20.302)
Rimsenal - Storyteller pack(rimsenal.storyteller): (no assemblies)
Slave Outfits [1.1](Usgiyi.SlaveOutfits): (no assemblies)
[KV] RimFridge - 1.1(rimfridge.kv.rw)[ov:1.1.0.5]: 0Harmony(av:2.0.1,fv:2.0.0.9), RimFridge(1.1.0.1)
[KV] Change Dresser - 1.1(changedresser.kv.rw): 0Harmony(av:2.0.1,fv:1.2.0.1), ChangeDresser(1.0.0), MendingChangeDresserPatch(1.0.0)
Highway Restoration(Owlchemist.HighwayRestoration): (no assemblies)
GouRIMet(spoonshortage.gourimet): (no assemblies)
[SS]Maid Project(LingLuo.MaidProject): (no assemblies)
Vanilla Furniture Expanded(VanillaExpanded.VFECore)[mv:1.1.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), AOMoreFurniture(1.0.0)
Vanilla Furniture Expanded - Medical Module(VanillaExpanded.VFEMedical)[mv:1.1.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), AOMoreMedical(1.0.0)
Vanilla Furniture Expanded - Security(VanillaExpanded.VFESecurity)[mv:1.1.1.0]: ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0), VFESecurity(1.1.2.2)
Vanilla Events Expanded(VanillaExpanded.VEE)[mv:1.1.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), VEE(1.0.0)
Vanilla Weapons Expanded(VanillaExpanded.VWE)[mv:1.0.5.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), CompOversizedWeapon(1.18.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), SmokingGun(1.0.0), Submunition(1.0.0)
Rimatomics(Dubwise.Rimatomics)[mv:1.7.2088]: 0Harmony(av:2.0.1,fv:2.0.0.8), 0MultiplayerAPI(av:0.2.0,fv:0.1.0), Rimatomics(av:1.0.0,fv:1.0.0)
GloomyFurniture(Solaris.FurnitureBase): Gloomylynx(av:1.0.4,fv:1.0.4)
Gloomy Vanilla Overhaul(zymex.GloomyVanillaOverhaul)[mv:2.1.4]: (no assemblies)
De-generalize Work(Alias.DegeneralizeWork): (no assemblies)
EM Tools (Continued)(Mlie.EMTools)[mv:1.0.1.0]: (no assemblies)
ResearchPal(notfood.ResearchPal)[mv:1.1.3.0]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), ResearchTree(av:3.0.0,fv:3.13.503)
Reunion(Kyrun.Reunion)[mv:1.1.2]: Reunion(1.0.0)
[1.1] Psychology (unofficial)(Community.Psychology.UnofficialUpdate)[mv:1.0.6]: Psychology(av:18.11.18,fv:18.11.18), UnityEngine.InputLegacyModule(0.0.0), UnityEngine.SharedInternalsModule(0.0.0), UnityEngine.TextRenderingModule(0.0.0)
[FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
Genetic Rim(sarg.geneticrim): DraftingPatcher(1.0.0), ExplosionTypes(1.0.0), GeneticAnimalRangeUnlocker(1.0.7440.17503), NewAnimalSubproducts(1.0.0), NewHatcher(1.0.0), NewMachinery(1.0.0)
1.1 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)(AgentBlac.MakePawnsPrisoners): MakePawnsPrisoners(1.0.0)
Roads of the Rim(Loconeko.RoadsOfTheRim): UnityEngine(0.0.0), 0Harmony(av:2.0.1,fv:2.0.0.8), RoadsOfTheRim(2.1.7461.31480)

Does any of this spring out to you?

Posted
1 hour ago, roclefrara@matra.site said:

Hum. Im not using that mod though.

Modlist

Ā  Hide contents

Log uploaded on Wednesday, July 8, 2020, 10:58:00 AM


Loaded mods:
Harmony(brrainz.harmony): 0Harmony(2.0.1), HarmonyMod(1.0.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Mod Manager(fluffy.modmanager)[mv:2.11.893]: 0ColourPicker(2.0.0.43090), FluffyUI(1.0.0.40302), ModManager(av:2.0.0,fv:2.11.901), SemVer(1.2.2), YamlDotNet(av:8.0.0,fv:8.1.0)
HugsLib(UnlimitedHugs.HugsLib)[ov:7.2.1]: 0Harmony(av:2.0.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:7.2.1)
Vanilla Factions Expanded - Core(OskarPotocki.VanillaFactionsExpanded.Core)[mv:1.1.5.0]: VFECore(1.1.7)
Vanilla Factions Expanded - Insectoids(OskarPotocki.VFE.Insectoid): CompOversizedWeapon(1.18.0), InsectoidBioengineering(1.0.0), VFEI(1.0.0)
[KV] Faction Control - 1.1(factioncontrol.kv.rw): 0Harmony(av:2.0.1,fv:1.2.0.1), FactionControl(1.0.7377.39683)
Faction Resources(Murmur.FactionResources): FactionResources(1.0.0)
Empire(Saakra.Empire)[mv:0.331]: FactionColonies(1.0.0)
What the hack?!(roolo.whatthehack)[ov:2.1.5]: $HugsLibChecker(0.5.0), WhatTheHack(1.0.0)
Smart Medicine(Uuugggg.SmartMedicine): 0Harmony(av:2.0.1,fv:2.0.0.6), SmartMedicine(1.0.0)
A Dog Said... Animal Prosthetics(spoonshortage.ADogSaidAnimalProsthetics): (no assemblies)
Expanded Prosthetics and Organ Engineering - Forked(vat.epoeforked)[mv:3.3.4]: EPIA(1.0.0)
EPOE-Forked: Royalty DLC expansion(vat.epoeforkedroyalty): (no assemblies)
GlitterNet(K.GlitterNet)[ov:1.3.0]: $HugsLibChecker(0.5.0), GlitterNet(1.0.0)
CyberNet(K.CyberNet): $HugsLibChecker(0.5.0), CyberNet(1.0.0)
RimJobWorld(rim.job.world)[mv:4.3.1]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), RJW(1.0.0)
RJW - Licentia Labs(LustLicentia.RJWLabs): LicentiaLabs(1.0.0), UnityEngine.CoreModule(0.0.0)
More Than Capable(notfood.MoreThanCapable): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), MoreThanCapable(1.0.7368.25933)
Pick Up And Haul(Mehni.PickUpAndHaul): 0Harmony(av:2.0.1,fv:2.0.0.8), IHoldMultipleThings(av:0.1.0,fv:1.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.1)
Overlapping Interaction Spots(diddily.OverlappingInteractionSpots): OverlappingInteractionSpots(1.0.0)
NPC Bonus(pelador.npcbonus): NPCBonus(1.0.0)
CleaningArea(hatti.cleaningarea): 0Harmony(av:2.0.1,fv:1.1.0), CleaningArea(av:1.0.3,fv:1.0.3)
Wild Cultivation - Fan Update(SaucyPigeon.WildCultivation): Rainbeau's Wild Cultivation-RW1.1(1.0.0)
Rimworld Search Agency(Storage.Search.RSA): 0Harmony(av:2.0.1,fv:1.2.0.1), RSA.Core(0.1.1), RSA(2.4.1)
[KV] No Max Bills - 1.1(nomaxbills.kv.rw): 0Harmony(av:2.0.1,fv:1.2.0.1), NoMaxBills(1.0.0)
Dress Patients(eagle0600.dressPatients): 0Harmony(av:2.0.1,fv:2.0.0.8), DressPatient(1.0.0)
Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.5)
Crash Landing(Katavrik.CrashLanding): CrashLanding(0.0.0)
Snap Out!(weilbyte.snapout): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), SnapOut(av:1.6.0,fv:1.6.0)
Hunt for Me(aRandomKiwi.HuntForMe): aRandomKiwi_HuntForMe(3.3.2)
Animals Logic(Oblitus.AnimalsLogic): AnimalsLogic(1.0.7366.5978)
Down For Me(aRandomKiwi.DownForMe): DownForMe(1.0.5)
Export Agency(erdelf.ExportAgency): 0Harmony(av:2.0.1,fv:2.0.0.6), ExportAgency(1.0.0)
Mad Skills(ratys.madskills)[mv:1.2.3.1]: 0Harmony(av:2.0.1,fv:2.0.0.5), MadSkills(0.0.0)
Solar Flares Affect Mechanoids(sirrandoo.msf)[mv:1.0.0.0]: Mechanoid v Solar Flare(1.0.0)
Better Workbench Management(falconne.BWM): $HugsLibChecker(0.5.0), ImprovedWorkbenches(1.1.18)
Colony Manager(fluffy.colonymanager)[mv:4.30.605]: Fluffy_ColonyManager(av:4.0.0,fv:4.30.644)
TechBlock(fridgeBaron.TechBlock): TechBlock 1.1(1.0.0)
Real Ruins(Woolstrand.RealRuins)[mv:2.1.0.0]: 0Harmony(av:2.0.1,fv:1.2.0.1), RealRuins(2.1.0.34710 [no FileVersionInfo])
Royalty Tweaks(mobius.royaltytweaks): Royalty Tweaks(av:1.14.0,fv:1.0.0)
Dynamic Diplomacy(nilchei.dynamicdiplomacy): DynamicDiplomacy(1.0.0)
[SYR] Set Up Camp(syrchalis.setupcamp): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), SetUpCamp(1.0.0)
Set Owner for Prisoner Beds(automatic.prisonerbedsetowner): 0Harmony(av:2.0.1,fv:2.0.0.9), PrisonerBedSetOwner(1.0.379.18)
Enemy Self Preservation(Murmur.EnemySelfPreservation): EnemySelfPreservation(1.0.0)
Carry Capacity Fixed(smashphil.carrycapacityfixed)[mv:1.1.1.0]: CarryCapacityFixed(1.0.0)
Prepare Landing(neitsa.PrepareLanding)[ov:1.0.1][mv:1.0.1]: PrepareLanding(1.0.1)
Custom Pawn Generation (Continued)(Mlie.CustomPawnGeneration)[mv:1.0.0.0]: 0Harmony(av:2.0.1,fv:1.2.0.1), RW_CustomPawnGeneration(1.0.0)
Chickens Efficient Light(chicken305.EfficienLight): (no assemblies)
RIMMSqol(MalteSchulze.RIMMSqol): 0Harmony(av:2.0.1,fv:1.2.0.1), Priority Queue(av:4.1.1,fv:4.1.1), RIMMSqol(1.0.7487.22944)
DR_Royalty_DLC_Background_Patch(Dire.SoloPatchs.Patch14): (no assemblies)
Interaction Bubbles(Jaxe.Bubbles): 0Harmony(av:2.0.1,fv:2.0.0.8), Bubbles(1.6.1)
CM Color Coded Mood Bar [1.1](CrashM.ColorCodedMoodBar.11): 0Harmony(av:2.0.1,fv:2.0.0.8), 1SettingsHelper(av:0.19.1.36477,fv:0.19.1), ClassLibrary(0.0.0)
RimHUD(Jaxe.RimHUD): 0Harmony(av:2.0.1,fv:1.2.0.1), RimHUD(1.6.6)
EdB Prepare Carefully(EdB.PrepareCarefully)[mv:1.1.9]: 0Harmony(av:2.0.1,fv:2.0.0.8), EdBPrepareCarefully(av:1.1.1,fv:1.1.9)
Bionic icons(automatic.bionicicons): BionicIcons(1.0.0)
Work Tab(fluffy.worktab)[mv:3.20.302]: FluffyUI(1.0.0.40302), WorkTab(av:3.0.0,fv:3.20.302)
Rimsenal - Storyteller pack(rimsenal.storyteller): (no assemblies)
Slave Outfits [1.1](Usgiyi.SlaveOutfits): (no assemblies)
[KV] RimFridge - 1.1(rimfridge.kv.rw)[ov:1.1.0.5]: 0Harmony(av:2.0.1,fv:2.0.0.9), RimFridge(1.1.0.1)
[KV] Change Dresser - 1.1(changedresser.kv.rw): 0Harmony(av:2.0.1,fv:1.2.0.1), ChangeDresser(1.0.0), MendingChangeDresserPatch(1.0.0)
Highway Restoration(Owlchemist.HighwayRestoration): (no assemblies)
GouRIMet(spoonshortage.gourimet): (no assemblies)
[SS]Maid Project(LingLuo.MaidProject): (no assemblies)
Vanilla Furniture Expanded(VanillaExpanded.VFECore)[mv:1.1.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), AOMoreFurniture(1.0.0)
Vanilla Furniture Expanded - Medical Module(VanillaExpanded.VFEMedical)[mv:1.1.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), AOMoreMedical(1.0.0)
Vanilla Furniture Expanded - Security(VanillaExpanded.VFESecurity)[mv:1.1.1.0]: ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0), VFESecurity(1.1.2.2)
Vanilla Events Expanded(VanillaExpanded.VEE)[mv:1.1.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), VEE(1.0.0)
Vanilla Weapons Expanded(VanillaExpanded.VWE)[mv:1.0.5.0]: 0Harmony(av:2.0.1,fv:2.0.0.7), CompOversizedWeapon(1.18.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), SmokingGun(1.0.0), Submunition(1.0.0)
Rimatomics(Dubwise.Rimatomics)[mv:1.7.2088]: 0Harmony(av:2.0.1,fv:2.0.0.8), 0MultiplayerAPI(av:0.2.0,fv:0.1.0), Rimatomics(av:1.0.0,fv:1.0.0)
GloomyFurniture(Solaris.FurnitureBase): Gloomylynx(av:1.0.4,fv:1.0.4)
Gloomy Vanilla Overhaul(zymex.GloomyVanillaOverhaul)[mv:2.1.4]: (no assemblies)
De-generalize Work(Alias.DegeneralizeWork): (no assemblies)
EM Tools (Continued)(Mlie.EMTools)[mv:1.0.1.0]: (no assemblies)
ResearchPal(notfood.ResearchPal)[mv:1.1.3.0]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), ResearchTree(av:3.0.0,fv:3.13.503)
Reunion(Kyrun.Reunion)[mv:1.1.2]: Reunion(1.0.0)
[1.1] Psychology (unofficial)(Community.Psychology.UnofficialUpdate)[mv:1.0.6]: Psychology(av:18.11.18,fv:18.11.18), UnityEngine.InputLegacyModule(0.0.0), UnityEngine.SharedInternalsModule(0.0.0), UnityEngine.TextRenderingModule(0.0.0)
[FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
Genetic Rim(sarg.geneticrim): DraftingPatcher(1.0.0), ExplosionTypes(1.0.0), GeneticAnimalRangeUnlocker(1.0.7440.17503), NewAnimalSubproducts(1.0.0), NewHatcher(1.0.0), NewMachinery(1.0.0)
1.1 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)(AgentBlac.MakePawnsPrisoners): MakePawnsPrisoners(1.0.0)
Roads of the Rim(Loconeko.RoadsOfTheRim): UnityEngine(0.0.0), 0Harmony(av:2.0.1,fv:2.0.0.8), RoadsOfTheRim(2.1.7461.31480)

Does any of this spring out to you?

why is RJW in the middle instead of at the bottom?

fix your load order: guide

Ā 

Posted
1 hour ago, Skƶmer said:

why is RJW in the middle instead of at the bottom?

fix your load order: guide

Ā 

The folks at the rimworld discord told me to put rjw there because its supposedly a medical mod. Is that wrong?

Ā 

Also honestly that page is a hot flaming dumpster fire. At some points it contracticts itself and even calls itself "hoodoo"

Posted
6 hours ago, ghostfalll said:

At the risk of being the dunce... But Y? Ā Just 'cuz, or some deeper issue?

so that people could come to thread and blame Ed for removing their favorite mod features

Posted
1 hour ago, Ed86 said:

so that people could come to thread and blame Ed for removing their favorite mod features

and others will thanks Ed for keeping the mods aliveĀ 

Posted
3 hours ago, roclefrara@matra.site said:

The folks at the rimworld discord told me to put rjw there because its supposedly a medical mod. Is that wrong?

Ā 

Also honestly that page is a hot flaming dumpster fire. At some points it contracticts itself and even calls itself "hoodoo"

If that is what the people said they have no idea wtf RJW is.

It is more a mechanic mod than a medical mod, on top of that unlike many mods where if something is broken you can ignore it if RJW features are broken you are missing out on alot if the mod.

Do not load 90% of mods below RJWĀ 

Posted

Well, some of the features did not work for my game. I have tried disabled all other mods and only kept harmony, core, DLC, Hugslib and rimjobworld, but still pawns could not get pregnant with 100% pregnancy chance. Some other things like guests interaction, necrophilia (had necro, physcho traits), and some console commands did not work. I have also deleted all the setting files for mods and started over again, but still did not make any difference. Appreciate any help.

Posted
1 hour ago, verniy709 said:

Well, some of the features did not work for my game. I have tried disabled all other mods and only kept harmony, core, DLC, Hugslib and rimjobworld, but still pawns could not get pregnant with 100% pregnancy chance. Some other things like guests interaction, necrophilia (had necro, physcho traits), and some console commands did not work. I have also deleted all the setting files for mods and started over again, but still did not make any difference. Appreciate any help.

first off check that you have the latest game version
Second make sure you installed properlyĀ 

third check mod settings ( enabled what you want, disable complex inter-species pregnancy, adjust cross species chanceĀ Ā )

fourth understand that you will not know when a pregnancy happens unless you are in dev mode and show all hediffsĀ 

fifthĀ make sure you aren't trying to breed infertile pawns with infertile pawns or underage or too old

Posted

Well, Im back. So I read there must be a lesser than vulnerability for forced sex, but where is the option to perform the action? It doesn't appear on right click, I would assume that is where it would be. The character I'm testing with has every sexual deviancy available on them and the targets were dead/enemy/prisoner who was downed - zero movement.

Posted

Hey, No complaints about any mods here but I just noticed something on my cannibal playthrough that when pawns have big breasts they als give more human meat. Or it's tied to body size and never noticed before but anyway if this is actually a feature then I think it's a nice one. :)

Posted
17 minutes ago, darklord2002 said:

Hey, so i had used EDB prepare carefully to assign my female colonist masochist and zoophile traits but in the game I couldnt fuck any animals. why is that!

many possible reasons, since there is not much info provided i can only guess:

  1. you used Prepare carefully despite numerous warnings not to do this
  2. you didn't activate the right settings
  3. your modlist might be broken
  4. the pawn/animal cant have sex (wrong age, no genitals, incapable of walking...)
  5. your mods/game might be outdated
  6. ...
Posted
On 7/3/2020 at 6:57 AM, Erde said:

Since you are probably one of those sysops who got their job not by competence, but because they took a course in some legacy bs like Netware and the company decided hiring you would be cheaper in the short-term rather than upgrading to something like Windows server and Active DirectoryĀ so I'll make it simple for you. Choochoo, here comes the clue train, last stop is you! Are you ready?

Ā 

I run nearly 300 mods, many of which use Harmony lib, Hugslib andĀ JecsTool with only minor issues and none of them relating to them. Seeing as you represent a almost non-existant minorityĀ leads me to believe the problem solely lies between the chair and the keyboard.

Ā 

Don't. Blame. Others. For. Your. Incompetence.

Ā 

And I take being an asshole over an insipid dullard anytime.

You may as well as post your version of the navy seal copy pasta. Mr. I run nearly 300 mods, You have yet to improve on a single point I made. Listen man. I don't give a shit, if you running it on your own custom version of gentoo running on risc-v processors using hadoop andĀ pig to multi-thread batch operations across your CCIE sample rent a lab. The Point is. Clear migration tools are a must. Don't be that idiot assholeĀ Systems Architect that says we need to refactor the entire 10 shell scripts into a Java Eclipse project.

Posted
On 7/5/2020 at 4:35 PM, Erde said:

There are several mods that help with organ harvesting penalties on the workshop which should be easily searchable. If you want something more vanilla, there is always my preferred option (timestamped for your convenience):

Ā 

You get a pass on this recommendation Sseth is quality.

Posted

Does Skömer take requests? Grand-father of the two daughters I "liberated" from the bandit camp showed up with 8 more people to drop pod and setup a mortar in front of my base. 

Ā 

Long story short I got there fast enough that they ended up throwing grenades at each other and ended up hillariously incompetent and incapacitated enough that I captured all of them including the mafia boss. Yes, I kept the boss around incase anyone wanted to "speak a peace of their mind" but no one did. So I did the only rational thing I could do. I made himĀ put a ring gag and expandable plug on and had him wander around doing chores.Ā 

Ā 

Sadly he almost passed out and died because he did it to himself and my colonists were to busy doing chores and shit to notice. I was kinda hoping he could move around like a robot and clean the floors. My colonists are too lazy/cheap to requisition the correct techprints for a fricking roomba.

Ā 

Anywho, used the chara-ed to delete the apparel properly.Ā 

Ā 

The second part a bit more complicated (and their is much disagreements on this and WTHĀ to call it pussy juice, grool, squirt, vaginal secretions from thick and yogurty to very light and thin. and no... not the piss playĀ stuff.) Kinda disappointing when they have been 69'ing, Scissoring, Going down on each other and pass out with no mess..

Ā 

So, 2 new "Messes to be added request".

Ā 

Firstly, if we ignore the fact one would be extremely constipated from being a mafia boss with or without being plugged up. And assume they have no more muscle control.. They would soil themselves. Additionally the chastity belt would also cause one to soil themselves. "Wet Soil" during loss of bowel control COULD be a good thing. IF it's an herbivore it would enrich the natural environment. IF it's NOT an herbivore... Like say pigs? cats? humans? you could get really sick from the food their regardless of how well it's prepared. (a.k.a. I think you are supposed to use quicklime (aka Limestone and Sea shells cooked at a very high temp) and Carbon ash from firewood and needs to dry and stay dry for a few days under natural sunlight) otherwise you get sick like what happened in N. Korea a few years back. Hell these days the cheap manure hasn't even had the Urea neutralized processed out of it. And you can smell it when the landscapers use the really cheap stuff.

Ā 

Tl;DrĀ "Soiled" aka "Filth" condition would 2x or 3x because of the belt or plug leakage or anal sex I'm guessing. Yes, there areĀ people into the double food poisoning where they are puking into a bucket while sitting on the toilet. Hilarious yes... but whatever.. people

Ā 

Secondly and MORE importantly, Females SHOULD be able to "Pussy juice", or "Carnal Sauces" or "Vaginal Secretions" or "Girl Squirt" Bukkake each others genitals (one triggering the other would climax at the same time. up to extreme aka K.O. ) and SHOULD Bukkake their loversĀ faces, itĀ needs to be wet, messy and slippery.. (GD it HS2 you could gotten at least that right.)

Ā 

Tl;Dr. Girl Sauce to be added please.

Ā 

On a happy story or weird one I don't even know but hey, whatever makes the pawns happy. A 24 year old female human pawn picked a 27 year old male human pawn to be lovers ORGANICALLY. Here is the Catch that I don't even know how to feel. She has a Vagina Bionic Anus (Accommodating). He has a Hydraulic Anus (Cavernous). Strangely enough? I think they are a fitting couple. I'm bemused and perplexed. I don't even want to know.

Posted
4 hours ago, Skƶmer said:

many possible reasons, since there is not much info provided i can only guess:

  1. you used Prepare carefully despite numerous warnings not to do this
  2. you didn't activate the right settings
  3. your modlist might be broken
  4. the pawn/animal cant have sex (wrong age, no genitals, incapable of walking...)
  5. your mods/game might be outdated
  6. ...

Everything works fine (all the normal sex stuff) the only thing that I can't do is making her fuck animals

Posted

Sorry if this has already been addressed, but is there any difference between the mod on here, and the one on steam workshop "safejobworld"? Would rather use steam version if not for easier updatingĀ 

Posted

everything else works fine but I noticed certain bondage items spawn way too much in enemy bases.Ā  is there a spawn chance in the defs I can edit to 0? or are they already suppose to not spawn at all & this is just a conflict with something else on my end?

Posted
5 hours ago, darklord2002 said:

Everything works fine (all the normal sex stuff) the only thing that I can't do is making her fuck animals

do you mean with right click?

please be more precise what exactly is your problem, what you try to achieve, what you tried so far, I cant look into your head

4 hours ago, Saikuya said:

Sorry if this has already been addressed, but is there any difference between the mod on here, and the one on steam workshop "safejobworld"? Would rather use steam version if not for easier updatingĀ 

safejobworld has degenerate handholding instead of moral sex, if you don't mind this its mostly the same features (unprotected handholding can make pregnant)

5 hours ago, HiShmexDrive said:

Does Skömer take requests?

not for the mod itself, only for the first 3 posts on this forum

Posted
12 minutes ago, Skƶmer said:

do you mean with right click?

please be more precise what exactly is your problem, what you try to achieve, what you tried so far, I cant look into your head

Ā 

Sorry if I wan't clear, yeah, i couldnt right click on the text box to command my toon to fuck animals because she is not a zoophile but I already gave her the trait;Ā same for making her be used for comfort rape as she was not identifies as a masochist but I also gave her that trait

Posted
5 minutes ago, darklord2002 said:

Sorry if I wan't clear, yeah, i couldnt right click on the text box to command my toon to fuck animals because she is not a zoophile but I already gave her the trait;Ā same for making her be used for comfort rape as she was not identifies as a masochist but I also gave her that trait

do you have hardcore hero mode active? do you have the latest version of the mod? Did you take a look at the FAQ?

Posted

So I'm running into a strange error with this mod: Sexuality doesn't work. I literally do not have sliders to adjust my sexuality spread, I can't change pawn sexualities and if I go into the mod settings I can't tell the mod to take it's spread from RJW. I don't know if this is something I've done wrong or if it's the download I've gotten (using version 4.3.1 from this site) but even if I load the modlist a friend sent me, using exclusively the same mods are that work; I run into the same issue. Any advice is appreciated.

Posted
33 minutes ago, squiddles said:

So I'm running into a strange error with this mod: Sexuality doesn't work. I literally do not have sliders to adjust my sexuality spread, I can't change pawn sexualities and if I go into the mod settings I can't tell the mod to take it's spread from RJW. I don't know if this is something I've done wrong or if it's the download I've gotten (using version 4.3.1 from this site) but even if I load the modlist a friend sent me, using exclusively the same mods are that work; I run into the same issue. Any advice is appreciated.

you should open up your change log in the mod folderĀ 
and read the part where the RJW sexuality was removed and now it default to Vanilla and can be set to Individuality or Psychology spreads. You can control the sexuality by editing your pawns sexuality based off of the spread, aside from Vanilla both mods have a method to edit it, and Vanilla can be easily edited with RIMSqol or Character Editor.

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