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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
7 hours ago, Oofmeister said:

Is there a way to save game edit your pawns' bodyparts?

open save with notepad and edit them?

Posted
7 hours ago, whateverdontcare said:

So is nobody going to bring up that Rimworld is its own subforum now?

Considering the time and effort the modders gave to this single mod and the amount of players that are helping out said modders and are quite active themselves I say it was about to happen at somepoint (especially now theres a huge update and expansion) We might not have a lot of mods like starbound or bethesda games has has but we have 1 mod that basically have so many features that makes it feel like its a lot of mods connected into one. Also the game alone doesnt nid a huge pc requirement to run even with like 200+ mods. heck even my old laptop(2007 specs) can still run the game with 120 mods on it.

Posted

Literally just finished reading the todo file and got excited at the succubus/incubus part. Replenishing hunger through sex is very much what I imagine a succ could do. Am very excited for whats to come in the future.

Posted

Did I have a separate mod that allowed me to grow or shrink breast sizes for pawns?  

 

I also used to be able to use Prepare Carefully to give pawns varying genital/breast sizes. 

Posted
18 minutes ago, GingerBear said:

Did I have a separate mod that allowed me to grow or shrink breast sizes for pawns?  

 

I also used to be able to use Prepare Carefully to give pawns varying genital/breast sizes. 

^ This. Started a colony up and wanted to give them varying sizes in Prepare Carefully but couldn't. If you give them genitals in prepare carefully it randomizes the size on map launch, and if you try to dev them in midgame they can only be average.

 

As for me, I'm having an issue rerolling sexuality in dev mode too. No issue with the males, but if I reroll the females (who may start as a different sexuality) I can no longer roll anything other than asexual. No error logs that I can see relating to it. I have sexuality set to the RimJobWorld preference with Asexuality at 1.6% - I also have the unofficial Psychology 1.1 update installed but not using it as the spread source because RJW doesn't recognize it as Psychology.

Posted
On 2/26/2020 at 1:04 PM, TheRandomdude said:

Okay I fixed it now but the hero tab is still missing. 
EDIT: Hmm also seems like I cannot toggle the coercion tab unless having the trait masochist. If I have prisoners shouldn't I be able to freely toggle it?
EDIT2: Nvm I am a retard. I didn't check mod settings.

I'm having the same problem you were having, do you remember what mod conflicted?

Posted
On 2/28/2020 at 8:45 PM, Karbyr said:

it isnt really much of an arcade really just a room filled with naked restrained prisoners (had to amputate since there is no other mod or way to restrain prisoners) its super difficult though since pawns will only ever use the same one or two also since i cant have named prisoner beds theyre taken out of the arcade all the time. for example i have nice rooms for prisoners i want to recruit but they always have to share a room with a naked amputated slave which doesnt help

i regret asking...lol

Posted
On 2/29/2020 at 1:10 AM, NeverLucky4Life said:

Did you add a Robotic race that spawns asexual ?

No. Either this problem got fixed, or mod order had some errors - vanilla mod manager is total shit

Posted

There is a couple of problems - there is no ingame method to modify bodyparts (size) (or there is?) and their sizes are not saved in characterpresets (Character Editor) - they are randomized after loading pawn

Posted
On 2/29/2020 at 2:45 AM, Karbyr said:

it isnt really much of an arcade really just a room filled with naked restrained prisoners (had to amputate since there is no other mod or way to restrain prisoners) its super difficult though since pawns will only ever use the same one or two also since i cant have named prisoner beds theyre taken out of the arcade all the time. for example i have nice rooms for prisoners i want to recruit but they always have to share a room with a naked amputated slave which doesnt help

Have you looked at the Restraints-Mod (Steam / GitHub)? Didn't try it myself but claims to stop pawns from moving.

Posted
52 minutes ago, nugerumon said:

Have you looked at the Restraints-Mod (Steam / GitHub)? Didn't try it myself but claims to stop pawns from moving.

yes i have but it doesnt stop them being moved by other colonists, what is really needed is named prisoner beds so i can control who sleeps where

Posted

So, RJW has not been working at all for me the last few days (no sexual activities, no parts for sexual activities, and no toggles). Finally, buckled down and went through my over-long modlist, and it appears that RJW is completely incompatible with Vault-Tec. It throws this error:

Spoiler

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'NutrientPasteTiers.NPDHarmony' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000011 (from typeref, class/assembly Harmony.HarmonyInstance, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0 
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
  at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?30270976::Update_Patch1>(Root)
Verse.Root_Entry:Update()
 

And just about all the functionality for RJW stops working. No idea why, this is not the mod I would have suspected for my problem child, but there it is.

Posted
2 hours ago, Shadaria said:

So, RJW has not been working at all for me the last few days (no sexual activities, no parts for sexual activities, and no toggles). Finally, buckled down and went through my over-long modlist, and it appears that RJW is completely incompatible with Vault-Tec. It throws this error:

  Reveal hidden contents

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'NutrientPasteTiers.NPDHarmony' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000011 (from typeref, class/assembly Harmony.HarmonyInstance, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0 
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
  at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?30270976::Update_Patch1>(Root)
Verse.Root_Entry:Update()
 

And just about all the functionality for RJW stops working. No idea why, this is not the mod I would have suspected for my problem child, but there it is.

Just read a bit you'll see that the 1.1 update broke almost every mod

Posted

If anyone else likes to use their prisoners as milk farms like I do ☺️, I decompiled, updated, and recompiled the Milkable Colonists mod. I gave it a quick test, and it should work for 1.1 now. The current mod owner on steam hasn't updated the mod since July of last year, so I'm not sure if it'll get officially updated or not.

 

I'm not honestly sure what the forum rules are for updates like this, but all credit goes to the original mod owner Ziehn.

 

Edit: Accidentally uploaded the entire cs project, fixed.

 

Milkable Colonists 1.1.rar

Posted

I noticed animals dont breed with a designated breeder anymore or it jsut takes a very long time for them to do so wild animals seem to also like to rape my tame animals more often is there a setting for them to breed with the breeders faster? since i got only 1 warg and trying to get some colonist pregnant to mass produce them seems too long now compared o before I even tried to spawn some more (since before once u spawn them and auto tame they would just go and breed instantly but they arent doing it anymore)

Posted

I think I found the reason it seems when i try to place a pawn on cp rape and use one of my colonist to rape the CP one it says vulnerability too low but i set the settings to be as low as possible so they should be rapeable but that doesnt seem to be the case and if i look at the cp one her vulnerability is above 0.

Capture.JPG

Capture2.JPG

Capture3.JPG

Posted
19 hours ago, Roshag said:

There is a couple of problems - there is no ingame method to modify bodyparts (size) (or there is?) and their sizes are not saved in characterpresets (Character Editor) - they are randomized after loading pawn

i got that same issue

Posted

Same as others, I'm finding the new bodyparts size system to be acting strangely. Sizes will change randomly, even in the middle of the game, and there's now no way to adjust them. I'm not sure if this was the plan or if something about the new setup is being buggy?

Posted

So i tried only loading this mod and starting a new world debug a prisoner for breeding but the animals and pawns wont CP rape them at all or breed its already 4 days(ingame)

 

Edit: Seem like the only temporary fix is to set the sex distance around 100 and go wild mode since wild mode actually lets both colonist and animals cp rape the prisoners

Posted
12 hours ago, Shadaria said:

So, RJW has not been working at all for me the last few days (no sexual activities, no parts for sexual activities, and no toggles). Finally, buckled down and went through my over-long modlist, and it appears that RJW is completely incompatible with Vault-Tec. It throws this error:

  Reveal hidden contents

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'NutrientPasteTiers.NPDHarmony' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000011 (from typeref, class/assembly Harmony.HarmonyInstance, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0 
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
  at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <e6bf656ce37a4c49b7f292f3b130812e>:0 
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?30270976::Update_Patch1>(Root)
Verse.Root_Entry:Update()
 

And just about all the functionality for RJW stops working. No idea why, this is not the mod I would have suspected for my problem child, but there it is.

Bad harmony version if you are using 1.1

Which mean you are using outdated mods with updated ones or the authors of those mods fucked up badly at updating.

Harmony 1.2 is referenced there we are using Harmony 2.0.0.7

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