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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
10 hours ago, ovumas said:

Sorry if this isn't the place to give a heads up for this but whoever is working on the Sexperience Ideology and/or RimJobWorld Ideology Addon may wanna check for compatibility issues with rocketman and performance enhancer, those are the only ideoligion related mods i have and they work fine on their own, but whenever i use them along the other two any furniture that can be utilized for an ideoligion event has most if not all of it's options disappear entirely, including non ideoligion buttons like deconstruc and move

I had the same problem with the original RJW, it has nothing to do with those mods. The solution, which I found after a night of tinkering, is to remake your ideology from scratch.

Posted
3 hours ago, WhiteGloveSociety said:

I had the same problem with the original RJW, it has nothing to do with those mods. The solution, which I found after a night of tinkering, is to remake your ideology from scratch.

I'll give that a try, thanks

Posted

Hey, anyone else here playing with "RJW Genes"? I just wanted to know if this should work now. The mod looks updated and I haven't seen any mention of problems with it, but when I turn it on in game, RJW breaks. I tried installing the minimum number of mods to test these two, but the result was the same.
This is quite sad because for a genetics lover this is one of the most needed mods here.

Posted
2 hours ago, DonotAskMeAnything said:

Hey, anyone else here playing with "RJW Genes"? I just wanted to know if this should work now. The mod looks updated and I haven't seen any mention of problems with it, but when I turn it on in game, RJW breaks. I tried installing the minimum number of mods to test these two, but the result was the same.
This is quite sad because for a genetics lover this is one of the most needed mods here.

try gitgudicon.png RJW Genes

Posted
4 hours ago, DonotAskMeAnything said:

Hey, anyone else here playing with "RJW Genes"? I just wanted to know if this should work now. The mod looks updated and I haven't seen any mention of problems with it, but when I turn it on in game, RJW breaks. I tried installing the minimum number of mods to test these two, but the result was the same.
This is quite sad because for a genetics lover this is one of the most needed mods here.

I have no issue playing with the 2.0.0 master of Genes.

And the 2.1.0 update is looking really nice.

Posted (edited)
On 6/11/2024 at 1:15 PM, Skömer said:

try gitgudicon.png RJW Genes

Tried this version but still getting problems. The log displays an error every few seconds:

Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.MissingMethodException: bool RimWorld.Pawn_GeneTracker.HasActiveGene(Verse.GeneDef)
[Ref 1FE9D7A8]
 at RJW_Genes.GeneUtility.HasLifeForce (Verse.Pawn pawn) [0x00000] in <0d08d11d7c5f4891945e15fd71ed008c>:0 
 at RJW_Genes.GeneUtility.HasLowLifeForce (Verse.Pawn pawn) [0x00000] in <0d08d11d7c5f4891945e15fd71ed008c>:0 
 at RJW_Genes.ThinkNode_ConditionalLowLifeForce.Satisfied (Verse.Pawn p) [0x00000] in <0d08d11d7c5f4891945e15fd71ed008c>:0 
 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <9b17790b066e46d08be4026d65926375>:0 
 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <9b17790b066e46d08be4026d65926375>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Also, when pawns try to have any kind of sex, I get this:
 

Exception in SetupToils for pawn Nash driver=JobDriver_SexQuick (toilIndex=-1) driver.job=(Quickie (Job_268) A = Thing_Human269 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.MissingMethodException: bool RimWorld.Pawn_GeneTracker.HasActiveGene(Verse.GeneDef)
[Ref 5C938ED5]
 at RJW_Genes.Patch_OrgasmMytosis.Postfix (rjw.JobDriver_Sex __instance) [0x0000f] in <0d08d11d7c5f4891945e15fd71ed008c>:0 
 at rjw.JobDriver_Sex.SetupOrgasmTicks () [0x00064] in <677f214841e54affa3a84eda322bf370>:0 
     - POSTFIX rjw_genes: Void RJW_Genes.Patch_OrgasmMytosis:Postfix(JobDriver_Sex __instance)
 at rjw.JobDriver_Sex.setup_ticks () [0x00006] in <677f214841e54affa3a84eda322bf370>:0 
 at rjw.JobDriver_SexQuick+<MakeNewToils>d__1.MoveNext () [0x00055] in <677f214841e54affa3a84eda322bf370>:0 
 at Verse.AI.JobDriver.SetupToils () [0x00051] in <9b17790b066e46d08be4026d65926375>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:SetupToils ()
Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob (Verse.AI.Job,System.Nullable`1<Verse.AI.JobTag>,bool)
rjw.RMB_Menu:HaveSex (Verse.Pawn,Verse.JobDef,Verse.LocalTargetInfo,RimWorld.InteractionDef)
rjw.RMB_Menu/<>c__DisplayClass12_1:<GenerateNonSoloSexRoleOptions>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


Definitely, if everything is supposed to work, the problem is somewhere on my end. But I don't understand logs well enough to even know where to start looking.

I checked all my mods and also tried to re-download Harmony and HugsLib just in case, but nothing changes. Game version is 1.5.4063 if that helps.

Edited by DonotAskMeAnything
Posted

Okay, I did a little research on this today and may have found something. The logs refer to the problematic boolean "HasActiveGene", as I understand it. The older version of the mod uses "HasGene" instead, and at least works despite the version incompatibility.
Maybe it’s really something with a mismatch with the version of the game, since I play on a pirated one, but I’ve been doing this for several years now and still haven’t encountered any special errors that would confuse me so much. In addition, here, from my entire mod pack, downloaded again after updating to 1.5, all the mods also worked correctly all the time I played.
 

I'll try to install a different version of the game and hope that it will work.

Posted

Hello, I just reinstalled this mod I am on 1.4 and there are two fertility one is biotech and the other is from them mod how to do turn the biotech one off so that I can get the fertility from the mod

Posted
6 hours ago, The red pac man said:

Hello, I just reinstalled this mod I am on 1.4 and there are two fertility one is biotech and the other is from them mod how to do turn the biotech one off so that I can get the fertility from the mod

sounds like you have an old version of either 1.4 or rjw

Posted

I don't know exactly why, but, i'm unable to make them start any interaction, they just don't show, no matter how much i activate all options or i activate hero mode. I've been playing with this mod with like, 4306 of my 4307 hours into the game, and never ever had something similar happening. There's also no errors showing or anything, and i have also tested it with just this mod on (with Harmony and HugsLib of course). Did something changed in the interactions on the new update? Or it's just something that's happening to me because reasons? I have tried the mod installed with the C0ffe's Lazy Installer (it said the mod was up to date) and also directly downloading from here, and still the same. I don't know what it might be at this point

Posted
12 hours ago, Skömer said:

sounds like you have an old version of either 1.4 or rjw

I am playing one 1.4 because I am waiting for a mod to update to 1.5 does this get fixed in the 1.5 version? if so I will just deal with it until that mod updates

Posted

I searched a lot, but didn't find an answer for my question, so I had to ask here: is it possible (and if yes, how?) to remove (toggle off) moving speed penalty for big sized breasts and genitalias?

Posted
2 hours ago, Wezertool said:

I searched a lot, but didn't find an answer for my question, so I had to ask here: is it possible (and if yes, how?) to remove (toggle off) moving speed penalty for big sized breasts and genitalias?

either:

1 hour ago, Vulkandrache said:

Go into the file with the bodyparts hediff and remove the lines that modify the pawn capacities.

or get the submod chill rjw that does this among other cheats

Posted
On 6/14/2024 at 3:51 AM, The red pac man said:

I am playing one 1.4 because I am waiting for a mod to update to 1.5 does this get fixed in the 1.5 version? if so I will just deal with it until that mod updates

do you use the last 1.4 version? older ones are not supported

Posted

I tried to rape a 30 years old shambler by anesthetizing her. I saw her fertilized during her menstrual cycle, but immediately after the cycle ended, it turned into postpartum recovery. hmm, that's weird.

Posted
4 hours ago, Exper12 said:

Will the mod be updated to a new version of the game?

 

likely, but noone knows until new version of the game releases

Posted (edited)

Hi, I am currently using MacOS to play rimworld. Does this mod support MacOS? I tried to load this mod, and the only thing I added is Harmony, HugsLib and rjw, but the error still occur when the game started. All the errors happen in def and similar to this:
 

/Volumes/T2/SteamLibrary/steamapps/common/RimWorld/RimWorldMac.app/Mods/rjw-master/1.5/Defs/InteractionDef/._Interactions_Base.xml: unknown parse failure
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadedModManager:CombineIntoUnifiedXML (System.Collections.Generic.List`1<Verse.LoadableXmlAsset>,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 

 

Edited by dcxhzyl
Posted
4 hours ago, dcxhzyl said:

Hi, I am currently using MacOS to play rimworld. Does this mod support MacOS? I tried to load this mod, and the only thing I added is Harmony, HugsLib and rjw, but the error still occur when the game started. All the errors happen in def and similar to this:
 

/Volumes/T2/SteamLibrary/steamapps/common/RimWorld/RimWorldMac.app/Mods/rjw-master/1.5/Defs/InteractionDef/._Interactions_Base.xml: unknown parse failure
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadedModManager:CombineIntoUnifiedXML (System.Collections.Generic.List`1<Verse.LoadableXmlAsset>,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 

 

macs are not for games, especially with lewd content, apple would not approve, get youself a real man's pc!

Posted
5 hours ago, dcxhzyl said:

Hi, I am currently using MacOS to play rimworld. Does this mod support MacOS? I tried to load this mod, and the only thing I added is Harmony, HugsLib and rjw, but the error still occur when the game started. All the errors happen in def and similar to this:
 

/Volumes/T2/SteamLibrary/steamapps/common/RimWorld/RimWorldMac.app/Mods/rjw-master/1.5/Defs/InteractionDef/._Interactions_Base.xml: unknown parse failure
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadedModManager:CombineIntoUnifiedXML (System.Collections.Generic.List`1<Verse.LoadableXmlAsset>,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 

 

That isnt a real file for the mod. Thats a temporary file that mac creates when you transfer between different file systems. Just delete it

Posted
1 hour ago, mmmyummyrat said:

Hey I was just wondering if there's plans to include the Anomaly monsters within this mod?

 

Theres already a nude skin for one of the monsters and with what i have seen modders do already i wouldn't be surprised if there are plans or mods made in the future for the anomaly monsters to join in.

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