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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted
25 minutes ago, lockeslylcrit said:

Load up your Booty Call Army with your character as commander.

bwahahaha.  You don't even have to be the commander until it's needed. Just send the Booty Call Army to the location where your spouse/lover/consort is.   I'd recommend the least costly retinue unit to send there.  And when the time comes, just catapult yourself into command of that Booty Call Army.   That was my workaround for that "Spend Time with" decision. ?

Posted
19 minutes ago, Celedhring said:

just catapult yourself

ಠ_ಠ

 

Please, this is the medieval era. Refined lords use trebuchets for their booty calls

 

Chancellor: "My lord, if I may speak frankly, you seem to be agitated and frustrated as of late."

Lord: *pondering* "Aye, that I have been. Perhaps it's time to visit my lady."
Chancellor: "But, my lord, she lives two kingdoms over. There are matters to attend to here. You cant just leave the kingdom on a several month journey."
Lord: "My engineers have worked out a solution. BRING OUT THE TREBUCHET!"

Chancellor: "What."

Lord: *strips naked and gets in the trebuchet's sling* "Worry not! The lack of clothes will make me more aerodynamic, and I have developed a technique called the Peniscopter to get extra distance!"

Chancellor: "What."

 

Posted

Also:

 

image.png

 

VINDICATED!

 

Thank you all for your support!

 

Now go slap a like on your other favorite mod authors and their files. Share the love!

Posted

Mana regen is still broken. Now it set mana to max every year. You still have there "value" condition which expect clean number, not another variable.. Just change it to "which" and it's done.

 

You promissed LOL

Posted
12 minutes ago, jet41 said:

Mana regen is still broken. Now it set mana to max every year. You still have there "value" condition which expect clean number, not another variable.. Just change it to "which" and it's done.

 

You promissed LOL

Fixed.

Posted

I was updating my mod to be fully compatible with DWF just like it was with DWR. I just noticed you moved the virgin trait to redundancies_traits and have hidden it.

Did you replace it with another mechanics or did you simply remove the whole virginity mechanics? Thanks for pointing me in the right direction.

Posted
22 minutes ago, coleman1 said:

I was updating my mod to be fully compatible with DWF just like it was with DWR. I just noticed you moved the virgin trait to redundancies_traits and have hidden it.

Did you replace it with another mechanics or did you simply remove the whole virginity mechanics? Thanks for pointing me in the right direction.

The mechanics were fairly CPU intensive for absolutely no gain whatsoever, so I decided to just remove it entirely. Virgin was made into a redundancy trait in case other mods called for it, so it wouldn't throw up an error in the logs.

Posted
On 7/20/2019 at 5:37 AM, lockeslylcrit said:

The mechanics were fairly CPU intensive for absolutely no gain whatsoever, so I decided to just remove it entirely. Virgin was made into a redundancy trait in case other mods called for it, so it wouldn't throw up an error in the logs.

This is the second time I've seen it referred to recently as CPU intensive, which seems like it'd be from a poorly formed use (which I could be guilty of since I was the one that had it in DWR), but if properly built, it shouldn't be any worse that the dick or tit traits in terms of CPU load. And it could easily be set-up to even be less of a load if dick or tit traits are also considered load heavy.

 

And in regards to absolutely no gain - that can pretty much be said about any kind of trait that is related to fetishes. If hunting for the unsoiled is someone's kink, than it's just as relevant as any of the others - such a big breast lover, etc.

 

If there is a specific example of the cpu load issue that I can focus in on, then I can look at perhaps making a less load heavy version that I can post up as a standalone for interested folks.

Posted

Can you add a check to heart enslavement to only move character to ROOT if they are not at_location = ROOT instead of just moving to ROOT? Having the target leave court to renter the same court can kick that character out of some position like council or commander. 

 

And you might want to change the impregnation part of the spell. Right now it allows negative fertility character (like elf with 14 children or ennuch) to breed with 100% success rate. (And I admittedly exploit this)

 

I already edited the file I used to check to ROOT location. Moved the impregnation part out of the love part and turned it into 2 separate random_list for impregnating target and impregnating the caster to allows double futa impregnation and allows fertility to influence impregnation chance separately. Change 'female = no' impregnation to 'has_cock = yes' to allows futa.

 

It was some thing like:


Random_list = {

 75% love + if not at ROOT move to ROOT

 25% nothing

}

 

If root has cock and target is female

Random_list = {

 variable% chance of impregnating the target with root depending on fertility

}

 

If root is female and target has cock

Random_list = {

 variable% chance of impregnating the root with target depending on fertility

}

 

I already made mine though I believe others might want this too. (And I don't want to rewrite it again when the update hit.) I can send the file if you want. The impregnation chance part was just bunch of ugly modifier and fertility checks though. I believe you have the impregnation function that was used in the standard sex which could make this part better.

Posted
12 hours ago, dewguru said:

This is the second time I've seen it referred to recently as CPU intensive, which seems like it'd be from a poorly formed use (which I could be guilty of since I was the one that had it in DWR), but if properly built, it shouldn't be any worse that the dick or tit traits in terms of CPU load. And it could easily be set-up to even be less of a load if dick or tit traits are also considered load heavy.

 

And in regards to absolutely no gain - that can pretty much be said about any kind of trait that is related to fetishes. If hunting for the unsoiled is someone's kink, than it's just as relevant as any of the others - such a big breast lover, etc.

 

If there is a specific example of the cpu load issue that I can focus in on, then I can look at perhaps making a less load heavy version that I can post up as a standalone for interested folks.

There are a lot of stuff that do not provide anything of value as is, like the virgin trait or the mage trait, because they're not tied to a mechanic of any kind. The virgin trait has virtually no use for the player, as this game is a dynastic game: you have to fuck somebody in order to continue your lineage.

 

So the issue isn't so much about being CPU intensive as is but rather using CPU cycles while not improving the game in any meaningful way.

Posted
1 hour ago, bicobus said:

There are a lot of stuff that do not provide anything of value as is, like the virgin trait or the mage trait, because they're not tied to a mechanic of any kind. The virgin trait has virtually no use for the player, as this game is a dynastic game: you have to fuck somebody in order to continue your lineage.

 

So the issue isn't so much about being CPU intensive as is but rather using CPU cycles while not improving the game in any meaningful way.

It might not have much use as a player trait - yet when hunting potential spouses, it could be useful from an immersion perspective.

 

I'm pretty certain there used to be mechanics tied to it - such as improved sale value of slaves, or increased piety gain in a certain sacrifice option. But I understand some things were trimmed, others were streamlined, so it may not have any real value presently, which then totally makes sense to not use it any longer.

 

I just found the CPU intensive comments as odd more than anything else, and if that was the whole issue, it was one that I was willing to work around and post in another mod.

Posted
10 minutes ago, dewguru said:

It might not have much use as a player trait - yet when hunting potential spouses, it could be useful from an immersion perspective.

 

I'm pretty certain there used to be mechanics tied to it - such as improved sale value of slaves, or increased piety gain in a certain sacrifice option. But I understand some things were trimmed, others were streamlined, so it may not have any real value presently, which then totally makes sense to not use it any longer.

 

I just found the CPU intensive comments as odd more than anything else, and if that was the whole issue, it was one that I was willing to work around and post in another mod.

The CPU usage argument is because I've seen other people (at least three off the top of my head) that mentioned the game runs smoother after Virgin was placed in the redundancies. I honestly don't take too much stock in CPU arguments unless I personally experience it. For example, Racial Seeding originally used any_character. This would MASSIVELY lag the game because the game would use any_character every single time a race was seeded. I changed this to any_independent_ruler and any_realm_character, and now Racial Seeding is instant.

 

The reason why I removed Virgin was mostly mechanics and lore reasoning. It didn't make sense for some random courtier to look up your skirt, pull apart your labia and look inside. "Yep, she's a virgin, alright." I could have done is_visible for yourself and your lover/spouse/whatever, but still the problem of the trait being removed on marriage or whatever still existed, so there wouldn't be much need for this either. Considering Dark World is all about sex, having a trait that gets removed almost instantly wouldn't exactly be code-friendly.

 

There are, of course, workarounds for this, but I've been too busy with other things to bother. If someone wants to re-add Virgin in a submod, they are free to do so. It still exists as a redundancy trait, so it still exists in the code as a way of avoiding errors if a mod that isn't up to date calls for it. All someone needs to do is code in the spawning, and they've got Virgin again.

Posted
27 minutes ago, lockeslylcrit said:

The CPU usage argument is because I've seen other people (at least three off the top of my head) that mentioned the game runs smoother after Virgin was placed in the redundancies. I honestly don't take too much stock in CPU arguments unless I personally experience it. For example, Racial Seeding originally used any_character. This would MASSIVELY lag the game because the game would use any_character every single time a race was seeded. I changed this to any_independent_ruler and any_realm_character, and now Racial Seeding is instant.

 

The reason why I removed Virgin was mostly mechanics and lore reasoning. It didn't make sense for some random courtier to look up your skirt, pull apart your labia and look inside. "Yep, she's a virgin, alright." I could have done is_visible for yourself and your lover/spouse/whatever, but still the problem of the trait being removed on marriage or whatever still existed, so there wouldn't be much need for this either. Considering Dark World is all about sex, having a trait that gets removed almost instantly wouldn't exactly be code-friendly.

 

There are, of course, workarounds for this, but I've been too busy with other things to bother. If someone wants to re-add Virgin in a submod, they are free to do so. It still exists as a redundancy trait, so it still exists in the code as a way of avoiding errors if a mod that isn't up to date calls for it. All someone needs to do is code in the spawning, and they've got Virgin again.

The original intent was lore friendly, as it was meant to be viewed as more perception than reality. When someone became an adult, they'd often be viewed as being a Virgin, unless perhaps they were lustful. If they were, then they wouldn't get the trait. We probably all know someone who in high school appeared as clean as fallen snow - yet wasn't a virgin, while there was an overly flirtatious, very liberally acting person who many thought wasn't - yet was. So it wasn't intended to be a perfect, physical validation in concept. Granted, that concept didn't remain true to form, for example, getting a bonus for selling a Virgin slave - which would indeed involve a physical check of the goods.

 

There used to be an on_action that fired upon marriage as well that removed the trait, so that shouldn't have been an issue. If it was resource heavy, my guess is it was probably when the annual check that fired. And while Dark World included a lot of sex - it was never envisioned to be all about sex.

 

But regardless, I'm championing this way more than intended. If I stay on topic - it was just being curious about the CPU load issue, which seems like it was very limited, which means it was probably a mix of older PC's and not fully optimized event handling. So I've got my answer and now I just need to decide what I want to do with that information.

Posted
3 minutes ago, dewguru said:

But regardless, I'm championing this way more than intended. If I stay on topic - it was just being curious about the CPU load issue, which seems like it was very limited, which means it was probably a mix of older PC's and not fully optimized event handling. So I've got my answer and now I just need to decide what I want to do with that information.

I honestly don't mind healthy debates. It did give me stuff to think about for future updates.

Posted
57 minutes ago, lockeslylcrit said:

I honestly don't mind healthy debates. It did give me stuff to think about for future updates.

That's cool. I really don't know why I was going so in depth on it though. I just saw that a few folks asked where it was, which seemed to indicate that some missed, saw the CPU load mentioned a couple times, and got curious about the issue.

 

Next thing I know, I'm validating why someone could be interested in it, and talking about it's original concept and stuff. It then seemed to me that I was almost trying to validate why it should still be there, and that wasn't my intention at all.

Posted
12 minutes ago, dewguru said:

That's cool. I really don't know why I was going so in depth on it though. I just saw that a few folks asked where it was, which seemed to indicate that some missed, saw the CPU load mentioned a couple times, and got curious about the issue.

 

Next thing I know, I'm validating why someone could be interested in it, and talking about it's original concept and stuff. It then seemed to me that I was almost trying to validate why it should still be there, and that wasn't my intention at all.

It shows you're passionate about your work, which is a good thing.

Posted
9 hours ago, dewguru said:

such as improved sale value of slaves

The slavery "training" mechanic was never really well thought out, too many window to open. It should have been a social thing instead of a psychological (ie. "you are now a slave" instead of "let's train you up for 3 months")? The reason being that you can only enslave a prisoner, prisoners get sick and die, if you have 10 prisoners that's 10*3 window to open and close and that same amount later down the timeline.

 

8 hours ago, lockeslylcrit said:

It didn't make sense for some random courtier to look up your skirt, pull apart your labia and look inside. "Yep, she's a virgin, alright."

That's actually, for the time, the safest way to ensure paternity. Meaning it was pretty commonly done by a midwife and sometimes in "front" of the whole court, hidden only by some curtains, in a way to establish in front of the different courts officials that the woman was indeed pure and the children from the ruler. It was a big deal, and blood needed to be present during the first night. There is a lot of folkloric bullshit around virgins for a reason. I do agree with the rest of your post though. There is no real need to include this kind of stuff in the game, as it is implied like many other things.

Posted

I saw that the dragon module was absorbed by the main mod. Is their supposed to be an option to start as one (Full Dragon)? If not then how does one go about becoming one? Also does the dark elf mod and or the absorbed dragon module count as a module for the seeding rule? Thanks in advance.

Posted

Thanks for mod. 

I can't get women pregnant with "spend time with" decision. Where can be the problem?

Actually it works but not always.

 

I have HIP and all mod included in your list.

 

 

Posted
58 minutes ago, AbdulAl said:

I saw that the dragon module was absorbed by the main mod. Is their supposed to be an option to start as one (Full Dragon)? If not then how does one go about becoming one? Also does the dark elf mod and or the absorbed dragon module count as a module for the seeding rule? Thanks in advance.

All the modules were moved to a separate thread:

If you have the DWSE module installed you can start as a dragon.

Posted

Firstly, love your mod!

 

Secondly, I've looked through the code to find out what I'm supposed to do but I'm at a loss as to how to feed on people as a vampire. I have a wife/lover that I think I should be able to feed on. I've made thralls. I've looked at all the options when I right click their portraits and there is no option that looks like it's for feeding on them and I can't find it anywhere else. Is there something wrong with my mods? Any help is welcome.

Posted
2 minutes ago, Mezuthial said:

Firstly, love your mod!

 

Secondly, I've looked through the code to find out what I'm supposed to do but I'm at a loss as to how to feed on people as a vampire. I have a wife/lover that I think I should be able to feed on. I've made thralls. I've looked at all the options when I right click their portraits and there is no option that looks like it's for feeding on them and I can't find it anywhere else. Is there something wrong with my mods? Any help is welcome.

Feeding was removed when the yearly health loss was removed.

 

Just as you don't need to tell a human character to manually eat food, it is implied that you nom on people regularly,

Posted
20 minutes ago, lockeslylcrit said:

Feeding was removed when the yearly health loss was removed.

 

Just as you don't need to tell a human character to manually eat food, it is implied that you nom on people regularly,

I see, but how do you regain the health lost from turning people into thralls to feed on? Or did my thralls just die too fast and I should have looked for thralls with larger health pools (like strong trait ones or such) so I could feed on them longer?

Posted
3 minutes ago, Mezuthial said:

I see, but how do you regain the health lost from turning people into thralls to feed on? Or did my thralls just die too fast and I should have looked for thralls with larger health pools (like strong trait ones or such) so I could feed on them longer?

I'll be looking into the thrall mechanic in the future

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