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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted

In my last playthrough (the first one with your mod) I had two slaves as my concubines. After some time, one of them bore a bastard to my son. Now I, understandably angry tried to imprison my son. He resisted arrest and a war ensued. In the middle of the war he discovered that his sister-wife - my daughter bore my bastard. Now, while I was not a stranger to this sort of occurence (I had, at the time 19 legitimate and 23 illegitimate children, with 2 legitimate and one illegitimate born during that war) I was sure I had not seduced my daughter, then, thinking back a little bit I realised she was impregnated when I invoked the Prima Noctis. I promptly proceeded to capture his capital, him, his wife, and my newest bastard. I then released his wife, gave the child a barony in my capital, and left him in prison until I could decide on a punishment that won't anger the family.

Finally I decided slavery might do him some good (planned to restore him to his former station afterward though) finally I realised that since my consort was a slave, and he was 'favored by liege' the whole thing was merely a misunderstanding. However since I was too proud to release him before the punishment, and since his sister-wife apparently have a thing for incest now, since she tried to seduce me (and since I am very zealous about my family getting everything they want, especially when it's so pleasurable) it might be some time before he get's out.

 

What's not a misunderstanding however, is my 14 years old pregnant and the pope having the rapist trait.

Posted

I still have not started a game with DWF enabled, I know it'll take a lot of time out of me and I always ask myself: "Do I have time right now?"

 

Anyhow, the last bit of issue I remember with dewguru's version was with the lilith's foreign power ruler being immortal and crashing the game once the engine decided she should die. I made some tests back then and removing her immortality would not trigger the crash. Maybe the issue got solved in the CK2 codebase, maybe it didn't get solved.

 

I promise, I'll start a game soon.

 

Edit: did a quick check on the code, apparently there is no more foreign power related to lilith?

Posted
On 2/19/2019 at 6:57 AM, bicobus said:

Edit: did a quick check on the code, apparently there is no more foreign power related to lilith?

Yup most of the Lilith stuff is tied into the Society now, or by starting as a Cambion/Alu-fiend. Some extra goodies in Beyond Heresy as well as improvements to the Divines. Also ToNT is bringing some nice stuff to the Kitsunes.

Posted

Hello, strange bug(in version 1.7): I created an elf-heroine, however .. several small buildings (in the capital) have to be build again after being recorded/loaded (for some reason they are not saved).
P.S.[imho]: Many the "portraits" (anime's pseudo-artists?) look just awful; besides, it is unclear: where the "lost" traditional fantasy-races(the same dwarwes) and why are present(brainless) tentacles?

Posted

will this mod ever be AGOT compatible? I really cannot live without it.

Posted

A question about the partial DWF races seeding: would it be possible to make it so they each are localized around a certain area? For example: if a demon is in the north, there would be higher odds for demons around him and lesser odds to find one as the ruler of a kingdom of India. So to have the partial seeding make sense, in the same way a culture spreads. I guess it would require to seed races based on the regions and not the rulers.

Posted
1 hour ago, bicobus said:

A question about the partial DWF races seeding: would it be possible to make it so they each are localized around a certain area? For example: if a demon is in the north, there would be higher odds for demons around him and lesser odds to find one as the ruler of a kingdom of India. So to have the partial seeding make sense, in the same way a culture spreads. I guess it would require to seed races based on the regions and not the rulers.

That would require way too much coding for my tastes

Posted
59 minutes ago, lockeslylcrit said:

That would require way too much coding for my tastes

How about a predefined option in addition to the partial and full seeding then? Random is just too random.

Posted
1 hour ago, bicobus said:

How about a predefined option in addition to the partial and full seeding then? Random is just too random.

That would work, but seeding was made as an afterthought. I may revisit it in the future.

Posted

The fertility debuff for futas are literally killing them. If a ruler get a futa wife, they most likely won't get any children. I believe fertility should be seen as a function of the libido and not how potent one person is, some sort of average. If the fertility is down, they need events that trigger intercourse: either with other females or with their husbands.

 

Which gets me to: can futa characters marry other regular females? Or is the man/woman marriage a limitation of the engine?

 

Also on the topic of fertility: you might want to set futa as less attractive than regular females, which would make them less popular, but with a higher fertility. Easier to have children because of the libido, but a woman with a schlong wouldn't be seen as proper by the society or the church. I mean, depending on the branch you could see them as devil-like creatures or of angel descent (gnosticism / christianity).

 

---

 

I played nearly a 100 years as a irish petty king. I have some passive observations, they're mostly thoughts and not per say suggestions. Might be hard to read, I need to figure out the format.

  • Republics don't have the dragon nest thing, and so can't form imperial marriages.
  • Chosing a Fantasy cutlure at the start with the "we will not exctinct" option do make all your current courtiers/vassals as your new race. But that stops there, any randomly generated NPC won't have the special race trait. It is a slight annoyance.
    • It would be great to have a new decision to replace the regular "introduce debutante", "promote commander" and so on with one that generate a NPC who possess your chosen race's trait.
    • Not being able to relatively freely spawn proper NPC will eventually remove the original trait from your game, especially if you start as an irish count/duke early on in history.
    • An option to make "all NPC of my original culture is now my Fantasy culture" might solve the issue.
  • Desmona's libido is too damn high! Creates tons of children which some are apparently also vampires? I gets quite crowded when 3 vampires repeatedly try to feed on you, especially in the middle of a big war and even more so when the text flavor doesn't change.
    • Side note: text flavor is important. If desmonda always sucks your dick in the same way, the whole event loses it's panache 30 years in the game. This problem isn't localised to this mod alone, all text based adventures encounter it (see Fenoxo's CoC sex scenes).
    • Musing: If the player is female, can Desmona grow a dick?
  • I noticed the option to disable vampire/werewolf content. I'll use that next time.
    • It might be good to setup a system to prevent several vampires hunting in the same court.
    • Have one vampire be "alpha" in the court, and create a thrall hall where others go to feed.
  • With desmonda spawning vampires left and right, what are the hunters doing? Can't we petition the pope for help?!
    • Give me an Alucard, give me a Helsing!
    • I swear, one time I had 5 dudes trying to do me. One after the other. And they won't stop even if you say "no thanks" the first time.
  • The elder forest will sell special slaves, but that ability is also present through the decision menu. Both systems seems somewhat redundant.
  • Relying on slaves to gain favor is a nice idea.
  • The "training" of slaves is still painful, especially when you have to do it in bulk. The system would benefit from being slimpler:
    • Just brand somebody and be done with it.
    • Then send the slaves "on a journey" to be trained. Just like your advisors go hunting for artifacts.
    • Have the slaves unable to marry; if possible limit marriage to other slaves. I'm tired of foreign rulers trying to fuck my neko maid acquired from a forest exchange. Get your own!
    • Slaves from the forest should already be branded as such, skip the jail space and all that.
    • Possibly add a "former_slave" trait, so to transform forest slaves into proper courtier.
    • Instead of a "sell slave" targeted decision create a global slave market in chich, just like the forest interface, you can select which slave to sell. Easier that way. Or just get rid of the decision, the price is barely worth the trouble of finding the NPC anyway.
    • The AGOT mod has a nice slave system. IIRC they are fine with people taking piece of code for themselves as long as credit is given.

I might have forgotten some stuff, but I believe it's about it. The mod is, like always, overly sexual, yet it is not easy to be that way in a regular christian world. I would personally find pleasure into reforming the whole chruch, which is why I need beyond heresy and a way to get the lilith heresy early on. Otherwise I just play norse and reform the way I want.

Posted

So, this might be a bit of a controversial idea for some, but, would it be possible to get a decision to intentionally and reliably abort a pregnancy?

Why I do like the whole seducing and breeding aspect, what I don't like is having my Children tab fill up so much to the point where each child is only visible as the outer rim of their portrait, barely indistinguishable from eachother.

Spoiler

1627256316_CK2game2015-11-2722-25-45-83.jpg.3030c1b8320dc3002777f99e4c7d7dae.jpg

Old screenshot for child-clutter reference.

 

Alternately, more inhuman pregnancies similar to the dragon egg pregnancy. Instead of producing an artifact or a screen-cluttering courter, perhaps add a stacking modifier like the Dueling modifier?

 

On another note, the three Dragon buildings appear to be pre-built in the capital holding of three different custom rulers I've started with now, despite none of them being dragons or reptiles. That +6.0 income gives you a huge, and kind of unfair, advantage if you're tribal.

Posted
1 minute ago, Pantheress said:

what I don't like is having my Children tab fill up so much to the point where each child is only visible as the outer rim of their portrait, barely indistinguishable from eachother.

There is an intrigue decision to remove useless dead children from the list, proposed by DWF. I guess it wouldn't be useful if the said children are not dead.

Posted
1 hour ago, bicobus said:

There is an intrigue decision to remove useless dead children from the list, proposed by DWF. I guess it wouldn't be useful if the said children are not dead.

I don't think I've ever seen that. I'm guessing it's one of those minor decisions that you can decide to hide?

Posted
4 minutes ago, Pantheress said:

I don't think I've ever seen that. I'm guessing it's one of those minor decisions that you can decide to hide?

Most probably, yeah. It appears after a while, I guess it depends on the amount of children the current PC has.

Posted
4 hours ago, bicobus said:

The fertility debuff for futas are literally killing them. If a ruler get a futa wife, they most likely won't get any children. I believe fertility should be seen as a function of the libido and not how potent one person is, some sort of average. If the fertility is down, they need events that trigger intercourse: either with other females or with their husbands.

 

Which gets me to: can futa characters marry other regular females? Or is the man/woman marriage a limitation of the engine?

 

Also on the topic of fertility: you might want to set futa as less attractive than regular females, which would make them less popular, but with a higher fertility. Easier to have children because of the libido, but a woman with a schlong wouldn't be seen as proper by the society or the church. I mean, depending on the branch you could see them as devil-like creatures or of angel descent (gnosticism / christianity).

I think futas were originally nerfed in fertility because they got both dicks and tits, which both could increase fertility. They could both decrease it a bit too, but the potential increase was much higher. So to counteract this and add a bit of a penalty to them they got the fertility malus. But with the size traits no longer having any effect, futanari are very often going to simply be completely infertile.

Posted
1 hour ago, Pantheress said:

So, this might be a bit of a controversial idea for some, but, would it be possible to get a decision to intentionally and reliably abort a pregnancy?

Visit your friendly local alchemist.

 

15 minutes ago, whateverdontcare said:

But with the size traits no longer having any effect, futanari are very often going to simply be completely infertile.

Pregnancy chance in DWF is (father's fertility) + (mother's fertility) / 2. Futas can take either role. However, they are sterile only if they have no other fertility modifications. I have just changed this.

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