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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted
On 1/12/2019 at 4:38 AM, Bob22 said:

Hey  genericlogin uploaded a new version of Christianity mod today and I was wonder if this version of the Dark World code might still be compatible with it?

 

Link: https://christianitymod.wordpress.com/

Tried it, plays at least but there appears to be some conflict with the religious stuff with both elf mods and varangian event related to the age changes. Crash on reforming dark elf religion with it on and the normal version of house irea. Fantasy itself seemed to work fine but the changed christianity kinda duplicates the beyond heresyish stuff but differently, they worked fine tho. The only glaring problem is varangian event autofireing constantly for every child on pretty much every start i tried. pagans, elfs, dark elfs, catholics etc. basicly sends the children out on varangian event check every few years, tends to get rid of extra heirs but theres no control over it. Not quite sure whats causeing the problem tho but that was the main issue I ran into otherwise it ran fine.

 

Would appreciate a fix if someone finds it tho.

 

Mods I had on were

DWF

dw beyond heresy

dw extras

elfs

darkelfs

christianity 1.9

 

To clarify by varangian event it means result of usually accepting to go to varangian guard as vikings that they should get once, instead it is doing result check for every character in their child hood every few years. This results in about a 25% mortality rate for all the children across map just from this since it plays on the ai too. Also the option of accepting going is never asked. 

 

That stripped down 1.8.1 fetish mod version on this site seems to work without problems now that im trying it instead.

 

Posted

So, I was wondering why the campaigns weren't working for me and it seems like a bunch of game rules were removed. All of the content rules (e.g. heaven and hell)  are gone and so all the content that requires the rules is not accessible. I was wondering why everyone was just like: "Just click the decision 4HEad" when it wasn't there. Not sure if this is a bug or am I missing something?

 

Posted

Thank you for making this amazing mod. I enjoy playing this mod very much, but i have some question regarding "Scales of Balance" decision to start as reptilian. It seems that this choice no longer avaliable when i want to start a new game. the other race is on but only this event is not and there are no problem in the offmap and other stuff only this. Any idea? Thank again.

Posted
3 hours ago, wislip said:

Thank you for making this amazing mod. I enjoy playing this mod very much, but i have some question regarding "Scales of Balance" decision to start as reptilian. It seems that this choice no longer avaliable when i want to start a new game. the other race is on but only this event is not and there are no problem in the offmap and other stuff only this. Any idea? Thank again.

image.png.a5057bc6a0509ad19ef75fcd1a83e29c.png

 

image.png.87f4fb1586254b4f90b2ce2e27df130a.png

 

Looks fine to me

Posted
13 hours ago, VampStalk said:

Loved the mod so far. But I can't seem to feed on others as a vampire. I was able to once but never again. What do I do so I can use vampire feed?

Vampires can only feed on a single target once every year. Find someone else to nom on.

Posted
2 hours ago, lockeslylcrit said:

Vampires can only feed on a single target once every year. Find someone else to nom on.

That's the thing. It's been 3 years since the last feed and I've never been able to anyone after. Is there some other requirement?

Posted

I have found a slight.. annoyance with playing as a vampire. It would seem that anyone I make into a thrall will eventually be turned into a vampire. I have only noticed this happening after I end up with an ai vampire in my court. It would seem they turn every able thrall really quickly. (Within ~5 years in game time from what I am seeing.)

 

Another issue I have noticed is that if you build the cattle ranch it still costs health to make thralls. Health you cannot make back as the feeding decision is disabled. 

Posted

Another vampire related issue. Most vampire targeted decision is gated by base_health check, but there is actually no way to increase your base_health (unless I'm playing the game wrong and reading the code wrong). Feeding events and health loss event changes the total health point by 0.25, but in the case of vampires with "healthy lifestyle" (e.g. hunting focus, strong trait, immortal, etc.), they can forego feeding for couple years, only to later find out, creating thralls and feeding is not allowed anymore due to base_health check. Especially problematic if you have the immortal trait since because you will never die, but unable to recuperate the health losses.

Posted

I tried installing this mod, but for some reason, only half of it seems to be working.

I confirmed that it is running, since I have the council hastening feature. On the other hand, I do not have any of the traits it is supposed to add. I checked the traits file and they do not seem to be disabled. I even tried only having this mod enabled and still nothing.

Any idea what may be causing it?

Posted
15 hours ago, zia said:

I have found a slight.. annoyance with playing as a vampire. It would seem that anyone I make into a thrall will eventually be turned into a vampire. I have only noticed this happening after I end up with an ai vampire in my court. It would seem they turn every able thrall really quickly. (Within ~5 years in game time from what I am seeing.)

 

Another issue I have noticed is that if you build the cattle ranch it still costs health to make thralls. Health you cannot make back as the feeding decision is disabled. 

This right here explains my problem. It seems to be a code issue.

Posted
On 1/19/2019 at 7:28 AM, wislip said:

Thank you for making this amazing mod. I enjoy playing this mod very much, but i have some question regarding "Scales of Balance" decision to start as reptilian. It seems that this choice no longer avaliable when i want to start a new game. the other race is on but only this event is not and there are no problem in the offmap and other stuff only this. Any idea? Thank again.

4 hours ago, SpaceWang69 said:

It's not there on mine either. That campaign start option is not even available.

Small question: are you using Dark World: Reborn?

Posted
6 hours ago, Rascalov1337 said:

Small question: are you using Dark World: Reborn?

No, I only use Dark World Fantasy and other mod that relate but not reborn.

Posted
3 hours ago, genericlogin said:

Am I missing something, or is it not possible to make another character immortal in Dark World Fantasy?

You can through Sketchy's Cheats and console commands.

 

Posted

Alright, I'm a little confused--is this the mod to download to get the most up-to-date version of Dark World Reborn? I see that one hasn't been updated in over a half year, and in looking at what I already have, it mentions needing to download this instead? Is that right?

Posted
1 hour ago, pirata said:

Alright, I'm a little confused--is this the mod to download to get the most up-to-date version of Dark World Reborn? I see that one hasn't been updated in over a half year, and in looking at what I already have, it mentions needing to download this instead? Is that right?

Dark World Reborn is no more. This is the replacement.

Posted

I think there is a bug in the "blood moon rising" and "bad moon" events.

The vampire and the werewolf which are spawned don't have their respective racial trait (ancient vampire\ancient werewolf).

 

Also the vampire lady who arrives at your court doesn't have the vampire trait

Posted
1 hour ago, elkatraz said:

Sorry, I mean with still keeping the said trait.

All portraits are attached to a hidden traits which is only there for this purpose. If you remove "portrait trait" you still can keep whatever race trait you have. You just need to figure out exact name of the trait responsible for your portrait, as there is a lot of them, around 700-800, with some of them not even used, just defined in the code.

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