genericlogin Posted January 21, 2019 Share Posted January 21, 2019 Am I missing something, or is it not possible to make another character immortal in Dark World Fantasy? Link to comment
SpaceWang69 Posted January 21, 2019 Share Posted January 21, 2019 13 hours ago, Rascalov1337 said: Small question: are you using Dark World: Reborn? Yep I was. Had to for Dollarsmay. I cut both and it's working fine now. Link to comment
SpaceWang69 Posted January 21, 2019 Share Posted January 21, 2019 3 hours ago, genericlogin said: Am I missing something, or is it not possible to make another character immortal in Dark World Fantasy? You can through Sketchy's Cheats and console commands. Link to comment
pirata Posted January 22, 2019 Share Posted January 22, 2019 Alright, I'm a little confused--is this the mod to download to get the most up-to-date version of Dark World Reborn? I see that one hasn't been updated in over a half year, and in looking at what I already have, it mentions needing to download this instead? Is that right? Link to comment
lockeslylcrit Posted January 22, 2019 Author Share Posted January 22, 2019 1 hour ago, pirata said: Alright, I'm a little confused--is this the mod to download to get the most up-to-date version of Dark World Reborn? I see that one hasn't been updated in over a half year, and in looking at what I already have, it mentions needing to download this instead? Is that right? Dark World Reborn is no more. This is the replacement. Link to comment
Lordoz15 Posted January 22, 2019 Share Posted January 22, 2019 I think there is a bug in the "blood moon rising" and "bad moon" events. The vampire and the werewolf which are spawned don't have their respective racial trait (ancient vampire\ancient werewolf). Also the vampire lady who arrives at your court doesn't have the vampire trait Link to comment
elkatraz Posted January 23, 2019 Share Posted January 23, 2019 Is there any way to remove a static portrait? Link to comment
lockeslylcrit Posted January 23, 2019 Author Share Posted January 23, 2019 10 hours ago, elkatraz said: Is there any way to remove a static portrait? You remove the trait corresponding to said portrait. Link to comment
elkatraz Posted January 24, 2019 Share Posted January 24, 2019 11 hours ago, lockeslylcrit said: You remove the trait corresponding to said portrait. Sorry, I mean with still keeping the said trait. Link to comment
Rascalov1337 Posted January 24, 2019 Share Posted January 24, 2019 1 hour ago, elkatraz said: Sorry, I mean with still keeping the said trait. All portraits are attached to a hidden traits which is only there for this purpose. If you remove "portrait trait" you still can keep whatever race trait you have. You just need to figure out exact name of the trait responsible for your portrait, as there is a lot of them, around 700-800, with some of them not even used, just defined in the code. Link to comment
Ryderflyer Posted January 24, 2019 Share Posted January 24, 2019 why is it no longer possible to remove portraits from the drop down menu? was it removed? is there any hope of it returning? 1 Link to comment
SirMxCrossbrand Posted January 24, 2019 Share Posted January 24, 2019 Is there any chance of adding a racial seeding option based on culture? For example, having fairies and elves only appear in northern Europe, or Kitsune and Nekos only appear in the East? Link to comment
lockeslylcrit Posted January 24, 2019 Author Share Posted January 24, 2019 2 hours ago, SirMxCrossbrand said: Is there any chance of adding a racial seeding option based on culture? For example, having fairies and elves only appear in northern Europe, or Kitsune and Nekos only appear in the East? It has the same chance of watching an episode of Game of Thrones without seeing any tits. Link to comment
pirata Posted January 26, 2019 Share Posted January 26, 2019 Speaking of Game of Thrones, is this mod compatible with that CK2 mod? Link to comment
silmenir Posted January 26, 2019 Share Posted January 26, 2019 What is the purpose of gladiators? I recruited some from the arena, then some characters with gladiator trait appeared in my court. I don't see any option to let them fight in the arena in the 'visit the arena' decision. Am I missing something? Link to comment
lockeslylcrit Posted January 27, 2019 Author Share Posted January 27, 2019 5 hours ago, silmenir said: What is the purpose of gladiators? I recruited some from the arena, then some characters with gladiator trait appeared in my court. I don't see any option to let them fight in the arena in the 'visit the arena' decision. Am I missing something? They are holdovers from DWR. The arena was never finished, and thus the gladiators are just there as an extra recruitment option. Link to comment
bitchboi69 Posted January 27, 2019 Share Posted January 27, 2019 noob here i know this might be a dumb comment, but after i succesfully installed dark world fantasy, how do i install the submods, especially DW extra and Beyond Heresy??? someon pls explain this to me do i extract the file inside the DWF mod folder or just the CK2 Mods folder? Link to comment
Rascalov1337 Posted January 27, 2019 Share Posted January 27, 2019 22 minutes ago, bitchboi69 said: noob here i know this might be a dumb comment, but after i succesfully installed dark world fantasy, how do i install the submods, especially DW extra and Beyond Heresy??? someon pls explain this to me do i extract the file inside the DWF mod folder or just the CK2 Mods folder? You install them just like any other mod, in "mod" folder Link to comment
Bah! Posted January 27, 2019 Share Posted January 27, 2019 So is there something that may have been changed with DW that would prevent me from using custom portrait strips? In specific I'm unable to add portraits from anything past strip 20. It seems to ignore my file, and add the placeholder graphics, which makes no sense because the placeholder graphics are no longer there. Link to comment
Hemiger Posted January 27, 2019 Share Posted January 27, 2019 Any chance of adding more cultural or trait based buildings to the different races? having only that one level of cultural building that don't all give units kinda makes me want to keep normal cultures most games. Link to comment
Mana Yakushima Posted January 27, 2019 Share Posted January 27, 2019 The new VIET Events Reborn has some really interesting, somewhat DW-like events. :3 There's also a succubus event (also minor) that can give you a fertility buff. Or at least, I'm pretty sure these are VIET events? xD Link to comment
namor360 Posted January 28, 2019 Share Posted January 28, 2019 12 hours ago, Hemiger said: Any chance of adding more cultural or trait based buildings to the different races? having only that one level of cultural building that don't all give units kinda makes me want to keep normal cultures most games. It's quite easy to add extra buildings. It's possibly the simplest form of modding for CK2. Add whatever you like, the defines are all spelled out in the file for your convenience and you can use the already existing buildings to get the code structure right. Don't forget to add your descriptions to the localization spreadsheet, and you can again simply copy the formating from the stuff already there so you get it right. Link to comment
Hemiger Posted January 28, 2019 Share Posted January 28, 2019 3 hours ago, namor360 said: It's quite easy to add extra buildings. It's possibly the simplest form of modding for CK2. Add whatever you like, the defines are all spelled out in the file for your convenience and you can use the already existing buildings to get the code structure right. Don't forget to add your descriptions to the localization spreadsheet, and you can again simply copy the formating from the stuff already there so you get it right. Yea I ended up doing it for a few of the races, relatively easy but quite alot of typing, had to find trait check seperately since it used different command to check it tho. Basicly make it show if it has been built or if player or province has correct trait, culture.And only active on correct culture or trait. Added missing retinues while i was at it too. Still missing reptilian darkelf angel and demon since kind of out of ideas as to what unit to use with each. Maybe pikemen for angel and reptilian. Link to comment
joemann Posted January 28, 2019 Share Posted January 28, 2019 I am still using DWR version1.3. I noticed during play that my first generation character started out with an above average dick-size but the next and following generation reverted to size tiny. In general over play all dynasty generations have a tendency to shrink in size. I looked at the code in DWF 1.5 to see if something had been updated but noticed that in scripted effects the add_body_size_variables effect is "empty" The script reads: add_body_size_variables = { } Am I missing something? 1 Link to comment
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