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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted

why is it no longer possible to remove portraits from the drop down menu? was it removed? is there any hope of it returning?

Posted
2 hours ago, SirMxCrossbrand said:

Is there any chance of adding a racial seeding option based on culture? For example, having fairies and elves only appear in northern Europe, or Kitsune and Nekos only appear in the East?

It has the same chance of watching an episode of Game of Thrones without seeing any tits.

Posted

What is the purpose of gladiators? I recruited some from the arena, then some characters with gladiator trait appeared in my court. I don't see any option to let them fight in the arena in the 'visit the arena' decision. Am I missing something?

Posted
5 hours ago, silmenir said:

What is the purpose of gladiators? I recruited some from the arena, then some characters with gladiator trait appeared in my court. I don't see any option to let them fight in the arena in the 'visit the arena' decision. Am I missing something?

They are holdovers from DWR. The arena was never finished, and thus the gladiators are just there as an extra recruitment option.

Posted

noob here i know this might be a dumb comment, but after i succesfully installed dark world fantasy, how do i install the submods, especially DW extra and Beyond Heresy??? someon pls explain this to me do i extract the file inside the DWF mod folder or just the CK2 Mods folder?

Posted
22 minutes ago, bitchboi69 said:

noob here i know this might be a dumb comment, but after i succesfully installed dark world fantasy, how do i install the submods, especially DW extra and Beyond Heresy??? someon pls explain this to me do i extract the file inside the DWF mod folder or just the CK2 Mods folder?

You install them just like any other mod, in "mod" folder

Posted

So is there something that may have been changed with DW that would prevent me from using custom portrait strips? In specific I'm unable to add portraits from anything past strip 20.

It seems to ignore my file, and add the placeholder graphics, which makes no sense because the placeholder graphics are no longer there.

Posted

Any chance of adding more cultural or trait based buildings to the different races? having only that one level of cultural building that don't all give units kinda makes me want to keep normal cultures most games.

Posted

The new VIET Events Reborn has some really interesting, somewhat DW-like events. :3

 

tbuSH45.jpg

 

There's also a succubus event (also minor) that can give you a fertility buff. Or at least, I'm pretty sure these are VIET events? xD

Posted
12 hours ago, Hemiger said:

Any chance of adding more cultural or trait based buildings to the different races? having only that one level of cultural building that don't all give units kinda makes me want to keep normal cultures most games.

It's quite easy to add extra buildings. It's possibly the simplest form of modding for CK2. Add whatever you like, the defines are all spelled out in the file for your convenience and you can use the already existing buildings to get the code structure right. Don't forget to add your descriptions to the localization spreadsheet, and you can again simply copy the formating from the stuff already there so you get it right.

Posted
3 hours ago, namor360 said:

It's quite easy to add extra buildings. It's possibly the simplest form of modding for CK2. Add whatever you like, the defines are all spelled out in the file for your convenience and you can use the already existing buildings to get the code structure right. Don't forget to add your descriptions to the localization spreadsheet, and you can again simply copy the formating from the stuff already there so you get it right.

Yea I ended up doing it for a few of the races, relatively easy but quite alot of typing, had to find trait check seperately since it used different command to check it tho. Basicly make it show if it has been built or if player or province has correct trait, culture.And only active on correct culture or trait. Added missing retinues while i was at it too.  Still missing reptilian darkelf angel and demon since kind of out of ideas as to what unit to use with each. Maybe pikemen for angel and reptilian.

Posted

I am still using DWR version1.3. I noticed during play that my first generation character started out with an above average dick-size but the next and following generation reverted to size tiny. In general over play all dynasty generations have a tendency to shrink in size. I looked at the code in DWF 1.5 to see if something had been updated but noticed that in scripted effects the add_body_size_variables effect is "empty" The script reads:

 

add_body_size_variables = {

}

 

Am I missing something?

Posted

How do I trigger bestiality events? I have DWF, DWE, DWBH, and EE. I am playing as a male ruler, currently king of Sweden & reformed Germanic. 2 Characters and a time span of ~50 years. Are the events just extremely rare? I have checked the in-game DW options menu and the settings in the rules and bestiality is allowed (in fact everything is allowed), are there other tweaks or changes I need to make in order to get these events to fire?

 

I've searched this topic but found no answers to my question, and I do apologize if I missed something.

Posted

So I'm crashing a lot, I notice it more when I take over a province with a holy site. I'm playing with 3.0.1.1, A clean Map mod, bigger INterface, Dark world beyond Heresy, Dark World Fantasy, DarkWorld: Extras v0.9.3

Elven Expansion, House Irea, Ruler Designer unlocked. I been playing only elves with their religion, and  Dark world seeding.

 

Posted
11 hours ago, shark65 said:

How do I trigger bestiality events? I have DWF, DWE, DWBH, and EE. I am playing as a male ruler, currently king of Sweden & reformed Germanic. 2 Characters and a time span of ~50 years. Are the events just extremely rare? I have checked the in-game DW options menu and the settings in the rules and bestiality is allowed (in fact everything is allowed), are there other tweaks or changes I need to make in order to get these events to fire?

 

I've searched this topic but found no answers to my question, and I do apologize if I missed something.

In my time playing with the mod the only bestiality event I have seen occur is the stables morale boosting one. 

Not sure what else there is in the mod. There's a lot of stuff that was planned to be expanded on by the original author that was left very un-fleshed out or unfinished (like the arena). 

Posted
14 hours ago, shark65 said:

How do I trigger bestiality events? I have DWF, DWE, DWBH, and EE. I am playing as a male ruler, currently king of Sweden & reformed Germanic. 2 Characters and a time span of ~50 years. Are the events just extremely rare? I have checked the in-game DW options menu and the settings in the rules and bestiality is allowed (in fact everything is allowed), are there other tweaks or changes I need to make in order to get these events to fire?

 

I've searched this topic but found no answers to my question, and I do apologize if I missed something.

You might want to look into Dark World Extras. That has the majority of bestiality events/decisions.

 

12 hours ago, protocolk said:

OK small question, how long incubbus/succubus live? Holy crap my Doge is old, not complaining though.

Great mod thanks for it.

About as long as a normal human... unless you go through the Blood Moon Ritual.

Posted

I did some more testing, and even when I copy paste portraits into the strips it doesn't register at all. I'm going to continue to look into it, but if ANYBODY knows how the game is somehow taking the placeholder for every single portrait not used in DWFantasy instead of the one I have put in place then let me know. The file is named correctly, and I have been doing everything as I had in the past.

Posted
1 hour ago, Bah! said:

I did some more testing, and even when I copy paste portraits into the strips it doesn't register at all. I'm going to continue to look into it, but if ANYBODY knows how the game is somehow taking the placeholder for every single portrait not used in DWFantasy instead of the one I have put in place then let me know. The file is named correctly, and I have been doing everything as I had in the past.

There should be literally nothing calling for portrait strip 20 except the platypus and one random neko girl portrait. If you are seeing placeholders, it's some other mod that's fucking up, not DWF. Please provide a list of mods you are using.

Posted
9 hours ago, lockeslylcrit said:

There should be literally nothing calling for portrait strip 20 except the platypus and one random neko girl portrait. If you are seeing placeholders, it's some other mod that's fucking up, not DWF. Please provide a list of mods you are using.

Sorry, I wasn't specific enough, should have quoted my previous post.

I'm attempting to get my custom portraits to work again. I've managed to isolate the mod causing the issue though, and I think you could still help. All the mods turned on allow my custom portrait strips to work, except when I activate house Irae. I've been looking through it, but can't seem to find any reason for it to act up like this. I'm going to attempt to freshly download it once more.

 

edit: Redownloading it did not work.

To clarify, what I'm trying to do is to add a custom portrait strip I had made long ago. I copy them in, overwriting the original strips 21-25, but when I try to add the trait in game via commands it adds the placeholder image, something that I would think impossible since that placeholder no longer exists.

 

Posted
1 hour ago, Bah! said:

Sorry, I wasn't specific enough, should have quoted my previous post.

I'm attempting to get my custom portraits to work again. I've managed to isolate the mod causing the issue though, and I think you could still help. All the mods turned on allow my custom portrait strips to work, except when I activate house Irae. I've been looking through it, but can't seem to find any reason for it to act up like this. I'm going to attempt to freshly download it once more.

 

edit: Redownloading it did not work.

To clarify, what I'm trying to do is to add a custom portrait strip I had made long ago. I copy them in, overwriting the original strips 21-25, but when I try to add the trait in game via commands it adds the placeholder image, something that I would think impossible since that placeholder no longer exists.

 

Are you doing this with a separate mod or are you simply overwriting DWF/HI files?

Posted
On 1/30/2019 at 3:26 PM, lockeslylcrit said:

Are you doing this with a separate mod or are you simply overwriting DWF/HI files?

I am overwriting the portrait strips yes. It's some that I made a while back when playing around with ReMeDy's framework. It used to be in a separate mod that I had made to use custom base portraits, but I have since migrated it over, and removed any trace of the portrait strips from my own mod. It's just the base portraits. I also can confirm that adding a portrait from one of my strips did work with just DWF, and my custom mod active, so if it is somehow the issue then there's something new for me to learn about CK2's engine.

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