powerofvoid Posted February 6, 2019 Posted February 6, 2019 Dragon calming using prisoners has a bug where the event uses an empty space in place of the dragon cocksleeve's name. ... but that's nothing compared to the OP-ness that is declaring Draconic Abduction two seconds before declaring war on your Draconic Abduction target.
Yuhi Posted February 6, 2019 Posted February 6, 2019 I installed(C.K.2 v3.0.1.1 the whole pack of this mod(including vanilla), first impressions: part of the personage portraits are "displayed" as black circles with numbers? . By the way: despite the fact that there are lesbian families in the game, it is impossible to create a similar - you see, what for player-controlled character this impossible even with the console command "marry_anyone". I managed to find a mod "Legalized_Gay_Marriage", but it is old and don't seem to be fully operational - is it possible to use it for Dark World Fantasy?
Rascalov1337 Posted February 7, 2019 Posted February 7, 2019 2 hours ago, Yuhi said: I installed(C.K.2 v3.0.1.1 the whole pack of this mod(including vanilla), first impressions: part of the personage portraits are "displayed" as black circles with numbers? . By the way: despite the fact that there are lesbian families in the game, it is impossible to create a similar - you see, what for player-controlled character this impossible even with the console command "marry_anyone". I managed to find a mod "Legalized_Gay_Marriage", but it is old and don't seem to be fully operational - is it possible to use it for Dark World Fantasy? Legalized Gay Marriage works fine with latest version of game and DWF, not counting one small issue with decision to use surrogate father to make a kid (counts as infidelity even if your spouse agreed to this, seems like a mod issue, not compatibility or something like that).
rallyelgen Posted February 8, 2019 Posted February 8, 2019 Do someone know of a mod that lets you increase the total number of characters in game (or make sure that there is always a set number of living peoples/characters) ?
lockeslylcrit Posted February 8, 2019 Author Posted February 8, 2019 3 minutes ago, rallyelgen said: Do someone know of a mod that lets you increase the total number of characters in game (or make sure that there is always a set number of living peoples/characters) ? https://ck2.paradoxwikis.com/Courtiers#Court_size
rallyelgen Posted February 8, 2019 Posted February 8, 2019 27 minutes ago, lockeslylcrit said: https://ck2.paradoxwikis.com/Courtiers#Court_size Either I'm just blind or i don't know what... this talks about court-size and how to increase it... i cant find anything about a way to set a specific total minimum number of characters/people always living in game (so if one character dies, another will be born somewhere else for example)...
lockeslylcrit Posted February 8, 2019 Author Posted February 8, 2019 41 minutes ago, rallyelgen said: Either I'm just blind or i don't know what... this talks about court-size and how to increase it... i cant find anything about a way to set a specific total minimum number of characters/people always living in game (so if one character dies, another will be born somewhere else for example)... Open up your /common/defines.lua file in a text editor and run a search for the lines mentioned in the page's reference. Change those values how you like. Just be warned that there's a very good reason that CK2 autoprunes characters, and churning this number up will cause hella lag.
namor360 Posted February 8, 2019 Posted February 8, 2019 That's very interesting about the reduced fertility, if I'm reading that right it doesn't affect your dynasts. So there really is NO reason to land your first born if they can make grandkids and such while still hanging out in your court. I always try to get rid of useless courtiers but over time the number of courtiers that have *some* kind of use (like a claim) starts to build up. The most aggravating thing though is when some random courtier shows up in my court with 5 kids and I marry them off and they leave their kids behind. I'm like, does it say "day care center" on my castle?
Shuzi Posted February 8, 2019 Posted February 8, 2019 Hey lockesly, I found some supposedly code errors on DWF, just wanna let you know. I'm using 1.5.2 not 1.6 so you might have fixed it in 1.6, but just in case it's not: events\DWTTweaksPriest.txt line 176 and line 201 if = { limit = { # Both liege and chancellor are women is_female = yes event_target:dwtw_priest = { is_female = yes OR = { event_target:dwtw_priest = { trait = homosexual } is_lover = event_target:dwtw_priest } is_lover = event_target:dwtw_priest should be is_lover = ROOT as the scope is the priest not ROOT. The code event_target:dwtw_priest = { is_lover = event_target:dwtw_priest } will never be true. so this is the fixed code if = { limit = { # Both liege and chancellor are women is_female = yes event_target:dwtw_priest = { is_female = yes OR = { event_target:dwtw_priest = { trait = homosexual } is_lover = ROOT }
Yuhi Posted February 9, 2019 Posted February 9, 2019 How interesting: even the program code this "full version" was not completed?? Also, here is the reason for the "black portraits with numbers" - in a carelessly by "made" *dds-modules of the sector /gfx
lockeslylcrit Posted February 9, 2019 Author Posted February 9, 2019 25 minutes ago, Yuhi said: How interesting: even the program code this "full version" was not completed?? Also, here is the reason for the "black portraits with numbers" - in a carelessly by "made" *dds-modules of the sector /gfx There is nothing in DWF that uses that portrait strip. If you are seeing them in the game, you're using an outdated submod.
bicobus Posted February 9, 2019 Posted February 9, 2019 On 2/3/2019 at 10:33 PM, lockeslylcrit said: It has come to my attention that the latest update has an errant /interface/portrait_properties/00_portrait_properties.txt file. This file was used to test new layers with the custom portraits with ReMeDy, and was mistakenly included into the update. Please delete this file, as it may screw up cross-mod compatibility. Is this still valid for version 1.6.1?
lockeslylcrit Posted February 9, 2019 Author Posted February 9, 2019 1 hour ago, bicobus said: Is this still valid for version 1.6.1? 1.6.1 does not have the file. If you updated instead of deleting/reinstalling fresh, then you'll need to delete the file manually.
bicobus Posted February 9, 2019 Posted February 9, 2019 10 minutes ago, lockeslylcrit said: 1.6.1 does not have the file. If you updated instead of deleting/reinstalling fresh, then you'll need to delete the file manually. Ah, you're right. I must have unzipped the wrong archive as I was juggling with both. The zip tool I'm using doesn't support modern versions of PKZIP (it can only handle version up to 4.6), which did not unpack some of the files. While troubleshooting the issue, I downloaded the new version but unzipped the previous one instead. My bad. ?
windincloud9606 Posted February 10, 2019 Posted February 10, 2019 For this new mod, is it possible to make other people immortal as before when being an immortal demon?
lockeslylcrit Posted February 10, 2019 Author Posted February 10, 2019 1 hour ago, windincloud9606 said: For this new mod, is it possible to make other people immortal as before when being an immortal demon? That was removed because 1. It was so unbalanced 2. It caused a lot of problems
plutocene Posted February 10, 2019 Posted February 10, 2019 Found a bug, the Recruit Exotic Decision for Orc spawns males as "females".
Lysiid Posted February 10, 2019 Posted February 10, 2019 I'm a long time lurker and foremost want to thank you for all your hard work on this mod. It has greatly increased my enjoyment of CK2. I also wanted to add that I haven't been able to get racial seeding to work since Holy Fury came out. Even partial seeding does not appear to work after shattering or creating a random realm. (I have enabled seeding with just this mod enabled and everything up to date. I also have every DLC and all are enabled)
numina_is_lost Posted February 11, 2019 Posted February 11, 2019 3 hours ago, Lysiid said: I also wanted to add that I haven't been able to get racial seeding to work since Holy Fury came out. Even partial seeding does not appear to work after shattering or creating a random realm. I don't believe seeding works on shattered maps.
lockeslylcrit Posted February 11, 2019 Author Posted February 11, 2019 7 hours ago, numina_is_lost said: I don't believe seeding works on shattered maps. It does now. Enjoy
windincloud9606 Posted February 11, 2019 Posted February 11, 2019 18 hours ago, lockeslylcrit said: That was removed because 1. It was so unbalanced 2. It caused a lot of problems Thank you for your response. Yes, it is unbalanced. But it may be sad because the special people brought by special events will die such as magical tower and beauty_beast and so on. And no special people can inherit them in the future. Is there any measure for me to make them accompanied with me forever?
numina_is_lost Posted February 11, 2019 Posted February 11, 2019 2 hours ago, lockeslylcrit said: It does now. Enjoy Hahaha! Thanks!
Revolver "Revolver" Ocelot Posted February 11, 2019 Posted February 11, 2019 8 hours ago, windincloud9606 said: Thank you for your response. Yes, it is unbalanced. But it may be sad because the special people brought by special events will die such as magical tower and beauty_beast and so on. And no special people can inherit them in the future. Is there any measure for me to make them accompanied with me forever? Make them immortal through console commands.
windincloud9606 Posted February 11, 2019 Posted February 11, 2019 10 hours ago, Revolver "Revolver" Ocelot said: Make them immortal through console commands. add_trait ID immortal Is it right? I tried. But wrong arguments occurred. Ok, add_trait immortal ID It works now, thank you for your notification.
Lysiid Posted February 11, 2019 Posted February 11, 2019 11 hours ago, lockeslylcrit said: It does now. Enjoy It does indeed! Thank you! Is it possible to eventually get it working on Randomize World also, or has Paradox added some sort of modding limitation on the mode?
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