GuruSR Posted October 13, 2019 Posted October 13, 2019 2 hours ago, donttouchmethere said: OH! Hahaha, the feared modded Skyrim clusterfuck ? As far as I observed Laura's shop is open 24/7. It seems they still think they are under attack? What I would try in that situation: > if Spank that ass (STA) is installed give them a spank via the "spank that ass" spell (forces them to change animation and set them to flee) => Also known as debug foreplay xD > most powerful debug: use the SLF debug spells on them and have some sexy time > if RDO is installed cast the global calm spell > use SUM or DUL (Dress up lover) or console to remove and add their weapons (or with DUL or SUM the whole equipment) hope that helps ? I fixed a few bugs in S_L_U_T_S, wonder if their scenes are not ending properly, had to force start a scene to get the cart guy to do anything, though fixed the tethering/untethering and the SkyUI incompatibility with the Equip Mode, plus a few other things. Just wonder if a scene can be left open after it "finishes". GuruSR.
worik Posted October 13, 2019 Posted October 13, 2019 22 hours ago, piotsze said: Personally i hate to wait for any shop to get open. Now, that puts me in the 180° opposite direction. I see those opening hours in combination with a bunch of other mods as those many little obstacles that makes the game still interesting after so many years. Otherwise I would just be superhero Dragonborn, insanely rich and ruler of the world after the first in-game week. If I take it slow. So, for my feeling, we would need regular shop hours. I posted some suggestions above (will edit and link them here later here ). But since piotsze has a point I woud like to make a few more suggestions for that to make them fun for everybody: have shop hours make them a bit "odd" since Laura sells "strange" wares Lock the shop only, when Laura has an AI that makes her do outside things Lock the shop (lock pickable) , when she wants to be left alone => so the player can break in. All consequences included Lock the shop, but make it possible to wake Laura or alert or for an important exception like knocking on the door, but without the "simply knock" mod. Perhaps an activator and decoration item like blowing a cowhorn at the door? she won't have all dialogues in that situation she could be annoyed to be disturbed if the player has not an important matter to discuss (a quest would be important). e.g. she could send the PC outside and refuse to talk until a cooldown After Laura has a AI-life routine: leave the shop be open when she is present and would talk to guests insert a stop in her merchant dialogue allow something, where the player can "convince" her to trade outside of her business hours decoration: add a chalk board, a sign, or something that advertise her business hours or that says "open/close"
Mr Technician Posted October 13, 2019 Posted October 13, 2019 On 10/13/2019 at 7:50 AM, worik said: Now, that puts me in the 180° opposite direction. What you writing about is like a mood system for a trader. Might be amusing to see it for awhile. Well maybe not after 50'th repetition to try to buy key, and failing, if trader was in a bad mood, or like walking beside store because decided to find mushrooms for a soup... But i think that we saw how it works already in other mods - the rnd stuff ?. So to speak just in case i'm keeping "Devious Deviants.esp" (from years ago, waaay back before...) if that will happen here. Just to be able to bring back Zed S Curio quest in that case. For sure: quests in LBS are very goodly done and it is pleasure to do them, main story line seems to be the best direction, sidequests are also nice Not sure: if going to complicate AI is a best thing - while giving Laura and Katarina even more things to do, and this will require to be aware if player enter the shop which was empty in the middle of a day... > Empty shop in the middle of a day < ... wait, wut?!
Laura Posted October 13, 2019 Author Posted October 13, 2019 7 hours ago, worik said: Now, that puts me in the 180° opposite direction. I see those opening hours in combination with a bunch of other mods as those many little obstacles that makes the game still interesting after so many years. Otherwise I would just be superhero Dragonborn, insanely rich and ruler of the world after the first in-game week. If I take it slow. So, for my feeling, we would need regular shop hours. I posted some suggestions above (will edit and link them here later here ). But since piotsze has a point I woud like to make a few more suggestions for that to make them fun for everybody: have shop hours make them a bit "odd" since Laura sells "strange" wares Lock the shop only, when Laura has an AI that makes her do outside things Lock the shop (lock pickable) , when she wants to be left alone => so the player can break in. All consequences included Lock the shop, but make it possible to wake Laura or alert or for an important exception like knocking on the door, but without the "simply knock" mod. Perhaps an activator and decoration item like blowing a cowhorn at the door? she won't have all dialogues in that situation she could be annoyed to be disturbed if the player has not an important matter to discuss (a quest would be important). e.g. she could send the PC outside and refuse to talk until a cooldown After Laura has a AI-life routine: leave the shop be open when she is present and would talk to guests insert a stop in her merchant dialogue allow something, where the player can "convince" her to trade outside of her business hours decoration: add a chalk board, a sign, or something that advertise her business hours or that says "open/close" These are good suggestions, but I want to keep the shop always open. If I made a large system like this, like @piotsze said, it can get old really quick. Walking to the shop, seeing that it's locked and realising that you have to 'wait' or do something else before you can do what you wanted isn't very fun in my mind. 4
Laura Posted October 13, 2019 Author Posted October 13, 2019 8 hours ago, GuruSR said: Just wonder if a scene can be left open after it "finishes". It depends on how the scene is made, but I can happen. It could be because a phase didn't register as completed or because there's a faulty loop somewhere. Some mods have scene phases that trigger on high arousal levels and when the arousal fails to lower, it can keep looping. Not sure that that's the case though. I'm not familiar with that mod.
GuruSR Posted October 13, 2019 Posted October 13, 2019 6 hours ago, Laura 'Lokomootje' said: It depends on how the scene is made, but I can happen. It could be because a phase didn't register as completed or because there's a faulty loop somewhere. Some mods have scene phases that trigger on high arousal levels and when the arousal fails to lower, it can keep looping. Not sure that that's the case though. I'm not familiar with that mod. Well, I set it to ForceStart() their scene, not sure if yours is working afterwards, I'll see, if not, then I know it's their scene causing grief. Been a while, don't even remember the debugging for scenes. GuruSR
Gräfin Zeppelin Posted October 13, 2019 Posted October 13, 2019 On 10/12/2019 at 9:33 AM, piotsze said: Oh, now i remember how i hate that about Skyrim... I don't like idea of any shop closing even at night. I know of some knocking to door mods... But i hate to wait for any merchant to be "ready". To think of it i'm going now on nexus to find any mod which can overcome this - can be a follower mod, i don't care... I think i never saw LB-Shop closing and imho it's better that way. You always can enter - and always can buy/sell something. >>> The Keys! <<< Personally i hate to wait for any shop to get open. Especially in Whiterun. What is not funny is that there are no mods to change it and make Skyrims merchant shops 24/7 open, like Arcadia or Belethor's - they will close at some hours too... I think i saw some mod to skip some time automatically - but that's not a good solution. It was meant to avoid night and Vampire attacks if someone didn't do Dawnguard story line. Try to play a Vampire one time Adrianne Avenicci already shows up at 6 am and you can do shopping before the other shops open and the sun rises. I was there often waiting for her. Occasionally the Thane was also seen at noon running from shop to shop while trailing a strange smoke.
Hazeel Posted October 14, 2019 Posted October 14, 2019 Hi, just wanted to say thank you for this awesome mod. You are truly a great game designer. The way you developed the Blending In quest and the rest of the story is amazing and I can't want to see your next updates! Do you know when you are going to update it again? 2
Laura Posted October 14, 2019 Author Posted October 14, 2019 52 minutes ago, Hazeel said: Hi, just wanted to say thank you for this awesome mod. You are truly a great game designer. The way you developed the Blending In quest and the rest of the story is amazing and I can't want to see your next updates! Do you know when you are going to update it again? Thank you so much. I'm currently in the planning phase for the next update, but it's too early to tell when it'll be ready. 4
Guest Posted October 14, 2019 Posted October 14, 2019 On 10/5/2019 at 12:54 PM, Laura 'Lokomootje' said: There is, check the download section. Thanks you! (and for the port too!) It's a really cool mod, i've enjoyed it. Maybe even more the social interactions between Laura/Katarina/PC/Girls than the bondage itself (for the personal note, i always felt it missing even on the original game, and on most bondage mods, excepted CD ) I have the feeling the characters are well done and for the first time, they talk about them, their feelings, their fear, anger, etc. btw after the Valkenheim grotto mission (Hello For Honor ? it made me laugh xD) i liked how Katarina acted. She's really cool. Spoiler Random throughs, ideas, questions : I'm an amateur scriptwriter, maybe i can be of some help. Feel free to pick up or ignore ^^. --- Will there be any content related to the thief of "What she deserved" quest ? The thief (i forgot her name hehe ) was a really cool, dominant person. Her being abducted, and the pc helping her, leading her to help the pc in some ways, some kind of untrustful relation, the fear of being stabbed (bondaged?) in the back. What could the thief choose? Save the PC or flee with a kind of treasure?) - Does she like bondage/PC more than gold? (It's a thief, after all, but she talked about bondage in the blue palace...) I really liked the thief and felt there could be more for her. - I really like the mystery about the "perfect girl". but factually, who's really a perfect slave, excepted Laura? The PC could be, but it's not the point. What if Sloane (mystery again around the phantasm of what (s?)he could be or do) discovered that? He could be a far more powerful antagonist than any slaver if you could instrumentalize the unknown. Who's really, deeply, willing to submit to him? If someone had to choose which girl has to be enslaved. Who could do this choice and how Sloane would make it happens? Maybe Sloane would love to tie up both... Two is better than one hehe. Maybe Sloane would love to tie up both... Two is better than one hehe. - The idea itself of not knowing what Sloane could do may be exploited elsewhere. Is (s)he a truly awful person? Is (s)he good with her slaves? Their could be tons of versions which Laura could explain to Katarina/PC : "I don't want anyone get hurt cause of me.. Sloane is ..." etc. If you want a truly nice experience, you "should" make it a surprise. (with bondage, of course!) - There could be also other ways for Laura to recover some of her debts to Sloane. Definitely, debt is the motivation of Laura cause her need is to be free. The antagonist is slavery, but the will also plays a great part as the bondage is all about willing submission. What is Sloane is only here to protect girls, too? What if (s)he was described as what (s)he's not? (S)He could be fighting slavers and it could be all about false rumors... But Sloane need reasons for that. More questions, always more questions ? Done for now, tell me if you want more ^^! (Your mod is definitely inspiring me xD)
griffinpyros Posted October 15, 2019 Posted October 15, 2019 Have you ever used the mod Followers Go On A Trip? Its kinda neat. You can have Followers go and complete a Bounty mission from the Yarl for you and they can even fail the mission, where they end up getting captured and chained up. You can find the bandit leader with your follower in restraints being lead off to be sold at a Slave Auction. The location for this doesn't actually exist, they are just walking along the highways and you can go rescue your follower. I wonder if something like this could be useful in Laura's Bondage shop? The player might not be the only one doing errands for Laura and occasionally they could get in trouble, requiring the player to find them before they end up at the Slave Camp. Just a thought I had when I was catching up here.
Mr Technician Posted October 15, 2019 Posted October 15, 2019 5 hours ago, griffinpyros said: Have you ever used the mod Followers Go On A Trip? Its kinda neat. ... Nope. Not using it. Might be good thinking to use this tracking mod alongside with it. Tracked NPC's can be added to priority list, than all can be spawned to you - no matter where they were. You can do it by a single spell - no need to chase after them.
Laura Posted October 16, 2019 Author Posted October 16, 2019 On 10/14/2019 at 6:29 PM, Zeogrey said: Thanks you! (and for the port too!) It's a really cool mod, i've enjoyed it. Maybe even more the social interactions between Laura/Katarina/PC/Girls than the bondage itself (for the personal note, i always felt it missing even on the original game, and on most bondage mods, excepted CD ) I have the feeling the characters are well done and for the first time, they talk about them, their feelings, their fear, anger, etc. btw after the Valkenheim grotto mission (Hello For Honor ? it made me laugh xD) i liked how Katarina acted. She's really cool. Thank you. Never thought people would notice their names. I guess there are more kinky FH players than I thought. Quote Random throughs, ideas, questions : I'm an amateur scriptwriter, maybe i can be of some help. Feel free to pick up or ignore ^^. --- Will there be any content related to the thief of "What she deserved" quest ? The thief (i forgot her name hehe ) was a really cool, dominant person. Her being abducted, and the pc helping her, leading her to help the pc in some ways, some kind of untrustful relation, the fear of being stabbed (bondaged?) in the back. What could the thief choose? Save the PC or flee with a kind of treasure?) - Does she like bondage/PC more than gold? (It's a thief, after all, but she talked about bondage in the blue palace...) I really liked the thief and felt there could be more for her. I haven't forgotten about her. She'll make an appearance again. Quote - I really like the mystery about the "perfect girl". but factually, who's really a perfect slave, excepted Laura? The PC could be, but it's not the point. What if Sloane (mystery again around the phantasm of what (s?)he could be or do) discovered that? He could be a far more powerful antagonist than any slaver if you could instrumentalize the unknown. Who's really, deeply, willing to submit to him? If someone had to choose which girl has to be enslaved. Who could do this choice and how Sloane would make it happens? Maybe Sloane would love to tie up both... Two is better than one hehe. Maybe Sloane would love to tie up both... Two is better than one hehe. Glad you like it. I have a bunch of story quests already planned and written down, so I know how they'll go and how it'll end. But the hard part is making the gameplay itself interesting and it also takes a really long time to make. Quote - The idea itself of not knowing what Sloane could do may be exploited elsewhere. Is (s)he a truly awful person? Is (s)he good with her slaves? Their could be tons of versions which Laura could explain to Katarina/PC : "I don't want anyone get hurt cause of me.. Sloane is ..." etc. If you want a truly nice experience, you "should" make it a surprise. (with bondage, of course!) The "I don't want anyone to get hurt because of me." line is really good. I'll probably use that. Quote - There could be also other ways for Laura to recover some of her debts to Sloane. Definitely, debt is the motivation of Laura cause her need is to be free. The antagonist is slavery, but the will also plays a great part as the bondage is all about willing submission. What is Sloane is only here to protect girls, too? What if (s)he was described as what (s)he's not? (S)He could be fighting slavers and it could be all about false rumors... But Sloane need reasons for that. More questions, always more questions ? Done for now, tell me if you want more ^^! I'm always looking for more suggestions, thank you. Quote (Your mod is definitely inspiring me xD) That means a lot to me. On 10/15/2019 at 6:02 AM, griffinpyros said: Have you ever used the mod Followers Go On A Trip? Its kinda neat. You can have Followers go and complete a Bounty mission from the Yarl for you and they can even fail the mission, where they end up getting captured and chained up. You can find the bandit leader with your follower in restraints being lead off to be sold at a Slave Auction. The location for this doesn't actually exist, they are just walking along the highways and you can go rescue your follower. I wonder if something like this could be useful in Laura's Bondage shop? The player might not be the only one doing errands for Laura and occasionally they could get in trouble, requiring the player to find them before they end up at the Slave Camp. Just a thought I had when I was catching up here. Never used it, but it sounds interesting. I could do something like that, but I don't want it to be a random thing. If I do it, it'll be part of a story quest. 5
stobor Posted October 17, 2019 Posted October 17, 2019 Good job on the writing. Minor issue: I've seen several instances where lines don't always display properly - cases where a single topic has multiple dialogue lines, and the later lines don't show up. You can tell that something's missing, because the actor's lips are still moving, but no subtitles appear. Turning on the 'Force Subtitles' toggle in the CK, particularly for multi-line topics, might prevent this from happening.
Guest Posted October 17, 2019 Posted October 17, 2019 On 10/16/2019 at 10:46 AM, Laura 'Lokomootje' said: I guess there are more kinky FH players than I thought. PK for the win! :3 anyway i'm joining the (long ? ?) list of people waiting for an update ^^. Keep it up, keep it good! keep it SSE ^^. (+ will tell you if i have any ideas.) --- A memory game? You know the turning pillars. Maybe you can exploit that, either blindfolded or restrained (slowed down). There's maybe something to do with this ^^
Laura Posted October 18, 2019 Author Posted October 18, 2019 15 hours ago, stobor said: Good job on the writing. Thank you. 15 hours ago, stobor said: Minor issue: I've seen several instances where lines don't always display properly - cases where a single topic has multiple dialogue lines, and the later lines don't show up. You can tell that something's missing, because the actor's lips are still moving, but no subtitles appear. Turning on the 'Force Subtitles' toggle in the CK, particularly for multi-line topics, might prevent this from happening. We didn't find that during testing. Fuz Ro D-oh makes the silent files longer than a regular speech file would be, so that can make it seem like there should be more. As far as I know, 'Force Subtitles' means that it'll always display them no matter how far you are from the npc. So I'm not sure that this has something to do with it. Can you tell me where the dialogue felt cut off for you? I can take a look at it. 10 hours ago, Zeogrey said: PK for the win! :3 PK has been my main since the beta and I've got her to rep 39 right now. She's so damn cool. Spoiler It's a shame that she's so weak compared to the newer/reworked heroes. 10 hours ago, Zeogrey said: anyway i'm joining the (long ? ?) list of people waiting for an update ^^. Keep it up, keep it good! keep it SSE ^^. (+ will tell you if i have any ideas.) --- A memory game? You know the turning pillars. Maybe you can exploit that, either blindfolded or restrained (slowed down). There's maybe something to do with this ^^ That could work. I was also thinking of using vanilla-ish puzzles somewhere. 1
stobor Posted October 19, 2019 Posted October 19, 2019 18 hours ago, Laura 'Lokomootje' said: Can you tell me where the dialogue felt cut off for you? I can take a look at it. The most obvious instances were some of Laura's speeches, e.g. after rescuing one of the girls. And it wasn't just because Fuz ran long - I checked two of those speeches in the CK, and there were three or four lines where I only saw the first one. And replaying one of those scenes (going back to the auto-save when I entered the shop), I could usually get all the lines. Like I said, it was only on multi-line topics. Distance might very well have something to do with it; it might've depended on exactly where the actors were standing, or where the view point (3rd person view) was relative to the actors. That could explain why the problem was intermittent. EDIT: note that 3rd person viewpoint does alter the apparent distance/direction of spoken voice lines, so it would make sense that it might also affect whether or not subtitles show, if you move the viewpoint around during a scene.
Laura Posted October 19, 2019 Author Posted October 19, 2019 10 hours ago, stobor said: The most obvious instances were some of Laura's speeches, e.g. after rescuing one of the girls. And it wasn't just because Fuz ran long - I checked two of those speeches in the CK, and there were three or four lines where I only saw the first one. And replaying one of those scenes (going back to the auto-save when I entered the shop), I could usually get all the lines. Like I said, it was only on multi-line topics. Distance might very well have something to do with it; it might've depended on exactly where the actors were standing, or where the view point (3rd person view) was relative to the actors. That could explain why the problem was intermittent. EDIT: note that 3rd person viewpoint does alter the apparent distance/direction of spoken voice lines, so it would make sense that it might also affect whether or not subtitles show, if you move the viewpoint around during a scene. The distance for the subtitles is pretty far by default. I don't think the shop is large enough to go out of range. Are you using an old version of Fuz Ro D-oh?
whatto51 Posted October 19, 2019 Posted October 19, 2019 7 hours ago, Laura 'Lokomootje' said: The distance for the subtitles is pretty far by default. I don't think the shop is large enough to go out of range. Are you using an old version of Fuz Ro D-oh? If I remeber it right, I fixed that removing the "aroused" animations in DCL, they tend to interrupt dialogues 1
TrulsRohk Posted October 20, 2019 Posted October 20, 2019 I have a problem: In "What she deserves", after they realize that they caught the wrong person and make the plan to go to the slavemarket, Katarina gives the player something to wear but when the player equips it the game breaks and close itself. Maybe its because Devious Devices Integration is only for Skyrim and not for SSE? Because when I'm running FNIS there are problems. What can I do because I really want to know how the quest goes on.
darktej Posted October 21, 2019 Posted October 21, 2019 1 hour ago, TrulsRohk said: I have a problem: In "What she deserves", after they realize that they caught the wrong person and make the plan to go to the slavemarket, Katarina gives the player something to wear but when the player equips it the game breaks and close itself. Maybe its because Devious Devices Integration is only for Skyrim and not for SSE? Because when I'm running FNIS there are problems. What can I do because I really want to know how the quest goes on. I do not know much about SSE but I think it maybe a HDT issue. Cause Katarina equips prisoner chains on the PC, and that uses HDT. Not sure if that is available for SSE. 1
Taki17 Posted October 21, 2019 Posted October 21, 2019 6 hours ago, TrulsRohk said: when the player equips it the game breaks and close itself. Maybe its because Devious Devices Integration is only for Skyrim and not for SSE? Because when I'm running FNIS there are problems. It's most likely a hdt issue, but it's not related to this mod. You should be asking in the SSE DD thread. 1
Mr Technician Posted October 21, 2019 Posted October 21, 2019 Guyz and galls - i have build up Skyrim Special Edition test config - also out of curiosity to test this up - because couple of users had wrote about CTD's here. Not kidding. Now i think that there is confusion here, because you can buy from Laura: Black Steel Fetters (Chain) <- DDx SE Silver Fetters (Chain) <- DDx SE ... and this will work when put on Character - kinda. The "chain" is not dangling - but this seems to be HDT-SMP or DD Special Edition specific problem. I have tested them aaand... it seems that any chain device gives troubles like "non-dangling" chain in Skyrim Special Edition. But only one device -> "Iron Prisoner Chain" <- gave me instant CTD. Also "Rusty Iron Prisoner Chain" -> CTD. And i don't even started the quest. Just used AddItem Menu to add to inventory and simply tried to put on my character - that was instant CTD. This seems to be DD item porting problem to Special Edition. (Or HDT-SMP problem.) Any user experiencing CTD shall be directed to DD SE thread for knowledge or help. I know that i will not play Skyrim SE with that kinda errors because it can happen also by that Deviously Cursed Loot SE - if it will put on me one of these above chains - like from traps - that also gonna be instant CTD... Anyways, thats what i have found out. ✌️? Update: So DD SE seems to concentrate on CBBE body type version. Nothing much going on with UUNP. Probably because of that default Bodyslide for Special Edition doesn't even have got UUNP body sliders inside installer. Also DD SE is a work in progress. And it seems that DDHOTFIX is for CBBE body type only. So no matter if it is or it is not "installed" in Mod Organizer - if on UUNP body type - will give instant CTD. I think now i will try to install CBBE body type, try to avoid "CBP Physics" and use "HDT Skinned Mesh Physics" (HDT-SMP). Will write "Update2" on that - in this post. Update2: Installed DD SE for CBBE body type (not: CBBE SE) with "HDT Skinned Mesh Physics" (HDT-SMP). No CBP Physics present while testing. Rebuilded by Bodyslide: CBBE body and Outfits. I did run Fnis also... Than tested with DDHOTFIX "on" and "off". Rebuilded vanilla outfits with HDT - "bouncing" works (tested on: Barkeeper's Clothes). So next i tried to equip: "Iron Prisoner Chain". And again - that was instant CTD on equip on Character. Other item tested: "Iron Fetters (Ball & Chain)" gave me also instant CTD. Logic. This is not LBS fault (not this mod fault). Reason: in both cases i was not using "CBP Physics" - which was made only for body parts bouncings like: belly, breast & butt - and partialy for clothing/armors. No matter which body type i have used - UUNP or CBBE - just equiping "Iron Prisoner Chain" from DD Special Edition pack and lock it on me, than exiting from inventory - gave instant CTD. While HDT-SMP seems to be working for any other clothing (no problem with that Barkeeper's Clothes) - seems that it doesn't work for all chained items from DD SE item pack. That means those items need to be remade to work with HDT-SMP. Seems like it is better to stick to stable Skyrim Legendary Edition - for the time being - when writing this post. 3
haxxfrost Posted October 22, 2019 Posted October 22, 2019 Finally got to play through updated quests, amazing work. Loved it 2
Zaflis Posted October 22, 2019 Posted October 22, 2019 21 hours ago, piotsze said: Seems like it is better to stick to stable Skyrim Legendary Edition - for the time being - when writing this post. Well, i have told all this before But it's fine if others do the research too. DD issues/CTD's hardly ever are fault of mods that use DD, especially when it comes to restraints with HDT. But as you said, DD's SSE thread is for troubleshooting that. There are player made patches for HDT-SMP restraints being released all the time, some of them might fix a few of those issues you were seeing. But i'm simply not interested in dealing with constant issues there are with every SSE mod as they are slowly converted from LE mods, some only half-completely. 1
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