Laura Posted October 1, 2019 Author Posted October 1, 2019 6 hours ago, Hollyeb2015 said: Reveal hidden contents so i tried all that and it seems like everything is loaded in but im when i look at zaz in mcm and in the section where it says sexlab animations- all the bondage ones still say no and its still freezing on me when i talk to xayahla Your logs are full of errors from ZAP, DD, SL and something called PAF. When I searched for errors, I got 13764 results. When I play the game for 1 hour, I get a log of about 150kb. A log of more than 10mb isn't healthy. Something is very wrong with your install. Make sure you have all proper requirements and remove mods that you don't need. See if you can find a way to it more stable. There are a bunch of great guides online that can help you with that. 15 hours ago, GuruSR said: Randomize is done with the clock, so using other functions before the randomization is key, there are other functions to help reseed the randomization. It's true that pure randomness isn't possible, but using other functions before it isn't the solution. When STC just came out we had a discussion about how random it really was. I ended up changing how the contact at the start of the quest was chosen. It used to be a pure 1/3 chance, but I later changed it so it would always exclude the one you last had from that pool. People felt that it was more random, while it actually wasn't. There's a wiki page about it. I think this stuff is fascinating. https://en.wikipedia.org/wiki/Apophenia 15 hours ago, GuruSR said: As for Swain, I kind of think (IMHO) that he's the least worked on NPC in the mod, because he stands there 24/7 and doesn't respond to you to remove items unless you've agreed to see him via the shop. He isn't immersive enough, because how did he know you were sent from the shop, the conversation you have with Swain doesn't start with you came from the shop, etc. He doesn't eat, sleep, has sex near a guard (DCL worries) and the lot who sit at the table there, doesn't offer anything other than when being sent to him by the shop. After using him a few times to actually unlock stuff, you'd think he'd know you by then and possibly offer maybe one item of his choosing off of you for 1 round of sex. So you'd basically have to be his sex toy to get all the items left unlocked, if he could, could just have sex with you and say he couldn't get the lock off. You're right about Swain being one-dimensional, I'll see what I can do. The idea is that Swain used to help Laura with her restraints in exchance for some "service". That's how he knows why you're there. 15 hours ago, GuruSR said: I also don't see the large array of items in the shop that are included in Devious Devices - Expansion, so I guess you're just using Assets only? With DCL equipping stuff at random (and drastically too), I've seen it add stuff mostly from Expansion (Mod ID 29 in my list), though the chastity belt you're using along with some other item (with no name) is marked as Worn from this mod (Mod ID 60 in my list). So far I see from DCL (Mod ID 62 in my list) is the Striptease Collar and Rubber Suit, everything else is the 2 from this mod and Mod ID 29's. The stuff from DDa are not usable as restraints. They're just inventory items without attached scripts. The shop sells pretty much all items from DDi and DDx. DDi has the old stuff like the armbinder, belts and cuffs. DDx has the new stuff like the Petsuit, Hobble Dress, Coloured restraints, etc.
GuruSR Posted October 1, 2019 Posted October 1, 2019 18 hours ago, Laura 'Lokomootje' said: 1 hour ago, Laura 'Lokomootje' said: It's true that pure randomness isn't possible, but using other functions before it isn't the solution. When STC just came out we had a discussion about how random it really was. I ended up changing how the contact at the start of the quest was chosen. It used to be a pure 1/3 chance, but I later changed it so it would always exclude the one you last had from that pool. People felt that it was more random, while it actually wasn't. Actually, a formlist of the item you received you can randomize against normal items and avoid ones last seen, but being unlucky again, it's all math, there is no luck involved. Randomness isn't really that with a computer. Changing the seed after each usage will help with the rnd values being more "random". Say after maybe 5 or 10 randomization attempts for one slot, reset the slot's formlist. 1 hour ago, Laura 'Lokomootje' said: You're right about Swain being one-dimensional, I'll see what I can do. The idea is that Swain used to help Laura with her restraints in exchance for some "service". That's how he knows why you're there. Well, you can see the confusion when he "knows why you're there", but he doesn't know you've been to the shop because there is no telepathic connection, you hear from the shop that he is good at unlocking these devices. Which is why you're there, but him not knowing you didn't visit the shop first is the immersion breaker, because if you go there without visiting the shop, he just wants sex, so how does he know you go there from the shop when you do and when you don't? Does someone run ahead to tell him? Why I suggested making him unlock one piece of his choosing for sex regardless if you go to the shop or not, or say that you'll send word to have him *meet* you there, so he's not there when you don't visit the shop, which means you could have to wait a day in your current situation. 1 hour ago, Laura 'Lokomootje' said: The stuff from DDa are not usable as restraints. They're just inventory items without attached scripts. The shop sells pretty much all items from DDi and DDx. DDi has the old stuff like the armbinder, belts and cuffs. DDx has the new stuff like the Petsuit, Hobble Dress, Coloured restraints, etc. Then actually, the stuff I have from DDx is not the same as what you're seeing, I just placed at the player a xx0116F1 from DDx and it is "Black Leather Pony Boots" with a magic effect on it (that is the effect for locking and unlocking) and it is an Armor, the boots list as being defined by "Devious Devices - Expansion.esm" and no alterations.
Laura Posted October 1, 2019 Author Posted October 1, 2019 17 minutes ago, GuruSR said: Actually, a formlist of the item you received you can randomize against normal items and avoid ones last seen, but being unlucky again, it's all math, there is no luck involved. Randomness isn't really that with a computer. Changing the seed after each usage will help with the rnd values being more "random". Say after maybe 5 or 10 randomization attempts for one slot, reset the slot's formlist. I don't use seeds or formlists. It's just a simple: random = Utility.RandomInt(1, 3) If random == 1 Something ElseIf random == 2 Something else ElseIf random == 3 Something different EndIf 17 minutes ago, GuruSR said: Well, you can see the confusion when he "knows why you're there", but he doesn't know you've been to the shop because there is no telepathic connection, you hear from the shop that he is good at unlocking these devices. Which is why you're there, but him not knowing you didn't visit the shop first is the immersion breaker, because if you go there without visiting the shop, he just wants sex, so how does he know you go there from the shop when you do and when you don't? Does someone run ahead to tell him? Why I suggested making him unlock one piece of his choosing for sex regardless if you go to the shop or not, or say that you'll send word to have him *meet* you there, so he's not there when you don't visit the shop, which means you could have to wait a day in your current situation. Yeah, that's something I want to adress. 17 minutes ago, GuruSR said: Then actually, the stuff I have from DDx is not the same as what you're seeing, I just placed at the player a xx0116F1 from DDx and it is "Black Leather Pony Boots" with a magic effect on it (that is the effect for locking and unlocking) and it is an Armor, the boots list as being defined by "Devious Devices - Expansion.esm" and no alterations. I don't know what you're trying to say here. 1
Zaflis Posted October 1, 2019 Posted October 1, 2019 4 hours ago, piotsze said: - from this video you will learn: how to Reset Animation Registry in SexLab, how to Clean and Restart ZaZ Animation Pack, how to Register ZaZ Animations again to SexLab Reveal hidden contents Technical information about video and software used. This video is only 6,5 MB and is 3:24 minutes long. Pretty nice i think.? Video captured by: Debut Proffesional v 5.55 - fast capture / XVID Edited & Resized by: Cyberlink Power Director 13 - using H.264 / MP4 (Intel Quick Sync) Compressed by: File Converter v1.2.3 - MP4 to MP4 (low quality) video codec: AVC1 audio codec: AAC LC Question is though, why would you want or need to register ZaZ animations? Are you sure they are compatible with DD's bound animation filter? It might be choosing furniture animations for regular sex, without the furniture, and perhaps other oddities. What i do with ZAP at start of the game is just disable the ZAP filters and don't register. Might be different if you play with furniture mods but don't have DD.
Mr Technician Posted October 1, 2019 Posted October 1, 2019 26 minutes ago, Zaflis said: Question is though, why would you want or need to register ZaZ animations? Are you sure they are compatible with DD's bound animation filter? It might be choosing furniture animations for regular sex, without the furniture, and perhaps other oddities. What i do with ZAP at start of the game is just disable the ZAP filters and don't register. Might be different if you play with furniture mods but don't have DD. Bingo. I just think that is double hot, or maybe not... Spoiler EDIT: Yup - i'm pretty sure... ? Pillory & DD without the CTD...
GuruSR Posted October 1, 2019 Posted October 1, 2019 2 hours ago, Laura 'Lokomootje' said: I don't use seeds or formlists. It's just a simple: random = Utility.RandomInt(1, 3) When you get a random item, and you're going to use it, add it to a form list, if the random item has been used recently, repeat the random, maybe 5 times before you give up and reset the formlist. Also, a "dummy = Utility.RandomFloat(-1.0, 1.0)" before or after the one you want, will cause the randomizer seed to change. That "reseeds" the randomizer. I should say "Randomizer" loosely because it isn't really random, it's a math equation put against the milliseconds the computer has been on and a seed value which is changed by another equation each time it is used. 2 hours ago, Laura 'Lokomootje' said: Quote Then actually, the stuff I have from DDx is not the same as what you're seeing, I just placed at the player a xx0116F1 from DDx and it is "Black Leather Pony Boots" with a magic effect on it (that is the effect for locking and unlocking) and it is an Armor, the boots list as being defined by "Devious Devices - Expansion.esm" and no alterations. I don't know what you're trying to say here. Your shop doesn't sell them, at least not the stuff I saw while in jail in DCL (the items are all from Expansion), but they're not available in your shop, so I guess the chest of shop items to sell doesn't include everything from Expansion? Also I find it a long list now (with not everything there), since you have displays around the shop, perhaps have the owner follow the player to a specific display and ask if there is anything they're interested in and only show items of that type when they're there. Keys would be only at the main counter. That would work best with basically setting a "trap" area around each section, then when they enter, mark them as "At 1" (Gags), when they leave "At 0", when at the front desk could say "At 911". And offer your dialogues by that, though wouldn't use a global, you can actually use the VMQuestVariable method, as long as the quest's script has a Conditional declaration on the top and Conditional for the variable, you can see it through there. GuruSR. 2
Reesewow Posted October 1, 2019 Posted October 1, 2019 1 hour ago, GuruSR said: Your shop doesn't sell them, at least not the stuff I saw while in jail in DCL (the items are all from Expansion), but they're not available in your shop, so I guess the chest of shop items to sell doesn't include everything from Expansion? One thing to be careful of - some of the items in DDx are not necessarily intended to be items given to the player by mods. An example of this I know of is the "pony play" boots (I'm not sure what they are called exactly, they may be the enchanted boots you were talking about). These boots are only in DDx as an example to modders - they have tags/effects attached to them that trigger the "pony play" animation set where the character role-plays as a pony (prancing high-step walk, hands held up infront of them). These animations look pretty silly without context, even if you try to pretend the item is *cursed* to make you act like a pony. I think modders can add these tags to any custom item they want to trigger those animations, and the boots just exist as an example of what those items should look like. I imagine the DD team did not want to bloat the item list with a pony-play version of *every* pony item, not to mention the regular items. 1
worik Posted October 1, 2019 Posted October 1, 2019 Not sure if this is a bug or maybe a missing feature. Or even "fixable" in your mod But it's a bit immersion breaking, so perhaps we can come up with an idea. The locked door in the shop is not that much locked .. as we see here. ? Spoiler I am sure that the door was supposed to be locked and stay locked. ? I use Vilja as a follower here. I told her to wait (AI sandbox trigger) while I deal with Laura, and the Vilja NPC wanders around, detects the chair in the locked room, unlocks the door and takes a seat. I am tempted to believe her ability to unlock the door is true for all followers with random sandbox AI. I think I have seen that a few other times with other NPCs as well. Is there anyone around here in the community who knows a way to make that door locked, even for AI controlled NPCs?
Taki17 Posted October 1, 2019 Posted October 1, 2019 28 minutes ago, worik said: Is there anyone around here in the community who knows a way to make that door locked, even for AI controlled NPCs? Isn't that what the 'ignored by sandbox' flag is for?
Mr Technician Posted October 1, 2019 Posted October 1, 2019 56 minutes ago, worik said: Not sure if this is a bug or maybe a missing feature. Or even "fixable" in your mod But it's a bit immersion breaking, so perhaps we can come up with an idea. Is there anyone around here in the community who knows a way to make that door locked, even for AI controlled NPCs? Not sure what to do - but if you want to close it - there is a way by console. Keep in mind that if Vilja levels her skills to the player she might have 100 in lockpicking. So this locking should theoriticaly help you. But we are talking "hax/cheats" now... Not really, but console shouldn't be used by normal player, however... I have made a video how to lock doors: Spoiler Vilja lock doors with lockpicking level 101.mp4 Also i think that Vilja is pretty op in Skyrim somehow... EDIT: If somebody thinks this is to overpowered to show here - i will remove it. Just let me know. ?
worik Posted October 1, 2019 Posted October 1, 2019 16 minutes ago, piotsze said: Not sure what to do - but if you want to close it - there is a way by console. Yes, I know. But I wasn't specially looking for an immersion fix for my local game. I thought it would be more interesting to discuss a universal solution for the mod in general. Either we somehow AI-disable the door or your idea to push the difficuty higher ? ... or set it to "key required". I am not sure, what would suit the theme of the mod? https://www.creationkit.com/index.php?title=Door
Mr Technician Posted October 1, 2019 Posted October 1, 2019 11 minutes ago, worik said: Yes, I know. But I wasn't specially looking for an immersion fix for my local game. I thought it would be more interesting to discuss a universal solution for the mod in general. Ok, i see. Well let think about it for a second. I don't know if that would be possible but i might know the solution. What if: 1. There would be a fragment of a wall with texture of doors. (because this ones - they are mechanically possible to open) 2. And Laura would be only one person to open it. (by going near the doors - wall with texture of doors - would be insta changed to a real door) 3. That would require to do some scripting and making totally new object to the world - fragment of wall which looks like a doors... I think that it would be only solution. EDIT: This wall should also have collisions in a mesh ofc.
Hollyeb2015 Posted October 1, 2019 Posted October 1, 2019 8 hours ago, Laura 'Lokomootje' said: Your logs are full of errors from ZAP, DD, SL and something called PAF. When I searched for errors, I got 13764 results. When I play the game for 1 hour, I get a log of about 150kb. A log of more than 10mb isn't healthy. Something is very wrong with your install. Make sure you have all proper requirements and remove mods that you don't need. See if you can find a way to it more stable. There are a bunch of great guides online that can help you with that. It's true that pure randomness isn't possible, but using other functions before it isn't the solution. When STC just came out we had a discussion about how random it really was. I ended up changing how the contact at the start of the quest was chosen. It used to be a pure 1/3 chance, but I later changed it so it would always exclude the one you last had from that pool. People felt that it was more random, while it actually wasn't. There's a wiki page about it. I think this stuff is fascinating. https://en.wikipedia.org/wiki/Apophenia You're right about Swain being one-dimensional, I'll see what I can do. The idea is that Swain used to help Laura with her restraints in exchance for some "service". That's how he knows why you're there. The stuff from DDa are not usable as restraints. They're just inventory items without attached scripts. The shop sells pretty much all items from DDi and DDx. DDi has the old stuff like the armbinder, belts and cuffs. DDx has the new stuff like the Petsuit, Hobble Dress, Coloured restraints, etc. its stilll not working, i see what you mean about errors so taking into consideration im thinking of dumping nmm uninstalling everything but the game and starting fresh with a new mod manager- should i keep NMM- or go with MO or MO2 (if thats what it is now) or the newer one vortex- can you tell me if there is anything in my load order that should not be there? Also that load order current from loot? maybe loot isnt running right or load order is bad? ive already remove alot of things, the whole first part of the quest works its that part with xayah so far. so if starting from scratch is my best choice ill do that. also do you have a link check out, i never really had issues with skyrim LE but seem im missing something here on se? Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 1 ccbgssse037-curios.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 CreatureFramework.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a Devious Devices - Assets.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d ZaZAnimationPack.esm 14 e Cutting Room Floor.esp 15 f SkyUI_SE.esp 16 10 RaceMenu.esp 17 11 RaceMenuPlugin.esp 18 12 HearthfireMultiKid.esp 19 13 Remodeled Armor - Vanilla Replacer.esp 20 14 hydra_slavegirls.esp 21 15 hearthfireextended.esp 22 16 TKAA.esp 23 17 SexLab Beastess.esp 24 18 Valdmire.esp 25 19 SofiaFollower.esp 26 1a HornyCreatures.esp 27 1b Laura's Bondage Shop.esp 28 1c DudestiaMultiMarriages.esp 29 1d SOS - ERF - Horse Penis Redux Addon.esp 30 1e Ellyfollower.esp 31 1f Milante.esp 32 20 ERF - Succubus.esp 33 21 HearthfireMultiKid_LastName.esp 34 22 Schlongs of Skyrim.esp 35 23 SOS - Smurf Average Addon.esp 36 24 SOS - VectorPlexus Muscular Addon.esp 37 25 SOS - VectorPlexus Regular Addon.esp 38 26 BikiniAscendVolume1.esp 39 27 HTBWigsApachiiSkyHair.esp 40 28 kinkyKitty.esp 41 29 Ultimate Lingerie Collection.esp 42 2a HearthfireMultiKid TKAA Patch.esp 43 2b FNIS.esp 44 2c FNISspells.esp 45 2d SexLab Aroused Creatures.esp 46 2e SexLabRandomSex.esp 47 2f Basic Pregnancy Cycle.esp 48 30 BPC_Dialogue.esp 49 31 BPC_SexLabSE.esp 50 32 BPC_SkyUI.esp 51 33 BPC_TKAA.esp 52 34 Immersive Arousal.esp 53 35 SLAnimLoader.esp 54 36 XPMSE.esp 55 37 SOSRaceMenu.esp 56 38 CBBE.esp 57 39 RaceMenuMorphsCBBE.esp
Mr Technician Posted October 1, 2019 Posted October 1, 2019 12 minutes ago, Hollyeb2015 said: its stilll not working, i see what you mean about errors so taking into consideration im thinking of dumping nmm uninstalling everything but the game and starting fresh with a new mod manager- should i keep NMM- or go with MO or MO2 (if thats what it is now) or the newer one vortex- can you tell me if there is anything in my load order that should not be there? Also that load order current from loot? maybe loot isnt running right or load order is bad? ive already remove alot of things, the whole first part of the quest works its that part with xayah so far. so if starting from scratch is my best choice ill do that. also do you have a link check out, i never really had issues with skyrim LE but seem im missing something here on se? Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 1 ccbgssse037-curios.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 CreatureFramework.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a Devious Devices - Assets.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d ZaZAnimationPack.esm 14 e Cutting Room Floor.esp 15 f SkyUI_SE.esp 16 10 RaceMenu.esp 17 11 RaceMenuPlugin.esp 18 12 HearthfireMultiKid.esp 19 13 Remodeled Armor - Vanilla Replacer.esp 20 14 hydra_slavegirls.esp 21 15 hearthfireextended.esp 22 16 TKAA.esp 23 17 SexLab Beastess.esp 24 18 Valdmire.esp 25 19 SofiaFollower.esp 26 1a HornyCreatures.esp 27 1b Laura's Bondage Shop.esp 28 1c DudestiaMultiMarriages.esp 29 1d SOS - ERF - Horse Penis Redux Addon.esp 30 1e Ellyfollower.esp 31 1f Milante.esp 32 20 ERF - Succubus.esp 33 21 HearthfireMultiKid_LastName.esp 34 22 Schlongs of Skyrim.esp 35 23 SOS - Smurf Average Addon.esp 36 24 SOS - VectorPlexus Muscular Addon.esp 37 25 SOS - VectorPlexus Regular Addon.esp 38 26 BikiniAscendVolume1.esp 39 27 HTBWigsApachiiSkyHair.esp 40 28 kinkyKitty.esp 41 29 Ultimate Lingerie Collection.esp 42 2a HearthfireMultiKid TKAA Patch.esp 43 2b FNIS.esp 44 2c FNISspells.esp 45 2d SexLab Aroused Creatures.esp 46 2e SexLabRandomSex.esp 47 2f Basic Pregnancy Cycle.esp 48 30 BPC_Dialogue.esp 49 31 BPC_SexLabSE.esp 50 32 BPC_SkyUI.esp 51 33 BPC_TKAA.esp 52 34 Immersive Arousal.esp 53 35 SLAnimLoader.esp 54 36 XPMSE.esp 55 37 SOSRaceMenu.esp 56 38 CBBE.esp 57 39 RaceMenuMorphsCBBE.esp Ok, can you say also: did you install 10 a Devious Devices - Assets.esm11 b Devious Devices - Integration.esm12 c Devious Devices - Expansion.esm because of you wanted to play Lauras Bondage Shop, or you actually had them long before that? I want to imagine the timings... It may have something to your problem. Also please check my other video i have made: Try to NOT register ZaZ animations also.
Hollyeb2015 Posted October 1, 2019 Posted October 1, 2019 7 minutes ago, piotsze said: Ok, can you say also: did you install 10 a Devious Devices - Assets.esm11 b Devious Devices - Integration.esm12 c Devious Devices - Expansion.esm because of you wanted to play Lauras Bondage Shop, or you actually had them long before that? i have all 3, i posted my load order in the spoiler and i had them before i downloaded LBS
Mr Technician Posted October 1, 2019 Posted October 1, 2019 2 minutes ago, Hollyeb2015 said: i have all 3, i posted my load order in the spoiler and i had them before i downloaded LBS Ok. So you had DDi for a long time. Try my Second video. NOT REGISTERING ZaZ animations.
Hollyeb2015 Posted October 1, 2019 Posted October 1, 2019 23 minutes ago, piotsze said: Ok. So you had DDi for a long time. Try my Second video. NOT REGISTERING ZaZ animations. the animations were registered from what i could tell also your vids are running on le and im running se should i start it all over? and if so which mod manager should i switch too, currently using NMM.
Mr Technician Posted October 1, 2019 Posted October 1, 2019 16 minutes ago, Hollyeb2015 said: the animations were registered from what i could tell also your vids are running on le and im running se should i start it all over? and if so which mod manager should i switch too, currently using NMM. To be honest with you - i firstly used Nexus Mod Manager, and have resigned from using it. Was slow, and had problems with it on Windows 10. Than i switched to Mod Organizer. However i use version one. Most of people here will tell you - use Mod Organizer 2. But keep in mind that switching will need of you to learn a lot... Use guides from youtube, etc. It will be not simple. It wasn't also for me. I'm not a genius you know. ? Also maybe as a last resort you will try: https://www.nexusmods.com/skyrimspecialedition/mods/5031?tab=files This is a save cleaner for Skyrim SE. Maybe your save game is bloated with some garbage data. I saw that sometimes it can help other people. However i could try to run it and clean your save for you - if you will share it. And repost it back after cleaning. I wouldn't be able to run it in-game because i don't use Skyrim Special Edition. And it can end up in game CTD after cleaning to be honest... Because cleaners have some tendency to clean too much of data...
Mr Technician Posted October 1, 2019 Posted October 1, 2019 On 10/1/2019 at 8:44 PM, worik said: Either we somehow AI-disable the door or your idea to push the difficuty higher ? ... or set it to "key required". I am not sure, what would suit the theme of the mod? https://www.creationkit.com/index.php?title=Door Try my solution with difficulty locking higher. Can you test it with Vilja please? Maybe she will stop being so persistant in opening non-openable doors. ? I was testing with Sofia Follower - she has sandboxing ai. She teleported thrugh behind the door and sat in chair when she was iddling. However she did not open the doors. Probably different use of ai here. In a matter of speaking i never saw her opening it.
GuruSR Posted October 1, 2019 Posted October 1, 2019 4 hours ago, Reesewow said: One thing to be careful of - some of the items in DDx are not necessarily intended to be items given to the player by mods. An example of this I know of is the "pony play" boots (I'm not sure what they are called exactly, they may be the enchanted boots you were talking about). These boots are only in DDx as an example to modders - they have tags/effects attached to them that trigger the "pony play" animation set where the character role-plays as a pony (prancing high-step walk, hands held up infront of them). These animations look pretty silly without context, even if you try to pretend the item is *cursed* to make you act like a pony. DCL loves putting them on the player when a trap happens, so unsure if there is a setting to tell DD not to do the "pony play", because it didn't do that at all. Plus Devious Lore has shops with pony sets and they walk around (NPCs) like normal, no prancing. It is quite possible that these sets trigger the prancing, but not the partials. 2 hours ago, Taki17 said: 3 hours ago, worik said: Is there anyone around here in the community who knows a way to make that door locked, even for AI controlled NPCs? Isn't that what the 'ignored by sandbox' flag is for? No, Ignored by Sandbox is only for routing, not for activating. Check the "cave door" in Whiterun under the forge, that door has a script on it that blocks NPC usage, easier to look at the door specifically to see how it is done. Then make your own script to block activation how they've done it on that door. GuruSR. 1
Reesewow Posted October 1, 2019 Posted October 1, 2019 10 minutes ago, GuruSR said: DCL loves putting them on the player when a trap happens, so unsure if there is a setting to tell DD not to do the "pony play", because it didn't do that at all. Plus Devious Lore has shops with pony sets and they walk around (NPCs) like normal, no prancing. It is quite possible that these sets trigger the prancing, but not the partials. Pony boots and other items themselves do not trigger the "pony" animations - only if a modder makes an item specifically designed to trigger those animations. With the exception of the one black set of boots in DDx that you can get using the console or additemmenu. AFAIK you don't even need the custom item to be a devious device, it could even be just a ring with the right data on it. 1
Azurawhisperer Posted October 1, 2019 Posted October 1, 2019 Is this bodyslide friendly or no? Using it in SSE, but the bodyslide customs don't seem to follow up.
GuruSR Posted October 2, 2019 Posted October 2, 2019 2 hours ago, Reesewow said: Pony boots and other items themselves do not trigger the "pony" animations - only if a modder makes an item specifically designed to trigger those animations. With the exception of the one black set of boots in DDx that you can get using the console or additemmenu. AFAIK you don't even need the custom item to be a devious device, it could even be just a ring with the right data on it. Ah, well, all of the Armors in DD that I saw had the magic effect on them to track equip/unequips, tags on the object itself would then be some extra coding. Still though, having these sets in the Shop would be nice, since it isn't just those that are missing, so many body suits and such that I've seen in the DCL jail play-through (as they do a "fashion show" of sorts), so I've seen some different items not available. GuruSR.
Laura Posted October 2, 2019 Author Posted October 2, 2019 13 hours ago, worik said: Not sure if this is a bug or maybe a missing feature. Or even "fixable" in your mod But it's a bit immersion breaking, so perhaps we can come up with an idea. The locked door in the shop is not that much locked .. as we see here. ? Reveal hidden contents I am sure that the door was supposed to be locked and stay locked. ? I use Vilja as a follower here. I told her to wait (AI sandbox trigger) while I deal with Laura, and the Vilja NPC wanders around, detects the chair in the locked room, unlocks the door and takes a seat. I am tempted to believe her ability to unlock the door is true for all followers with random sandbox AI. I think I have seen that a few other times with other NPCs as well. Is there anyone around here in the community who knows a way to make that door locked, even for AI controlled NPCs? The door is already set as 'requires key', so the player can't open it, but NPCs can open it if their pathing wants them there and if that package has 'can open doors' enabled. I'll make sure everything behind that door isn't used by sandbox packages. 7 hours ago, GuruSR said: Ah, well, all of the Armors in DD that I saw had the magic effect on them to track equip/unequips, tags on the object itself would then be some extra coding. Still though, having these sets in the Shop would be nice, since it isn't just those that are missing, so many body suits and such that I've seen in the DCL jail play-through (as they do a "fashion show" of sorts), so I've seen some different items not available. GuruSR. There are a few things missing in the shop like the pony stuff, some boots and a few things I probably forgot to add. I didn't put some boots up for sale because they're not my thing, but I've gotten a few requests so I'll add them. But I'm not going to add the pony items. I really don't like them. 1
worik Posted October 2, 2019 Posted October 2, 2019 3 hours ago, Laura 'Lokomootje' said: I'll make sure everything behind that door isn't used by sandbox packages. That's the perfect solution. Curiosity applied: how does one do that? ? Is there a setting for that in the CK? Or are you just disabling the idle markers? Edit: Never mind I found the tick box "ignored by sandbox" ? #AnotherDayThatILarnedSomethingNew
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