GuruSR Posted October 2, 2019 Posted October 2, 2019 4 hours ago, Laura 'Lokomootje' said: The door is already set as 'requires key', so the player can't open it, but NPCs can open it if their pathing wants them there and if that package has 'can open doors' enabled. I'll make sure everything behind that door isn't used by sandbox packages. Doors are a pain when they are not load doors, because those doors are simply animated objects controlled by an activator (and that is where the confusion comes in, it's an activator only to the routing). So usage by an NPC will always happen, doors are "activators" to them when routing for a place to go, which is why you have to script the door and use the Block Activation method. Pathing is (supposed to) make the NPC attempt to open any doors in the way, but sadly, they can still *pop* past it and there is absolutely nothing you can do when they do that. 4 hours ago, Laura 'Lokomootje' said: There are a few things missing in the shop like the pony stuff, some boots and a few things I probably forgot to add. I didn't put some boots up for sale because they're not my thing, but I've gotten a few requests so I'll add them. But I'm not going to add the pony items. I really don't like them. Saw temporarily saw some other things, since I took DCL out, the jail stuff is so fail it isn't funny, well, the leaving the jail that is. The invisible cat suit (don't recall the name), though re-running BodySlide as that one made the player's breasts super tiny and the chastity bra looked weird floating in front of nothing. But I do get the dislike of the items, though adding a lot more would really be nice if we could "browse" the store and have the owner wander over and ask if we were interested in anything and then ask to see the selection of ... and go from there. That would mean probably breaking the chest up into multiple chests for the separation, but not sure if you can filter the first chest for just one, been a while since I did a merchant. GuruSR. 1
Hollyeb2015 Posted October 3, 2019 Posted October 3, 2019 So, what i did was completely uninstall everything including steam and my games, got rid of nexus and im working on starting over with MO2. Im following some guides to get a better understanding than what i thought i had. Im not too far off i think i just needed better tools than nmm. Thanks for the advise when i get all modded again ill let you know if i get it working.
Mr Technician Posted October 3, 2019 Posted October 3, 2019 38 minutes ago, Hollyeb2015 said: So, what i did was completely uninstall everything including steam and my games, got rid of nexus and im working on starting over with MO2. Im following some guides to get a better understanding than what i thought i had. Im not too far off i think i just needed better tools than nmm. Thanks for the advise when i get all modded again ill let you know if i get it working. Now that's cool bro! Mod Organizer 1 or 2 - gives very big funcionality and freedom. For a first time it may be little overwhelming. But both of them are very good choice for you, if you already know the way around others like NMM. I was wondering what "happened" to you. Now i know. ✌️?
Mr Technician Posted October 3, 2019 Posted October 3, 2019 @Hollyeb2015 I have digged out my old screenshot. Pretty much explains principle of Mod Organizer. It's from version 1 - but same applies to version 2. I think you should look at that: Spoiler I think that it explains what happens in mod organizer main window. At least for starters. 3
Laura Posted October 3, 2019 Author Posted October 3, 2019 19 hours ago, GuruSR said: Saw temporarily saw some other things, since I took DCL out, the jail stuff is so fail it isn't funny, well, the leaving the jail that is. The invisible cat suit (don't recall the name), though re-running BodySlide as that one made the player's breasts super tiny and the chastity bra looked weird floating in front of nothing. But I do get the dislike of the items, though adding a lot more would really be nice if we could "browse" the store and have the owner wander over and ask if we were interested in anything and then ask to see the selection of ... and go from there. That would mean probably breaking the chest up into multiple chests for the separation, but not sure if you can filter the first chest for just one, been a while since I did a merchant. GuruSR. I test them before I put them for sale. So there are a few that aren't there because they didn't work properly for me. Being able to browse has been on the todo list for a while, but it's a lot of effort for something pretty small. I still want to add it, but other things have priority right now.
Novus_Peregrine Posted October 4, 2019 Posted October 4, 2019 Okay...kinda stuck during the "Blending In" quest. I got as far as the tavern (seeking the belt/plug) and the belt is easy. But I can't for the life of me find the key to the chest for the plug? It seems like I've gone over every inch of the tavern...is it somewhere else or am I just missing it? *Edit* Nevermind. Found the key, after a reload. I'm guessing I knocked it off or something and it got lost? Who knows, it was easy to find after I loaded an earlier save. Leaving this post because of the Also note below. Also: A note for those people who are having crash issues STARTING "Blending In." I have the issue as well and couldn't resolve it, despite knowing that HDT was the issue. I reinstalled everything involved multiple times and was about ready to throw my laptop out a window...then I found a simple solution -_-. Just take off any times using HDT before you start the quest, exit the game and TURN OFF THE HDT framework and Physics. The game will complain they are missing when you load the save. But at least for me, I was able to start and play completely through "Blending In" without them turned on. Once done with it, I just turned HDT back on. Simple, easy solution if nothing else works, as it doesn't seem to effect anything except the chains failing to move (which, while stupid looking in third person, is't game breaking).
Mr Technician Posted October 4, 2019 Posted October 4, 2019 On 10/4/2019 at 2:05 AM, Novus_Peregrine said: Okay...kinda stuck during the "Blending In" quest. I got as far as the tavern (seeking the belt/plug) and the belt is easy. But I can't for the life of me find the key to the chest for the plug? It seems like I've gone over every inch of the tavern...is it somewhere else or am I just missing it? *Edit* Nevermind. Found the key, after a reload. I'm guessing I knocked it off or something and it got lost? Who knows, it was easy to find after I loaded an earlier save. Leaving this post because of the Also note below. Also: A note for those people who are having crash issues STARTING "Blending In." I have the issue as well and couldn't resolve it, despite knowing that HDT was the issue. I reinstalled everything involved multipltimes and was about ready to throw my laptop out a window...then I found a simple solution -_-. Just take off any times using HDT before you start the quest, exit the game and TURN OFF THE HDT framework and Physics. The game will complain they are missing when you load the save. But at least for me, I was able to start and play (so far) blending in without them turned on. Once done with it, I'll just go back and turn HDT back on... Simple, easy solution if nothing else works, as it doesn't seem to effect anything except the chains failing to move (which, while stupid looking in third person, it's game breaking). Good to know. However HDT works only on every object which support it. (IE: if mesh - .nif file - has built-in HDT) You can have issues because of just one item, and not like from the pack of items. That being said it might be any item, from any mod you have installed. And you may think that this solved this particular issue for you, but it may not. And in the future it may return to you. If not in this mod scenario - than with any other. This might happen again for you with a quest, or even by fighting in some very heavy encounters, like from mod: Ultimate Deadly Encounters aka Sands of Time. (becase of high stress your PC is up to using physx, and if you can imagine fighting Ebony Warrior - imagine you fight ten of them at once, plus their extra Boss - that's how hard it can get) Not only Devious Devices items like chains, has got support for HDT. But also your: skeleton (breasts, butt, belly), your follower skeleton (because there are followers with other skeletons built-in, also with HDT support), followers inventory like armors, armor like Ebokini from nexus - which has HDT ear piercings, and many, many other unimaginable number of objects. I highly advise you to find whats wrong in your setup. The elimination one-by-one of mods would be the best way to do that. If you have already a save just before it happened to you by going in Blending In quest - this would be ideal to locate the source of your HDT problem. Also there was couple of people here in the previous pages of this thread mentioning that reinstalling HDT actually helped them. I'm however unsure if they mentioned HDT Physics itself (PE on Skyrim LE, SMP on Skyrim SE) or HDT Devious Devices (BodySlide generated) or HDT Skeleton XPMSE (one of the skeletons that supports HDT). Try this solutions also.
twsnider1138 Posted October 4, 2019 Posted October 4, 2019 @Laura 'Lokomootje', I’m not sure if this has been implemented already or anyone else has mentioned it but I had an idea regarding the shop handing out free gear. I think there should be a timer or some sort of condition for getting the free bondage gear besides just handing over your keys. Like maybe you have wait a couple days, must have keys in your inventory, or wear the secure chastity belt for a bit without getting gold at the end. I just thought of it now when I realised that an unscrupulous Godzilla-Born could easily stash their keys in the barrel at the back of the shop, get tied up for free, get the keys back to free themselves, and then sell Laura or the Dollmaker back the gear for pure profit. Also stupid side question, how do you pronounce your last name? I’ve been pronouncing it like Low-Ko-MOOT-J. Thanks as always for the work you do.
Incaendo Posted October 4, 2019 Posted October 4, 2019 15 hours ago, Novus_Peregrine said: Okay...kinda stuck during the "Blending In" quest. I got as far as the tavern (seeking the belt/plug) and the belt is easy. But I can't for the life of me find the key to the chest for the plug? It seems like I've gone over every inch of the tavern...is it somewhere else or am I just missing it? *Edit* Nevermind. Found the key, after a reload. I'm guessing I knocked it off or something and it got lost? Who knows, it was easy to find after I loaded an earlier save. Leaving this post because of the Also note below. Also: A note for those people who are having crash issues STARTING "Blending In." I have the issue as well and couldn't resolve it, despite knowing that HDT was the issue. I reinstalled everything involved multiple times and was about ready to throw my laptop out a window...then I found a simple solution -_-. Just take off any times using HDT before you start the quest, exit the game and TURN OFF THE HDT framework and Physics. The game will complain they are missing when you load the save. But at least for me, I was able to start and play completely through "Blending In" without them turned on. Once done with it, I just turned HDT back on. Simple, easy solution if nothing else works, as it doesn't seem to effect anything except the chains failing to move (which, while stupid looking in third person, is't game breaking). I'm having the complete opposite experience, I found the key and the plug immediately but I can't find the belt, I must have searched every barrel and looked in every corner at this point and I still can't find it or anything else new to interact with.
Taki17 Posted October 4, 2019 Posted October 4, 2019 1 hour ago, Incaendo said: I can't find the belt, I must have searched every barrel and looked in every corner at this point and I still can't find it or anything else new to interact with. Sometimes it rolls away from its original place due to some physics tisms. Look around behind the bar, on the floor. 1
Incaendo Posted October 4, 2019 Posted October 4, 2019 Some more looking and testing later. Spawned several chastity belts through commands and they are all invisible in inventory/when dropped, which explains why I can't find it I guess. Not sure why it doesn't work for me when it works for others. I am using DDA v3.0, DDI 4.3 and DDE 4.3 which are the versions listed as requirements in the first post. I'm assuming it is supposed to be on top of the bar?
Laura Posted October 5, 2019 Author Posted October 5, 2019 21 hours ago, twsnider1138 said: @Laura 'Lokomootje', I’m not sure if this has been implemented already or anyone else has mentioned it but I had an idea regarding the shop handing out free gear. I think there should be a timer or some sort of condition for getting the free bondage gear besides just handing over your keys. Like maybe you have wait a couple days, must have keys in your inventory, or wear the secure chastity belt for a bit without getting gold at the end. I just thought of it now when I realised that an unscrupulous Godzilla-Born could easily stash their keys in the barrel at the back of the shop, get tied up for free, get the keys back to free themselves, and then sell Laura or the Dollmaker back the gear for pure profit. That's on my todo list. I really like the idea, but other things have priority right now. 21 hours ago, twsnider1138 said: Also stupid side question, how do you pronounce your last name? I’ve been pronouncing it like Low-Ko-MOOT-J. Thanks as always for the work you do. It's pronounced something like this: Low-ko-mow-tjuh. It's not my real last name though. It's just the old name I had on LL that I kept there because I'm still credited with that name somewhere. 14 hours ago, Incaendo said: Some more looking and testing later. Spawned several chastity belts through commands and they are all invisible in inventory/when dropped, which explains why I can't find it I guess. Not sure why it doesn't work for me when it works for others. I am using DDA v3.0, DDI 4.3 and DDE 4.3 which are the versions listed as requirements in the first post. I'm assuming it is supposed to be on top of the bar? Minor spoiler for Blending In: Spoiler The belt is supposed to be right next to the chest with the plug. That belt directly uses the model from DD and because those other belts are also invisible for you, there's probably something wrong with your DD install. Could be because you didn't build in BodySlide, but I'm not sure. It's best to ask in DD's thread.
Laura Posted October 5, 2019 Author Posted October 5, 2019 Hey all, My break is over and I'm currently planning the next update. It's main focus will be improving Seeking The Curse and adding a new repeatable quest. The new quest will be a delivery quest and I would love to hear your suggestions. Don't hold back. 9
Guest Posted October 5, 2019 Posted October 5, 2019 HUM... That "may" already have been asked but... Is there anywhere an SSE conversion? (btw, ive only played early version in oldrim and through it was a really cool idea, we always need more quests! )
Hollyeb2015 Posted October 5, 2019 Posted October 5, 2019 On 10/2/2019 at 8:59 PM, piotsze said: Now that's cool bro! Mod Organizer 1 or 2 - gives very big funcionality and freedom. For a first time it may be little overwhelming. But both of them are very good choice for you, if you already know the way around others like NMM. I was wondering what "happened" to you. Now i know. ✌️? getting the feel for it all with fallout with fallout 4- finally have all my mo2 directories in the correct place(had to move from the app data folder) but ive also followed the guides on cleaning the masters and take care of that for skyrim and fallout4- (id prefer not to mess up skyim so id rather learn with fallout. haha ive got about 70 mods to sort through for skyrim to see what i want to change to since im starting over- just not sure which way to go with it
windlepoons Posted October 5, 2019 Posted October 5, 2019 48 minutes ago, Laura 'Lokomootje' said: Hey all, My break is over and I'm currently planning the next update. It's main focus will be improving Seeking The Curse and adding a new repeatable quest. The new quest will be a delivery quest and I would love to hear your suggestions. Don't hold back. Hooray! Has something like Deliver a key to a stuck individual been done?
Laura Posted October 5, 2019 Author Posted October 5, 2019 37 minutes ago, Zeogrey said: HUM... That "may" already have been asked but... Is there anywhere an SSE conversion? (btw, ive only played early version in oldrim and through it was a really cool idea, we always need more quests! ) There is, check the download section.
Laura Posted October 5, 2019 Author Posted October 5, 2019 5 minutes ago, windlepoons said: Hooray! Has something like Deliver a key to a stuck individual been done? I want to make this about delivering restraints to customers. Delivering a key to someone is a cool idea though. 1
DeWired Posted October 5, 2019 Posted October 5, 2019 58 minutes ago, Laura 'Lokomootje' said: Hey all, My break is over and I'm currently planning the next update. It's main focus will be improving Seeking The Curse and adding a new repeatable quest. The new quest will be a delivery quest and I would love to hear your suggestions. Don't hold back. 1. First of all - is it possible to make all delivery locations a non-city Inn? Just to bring them some love, cause they are outside the city - and as such, less visited. 2. Maybe use special uniform for delivery girl - something like Dollmaker Commercial Catsuit, but with LBS brand, if it's possible? 3. I am probably content with Fast Travel disable on delivery quests (but only on them), if they will provide player with full pony-girl uniform ? (because with Devious Training and after doing SLUTS I am able to get to any Hold really fast). 4. Hm. Possibly unimplementable idea.. Can we make Fast Travel detectable in the quest, and lower reward when it was done? Something like "You traveled too fast, items were weared down by Ether" ? This can be applied to all quests, delivery and STC. 1
Incaendo Posted October 5, 2019 Posted October 5, 2019 2 hours ago, Laura 'Lokomootje' said: Minor spoiler for Blending In: Reveal hidden contents The belt is supposed to be right next to the chest with the plug. That belt directly uses the model from DD and because those other belts are also invisible for you, there's probably something wrong with your DD install. Could be because you didn't build in BodySlide, but I'm not sure. It's best to ask in DD's thread. Thanks for trying to help . I managed to fix it, although I am not exactly sure why the problem occurred. It seems that the ground object meshes from DD were getting overwritten or not loaded for some reason (using MO2). I manually copied them to the folders and mod slot where I have my bodyslide output and everything works like it should. Anyway it was wonderful to be able to finally finish the blending in quest. The quest is great, good mechanics, exciting content and I love the dialogue between Laura and Katarina. Looking forward to playing the other quests in the mod as well as anything you add in the future. Even outside of the sexual aspects of the mod I feel it adds some of the most interesting quests I have seen in Skyrim. 1
Diziet Posted October 5, 2019 Posted October 5, 2019 1 hour ago, Laura 'Lokomootje' said: Hey all, My break is over and I'm currently planning the next update. It's main focus will be improving Seeking The Curse and adding a new repeatable quest. The new quest will be a delivery quest and I would love to hear your suggestions. Don't hold back. Great to hear you're back developing your fantastic mod. The beef I usually have with delivery mods is that very often you just volunteer for them, meaning that it doesn't make a blind bit of difference whether you do them or not. What I'd like to see is that they become kind of compulsory, like for example for some reason you get on Laura's bad side and you have to do them if you want to be allowed back in her shop. She might then regularly call upon you to perform one or the other repeatable quest. I really liked the way the way that was handled in the "Captured Dreams" mod, where the master realized that you were in to bondage and changed the rules on you. Maybe there's a way you could integrate that to all the repeatable quests. I also really like the idea of a special uniform or some bondage gear that make it more "interesting" ? Just another idea : what about "repair" missions, where you have to go get broken gear from a customer, get it back to the shop for repair and then deliver it back. Maybe the gear even gets locked on you to prove it works again... 1
Mr Technician Posted October 5, 2019 Posted October 5, 2019 3 hours ago, Hollyeb2015 said: getting the feel for it all with fallout with fallout 4- finally have all my mo2 directories in the correct place(had to move from the app data folder) but ive also followed the guides on cleaning the masters and take care of that for skyrim and fallout4- (id prefer not to mess up skyim so id rather learn with fallout. haha ive got about 70 mods to sort through for skyrim to see what i want to change to since im starting over- just not sure which way to go with it Cleaning masters seems ok to do that. However keep in mind if you play on Steam versions - that this platform has file integrity check. It means it detects if "something" has changed. Idk if Steam checks it by size or other way, but it can re-download your cleaned files in the background (files in which you have cleaned ITM records) - if Steam detects them as non original files. Knowing that i have postponed to clean Skyrim esm files for myself.
Laura Posted October 5, 2019 Author Posted October 5, 2019 2 hours ago, DeWired said: 1. First of all - is it possible to make all delivery locations a non-city Inn? Just to bring them some love, cause they are outside the city - and as such, less visited. I'm going use the method Vel used in his Making A Delivery quest, so it'll select existing unique npcs at random. That means there's also a chance that the customer is in a remote inn. 2 hours ago, DeWired said: 2. Maybe use special uniform for delivery girl - something like Dollmaker Commercial Catsuit, but with LBS brand, if it's possible? 2 hours ago, DeWired said: 3. I am probably content with Fast Travel disable on delivery quests (but only on them), if they will provide player with full pony-girl uniform ? (because with Devious Training and after doing SLUTS I am able to get to any Hold really fast). I'm not going to disable fast travel during quests like these. Disabling it will annoy people who use it a lot and people that don't want to fast travel can choose not to. 2 hours ago, DeWired said: 4. Hm. Possibly unimplementable idea.. Can we make Fast Travel detectable in the quest, and lower reward when it was done? Something like "You traveled too fast, items were weared down by Ether" ? This can be applied to all quests, delivery and STC. I was thinking of adding something like that to Seeking The Curse where it would damage the restraints you found. But that runs into the same problem as disabling fast travel. 2 hours ago, Incaendo said: Thanks for trying to help . I managed to fix it, although I am not exactly sure why the problem occurred. It seems that the ground object meshes from DD were getting overwritten or not loaded for some reason (using MO2). I manually copied them to the folders and mod slot where I have my bodyslide output and everything works like it should. Good to hear that it's fixed. 2 hours ago, Incaendo said: Anyway it was wonderful to be able to finally finish the blending in quest. The quest is great, good mechanics, exciting content and I love the dialogue between Laura and Katarina. Looking forward to playing the other quests in the mod as well as anything you add in the future. Even outside of the sexual aspects of the mod I feel it adds some of the most interesting quests I have seen in Skyrim. Thank you so much. 2 hours ago, Diziet said: Great to hear you're back developing your fantastic mod. The beef I usually have with delivery mods is that very often you just volunteer for them, meaning that it doesn't make a blind bit of difference whether you do them or not. What I'd like to see is that they become kind of compulsory, like for example for some reason you get on Laura's bad side and you have to do them if you want to be allowed back in her shop. She might then regularly call upon you to perform one or the other repeatable quest. I really liked the way the way that was handled in the "Captured Dreams" mod, where the master realized that you were in to bondage and changed the rules on you. Maybe there's a way you could integrate that to all the repeatable quests. I know what you mean. How it felt like a job in CDS was really well done. I'm not going to force the player though, but I am working on something to motivate you to play them. 2 hours ago, Diziet said: I also really like the idea of a special uniform or some bondage gear that make it more "interesting" ? 2 hours ago, Diziet said: Just another idea : what about "repair" missions, where you have to go get broken gear from a customer, get it back to the shop for repair and then deliver it back. Maybe the gear even gets locked on you to prove it works again... I was thinking of making something like that for Seeking The Curse, but I couldn't make it interesting enough. Having a chance that they'll lock it on you to check it if works is a good one. 3
Richard1234 Posted October 5, 2019 Posted October 5, 2019 4 hours ago, Laura 'Lokomootje' said: Hey all, My break is over and I'm currently planning the next update. It's main focus will be improving Seeking The Curse and adding a new repeatable quest. The new quest will be a delivery quest and I would love to hear your suggestions. Don't hold back. Oh cool. About seeking the curse: there already is a bunch of different paths that the quest can play out, and I think that adding 1 or 2 extra steps in between could be nice. What I like about the current version is that you can have 2 different stages of being bound. For example first there’s the strict hobble dress, which is converted to a normal hobble dress, so you can get back to the shop. Maybe for example the curse spread to other people in the city in the form of more devices. And you have to collect them? Or some other mechanism of getting progressively bound during the quest? About the delivery quest: what i liked about the captured dreams version is that it could have a ‘bad’ ending by getting robbed. Maybe if you can get robbed, then you could negotiate with the robbers about showing them how the devices work by locking them onto yourself. Since you don’t have the keys they can’t be stolen from you anymore? Then they’d also need a reason to let you go though... I don’t know... Another option: the items that you’re delivering came from a ‘seeking the curse’ batch. The curse has faded, but is not gone. Every x minutes a device equips itself on you. Maybe the curse in either of these quests can be reactive to the circumstances of the player? Like it’s sentient? Hmm... don’t know how to tie that concept into game mechanics.. Anyway, I’m looking forward to whatever you cook up. I think that you have a good touch of making bondage in Skyrim feel like it’s part of the world. Good job 4
Laura Posted October 5, 2019 Author Posted October 5, 2019 26 minutes ago, Richard1234 said: Oh cool. About seeking the curse: there already is a bunch of different paths that the quest can play out, and I think that adding 1 or 2 extra steps in between could be nice. That's what I was thinking, a few extra branches to spice it up. Quote What I like about the current version is that you can have 2 different stages of being bound. For example first there’s the strict hobble dress, which is converted to a normal hobble dress, so you can get back to the shop. That's really good to hear. Repeatable jobs are favorite and I've put a lot of effort into it, but not a lot of people are talking about it. I think that it's because there's no story to discuss, but I'm still worried that people don't like it. Quote Maybe for example the curse spread to other people in the city in the form of more devices. And you have to collect them? Or some other mechanism of getting progressively bound during the quest? Asking or searching around for the scattered restraints sounds cool, but I'm not sure how I should do the technical part. Progressively getting more restraints locked on you is something I was planning to add. Quote About the delivery quest: what i liked about the captured dreams version is that it could have a ‘bad’ ending by getting robbed. Maybe if you can get robbed, then you could negotiate with the robbers about showing them how the devices work by locking them onto yourself. Since you don’t have the keys they can’t be stolen from you anymore? Then they’d also need a reason to let you go though... I don’t know... I want to add the possiblilty to get ambushed by bandits, but I'm not sure how I'll do it yet. Maybe they'll ambush you and demand gold and/or the delivery or they'll leave you tied up. Quote Another option: the items that you’re delivering came from a ‘seeking the curse’ batch. The curse has faded, but is not gone. Every x minutes a device equips itself on you. That's a good one. That could add tension during the travelling. Quote Maybe the curse in either of these quests can be reactive to the circumstances of the player? Like it’s sentient? Hmm... don’t know how to tie that concept into game mechanics.. I could make it lock on you if your arousal is high enough, but that'll be unfair to people with the belt on. ? Quote Anyway, I’m looking forward to whatever you cook up. I think that you have a good touch of making bondage in Skyrim feel like it’s part of the world. Good job 1
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