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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

Just thought I'd say something here, someone can interject and scream or whatever you want.  I have this mod, which has been fun and "different", have "Sexlab Sex Slaves" and I found it's intro alright (buggier than anything), but the two are the only "adult" themed locations in my entire game and aside from knowing they're there, Skyrim looks 100% regular.  Paradise Halls seems to have updated on the Nexus but not here, it is somewhat overboard from what I was looking for, what other mods do people here have that accompany these type of mods that make day to day Skyrim travels aware that these are present?

 

GuruSR.

Posted

Talking of mannequins scaring you half to death - a mod on Fallout 4 called Xander's Aid had me genuinely jump away from my pc and stop playing until my heart stopped pounding. There is a scripted moment in that DLC that just played out perfectly, so much so that I now *hate* the mannequins in Fallout 4

 

Spoiler

 

Basically an underground chamber where you need to go all the way to the top to get a key for the locked room at the bottom which unlocks the exit at the top. The place is EMPTY as you go up through the rooms to the top. You get the key and look around... there are odd mannequins dotted about - only a few... You're thinking "hang about did I miss them? I must've missed them"
You go all the way back down, face the door and unlock it... turn around.

The place IS FULL OF MANNEQUINS. Fecking hundreds of them. All looking right at you. In your god-damned face. You have to walk back through this tiny open path through the middle of them - ALL THE WAY BACK UP AGAIN. I was near to filling me shorts.

 

 

 

Posted
23 hours ago, Laura 'Lokomootje' said:

I don't trust Skyrim's mannequins. The biggest jumpscare I ever had was because of a mannequin in Windhelm's player home. They creep me out ever since. :sweat_smile:

Haha, yeah, those damn things remind me way to much of Weeping Angels. They always end up moving just a little. One time, I think it was when I loaded into the game, I was standing right next to the mannequins and when I panned my camera in their direction, I noticed they both had their heads turned, looking right at me. Scared the crap out of me. Didn't go back to Breeze Home for a while after that (TNF Breeze Home mod).

 

On another note, I was thinking, and feel free to shoot this one down. I have no idea how much work adding this would even take. I'm streaming Lewdrim on my discord channel, since there aren't any real censorship or overall guidelines, such as Twitch, that would prohibit LL content on this stream. Long story short, I'm playing a male character for this, my main being a girl, so I can do the Laura's Bondage Shop content correctly. I was thinking about how Katarina and Laura team up to go gather cursed loot. Would it be possible to do the same with a follower? Say, Lydia or Brelyna? I know with the main quest that would be harder, you'd probably need puppet master style controls so you could remote control your slave/spy. This however is probably way outside the scope of your mod, so I totally understand if you give a strait "No" in that regard. Sometimes my mind just starts thinking about something and wont friggen stop!

Posted
7 hours ago, griffinpyros said:

Haha, yeah, those damn things remind me way to much of Weeping Angels.

Thumbs up for Weeping Angels reference.  :thumbsup:  The first time I noticed that those things move, it creeped me out so much that I just delete mannequins from any player home mod.

Posted
15 hours ago, piotsze said:
  Reveal hidden contents

The Ordinary Women v1.9 UNP, Hott Vampires 2 Standard Version 2.2a, Beautiful Healers UNP HDT v1.0, Bijin NPCs v1.2, Bijin Wives v1.1, Bijin Warmaidens v3.1.2, Recruitable Valerica - Wrath of a Mother, Seranaholic v1.8, Valerica v1.7, Sofia Follower v.2.51 (BSA), Teleportation Spell with Menu and Mark and Recall with Menu, Elisif Makeover Version v1.0, Amorous Adventures-SexLab v3.4, The Erotic Adventures of Misty Skye v5.3b, Maormer ZirraLia v1.0b, Hott Ildari 3.0, All-in-One UUNP HDT Animated Pussy 4.0, Queen of the Damned v1.4 - Patch for Seranaholic v1.8, Dwarven Luggage v1.16 - Default Chest Version, Dimes QuickStart3 v1.6, Atlas Map Markers v1.7 Complete + Legendary Update v2.0, Fantasy Soundtrack Project v4.1, Real Flying (with Gliding and Collisions), Sexlab Release Redux v2.2.2, The College of Winterhold - NPC Improvement, JNPC Sorine Jurard, Jiubs Opus Quest Markers, Unread Books Glow v2.2, CS Tag and Track NPCs v2.5, D13 Faster Get up Stand up animation, PetCollar v5.2.5, Dibella's Blessings - Naked Gameplay 1.4.0, FSS - Better Bards, RS Children Overhaul v1.2.0, DisplayEnemyLevel v1.3.1, BWitch 0.6.0, The Choice is Yours v2.0, Run For Your Lives, Miraak - Dragonborn Follower v1.7, The Paarthurnax Dilemma v1.2.9, Marriable Serana, Increased Follower Limit (no EFF/AFT/UFO needed), BD-UUNP Armor and Clothes Replacer, BD UUNP Dawnguard armor and clothes, BD UUNP Dragonborn armor, BarenziahQuestMarkers v1.3, Better MessageBox Controls, Faces - GeonoxFaces v1.2, Mature Skin - UNP v2.15, Termor's Notification Mod, Mark Books Unread v1.0, Smoke and Dust Remover v1.0, Egg Factory v3.5a, Remove Interior Fog V2 - Full Version v1.3, Get On With It (door and gates - no opening animation), Speed Rings v1.1

 

Also using couple SKSE plugins. And have used Ordenador to compress all textures to 2K if there were any 4K inside mods. Reason:  i don't have 4K monitor to see any difference from between: 2K & 4K. So it would be a waste of my graphics card memory to load bigger size textures.

 

EDIT: Also playin DCUR 8.3 with it. However i don't recommend to play Shout Like a Virgin & DCUR - unless you freeze all functions of DCUR. But that makes no sense as most of SLaV quests are repeatable, also long after objectives are done. It can spam your journal too much from repeatable quests still being added and added to journal entries... Because of that i have stopped to play SLaV.

 

Actually, keep them at 4k, your graphics card isn't being used that way, the game only creates a DirectX Canvas (2d surface) to draw into, since the XBox's built in hardware is incapable of any fast 3d rendering (well not with that bloat called "C" running things) and they sure didn't make a new engine for the PC.

 

I just installed and haven't even done the BodySlide for it yet (it's going in the background now), so I was wondering what mods tie this stuff together, as in there are no traveling traders for this stuff?  No "town" places, where this is normal?  Just 1 store near Whiterun and an unused castle up in the mountains, not very immersive.

 

GuruSR.

Posted
6 hours ago, GuruSR said:

 

Actually, keep them at 4k, your graphics card isn't being used that way, the game only creates a DirectX Canvas (2d surface) to draw into, since the XBox's built in hardware is incapable of any fast 3d rendering (well not with that bloat called "C" running things) and they sure didn't make a new engine for the PC.

 

I just installed and haven't even done the BodySlide for it yet (it's going in the background now), so I was wondering what mods tie this stuff together, as in there are no traveling traders for this stuff?  No "town" places, where this is normal?  Just 1 store near Whiterun and an unused castle up in the mountains, not very immersive.

 

GuruSR.

Ok. I will explain more why i have done this - because what you have write is true. I also did research about dds format. To be clear - textures are loaded into graphics card VRAM - in full size. If it's compressed by DXT, graphics card will uncrompress it while loading into VRAM. If they have mipmaps - than it will show according mipmap resolution to condition - different mipmap will be used when close to the object or away from an object. Game decides which one to show.

Imagine very big zoom to character face - it will try to use best possible mipmap or full texture to display best one. You can bypass using bigger resolution textures, when setting up in SKSE.ini:

[Display]
iTintTextureResolution=2048

But above setting will not prevent full size load to VRAM texture which have got 4K resolution. It will only prevent to display any bigger mipmap than 2K (2048). While the textures 4K is still loaded into VRAM. And this exact way i have run out of VRAM - when using too much 4K textures. So now i use Ordenador.

 

Now, i have 2GB of VRAM and my graphics card is a multimedia card which wasn't meant to be used for games. (geforce 940mx) It has low memory bandwtih with 64-bit bus.

Loading 4K textures which are four times bigger in size than 2K - was a waste of my VRAM - which is limitted. And i will not see the difference - becouse i don't use high zoom in the game.

 

Here is a pretty good explanation, what should you use:

 

Spoiler

 

 

Posted
21 hours ago, GuruSR said:

Just thought I'd say something here, someone can interject and scream or whatever you want.  I have this mod, which has been fun and "different", have "Sexlab Sex Slaves" and I found it's intro alright (buggier than anything), but the two are the only "adult" themed locations in my entire game and aside from knowing they're there, Skyrim looks 100% regular.  Paradise Halls seems to have updated on the Nexus but not here, it is somewhat overboard from what I was looking for, what other mods do people here have that accompany these type of mods that make day to day Skyrim travels aware that these are present?

 

GuruSR.

a list of mods you might want to check out (consider them all NSFW until you check them individually), i think they are all hosted here on LL (iirc).

Glev's  Sexy Skyrim

Amarous Adventures

Sexlab Solutions

Hydragorgon's Slave Girls

Deviously Cursed Loot

Captured Dreams Shop (i think not being updated any more)

Get Stripped (very heavy animations count, so add to game and play thru then revert to a save prior to adding.  locations you should open first are just Whiterun and RIften..)

Sexy Bandit Captives (has links to the extra bandit camps you will need)

 

happy modding

 

Posted

A couple of questions...

Will you ever implement choosing a favorite binds style (latex, leather, ropes, chains...)?

Will you ever consider addind Zaz furnitures to the shop? Could be interesting being challanged to escape from it (something simple enough, like the minigame to escape from Defeat captures) and being rewarded/puished for success/failures. I'm sure you don't need further suggestions about the possibilities...

Thanks

Posted
1 hour ago, valcon767 said:

a list of mods you might want to check out (consider them all NSFW until you check them individually), i think they are all hosted here on LL (iirc).

Glev's  Sexy Skyrim

Amarous Adventures

Sexlab Solutions

Hydragorgon's Slave Girls

Deviously Cursed Loot

Captured Dreams Shop (i think not being updated any more)

Get Stripped (very heavy animations count, so add to game and play thru then revert to a save prior to adding.  locations you should open first are just Whiterun and RIften..)

Sexy Bandit Captives (has links to the extra bandit camps you will need)

 

happy modding

 

@GuruSR just a head’s up, Captured Dreams has been taken down by it’s creator for whatever reason and is no longer an option. I do recommend Deviously Cursed Loot and, of course, Laura’s Bondage shop. DCL is good for getting yourself into various snags, finding yourself a master or mistress, and has a couple quest lines. Laura’s Bondage Shop will allow you to purchase just about anything in the Devious Devices line and has a decent 4 hour mini-campaign. If you like your slavery dark and heavy, you could give Slaverun a try. Fair warning though, it is VERY heavy on the dialogue, sex scenes, and occasional gore. I had to uninstall it because it was breaking immersion for me. I’m also not sure it’s being updated anymore either.

Posted
6 minutes ago, whatto51 said:

A couple of questions...

Will you ever implement choosing a favorite binds style (latex, leather, ropes, chains...)?

Will you ever consider addind Zaz furnitures to the shop? Could be interesting being challanged to escape from it (something simple enough, like the minigame to escape from Defeat captures) and being rewarded/puished for success/failures. I'm sure you don't need further suggestions about the possibilities...

Thanks

@Laura 'Lokomootje' to follow up on Whatto51’s post, if you do decide to venture into the Zaz furniture/poses, might I request doing something with the chains dangling from the second floor balcony? I noticed those this morning and thought it might be neato to secure the Godzilla-Born’s hands above their head, suspend them from the ceiling, or dangle them upside-down. Also I look forward to reading the new dialogue in the update. ?

Posted
29 minutes ago, llokii70 said:

my concern with zaz would be whether or not it would introduce more bugs

We will see in upcoming version 9.0 . Tara is working on that. Definitly i'm going to check one thing and i will compare 8.0+ papyrous source code scripts with new 9.0 when it comes (by using program WinMerge).

I'm aware of only one "bug" for today, which was not intended, but due to some technical difficulties what author had with PC, was also not corrected. This is only with one wrong animation stages in doggystyle sex scenes in ZaZ, inside script named "zbfSexLab".

I would be more affraid to see some drastic changes in DDi script to "zadBQ00" . As to my understanding it is exact script which handles animation registrations from defined in ZaZ's script "zbfSexLab".

While zadBQ00 doesn't start immidietly after installing SexLab, it required almost everytime i start a new game - to make a save, load this save - than only after loading save zadBQ00 start its job to register animations. Probably it "sees" SexLab as installed - only after reload.

Now, if you don't let to do its job 100% with registrations - you can end up with broken animations, or some animations even not registered - like struggle ones with devices or simply iddle ones when player character is doing nothing - just waiting.

If somebody knows the way how to trigger zadBQ00 from the skyrim console - i'm willing to listen and learn. And by triggering script i mean execute it from console - not by removing SexLab entirely, and installing SexLab again.

Posted
On 9/26/2019 at 1:13 PM, mogon said:

i have al little suggestion for the "blending in" quest.

Just for the immersion i think, that the pc should store all of her belongings in a safe chest in the bondage store. 

Could help to feel more vulnerable and helpless.

 

and i hope for a little punishment if the pc is catched snooping around - a chastity belt for example. And maybe no key for it at the end of the quest.

 

And, by the way: great mod. love it.

I never like it when a mod takes my whole inventory. I'm always worried that it's lost forever. ?

I also wanted to add a punishment in Blending In, but I couldn't find anything that was not too harsh and didn't mess with the puzzle.

 

 

 

On 9/26/2019 at 12:41 PM, piotsze said:

Laura, sharing my Idea:

 

Because in Whiterun there are two Blacksmiths. Eorlund and Adrianne. You normally would think that there would be some competition between them. Maybe there is like a hidden one that we never seen. And also wearing restraint is not an end of the world. It requires both, man to know what a woman like and don't likes.  So it is kinda cooperational. There surely is some kind of telepathic connection here going on.

 

Which one of them will prepare better restraint for a Dragonborn? Or they will togheter do it? I suggest:

  Reveal hidden contents

Strange Rock Gag - "A strange rock is a ball! Allows your thoughts to become very loud sounds."   Yet still eating is impossible like in a ball gag. Just unlocks shouting to be possible when wearing it.

 

I don't know if it is possible. Just an idea here. If you think it's cool - that's cool. If not - keep doing whatever you doing already. Because you already has plans for your mod and i'm interested to see the continuations. ? 

 

EDIT: Reason: Adrianne and Eorlund both were not able to do anything with it. They were putting it in high fire of the forge, hammering it to make something else from it. Yet it didn't bend to their will. Maybe it should be just like that. And maybe it requires not to change it - but use it as it is already in it's own rounded shape. Using different approach how to find a potential dreaming in a strange rock stone... ( -> Farengar Secret-Fire will give advise to Dragonborn <- )

 

EDIT2: Long quest given by Farengar - to touch every single Standing Stone in Skyrim - while having Strange Rock in inventory. To unlock magic potential with it. After stones are touched - from solid rock it becomes an indestructible rubber rock/ball! Ending by talking to Laura in her shop.

I don't want to involve existing characters too much because I don't want to run the risk of making them say something they wouldn't.

But a special gag that has to be activated sounds cool.

 

 

 

On 9/26/2019 at 2:20 PM, GuruSR said:

I had a thought, and I've not looked, but could I command a follower to open the box?  And they get trapped instead?  Or is that completely not an option?  The whole finding someone else got to it first really does sound like a bonus, because it could be someone good and someone bad (and if that is the case, would you ever let them out).

 

GuruSR.

Being able to let the follower take the restraints would make the quest too easy because you can just walk back and forth while the follower takes all the risk.

 

 

 

2 hours ago, whatto51 said:

A couple of questions...

Will you ever implement choosing a favorite binds style (latex, leather, ropes, chains...)?

Are there restraints that you'd want to disable?

 

2 hours ago, whatto51 said:

Will you ever consider addind Zaz furnitures to the shop? Could be interesting being challanged to escape from it (something simple enough, like the minigame to escape from Defeat captures) and being rewarded/puished for success/failures. I'm sure you don't need further suggestions about the possibilities...

Thanks

I don't use ZAP because I'm waiting for DDf, but it's taking longer than I hoped. I also remember ZAP having some annoying issues.

Posted
8 minutes ago, Laura 'Lokomootje' said:

I don't use ZAP because I'm waiting for DDf, but it's taking longer than I hoped. I also remember ZAP having some annoying issues.

Truth, IMO it would be awesome to see this mod be an early adopter of DDf, but first it needs to be an actual thing.:classic_tongue:

 

I still run the old ZAP (mostly for a few mods that have it as a master) but it certainly shows its age and has a few issues.  I've tried Tara's newer versions as well, but 8.0/8.0+ were pretty extreme overkill without at least a few mods actually taking good advantage of the variety they add.  Plus the FNIS limit makes those decisions harder (which will probably be a thing with DDf, I expect I may finally need to weed old ZAP out of my load order at that point).

Posted

Hey all,

 

I have a question and I would like some feedback.

I want to know what you think about disabling fast travel in repeatable quests. Those kind of quests can be too easy if you can just fast travel back. Seeking The Curse doesn't really make you feel helpless if you can get back to the shop in 5 secs.

 

Do you want me to disable fast travel in repeatable quests like STC to keep it from becoming too easy?

Or do you always want to have fast travel available?

 

Let me know what you think.

 

Posted
18 minutes ago, Laura 'Lokomootje' said:

I don't use ZAP because I'm waiting for DDf, but it's taking longer than I hoped. I also remember ZAP having some annoying issues.

At this point, adding ZAP to be weeded out if and when DDf comes around will be more trouble later than it's worth now. There is plenty that can be done without it until then.

 

Plus that thing is archaic. Since DD moved away from it, it wouldn't be a wise design choice to mandate its use either.

Posted
2 minutes ago, Laura 'Lokomootje' said:

Hey all,

 

I have a question and I would like some feedback.

I want to know what you think about disabling fast travel in repeatable quests. Those kind of quests can be too easy if you can just fast travel back. Seeking The Curse doesn't really make you feel helpless if you can get back to the shop in 5 secs.

 

Do you want me to disable fast travel in repeatable quests like STC to keep it from becoming too easy?

Or do you always want to have fast travel available?

 

Let me know what you think.

 

IMO the ideal would be for it to be an MCM menu toggle, but otherwise I would vote to disable fast travel.  This is assuming the player is never stuck in heavily slowing bondage on the return trip (I've only done the curse quest a few times).

 

Players always have the option of console commands if they really can't take the time to find a non-fast travel route back (coc whiterunstables).  That was my go-to if I accidentally triggered a cursed loot quest that drops you in the middle of nowhere and did not want to spend the time to get back legitimately.

Posted
36 minutes ago, Laura 'Lokomootje' said:

Hey all,

...

Do you want me to disable fast travel in repeatable quests like STC to keep it from becoming too easy?

Or do you always want to have fast travel available?

 

Let me know what you think.

 

Laura, fast reply - please don't do this... You will make me to use Speed Rings mod. Which even Kimy's mod Deviously Cursed Loot - is not resistant to this mod. Because of the way it was created - it bypasses solution to reduce player character speeds. You also need to think about DCL Chloe quest - when Nazeem puts devices on Chloe and PC. It could stuck alltogheter and immobilize player character - when both quests will be run - from yours, and from DCL's. Take a consideration.

I mean: it would require a very serious programming scripts and many checks... Which probably could slow things in papyrus on many mods user setups.

Also after introducing Chloe in DCL - people started to spam DCL thread very seriously. 

 

Technical honesty here! Peace. ✌️?

 

EDIT: Oh... -> Fast Travel <- ?! Who uses it while you can Teleport in Skyrim... Nyahaha! ? 

 

EDIT2: Ok, alright... I just have forgot about Fast Travel - because i don't use it like for two years or maybe more... Was thinking about reducing speed. ?

Posted
39 minutes ago, piotsze said:

Was thinking about reducing speed. ?

I'm with you on that 100%. Movement speed reduction is the most irritating and also the least creative way of imposing a restriction of the player. Kimy really likes to feature it in her quests for some reason though. That was the point when DCL left my load order for good.

 

It might be realistic, but it sure does not make for compelling game flow.

Posted
50 minutes ago, Laura 'Lokomootje' said:

Hey all,

 

I have a question and I would like some feedback.

I want to know what you think about disabling fast travel in repeatable quests. Those kind of quests can be too easy if you can just fast travel back. Seeking The Curse doesn't really make you feel helpless if you can get back to the shop in 5 secs.

 

Do you want me to disable fast travel in repeatable quests like STC to keep it from becoming too easy?

Or do you always want to have fast travel available?

 

Let me know what you think.

 

hi there Laura. while I agree that disabling fast travel will increase the feeling of helplessness...I think it would be overall better if it was toggeable via MCM. cause one could be totally bound and not able to fight back or equipped with boots, chains or hobble skirts which greatly reduce speed or a combo of being helpless and moving slowly. while for me personally that is fun cause I use followers to protect my character..not everybody plays with a follower. and after a point of time folks might get frustrated. don't know whether a toggeable option in an MCM is plausible but these are my 2 cents :)  

Posted
3 hours ago, twsnider1138 said:

@GuruSR just a head’s up, Captured Dreams has been taken down by it’s creator for whatever reason and is no longer an option. I do recommend Deviously Cursed Loot and, of course, Laura’s Bondage shop. DCL is good for getting yourself into various snags, finding yourself a master or mistress, and has a couple quest lines. Laura’s Bondage Shop will allow you to purchase just about anything in the Devious Devices line and has a decent 4 hour mini-campaign. If you like your slavery dark and heavy, you could give Slaverun a try. Fair warning though, it is VERY heavy on the dialogue, sex scenes, and occasional gore. I had to uninstall it because it was breaking immersion for me. I’m also not sure it’s being updated anymore either.

 

I have DCL and Laura's Shop, but what others would you suggest out of that list, for just "immersion" purposes, not really into BDSM, but the odd situation during Skyrim's monotonous quests can add alterations to game play.

 

GuruSR.

Posted
40 minutes ago, Taki17 said:

I'm with you on that 100%. Movement speed reduction is the most irritating and also the least creative way of imposing a restriction of the player. Kimy really likes to feature it in her quests for some reason though. That was the point when DCL left my load order for good.

Now we are talking. Don't be discouraged by other modders doings Taki! Always ask somebody for help or a solution. Here is the big list of making your life easier. And you can play all mods with it:

1. Griptzion Teleport Spell with Mark and Menu - you know what it does... name says all

2. BWitch - to be able to cast shouts and spells even if gagged (oh yes!) - and yes, you can cast above Teleport with it. ? 

3. CS Tag and Track NPC's - to be able to summon all of your followers to aid you if you need a help with additional arms! Up to 80 followers...

4. Speed Rings - place it after DCL in your load order, wear it before Chloe quest starts! Adds to player speed +225% , which means your basic 100 + 225 = speed of total 325. Even if DCL tries to slow you down - it just can't. It is done by magic effect - it shows that you are slowed down - red and negative effect! But in reality it gives more speed!

5. Yennefer of Vengerberg - The Witcher 3 Voiced Standalone Follower - she can teleport you to any big town in skyrim. You can talk to her via gag talk and ask to be teleported!

6. Real Flying (with Gliding and Collisions) - drink a mutagen and grow yourself a dragon wings! Fly with clouds and faster... Skyrim is beutifull to watch that way. My avatar was made when i was flying. ? 

Posted
1 hour ago, Laura 'Lokomootje' said:

Do you want me to disable fast travel in repeatable quests like STC to keep it from becoming too easy?

Or do you always want to have fast travel available?

I'm only using FT if I feel veeeery lazy. It's no fun, so I abstain.

And those who don't wan to bother with all the long travels, they use either FT or console COC anyway.

 

My recommendation: don't bother to do anything, wasted time of your life

Further: I feel that such settings should belong in the DD framework anyway. (and I remember religious wars igniting for far less :classic_unsure:)

 

BUT: If  we can come up with a solution that catches the FT attempt and reponds with some DD themed dialogue and "tells" things that happened (would have happened) along the FT trip and inserts something like "Are you sure? Really? You are bound? Things can happen...." That would be fun :classic_happy: Maybe it could even be moved back to the framework.

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