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Azurawhisperer

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  1. I am not. The only mod I have relating to appearance changes is Appearance clothes, but that has to be active for it to change anything.
  2. So not sure if I'm doing something wrong or not, but I downloaded the update version and nothing seems to work or change. Is there a specific load order this mod needs to be in? Using 1.2 by the way.
  3. Also an fyi, BB is incompatible with Character Editor. So expect some weird stuff to happen when using the two. Ex. BB bodies do not show apparel in editor. Pink squares from headgear when using mods like vanilla expanded apparel or armour. So that's probably why you see the weirdness. And this is going to be on BB Support, not the mod author for RimNudeWorld.
  4. If I may ask, what mod are you using for facial hair? I am having bad luck with mods conflicting with Rimnude.
  5. So I was fiddling with the xml files for rjw and can't seem to find anything in reference to the nymph backstories. I want to edit them, so they can be of use if for some reason I rescue them. Vs. having to go to character edit, and change their backstory. Edit: So I was able to find it and try doing some edits, but those edits are not acknowledged. Same with me adding a new trait, Submissive, to the pool and nothing shows.
  6. Well that % makes sense. One time my guy was down around 50% bleeding out, and he got a good raping while my female companion was shotgunning 5 other goons that tried to flank her. So I had her shift her attention from me, allow me to get raped from both ends, in order to keep her alive and then revenge kill the two rapists.
  7. So... is there anyway to not be kidnapped and just be rapped instead if getting attacked? I thought the submission is to save ones hide from being killed or kidnapped simply by taking it sexually assaulted, not the other way around. Odd I know. I just like to keep my main pawn in check and in the game vs getting kidnapped and pray to god I ever see him again.
  8. Oh my. This is very well put. I can easily turn this into an asylum of some kind. Just wish I knew how to script out the code to strip the PC of everything and place it in a chest at a main room. I know how to create the binding of not being able to use magic, just put it on a collar that locks into place and requires a key to unlock it. As for the asylum, fantasize the idea. Naked, frenzy women who lost their mind. Men probably? Also put some cowards that lost their wit and flee. Then of course lay out booby traps here and there.
  9. So I'm making a dungeon to where all items in players inventory are removed and relocated into a chest similar to how the jail setup happens when player is arrested. It'll be a custom script, for the player will be blacked out and awaken in an asylum with a collar on that restrains magic. I already done the collar part. I just need to figure out how to setup the removeitems and setup outfit on player. So far this is what I have for removeitems. Game.GetPlayer().RemoveAllItems(abRemoveQuestItems().akTransferTo = asylumChest) Is this accurate?
  10. Is there a way to change the Hero Mode? Toggle it on/off?
  11. So I tried following the guide in the tutorial above, along with any additional assistance later on the years to figure a solution. Yet with MO2, it seems I still cannot get the bodyslides to configure as it should. Instead, it continues to revert back to vanilla files. I never had this issue with SSE nor did I have this issue when I use to play Fallout 4 a year or two ago. Of recent, this problem has arisen. I have tested a different manager like NMM and it works to my favor. The problem is NMM can cause in game lag/stutter, whereas MO2 does not deliver this same problem. Unless of course I d
  12. This mod does not paly well with Jaxon Renamer. Whenever I talk to a renamed NPC, their name erases afterwards - making them no longer usable.
  13. I'm trying to create a custom reanimation spell to where I can include dialogue to the reanimated NPC, treating him/her like a regular NPC. The trick is how I can work around with the reanimate effect. I read in the following this: Now consequences #2 sounds like it can be worked around, but the question is where do I begin? Any guidance would be appreciated and those who have done this before, please share some hints on how I can tackle this. Many thanks!
  14. I'm trying to create a custom reanimation spell to where I can include dialogue to the reanimated NPC, treating him/her like a regular NPC. The trick is how I can work around with the reanimate effect. I read in the following this: Now consequences #2 sounds like it can be worked around, but the question is where do I begin? Any guidance would be appreciated and those who have done this before, please share some hints on how I can tackle this. Many thanks!
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