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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

Blending In was the last one. From last dialogue it feels like next quest should be available immediately or even started right away, but nothing happens. Could it be because of previous quests? (I think i skipped "what she deserves" since i wanted to look at new quests)

Posted
6 hours ago, leddis3 said:

So after a random quest to get bondage gear, I looted the chest to get equipped with the items and went back to the shop.

I can no longer interact with Laura, every time I try to talk to her she just says "We've got this." and I get no dialogue options, pretty much making me stuck.

Laura had essential flag - as i remeber right. So you can "kill" her by console ~ (not by the sword), next "resurrect" her also by console. It should unstuck her AI.

Normaly - i don't recommend it.

Posted
20 hours ago, whatto51 said:

If I can drop a suggestion (request?), keep the combat solution to a minimum. It doesn't fit too well with bondage. Dialogues, finding the right stuff, trial and error (with consequences) and... well, forced bondage of course... all while teased or overstimulated by plugs, it's a better option. My subby personal opinion of course. ?

I know what you mean. Combat makes sense when you're rescuing people from bandits, but it doesn't fit well iwht bondage.

The next few quests I'm planning don't have combat in it right now.

 

 

 

6 hours ago, leddis3 said:

So after a random quest to get bondage gear, I looted the chest to get equipped with the items and went back to the shop.

I can no longer interact with Laura, every time I try to talk to her she just says "We've got this." and I get no dialogue options, pretty much making me stuck.

The "We've got this." line will only play when you're already in the scene that should've started there.

Try loading a save from before you got back to the shop and try again. If it still doesn't work, post the papyrus log and I'll take a look at it.

 

 

5 hours ago, cryo said:

Blending In was the last one. From last dialogue it feels like next quest should be available immediately or even started right away, but nothing happens. Could it be because of previous quests? (I think i skipped "what she deserves" since i wanted to look at new quests)

Blending In isn't the last one and the next quest can be started as soon as Blending In is completed.

There is no skip function, so what you did to skip it probably messed something up. How did you do it?

Posted
Quote

Mod's like Expanded Towns and Cities are notorious for creation conflicts with other mods. There's not much I can do about mods that almost completely fill that area.

Nope, I totally understand. JK's Skyrim seems to be a little better in that regard. Doesn't fill the Whiterun outskirts like that other mod. I'm been trying to strip back everything I can to see if I can make my game more stable, but it looks like I just need to replace that hard drive before I'll know for sure it isn't the hardware that's at fault. the Leather Armbinder keeps giving me the Red ! and I can't seem to fix it the way I was suggested to above.

 

Also, unrelated to my above post. Really enjoying your mod so far. I hope we get a lot more story out of it in the future. Interested where the deal with Sloane is going to go. If they'll be able to find the perfect girl, if you can actually fail finding the perfect girl and Laura gets sent to Sloane or if the player will sacrifice herself to help Laura so she doesn't have to go to Sloane. Either way, very happy with the direction and story so far.

Posted
5 minutes ago, griffinpyros said:

Nope, I totally understand. JK's Skyrim seems to be a little better in that regard. Doesn't fill the Whiterun outskirts like that other mod. I'm been trying to strip back everything I can to see if I can make my game more stable, but it looks like I just need to replace that hard drive before I'll know for sure it isn't the hardware that's at fault. the Leather Armbinder keeps giving me the Red ! and I can't seem to fix it the way I was suggested to above.

That sucks.

Have you checked the hard drive for errors? You can go to 'This PC' > right click the hard drive and click 'Properties' > Go to 'Tools' > and then choose 'Check'.

I also heard that a lot of manufacturers have programs you can use to check the hardrive for errors.

Posted

Just heard of this mod, downloaded it and finished the "main" questline in a day.

 

Wow. This is really fantastic. The instances of taking control away from the player (the trapped chest, Jade and the potion, etc) were INCREDIBLY kinky imo and I'd LOVE to see more of that. ESPECIALLY being forced into a cage while completely encased in latex. Does any other mod do that? I need more. The writing here is so good!

Posted

I am new to this whole modding but i installed the mod and it works fine but i cant undress with the mod active the game will crash immediately . Maybe i'm doing something wrong but if anybody knows what the problem is please tell me.

Posted
20 minutes ago, JohnSmith6969 said:

I am new to this whole modding but i installed the mod and it works fine but i cant undress with the mod active the game will crash immediately . Maybe i'm doing something wrong but if anybody knows what the problem is please tell me.

Fast beginner guide:

1. Most people here probably use: Skyrim Mod Organizer 2.0 or Skyrim Mod Organizer Classic 1.4

2. Everybody here use SexLab 1.62

3. Everybody use Skyrim Script Extender - SKSE

4. Everybody here use BodySlide and Outfit Studio

5. Everybody have run FNIS - Fores New Idles in Skyrim (that means not to only install it but run FNISforusers.exe - to make animations - that's probably you didn't do - so it Closes To Desktop, CTD's...)

6. People use XP32 Maximum Skeleton Extended - XPMSE or if on Skyrim Special Edition they use XPMSSE

7. People use UNP or CBBE body types - both comes from point 4.

8. Most of them also the HDT Physics - which is a plugin to SKSE

9. People use Armor Packs Replacers or Standalone versions

10. Many, many, many of people use:

a) DDi - Devious Devices Integration

b) DDx - Devious Devices Expansion

c) DDa - Devious Devices Assets

 

Please write which of points above you dont have, or you didn't do already. Or write which you have and which have not.

Posted
11 minutes ago, piotsze said:

Fast beginner guide:

1. Most people here probably use: Skyrim Mod Organizer 2.0 or Skyrim Mod Organizer Classic 1.4

2. Everybody here use SexLab 1.62

3. Everybody use Skyrim Script Extender - SKSE

4. Everybody here use BodySlide and Outfit Studio

5. Everybody have run FNIS - Fores New Idles in Skyrim (that means not to only install it but run FNISforusers.exe - to make animations - that's probably you didn't do - so it Closes To Desktop, CTD's...)

6. People use XP32 Maximum Skeleton Extended - XPMSE or if on Skyrim Special Edition they use XPMSSE

7. People use UNP or CBBE body types - both comes from point 4.

8. Most of them also the HDT Physics - which is a plugin to SKSE

9. People use Armor Packs Replacers or Standalone versions

10. Many, many, many of people use:

a) DDi - Devious Devices Integration

b) DDx - Devious Devices Expansion

c) DDa - Devious Devices Assets

 

Please write which of points above you dont have, or you didn't do already. Or write which you have and which have not.

Thank you so much! i didn't had maximum skeleton installed

Posted
4 minutes ago, JohnSmith6969 said:

Thank you so much! i didn't had maximum skeleton installed

Glad to help. That can be a reason to it also. ?

Posted
2 hours ago, planwalker said:

I installed the shop and the building is there. However, the door is missing and I cannot get in! Any idea what happened pls?

? Strange. Did you install the package manually or with a mod manager? Did you have a previously installed LBS and updated it?

Furthermore: which version? the current one?

Posted
20 minutes ago, worik said:

? Strange. Did you install the package manually or with a mod manager? Did you have a previously installed LBS and updated it?

Furthermore: which version? the current one?

Ya, I use mod manager. I installed V3.0.0 and it doesn't work(same problem). Then I uninstalled it and installed V3.0.1, still same problem.

Posted
2 hours ago, planwalker said:

I installed the shop and the building is there. However, the door is missing and I cannot get in! Any idea what happened pls?

I see that a lot if you have a conflicting mod in LO.

For example if a mod changes objects close by.

If you have a mod that modifies the outskirts of whiterun, then move Laura's shop below it in LO.

I saw the same issue for example with legume's ZAZ furniture placements and ETaC => the zaz furniture displaced all doors of ETaC's (original, not beta version) falkreath.

Posted
Quote

Have you checked the hard drive for errors? You can go to 'This PC' > right click the hard drive and click 'Properties' > Go to 'Tools' > and then choose 'Check'.

I also heard that a lot of manufacturers have programs you can use to check the hardrive for errors.

Thankyou very much for your concern, it's nice to know people want to help. A friend of ours came down yesterday, knowing the problem I was having with that drive and gave my wife and I our anniversary present early. I was going to ask him what kind of drive would be best suited to replace the one I have now, until I opened the gift. He had gotten us two new 2TB drives. So by the end of today, I'm hoping this problem will have solved itself. I'll have to uninstall all my mods, though, and do a clean install, just to be sure, but I really hope this fixes the problem.

 

On another note. I played a little this morning, finding new toys for Laura to sell. As I walked in I noticed the shrine of Mara and thought to myself, "Shouldn't that be a shine of Dibella?". I'm not sure what your thoughts on that are, and I'm sure you had a good reason for choosing that specifically. I was just curious.

Posted
5 minutes ago, griffinpyros said:

"Shouldn't that be a shine of Dibella?". I'm not sure what your thoughts on that are, and I'm sure you had a good reason for choosing that specifically. I was just curious.

Why doesn't Mara work? She is the divine of love. Love as in companionship, intimacy, mutual trust. All of those are essential when doing bondage.

Posted
On 9/20/2019 at 3:26 PM, Laura 'Lokomootje' said:

Mod's like Expanded Towns and Cities are notorious for creation conflicts with other mods. There's not much I can do about mods that almost completely fill that area.

I do want to implement some CDS inspired features, like the delivery quest and those Little Helper/Devil plugs. But I don't want to add another shop because that'll add a ton of work and it will split my focus.

 

There will be more story quests in the future by the way. 90% of the story is already written down. I know how it goes and how it ends, but the hard part is making the quests itself interesting.

After playing through this, I can definitely say that character building between Laura, Katarina and the player is what made it the most interesting for me. It's something the core game is sadly barren of. Which is why I don't play without certain mods like Amorous Adventurers and the like. Just anything to get more story and character development in the game. There is way to much "go here, kill thing, come back" and you never have to talk to the character ever again, and they have no impact on your character after that.

I desperately wanted to make a mod for the game that tied all the quests together and put more story interaction between the player and the world. having a home, that was very large, something like Stonewall Manor or Castle Gonduin, but had the mechanics of Underground Bath House, where you tell your followers they can go live there, and they replace an existing npc in the Bath House. Only, they actually interact with the player, and between quests when you're at home, the Housecarls will be doing things, pointing you where to go next, could be any characters really, and other characters will visit your home when you're there with important information. I don't know. It might just be me, but Skyrim, maybe the Eldscrolls games in general, have a bad habit of making all the characters throw away content. (I used to play a lot of Suikoden 1 and 2, where the characters you meet end up living in your castle and have some general impact to the progression of the game, right to the end.) And. End rant :D

Posted
2 hours ago, donttouchmethere said:

I see that a lot if you have a conflicting mod in LO.

For example if a mod changes objects close by.

If you have a mod that modifies the outskirts of whiterun, then move Laura's shop below it in LO.

I saw the same issue for example with legume's ZAZ furniture placements and ETaC => the zaz furniture displaced all doors of ETaC's (original, not beta version) falkreath.

But I didn't install those mods, that's quite weird

Posted
43 minutes ago, planwalker said:

But I didn't install those mods, that's quite weird

well, you have other mods in your LO or not?

Everything that changes the area around whiterun, light mods that change the placement of  light sources, road overhauls, door texture/mesh replacers, quest mods that add something later in that area.

Everything that has a potential to change door/entry/area conflicts.

Maybe if you post your LO it wouldn't be such a pocking in the dark and maybe someone can see a conflict in there.

 

Worst case the mods wasn't installed right or requirements missing or no/old USLEEP?

Posted
2 hours ago, Taki17 said:

intimacy, mutual trust.

That's a very valid point. I recommend, that we have a special look at Mara for future quests. ... or when we spice up the existing ones with more dialogue and books/notes to read :classic_happy:

Posted
17 minutes ago, donttouchmethere said:

well, you have other mods in your LO or not?

Everything that changes the area around whiterun, light mods that change the placement of  light sources, road overhauls, door texture/mesh replacers, quest mods that add something later in that area.

Everything that has a potential to change door/entry/area conflicts.

Maybe if you post your LO it wouldn't be such a pocking in the dark and maybe someone can see a conflict in there.

 

Worst case the mods wasn't installed right or requirements missing or no/old USLEEP?

I just installed sexlab, DDA,DDI , DDE and their requiremtns. Any other idea pls?

Posted
3 minutes ago, planwalker said:

I just installed sexlab, DDA,DDI , DDE and their requiremtns. Any other idea pls?

Try and install USLEEP and start with LAL to give all mods time to load and to circumvent the vanilla start in Helgen.

You could also check if all files of this mod ended in the right folders.

Still an LO would be helpful, because this can't be all mods you have installed, they all need requirements too.

You can export the LO via your Mod Manager, no need to type it (wouldn't want to do that either ^^).

 

Posted

Some random thoughts about decoration. Enhancing the shop even further. I mentioned some of them earlier but since it's the time of the year, I'll have time to add screenshots.

Opportunity: All things mentioned could develop itself into a "Decorate_Lauras_Shop_Quest" and grow with player successes and the jobs the PC does for Laura.

 

1. Mooooore Banners :classic_cool: They look really cool. ?

Spoiler

Up here would be great. Making them move in the wind would be even greater.

dev_LBS.3_0_1.1.jpg.7aadd17e7b4826c1bbf227cb5f9f9121.jpg

If not flags and banners, we could do with chains, ropes. Maybe steel bars ... or a cage (see 5 below). Well, you know? Ambience :classic_angel:

 

2. Flowers

Spoiler

Here, left and right. Like in the Blue Palace. Or snowberries in urns?

dev_LBS.3_0_1.2.jpg.b309583680ace10aaeb94d692363d93f.jpg

 

Here would be nice , too

dev_LBS.3_0_1.3.jpg.21547d2f98f518f0c514ca6beb7b39b0.jpg

Furthermore: decorationg the walls with ropes? Or chains again? Cuffs?

 

3. Shop stuff

Spoiler

A ledger, a locked strongbox, coin pouches, business letters

dev_LBS.3_0_1.5.jpg.73b4722de656df48a16f9df45e41cfcb.jpg

A locked and hidden strongbox with ...

Spoiler

KEYS :scream:

 

 

4. un-waste wasted space

Spoiler

dev_LBS.3_0_1.6.jpg.4af44d92a82a6c09664c1ab84021c23a.jpg

It could use some steel bars and a locked gate for the stairs. Make it appear like the crates contain something highly valuable

Or you could use the space to showcase rubber suits

And most of all, we need a display case with various gags! :classic_blush: Yes we do! Would fit in this corner.

 

5. Extension

Spoiler

Open the gate, and instead of the current wall, we get a staircase downwards into the basement.

And we coud have muuuuuch more options to start mysterious things down there. Like the secret door in the Sleeping Giant Inn :classic_happy:

dev_LBS.3_0_1.4.jpg.ff8d3cb5111848bcd0156a45e1d4b5e4.jpg

The cell "functionality" could either move downstairs or be  a cage in the attic.

 

Posted
19 hours ago, safetyvalve said:

Just heard of this mod, downloaded it and finished the "main" questline in a day.

 

Wow. This is really fantastic. The instances of taking control away from the player (the trapped chest, Jade and the potion, etc) were INCREDIBLY kinky imo and I'd LOVE to see more of that. ESPECIALLY being forced into a cage while completely encased in latex. Does any other mod do that? I need more. The writing here is so good!

Thank you so much. :blush:

My biggest kinks are bondage and shiny stuff, so they'll definitely be more of that in the future. :)

 

 

 

6 hours ago, griffinpyros said:

On another note. I played a little this morning, finding new toys for Laura to sell. As I walked in I noticed the shrine of Mara and thought to myself, "Shouldn't that be a shine of Dibella?". I'm not sure what your thoughts on that are, and I'm sure you had a good reason for choosing that specifically. I was just curious.

Dibella being the goddess of beauty would also fit. But Mara is the goddess of love and compassion, which is something that fits very well with bondage.

Also, Mara is often symbolised with a knot:

latest?cb=20161014200525

 

You can also see ropework around the shrine:

latest?cb=20171228035009

The rope probably symbolises how love ties a marriage (and/or people) together.

 

To me, love, trust and compassion fits bondage much better than just beauty.

 

5 hours ago, griffinpyros said:

After playing through this, I can definitely say that character building between Laura, Katarina and the player is what made it the most interesting for me. It's something the core game is sadly barren of.

Thank you. :)

I put a lot of time into the characters and dialogue, and hearing this makes it all worth it. :)

Posted
10 hours ago, planwalker said:

I installed the shop and the building is there. However, the door is missing and I cannot get in! Any idea what happened pls?

Untitled.jpg

 

First of all i will say that i was able to enable or disable those doors by console commands. If those doors from Lauras Bondage Shop are only one that you are missing - that's actually good for you. If not - that will be some global problem.

From the looks of your posted picture seems to me like you misclicked something else and probably used console command "disable" on them. And those doors maybe also were "MarkForDelete". I hope you didn't do this, because:

MarkForDelete Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of hiding it from view.

In above case - idk how to help you. Don't use MarkForDelete. It can be case they will not come back...

 

In other case there can be still a hope. What you probably know - console command "disable" is used basically on NPC's. But it can be also used on every other object inside game. Doors also.

 

From Wiki :

disable

This will make the target disappear, but still loaded with the cell (see also: MarkForDelete).

enable Used to make disabled targets re-appear.

 

What you need to do to test it is to find if you can bring those doors back - firstly use PRID console commands on Lauras Bondage Shop doors: (wiki don't say this that PRID will have an effect also at any other object than NPC's - doors also)

Prid <refID> Sets the NPC as reference, allowing other commands to be used, good for targeting NPCs that cannot be reached/seleceted on screen or fixing quest glitches about NPCs not appearing.

 

because you cannot click on those doors with mouse if they are already invisible inside game for you. Than use command "enable".

 

I was able to do so just like that:

 

Spoiler

927994583_enb2019_09_2217_08_42_51.jpg.b0db8b8a394dab873aec7d8d0d4565d9.jpg

 

716243931_enb2019_09_2217_08_50_99.jpg.bd8ae93e3675f3a38da27bb7ead1c9bd.jpg

 

1209315316_enb2019_09_2217_08_58_93.jpg.56223110efbf0a2da7bff31018b61a4c.jpg

 

In my case doors to Laura shop had ID: 4d002eb5

In your case - depending on your load order - 4d - can be something else, but rest of the number will be the same. Find wich Mod Index your Lauras Bondage Shop has in Mod Organizer and replace - 4d - with your number.

 

I cannot explain it better. And also don't think that it can be actually better explained.

 

But i hope that this will help you out. Peace. ✌️?

 

EDIT: Keep in mind that you need actually to press tilde ~ to exit from console to see the changes - if they will reappear for you. Because at console - the time of the game is frozen for you. And while being still in console - you will see no difference made by Skyrim engine to the world. Also because of that behaviour of Skyrim's engine - there are many mistakes taken by people who use console... They cannot see the difference - until they go outside of the console. And it can be too late already - if some commands were done before exiting. That's the source of mistakes happening.

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