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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
20 minutes ago, belegost said:

I'm sorry. 

 

But I need an answer and so far everything I got was useless. I'm fishing for an actual mod author who knows this sort of stuff and can provide an actual, valuable reply. Even if that reply would be: "not possible", that's still a valuable reply from a reliable source. 

 

I'm desperate and Laura seems like the person with the right knowledge and experience.

How about:

 

player.addperk 58f7a

 

which would give you the Merchant perk without wasting any time (in game or on forum)?

Posted
1 hour ago, Psalam said:

How about:

 

player.addperk 58f7a

 

which would give you the Merchant perk without wasting any time (in game or on forum)?

No. I want an immersive in-game way of doing it. Otherwise I might as well use console to get rid of the devices. That's not the point.

Posted (edited)
On 12/23/2025 at 12:32 PM, belegost said:

 I'm fishing for an actual mod author who knows this sort of stuff and can provide an actual, valuable reply. Even if that reply would be: "not possible", that's still a valuable reply from a reliable source. 

A form list filled with keywords governs what a merchant can and will buy, so only items with those keywords are allowed to be traded with them. This is defined in the merchant's vendor faction. For example, a blacksmith has VendorItemsBlacksmith, that has armor and weapon related keywords. Likewise, Laura has a unique, custom-made vendor faction, with DD keywords as her vendor buy/sell list.

 

If you want other merchants to buy DDs, you need to add the DD keywords to their sell lists as well. This either can be done by editing the forms and manually adding them to each list you want, or whip up a syntax for FormList Manipulator to distribute them in runtime, without the need for hard record edits. Here's a very basic example for a syntax, although disclaimer: I never used this distributor myself before, so this may need tweaking:

 

FormList = VendorItemsMisc|zad_InventoryDevice

This should add the catch-all keyword to denote DD inventory items to all merchants who have VendorItemsMisc set as their buy/sell list, like Belethor in Whiterun for example.

 

...or indeed, you could cheat yourself the perk that allows selling anything to anyone.

 

Edited by Taki17
Posted (edited)
33 minutes ago, Taki17 said:

A form list with keyword governs what a merchant can and will buy, only items with those keywords are allowed to be traded with them. This is defined in the merchant's vendor faction. For example, a blacksmith has VendorItemsBlacksmith, that has armor and weapon related keywords. Likewise, Laura has a unique, custom-made vendor faction, with all the DD keywords as her vendor buy/sell list.

 

If you want other merchants to buy DDs, you need to add the DD keywords to their sell lists as well. This either can be done by editing the forms and manually add them to each list you want, or whip up a syntax for FormList Manipulator to distribute them in runtime, without the need for hard record edits. Here's a very basic example for a syntax, although disclaimer: I never used this distributor myself before, so this may need tweaking:

 

FormList = VendorItemsMisc|zad_InventoryDevice

This should add the catch-all keyword to denote DD inventory items to all merchants who have VendorItemsMisc set as their buy/sell list, like Belethor in Whiterun for example.

 

 

FLM seems like a good idea. I have it because other mod that requires it, but never looked into it.

 

Quote

zad_InventoryDevice

I was looking for this. I always wondered if this keyword had other uses apart form distinguishing between scripted and unscripted DD items. If it can be used this way it would be very easy to edit anything.

 

I'm saving this post. Thank you.

 

Quote

...or indeed, you could cheat yourself the perk that allows selling anything to anyone.

No.

 

Your DIN is the reason I asked this question i the first place, because I keep picking up devices and can't put them away. I like the way it works and I'm not going to cheat against the spirit of it. A merchant accepting devices seems like the best way to handle inventory clutter.

 

Edited by belegost
Posted
On 8/23/2025 at 3:32 AM, Laura said:

 

 

 

It should be on a table in one of the rooms. Do you happen to have a inn replacer installed?

 

I cannot find the letter, but I do have a book that spawned in (Wabbajack) that has the Quest parenthesis around it. Could this be related to a mod like an inn replacer?

Posted

i have a suggetion

 

work behind counter for wages the player could ask if they could have a job behind the counter serving customers ie selling devices purly just chat options but laura could offer a higher payout if the player is to wear a belt and plug

 

with a chance of laura triggering the plug when customers in the shop the player has to try to hide whats going on

Posted

 

On 11/14/2025 at 8:11 AM, tx$m78 said:

I recently skipped the main quest of your mod and went to talk to Jade in Solitude. Collected everything from the cache and was...oh. Wouldn't it be more immersive if you change the armor to maybe something from Laura's shop with her chastity belt plus plugs and Laura's signature collar and cuffs? ...especially if you have to hike back to Laura to get rid of the devices ...for a task or to wait a week of course ;) 

I don't want it to be too complex.

 

 

 

 

On 11/14/2025 at 12:00 PM, Miauzi said:

 

Objection! The whole procedure is designed to quickly skip the long quest chain... and even these simple things

- Take the key from the bar

- Find and loot the barrel in Solitude

- Equip the outfits (armor and gauntlet) and go to the market on "Jade"

many mod users can manage this... just look at their requests on the last 10-20 thread pages.

 

And you're suggesting it should be more complicated.

:joy:

 

Will you also provide support for those users who can't manage it?

Thanks

😅

 

 

 

 

On 11/20/2025 at 10:08 PM, buganski said:

Hi Laura

 

I don't post on here but after playing your mod and getting that letter at the end I felt I just had to.

 

I really enjoyed playing your mod, more than any other mod. I loved the chat between characters and especially the story. I felt this was really well designed and you should be really proud of yourself. It's clear a lot of thought went into this. I look forward to see what you come up with next.

 

I also wanted to say I also had an issue at the riverside shack where my arms disappeared when Evelynn's stuff was put on me but I also have DD NG so it must be something to do with that. I just used my imagination to push past it because I loved playing through the storyline.

 

Well done, keep up the great work! :)

Thank you so much. ❤️ 

 

 

 

 

On 11/25/2025 at 12:33 PM, tx$m78 said:

Amazing mod! But is there a way to block quest areas from the "On the clock" quest. Had to deliver to twilight Sepulcher, which can only be opened in the last quest for the Thieves Guild ^^

 

 

image.png.dfa71f30f8950bb3ff50a073e76a0d63.png

It should exclude locations like that. Maybe I missed one. But Skyrim can also just be a bitch sometimes. It likely selected the character when they were still in a normal place after which they moved. I'll take a look.

 

 

 

On 12/1/2025 at 10:16 PM, tesenfeu said:

Hey, fantastic mod, i was wondering what you have in mind for the next ? 

 

I want to give some ideas, tell me what you thing about them :) 

 

1) Maybe you can expand a little bit more the belt quest by adding A full gear to wear >>> earning more money.

 

2) I like the " Spouse belt " of the captured dream mod, but sadly it's never get finished and expanded, and it's very rigid since you can marry only once. Why not making something different like " If you want i can give you this kit of devices ( collar, belt, bra cuff, etc ... ) to protect you, but you have to choose wisely the one who can open them. "

Those devices like your tothium collar can heal the player when Life go down.

You can select a follower of your choice who have control over those devices etc ... Like a mini game where your follower choose what you have to wear, you can agreed to have some Time contract.

At the end, 2 choices : finish the game / continue it.

 

For some roleplay perspective, you can say that thoses devices are enchanted with some magic so the one who wear them can't remove thoses devices even with the key, and you give the key to trusty follower who accept to carry it and made a contract with him.

You can have a contract for a certain time you can define with a " leveling progression " :

 

- Level 1 > Only wear stuff and open it when i want it ( player is in total control > can be used as " protection " devices to keep virginity and give a little " cheat code of never dying " to finish the game in " easy mode " but be careful each time " Heal  " Activate, your time contract increase )

 

Both Player or follower can purpose to go to next level and player can accept or decline, but once a level is reached, you can't go back until the end of Contract

 

- Level 2 > let's make the game more interesting, ( Some time refusing to unlock device when asking)

 

- Level 3 > Please ... add some fun ( Accept wearing piercing or plugs the NPC can make them vibrate )

 

- Level 4 > Ok, i like this a little bit too much, i give you total control > The NPC choose what the player can remove and can add stuff when he want and of course, can continue to tease Player with plugs, piercing etc ...

 

- Level 5 > Accept to have sex when NPC want it ( of course consensual sex animation )

Thanks for the suggestions. :) 

 

 

 

On 12/25/2025 at 7:02 AM, badbat111 said:

i have a suggetion

 

work behind counter for wages the player could ask if they could have a job behind the counter serving customers ie selling devices purly just chat options but laura could offer a higher payout if the player is to wear a belt and plug

 

with a chance of laura triggering the plug when customers in the shop the player has to try to hide whats going on

That could be fun. But it's gonna be hard to make working as a merchant interesting beyond it just being kinky.

Posted

Hey all,

 

I hope you're all well during these cold and dark days.

I've been away for a while as you may have noticed. My motivation was kinda gone because I didn't know what to make next. Luckily a few days ago inspiration struck so I'm back. :) 

Posted
Vor 2 Stunden sagte Laura:

Hallo zusammen,

 

Ich hoffe, es geht euch allen gut in diesen kalten und dunklen Tagen.

Wie ihr vielleicht bemerkt habt, war ich eine Weile abwesend. Meine Motivation war etwas weg, weil ich nicht wusste, was ich als Nächstes machen sollte. Zum Glück hat mich vor ein paar Tagen die Inspiration gepackt, und jetzt bin ich zurück. :) 

 

Inspiration is always a good thing.

💖

-

For example, I had been lacking inspiration for quite some time – and my story about my Eva – who is so into Laura's "special" clothes – was on hold.

-

A few weeks ago, I registered on a German-language fanfiction forum and started posting a first chapter there. The positive feedback prompted me to revise my story... and so I also created a new scene because of the "promotion tour" (in which Laura locks you in a chastity belt):

Spoiler

Note: Eva, along with the priest of Mara, has just destroyed Vaermina's "Skull of Corruption" - the residents of Dawnstar can finally sleep peacefully again. The bloody carnage in the temple has, of course, left its mark on my protagonist as she returns to the tavern.

---

 

When he sees me, he orders his assistant to fill the hot tub with the water that had been prepared for washing the dishes. He, too, was startled by my appearance. After removing my armor, I understand their reaction… she is so…

After a few minutes, the innkeeper signals that the tubs are ready in the cellar. The barmaid is already waiting downstairs to help me remove my armor. She is so covered in blood - it's beyond "stains" - and I understand their reaction to my appearance.


Tired as I am, I don't initially notice her bewildered face… and then she points a finger at… Wait a minute - I'm still wearing my special "metal panties." As if by instinct, I raise my right hand and make a twisting motion for a key… and then my nod denies having one.

 

And the barmaid? First, she looks at me in astonishment… and then an amused smile spreads across her face.

 

I step into the wooden tub - the warm water washes over my body, and I slowly relax… I don't even think about washing the blood off my face and hair at first.

Oh my gods - I whisper to myself - this isn't how Laura envisioned the promotional tour for her chastity belt. It will soon be noon, and the tavern will fill with lunchtime customers. I can practically hear the sensational news… “The heroine of Dawnstar is permanently locked up in the crotch.”

 

Oh well - the cat’s out of the bag. But what was I imagining a few days ago in Laura’s shop - how was I supposed to advertise her belt? I can’t exactly stand naked in the marketplace and shout to promote it… as I try to picture such a scene, my own loud laughter snaps me out of my embarrassing predicament.

 

:innocent:

 

Posted
On 12/21/2025 at 7:42 AM, CaptainJ03 said:

I did, but that's just one comment, and I wouldn't want to search for it myself...

 

Yup, that's how to do it. As there are no serious scripts attached, I don't expect any problems.

Apparently I failed to use the proper search terms. I used both the search tool here and google before posting. :(

Thanks for confirming that I probably didn't secretly break my game only to find out about it 100 hours of gameplay later. 

Posted

Hi, can I ask about one of those quest in this mod? I have searching for Hinde in one of the Village, but I can not find any clue about the quest. I already ask those People in the Inn. Can anyone give me a hint about that quest please. And thank you ;3

Posted
17 hours ago, RiChanBakaIR said:

Hi, can I ask about one of those quest in this mod? I have searching for Hinde in one of the Village, but I can not find any clue about the quest. I already ask those People in the Inn. Can anyone give me a hint about that quest please. And thank you ;3

Yes, that's a difficult one.

Spoiler

You'll find some pages of her diary. One in the inn, one under the bridge towards Honeystrand Cave, and two at a stool on the shore of the lake when you're going towards Nilheim.

 

Spoiler

The last page refers to a waterfall - that's the one right in front of you. Head it down towards Darkwater Crossing, and a questmarker should appear, pointing to a barrel somewhere between the rocks.

 

 

Posted
21 hours ago, CaptainJ03 said:

Yes, that's a difficult one.

  Hide contents

You'll find some pages of her diary. One in the inn, one under the bridge towards Honeystrand Cave, and two at a stool on the shore of the lake when you're going towards Nilheim.

 

  Hide contents

The last page refers to a waterfall - that's the one right in front of you. Head it down towards Darkwater Crossing, and a questmarker should appear, pointing to a barrel somewhere between the rocks.

 

 

Ty so much :3 I gonna check that right away. Happy new year ya :3

Posted (edited)

Heyo! Rediscovering that game after a while.
Is there a little walkthrought available somewhere? Currently at the "Blending In" quest (slaver cave)

 

(and also, Happy New Year! Hope you're doing well!)

Edited by kurokurokurokuro
Posted
1 hour ago, kurokurokurokuro said:

Heyo! Rediscovering that game after a while.
Is there a little walkthrought available somewhere? Currently at the "Blending In" quest (slaver cave)

Hmm, what about klicking on "search" (in this topic) using the term "walkthrough", klicking on the first hit, and then on the first link provided? Took me ten seconds.

 

 

Posted
19 minutes ago, CaptainJ03 said:

Hmm, what about klicking on "search" (in this topic) using the term "walkthrough", klicking on the first hit, and then on the first link provided? Took me ten seconds.

 

 

... Would you believe me if I tell you that I legit forgot the search bar was a thing?

 

Thank you!

Posted
13 hours ago, Lady Wintrish said:

How to refill the vendor?

Vendors reset every 48 hours. That refills their gold and renews their stock, however since Laura has static inventory, that means she'll only have more of the same stuff again.

Posted

Hello, good afternoon everyone. First, I apologize for my English, as it is not my native language. Second, thank you so much, @Laura , for the mod! I love your mod; I've played several versions of it and I'm excited to see a continuation of this work of art. Well, I have a bug to report: in the "Taking Control" mission, as soon as the PC falls into the trap and is locked in the collar, the PC's arms disappear. I don't know what's happening, I don't know if anyone else has encountered this bug, and I definitely don't know how to fix it. I've already tried using BodySlide to rebuild the item meshes, but the bug persists. How can we resolve this? Attached is an image for further details.

20260107162807_1.jpg

20260107162041_1.jpg

Posted (edited)
16 hours ago, _Helen_ said:

the PC's arms disappear. I don't know what's happening

First of all, wow that looks fucked up. 😅

 

Not needed anymore, solution in a post below.

Second, some more info would be needed to even start investigating it:

  • Skyrim version
  • DD version
  • OAR config
  • installed physics mods
  • bodytypes and presets used
  • your full, exported modlist
  • optionally, a log from the moment of equip with DD logging enabled

Also, can you confirm that this is the only restraint of this kind this is happening with?

 

Edited by Taki17
Posted
2 hours ago, Taki17 said:

can you confirm that this is the only restraint of this kind this is happening with?

I had a similar issue (reported it back then) but with only the hands disappearing, not the whole arms. I'm still on DD NG 0.4.0 and yes, confirm that this is the only instance it happened. I suppose the cuffs are considered an armbinder, which hide the hands since ... forever.

Posted
35 minutes ago, CaptainJ03 said:

I had a similar issue (reported it back then) but with only the hands disappearing, not the whole arms. I'm still on DD NG 0.4.0 and yes, confirm that this is the only instance it happened. I suppose the cuffs are considered an armbinder, which hide the hands since ... forever.

That's a good lead, and I got to the root of the problem with that: see, the collar in this segment has the keyword to mark it as a straitjacket, to prevent the player from engaging in combat. However, DDNG's node hider thinks "okay I found a straitjacket, I will now hide the arms on the character" because they would not be visible in a true straitjacket.

 

@_Helen_ here are some things for you to try:

 

Quick and easy solution:

in Data\SKSE\Plugins\DeviousDevices.ini, under the "[NodeHider]" settings, find the "bEnabled" value (line 73 by default) and set it to "false". This'll disable ALL node hider functionality, so there might be some oddities with body parts appearing in first person view or through some restraints, but you'll only need to keep this disabled for the duration of this cave section, since a more "normal" collar is equipped after that, according to the scripting.

 

Building on that, if you want to keep the hider enabled, you can scroll a bit down to line 90 and 91 and remove "zad_DeviousStraitjacket" from the lists in the "asArmHiddingKeywords" and "asHandHiddingKeywords" rows. But, as noted, expect some might oddities to pop up with straitjackets as a result.

 

Quick and dirty solution:

Install this plugin I threw together very quickly: Laura_SQ10_Collar_Hider_Tweak.esp

This'll remove the straitjacket keyword from the collar, thus preventing the node hider from kicking in. Downside is, it'll allow you to enter combat, so if you decide punch someone and lose hours of game time/soft lock yourself, you've been warned. :P

 

Less dirty solution:

If you use SkyPatcher, adding this line to a config file should (I haven't tested it!) do the same thing as the plugin above, but without needing a plugin or modifying any records outside of runtime.

filterByArmors=Laura's Bondage Shop.esp|21806B:keywordsToRemove=zad_BoundCombatDisableKick,zad_DeviousStraitJacket

On the longer run, DD will probably need to standardize a combat blocking keyword that can be put on restraints like these and LBS will need to be updated to account for it. 😕

Posted
5 hours ago, Taki17 said:

Also, can you confirm that this is the only restraint of this kind this is happening with?

 

This only happens with this specific mission and with this specific restriction. All other devices work perfectly.

Posted
2 hours ago, Taki17 said:

Quick and dirty solution:

Install this plugin I threw together very quickly: Laura_SQ10_Collar_Hider_Tweak.esp

This'll remove the straitjacket keyword from the collar, thus preventing the node hider from kicking in. Downside is, it'll allow you to enter combat, so if you decide punch someone and lose hours of game time/soft lock yourself, you've been warned. :P

All right, I tried doing it through this option here (the fastest one😋), and it didn't work. I'm still experiencing the bug. Well, I'm not sure if I installed the plugin correctly, as I've never done a manual plugin installation before; I have no idea where to place it in the game's root folder. I followed this path (I don't know if it's the right one): `Data\SKSE\Plugins`. I placed the plugin there, and it didn't work.

Posted
Just now, _Helen_ said:

I followed this path (I don't know if it's the right one): `Data\SKSE\Plugins`. I placed the plugin there, and it didn't work.

You need to put it in the Data folder, where other ESM and ESP files are from the rest of your installed mods.

Then make sure that it's activated in your mod manager and it's loaded after Laura's Bondage Shop.esp

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