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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
On 11/2/2025 at 7:41 AM, CaptainJ03 said:

The key will be there at the start of the next game with a new character, so you don't have to do the whole questline again. It vanishes at some point during the questline, so at the time you got the letter, the key won't be there anymore.

 

3 hours ago, TajZ said:

Completely brand new character? Or can I use one of the others I already have made and started? Or same character?

I asked the same thing as you before, and get the above answer so I suppose you need a new char, but I only did this questchain once.

Posted
7 hours ago, TajZ said:

Completely brand new character? Or can I use one of the others I already have made and started? Or same character?

You can use any character that hasn't started the questline yet. I'm not 100% sure if you can do the Strange Rock or neeed to do the skip before.

Grab the key in one of your early visits - but there's no time limit, just a "quest progression limit" 

Posted

I recently skipped the main quest of your mod and went to talk to Jade in Solitude. Collected everything from the cache and was...oh. Wouldn't it be more immersive if you change the armor to maybe something from Laura's shop with her chastity belt plus plugs and Laura's signature collar and cuffs? ...especially if you have to hike back to Laura to get rid of the devices ...for a task or to wait a week of course ;) 

Posted
Vor 3 Stunden schrieb tx$m78:

Ich habe kürzlich die Hauptquest deiner Mod übersprungen und bin nach Einsamkeit zu Jade gegangen. Habe alles aus dem Versteck eingesammelt und war... oh. Wäre es nicht immersiver, wenn du die Rüstung vielleicht durch etwas aus Lauras Laden ersetzen würdest, mit ihrem Keuschheitsgürtel, Plugs und Lauras charakteristischem Halsband und Manschetten? ...vor allem, wenn man extra zu Laura zurückwandern muss, um die Geräte loszuwerden... entweder für eine Aufgabe oder um eine Woche zu warten. ;) 

 

Objection! The whole procedure is designed to quickly skip the long quest chain... and even these simple things

- Take the key from the bar

- Find and loot the barrel in Solitude

- Equip the outfits (armor and gauntlet) and go to the market on "Jade"

many mod users can manage this... just look at their requests on the last 10-20 thread pages.

 

And you're suggesting it should be more complicated.

:joy:

 

Will you also provide support for those users who can't manage it?

Thanks

 

 

 

Posted

so im playing this mod on LE and when i get transport to the cave after being by daubney in the quest "taking control" either daubney or jade fail to load in and then nothing happens. im not sure how to fix it.

Posted
42 minutes ago, SirGoodwin said:

so im playing this mod on LE and when i get transport to the cave after being by daubney in the quest "taking control" either daubney or jade fail to load in and then nothing happens. im not sure how to fix it.

As you've come this far, all the other complicated stuff seems to have been working.

Make a hard save on entering the Riverside Shack and reload until it works. Maybe restart your PC, my LE really liked that.

Posted
17 hours ago, CaptainJ03 said:

As you've come this far, all the other complicated stuff seems to have been working.

Make a hard save on entering the Riverside Shack and reload until it works. Maybe restart your PC, my LE really liked that.

came back to say to i got it to work doing exactly what you said

Posted
On 11/14/2025 at 12:00 PM, Miauzi said:

 

Objection! The whole procedure is designed to quickly skip the long quest chain... and even these simple things

- Take the key from the bar

- Find and loot the barrel in Solitude

- Equip the outfits (armor and gauntlet) and go to the market on "Jade"

many mod users can manage this... just look at their requests on the last 10-20 thread pages.

 

And you're suggesting it should be more complicated.

:joy:

 

Will you also provide support for those users who can't manage it?

Thanks

 

 

 

Well, never said more easy ;D

 

It would be more immersive and be connected to the other quests Laura has to offer ... :D  They are quite fun too.

 

Posted

Hi Laura

 

I don't post on here but after playing your mod and getting that letter at the end I felt I just had to.

 

I really enjoyed playing your mod, more than any other mod. I loved the chat between characters and especially the story. I felt this was really well designed and you should be really proud of yourself. It's clear a lot of thought went into this. I look forward to see what you come up with next.

 

I also wanted to say I also had an issue at the riverside shack where my arms disappeared when Evelynn's stuff was put on me but I also have DD NG so it must be something to do with that. I just used my imagination to push past it because I loved playing through the storyline.

 

Well done, keep up the great work! :)

Posted

Amazing mod! But is there a way to block quest areas from the "On the clock" quest. Had to deliver to twilight Sepulcher, which can only be opened in the last quest for the Thieves Guild ^^

 

 

image.png.dfa71f30f8950bb3ff50a073e76a0d63.png

Posted
6 hours ago, tx$m78 said:

is there a way to block quest areas from the "On the clock" quest. Had to deliver to twilight Sepulcher, which can only be opened in the last quest for the Thieves Guild

No, that just happens from time to time, that the randomly chosen NPC isn't available. Just go back to Laura and tell her you couldn't find the customer. She'll send it by courier then, you fail the quest and can get a new one.

Posted (edited)

Having issues with getting seeking the curse to start. Laura completes dialogue to the point of giving information on what npc to seek but quest fails to start.
Having a look at the source now to try work out why its failing and seems like failing to find the npc objects to enable but uno "wona pway my game" and someone might have already ran into this. Plus LL search sucks.
Full log also attached.

[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 289
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 290
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 291
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 292
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 295
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 296
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 297
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 298
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 301
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 302
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18
[11/26/2025 - 12:33:56AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.SpawnNPCs() - "laura_stc_questscript.psc" Line 303
    [Laura_STC_Quest (2107CF5B)].laura_stc_questscript.Sona() - "laura_stc_questscript.psc" Line 258
    [topic info 21082595 on quest LauraShopDialog (21006491)].Laura_STC_Sona2.Fragment_1() - "laura_stc_sona2.psc" Line 18




Papyrus.0.log

Edited by rithrin
Posted

Hello, there seems to be an unintended way to cheat with the enchanted barrel. If you are wearing a chastity belt and have a plug that cannot be removed, go to the enchanted barrel. This removes all devious devices except plugs (and probably piercings). Then at least the plugs can be removed. I don't think this is intentional. 
Great mod with virtually no bugs. Thank you very much for that. 

ps. Deepl translation

Posted (edited)

Hey, fantastic mod, i was wondering what you have in mind for the next ? 

 

I want to give some ideas, tell me what you thing about them :) 

 

1) Maybe you can expand a little bit more the belt quest by adding A full gear to wear >>> earning more money.

 

2) I like the " Spouse belt " of the captured dream mod, but sadly it's never get finished and expanded, and it's very rigid since you can marry only once. Why not making something different like " If you want i can give you this kit of devices ( collar, belt, bra cuff, etc ... ) to protect you, but you have to choose wisely the one who can open them. "

Those devices like your tothium collar can heal the player when Life go down.

You can select a follower of your choice who have control over those devices etc ... Like a mini game where your follower choose what you have to wear, you can agreed to have some Time contract.

At the end, 2 choices : finish the game / continue it.

 

For some roleplay perspective, you can say that thoses devices are enchanted with some magic so the one who wear them can't remove thoses devices even with the key, and you give the key to trusty follower who accept to carry it and made a contract with him.

You can have a contract for a certain time you can define with a " leveling progression " :

 

- Level 1 > Only wear stuff and open it when i want it ( player is in total control > can be used as " protection " devices to keep virginity and give a little " cheat code of never dying " to finish the game in " easy mode " but be careful each time " Heal  " Activate, your time contract increase )

 

Both Player or follower can purpose to go to next level and player can accept or decline, but once a level is reached, you can't go back until the end of Contract

 

- Level 2 > let's make the game more interesting, ( Some time refusing to unlock device when asking)

 

- Level 3 > Please ... add some fun ( Accept wearing piercing or plugs the NPC can make them vibrate )

 

- Level 4 > Ok, i like this a little bit too much, i give you total control > The NPC choose what the player can remove and can add stuff when he want and of course, can continue to tease Player with plugs, piercing etc ...

 

- Level 5 > Accept to have sex when NPC want it ( of course consensual sex animation )

 

 

 

 

 

 

 

 

Edited by tesenfeu
Posted (edited)

I'm having a bit of trouble with the Laura_SQ09_OutsideScene scene. Basically It gets started, Darius says his first line but then no one does or says anything more - everyone just stands there. I've tried going back to an earlier save and letting the scene start again, and I've tried using the console to stopscene/startscene manually but without success. I suspect there must be some conflict with one of my other mods, but I have a LOT of mods and I have no idea which one might be causing this. Does anyone have any idea? Is there a way to maybe skip ahead past this problem? (Maybe a well placed setstage or setobjectivecompleted  console command?)

 

(Edit)

I discovered that the problem was that scene Phase 1 was not "complete", so Phase 2 could not start. Phase 1 was waiting on Action 4 to complete. Action 4 is the action that teleports the player into the scene location - and it was doing that successfully so I am not at all sure why it registered as not complete. I was able to get past this problem with a kind of "brute force" fix - I went into the CK and modified Phase 1 to "complete" no matter what, which made the first couple of dialog lines jumbled but allowed the scene to continue and reach its conclusion (not a fix I recommend but it did work for me).

Edited by firebinder
Posted

Any way to advance the quest with Sirgen in it?  I get to the point where the guard says he's already dead.  But since I'm using RedBag's Falkreach's mod I can't find the bloody rags to inspect.  If I can just advance the quest to the next point it would be good because I don't want to uninstall RedBag's Falkreath, that would probably mean starting from scratch on the entire playthrough.

Posted
1 hour ago, durrik said:

Any way to advance the quest with Sirgen in it?  I get to the point where the guard says he's already dead.  But since I'm using RedBag's Falkreach's mod I can't find the bloody rags to inspect.  If I can just advance the quest to the next point it would be good because I don't want to uninstall RedBag's Falkreath, that would probably mean starting from scratch on the entire playthrough.

I was able to fix it, by console:
coc FalkreathBarracksJail

Then the Bloody rags were there.  And when I exited the jail I got put into the middle of Falkreath so I should be able to continue.

Posted

I switched from an old and instable LE Setup to SE.
But with a new setup and character I'd have to start Lauras quest from the very beginning.  I don't think that I'll get a modded LE save to load in SE. 
Is there a way to forward Lauras main questline to the end of the perfect woman? 

Posted
Vor 2 Stunden schrieb zorin0815:

Ich bin von einer alten und instabilen LE-Konfiguration auf SE umgestiegen.
Mit einem neuen Setup und Charakter müsste ich Lauras Quest aber ganz von vorne beginnen. Ich glaube nicht, dass ich einen modifizierten LE-Spielstand in SE laden kann.
Gibt es eine Möglichkeit, Lauras Hauptquestreihe bis zum Ende von „Die perfekte Frau“ voranzutreiben? 

 

A bypass has been implemented for the entire main questline.

 

 

Posted

  Hi Laura I thought i'd try this mod again after a 5 year break. Just a couple of issues so far. During the quest "Taking Control" where I go with Master to Laura's shop and wait for Laura, problem is that Laura never shows up. I literal stood around in the shop for an hour in real life, I also waited in game for hours at a time, Slept for hours at a time- still no sign of Laura, even tried advancing quest stage that didn't' work either.   Any suggestions?.

 

  My second issues is that the padded bra for some reason is flat chested on my character, I have used Bodyslide/outfit studio (Been using it for 12 years now)  to build the DD equipment and the padded bra that i have in my DD mesh folder don't look anything like the one shown in the photo. Any suggestions?

 

 Thank you for preserving with this Mod Laura, lots of fun so far

 

20251210220530_1.jpg

Posted
47 minutes ago, Vortec said:

Hallo Laura, ich wollte diese Mod nach fünf Jahren Pause mal wieder ausprobieren. Bisher bin ich auf ein paar Probleme gestoßen. Während der Quest „Die Kontrolle übernehmen“, in der ich mit dem Meister zu Lauras Laden gehe und auf Laura warte, taucht sie einfach nicht auf. Ich habe tatsächlich eine Stunde lang im Laden gewartet, auch im Spiel stundenlang, sogar geschlafen – Laura ist immer noch nicht da. Selbst das Vorantreiben der Quest hat nichts gebracht. Hast du vielleicht einen Tipp?

 

Mein zweites Problem ist, dass der gepolsterte BH meiner Figur aus irgendeinem Grund flach auf der Brust erscheint. Ich habe Bodyslide/Outfit Studio (nutze es seit 12 Jahren) verwendet, um die DD-Körbchengröße zu erstellen, und der gepolsterte BH in meinem DD-Mesh-Ordner sieht überhaupt nicht so aus wie auf dem Foto. Hat jemand eine Idee?

 

Vielen Dank, Laura, dass du diese Mod beibehalten hast, es macht bisher viel Spaß.

 

20251210220530_1.jpg

 

I'm not Laura, but I can say that the bra issue has nothing to do with Laura's mod; it's due to a setting in "Devious Devices."

 

In DD's MCM, there's a setting for Morphing on the first page (bottom left). It's best not to activate this, as activating Morphing flattens the breasts.

It's some kind of conflict with the different names for the body's "bones" and the bra's "bones"—but explaining this in detail is way beyond my expertise. I had the same problem myself a few months ago with a chastity bra and ultimately found the solution mentioned in the "Devious Devices" thread.

 

---

 

The Master isn't entering the store – the only solution is to repeatedly reload the game from a save point created before entering the store.

 

Another bug occurs when the Master enters, but Laura doesn't appear.

Posted
31 minutes ago, Miauzi said:

 

I'm not Laura, but I can say that the bra issue has nothing to do with Laura's mod; it's due to a setting in "Devious Devices."

 

In DD's MCM, there's a setting for Morphing on the first page (bottom left). It's best not to activate this, as activating Morphing flattens the breasts.

It's some kind of conflict with the different names for the body's "bones" and the bra's "bones"—but explaining this in detail is way beyond my expertise. I had the same problem myself a few months ago with a chastity bra and ultimately found the solution mentioned in the "Devious Devices" thread.

 

---

 

The Master isn't entering the store – the only solution is to repeatedly reload the game from a save point created before entering the store.

 

Another bug occurs when the Master enters, but Laura doesn't appear.

 

  The Master does enter the store with me, just that Laura never shows up. Thanks I will look at DD mcm menu never thought to look there.

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