Miauzi Posted June 8 Posted June 8 Vor 4 Stunden schrieb CaptainJ03: Soweit ich mich erinnere, befindet sich in dem Vorraum Ihres Privatzimmers, in der Nähe des Fasses, eine Eisenstange. Sie müssen diese berühren. Sie müsste am Teich sein. Ungefähr direkt vor Ihnen, nachdem Sie das Wachhaus verlassen haben.
CaptainJ03 Posted June 8 Posted June 8 3 hours ago, Miauzi said: Ungefähr direkt vor Ihnen, nachdem Sie das Wachhaus verlassen haben. Hübsche Übersetzung. "Immer gradeaus" wäre hier richtig. For those using auto-translation: Dynanne isn't right in front of the Guard House (and prison) but quite close to the Hall of the Dead. But more or less in a straight line, leaving the guardhouse.
Miauzi Posted June 8 Posted June 8 Vor einer Stunde schrieb CaptainJ03: Hübsche Übersetzung. "Immer gradeaus" wäre hier richtig. Für alle, die die automatische Übersetzung nutzen: Dynanne befindet sich nicht direkt vor dem Wachhaus (und dem Gefängnis), sondern ziemlich nah an der Halle der Toten. Genauer gesagt liegt sie in gerader Linie vom Wachhaus weg. That’s exactly why I posted the screenshot—on the right, at the edge of the pond, you can still see the inlet of the small stream.
SABRE001 Posted June 8 Posted June 8 Is that the little pond in town? Because if so, I don't see her around....
CaptainJ03 Posted June 9 Posted June 9 8 hours ago, SABRE001 said: Is that the little pond in town? Because if so, I don't see her around.... Yes, the pond between the Hall of the Dead and the sawmill. Have you talked to a guard, been in the prison, found the bloody rags? If yes, do you have some Falkreath overhaul? JKs Skyrim is okay, but I imagine that there'd be a plethora of other mods that might break the place where she appears.
o0o0o Posted June 10 Posted June 10 (edited) On 1/8/2026 at 5:58 AM, Taki17 said: That's a good lead, and I got to the root of the problem with that: see, the collar in this segment has the keyword to mark it as a straitjacket, to prevent the player from engaging in combat. However, DDNG's node hider thinks "okay I found a straitjacket, I will now hide the arms on the character" because they would not be visible in a true straitjacket. @_Helen_ here are some things for you to try: Quick and easy solution: in Data\SKSE\Plugins\DeviousDevices.ini, under the "[NodeHider]" settings, find the "bEnabled" value (line 73 by default) and set it to "false". This'll disable ALL node hider functionality, so there might be some oddities with body parts appearing in first person view or through some restraints, but you'll only need to keep this disabled for the duration of this cave section, since a more "normal" collar is equipped after that, according to the scripting. Building on that, if you want to keep the hider enabled, you can scroll a bit down to line 90 and 91 and remove "zad_DeviousStraitjacket" from the lists in the "asArmHiddingKeywords" and "asHandHiddingKeywords" rows. But, as noted, expect some might oddities to pop up with straitjackets as a result. Quick and dirty solution: Install this plugin I threw together very quickly: Laura_SQ10_Collar_Hider_Tweak.esp This'll remove the straitjacket keyword from the collar, thus preventing the node hider from kicking in. Downside is, it'll allow you to enter combat, so if you decide punch someone and lose hours of game time/soft lock yourself, you've been warned. Less dirty solution: If you use SkyPatcher, adding this line to a config file should (I haven't tested it!) do the same thing as the plugin above, but without needing a plugin or modifying any records outside of runtime. filterByArmors=Laura's Bondage Shop.esp|21806B:keywordsToRemove=zad_BoundCombatDisableKick,zad_DeviousStraitJacket On the longer run, DD will probably need to standardize a combat blocking keyword that can be put on restraints like these and LBS will need to be updated to account for it. 😕 Hello! Where do you put this plugin in your mod list order? I had errors putting it directly after the laura bondage shop mod. (and at the bottom of the list) Is there a more ideal location? EDIT: When the plugin was added and run in spite of the error, then the collar itself would not show also. Edited June 11 by o0o0o
Taki17 Posted June 11 Posted June 11 8 hours ago, o0o0o said: Where do you put this plugin in your mod list order? I had errors putting it directly after the laura bondage shop mod. Load it after Laura. No other considerations by default, but since the error message complains about Unforgiving Devices, you need to sort that out, run the patcher again or something because you may be overriding your patched records with an unpatched plugin. And since I never used UD, I cannot help you more with that.
o0o0o Posted June 11 Posted June 11 6 hours ago, Taki17 said: Load it after Laura. No other considerations by default, but since the error message complains about Unforgiving Devices, you need to sort that out, run the patcher again or something because you may be overriding your patched records with an unpatched plugin. And since I never used UD, I cannot help you more with that. Okay thank you for the info. I am not all that familiar with MO2 so I find it a bit confusing. I used to use Vortex when I modded manually but now I am running the Masterstroke 2 beta wabbajack modlist for ease of use. I am afraid I don't really know how to do this patching. As a footnote, I am also running this on linux. I may just have to do that part of the quest "armless" to advance the story line. Just kind of annoying, you know?
Kaelynora Posted June 15 Posted June 15 Does anyone know, why devices doesn't equip on my character. When they put a collar on me during the quest, etc. There also no devices on other characters when it's should be.
Hex Bolt Posted June 15 Posted June 15 6 minutes ago, Kaelynora said: Does anyone know, why devices doesn't equip on my character. When they put a collar on me during the quest, etc. Do they not equip, or are they just not visible when worn? If they're not visible, you might just need to run BodySlide on Devious Devices.
Kaelynora Posted June 15 Posted June 15 4 minutes ago, Hex Bolt said: Do they not equip, or are they just not visible when worn? If they're not visible, you might just need to run BodySlide on Devious Devices. They are not equip. And it's not in my inventory. In other mods it's work, and visibly.
Kaelynora Posted June 15 Posted June 15 23 minutes ago, Kaelynora said: They are not equip. And it's not in my inventory. In other mods it's work, and visibly. I solved the problem. Just installed devious devices NG
gwynnedd Posted June 16 Posted June 16 (edited) Having an odd visual glitch. yes I have built my Bodyslides. Any insight? Tried various searches and came up empty. Only happens with the Fighters Gloves and the Berserker Uniform Running the latest Steam version of Skyrim and a fresh install of all the newest versions of mods. Edited June 16 by gwynnedd
Taki17 Posted June 16 Posted June 16 18 minutes ago, gwynnedd said: Having an odd visual glitch. yes I have built my Bodyslides. Any insight? Tried various searches and came up empty. Only happens with the Fighters Gloves and the Berserker Uniform This is a DCL issue, has nothing to do with Laura and no, you apparently haven't built the appropriate Bodyslides or the output is not in the right place. DCL uses custom models intsead of the DD models. 1
gwynnedd Posted June 16 Posted June 16 Ah. I didn't even see DCL on the list in Bodyslide. Good to know, thank you!
wild66_2 Posted June 21 Posted June 21 Friends, please tell me the quest identifier for "Taking Control." The master spirit absolutely refuses to enter Laura's shop. But I want to know what happens next...
CaptainJ03 Posted June 21 Posted June 21 2 hours ago, wild66_2 said: Friends, please tell me the quest identifier for "Taking Control." The master spirit absolutely refuses to enter Laura's shop. I do hope that you have a hard save before entering the shop... Open the console, click on the Master to get his RefID Enter the shop, open the console again, type "moveto player" and the Master should appear in the shop. 2
IluvDinos Posted June 22 Posted June 22 Hi I was wondering if I could get some help with the Origin quest, during the dream. After making it to the cell where you have to get the key from under the bucket, you get out and the other girl tells you to collect a few weapons and some food as well as a key, but the key is nowhere to be found. I know these quests sometimes have moments where you have to interact with certain things etc to find items or escape situations, but I’m genuinely lost trying to find this key. Is it just not spawning or am I incredibly stupid and blind? I’ve been trying to find the answer everywhere but nobody else seems to have this problem so I’m starting to think I’m just dumb lol.
CaptainJ03 Posted June 23 Posted June 23 10 hours ago, IluvDinos said: you get out and the other girl tells you to collect a few weapons and some food as well as a key, but the key is nowhere to be found. Isn't the key just on the nightstand/table a bit left of that door? Should be just lying around. 1
Miauzi Posted June 23 Posted June 23 Vor 3 Stunden schrieb CaptainJ03: Liegt der Schlüssel nicht einfach auf dem Nachttisch/Tisch etwas links von der Tür? Müsste doch einfach so herumliegen. 1
IluvDinos Posted June 23 Posted June 23 10 hours ago, CaptainJ03 said: Isn't the key just on the nightstand/table a bit left of that door? Should be just lying around. For me no it wasn’t there unfortunately, on either the nightstand or the table with the weapons, I genuinely thought I was going crazy so it’s nice to know at least it actually is supposed to be just lying around and I’m not just dumb, maybe I’ll run a new save and see if it’s persistent
IluvDinos Posted June 23 Posted June 23 6 hours ago, Miauzi said: Those ones I got, I was trying to get the key upstairs that opens the cage with the other girl lying inside of it, that one wasn’t showing up for me, just wasn’t visible for me or didn’t spawn, will see if the issue continues on a new save
wf1995555 Posted June 28 Posted June 28 On 2025/12/12 at AM6点31分, nodl said: 大家好,我本来想做[好匹配]任务,但当她让你帮忙等地毯时,什么都没发生? hey dude I think I met the same issue, have you find any solution or reason?
woahnamalam Posted July 5 Posted July 5 My character seems to be stuff with evelynn's arm binders after the final quest, any tips on how to get them off?
Taki17 Posted July 6 Posted July 6 16 hours ago, woahnamalam said: My character seems to be stuff with evelynn's arm binders after the final quest, any tips on how to get them off? I don't recall an armbinder being used at that part? Anyhow, for any stuck quest items currently not involved in quests, cheat yourself Laura's key and unlock it as normal.
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