Fakenamebob Posted September 12, 2025 Posted September 12, 2025 Hello, does anyone know how to fix the bug during the "What She Serves" quest? Were, Xayah won't speak to you when you find her in the blue palace. She just sits in the chair and says, "What?"
Miauzi Posted September 12, 2025 Posted September 12, 2025 Vor 38 Minuten sagte Fakenamebob: Hallo, weiß jemand, wie man den Fehler während der Quest „Wozu sie dient“ behebt? Xayah spricht nicht mit dir, wenn du sie im blauen Palast findest. Sie sitzt nur auf dem Stuhl und sagt: „Was?“ I assume you were with the innkeeper at the tavern before?
Fakenamebob Posted September 12, 2025 Posted September 12, 2025 12 minutes ago, Miauzi said: I assume you were with the innkeeper at the tavern before? Yes, I talked to him then when to the blue palace
Hex Bolt Posted September 12, 2025 Posted September 12, 2025 (edited) 1 hour ago, Fakenamebob said: Hello, does anyone know how to fix the bug during the "What She Serves" quest? Were, Xayah won't speak to you when you find her in the blue palace. She just sits in the chair and says, "What?" When something doesn't work right for you, don't assume that it's a bug. In this case, it's not (though [perhaps Xayah's response could be a little more informative). The condition for Xayah's "What?" response is that the PC is currently in a scene (the condition IsInScene is true for the PC), presumably not a scene from this mod. When you end the other mod's scene, Xayah should speak to you. It's a problem with the state of your character, not a mod bug. Unfortunately, figuring out which mod started a scene involving the PC and didn't end it isn't something you can do from the console. Most mods are designed so that their scenes eventually time out, so it's possible that the problem will clear itself, assuming of course that the offending mod doesn't promptly try to start its scene again. Typically, they're "approach" mods that cause an NPC to run up to you to talk to you. You could try toggling off that behavior in any active mods like that, though that's unlikely to cancel the active scene that you seem to be stuck in. Edited September 13, 2025 by Hex Bolt 3
alex6667c Posted September 12, 2025 Posted September 12, 2025 11 hours ago, Miauzi said: 如果我理解正确的话,您使用了一个 mod 集合(类似于“Wabbajack”)......并且“Laura's Bondage Shop”(“LBS”)集成到这个 mod 集合中 - 但是旧版本? 我自己并不使用这样的收藏,在这个帖子中发帖的大多数用户也不使用 - 所以我们只能在非常有限的范围内提供帮助。 实际上,更改 mod 列表并不难 - 只要您具备必要的技能并使用像“Vortex”或(甚至更好的)“MO2”这样的 mod 管理器。 你绝对不应该做的事情 -> 在游戏过程中更新“LBS”之类的模组 使用“添加项目”来组织任务项目 - >对许多基于任务的模式不起作用...需要交互(例如,“拾取”日记页)来推进任务脚本。 It was my fault. I thought the translation was successful, so I sent it. The following is the original text:The game ontology version is 1.5.97.0 SE. The mod version is v3.55, but I use the integration package. The mod version in the integration package is v3.43. I uninstalled the old version and installed the new one. However, I open a new document because the integration package settings are pre-configured by the author. Before installing the new version, I didn't take the tasks that were not in the documentation, but after installing the new version, I started the first task. The previous "control" task has not been a problem.Until transported a second time to the cave of the slavers. Two videos are below. The first video is that my character was blocked by an NPC after interacting with the box in the riverside cabin, causing it to be teleported. It was supposed to be a revision process, but he had a problem. The second video is after opening the box and entering the cave. There is "waiting" content in the waiting video. Because NPC Dabney doesn't seem to be catching up with my character, I can only use "second" to get him to come over and continue the conversation. We got to the cave, but there was no description of the task. The mission says we've fallen into a trap. I tried to skip the bug with the task code, but Laura replied to me that you already have the task. I also tried to skip the task with the task code first, then leave the store document, exit the game to cancel the module, then enter the game archive, re-enable the module, so that the task was skipped, but within a few seconds of entering the store, the game flashed back.If you don't understand, you can see the compressed package I uploaded, which is the video, and then about how to skip, I can't find the hiding place, he reminds me that there is a hiding place after blinking the snow mouse, but it's not in my map, I guess it's because I didn't open a new archive after updating the mod version.
alex6667c Posted September 13, 2025 Posted September 13, 2025 1 hour ago, Fakenamebob said: Hello, does anyone know how to fix the bug during the "What She Serves" quest? Were, Xayah won't speak to you when you find her in the blue palace. She just sits in the chair and says, "What?" Someone on the Chinese forum had the same problem because of the Deviously Cursed Loot Task.About the task of NPC Chloe, continuing that task will cause the problem you said, as long as the file back to the task of Chloe will not appear before.At least that's how the guy solved it. 1
Fakenamebob Posted September 13, 2025 Posted September 13, 2025 27 minutes ago, Hex Bolt said: When something doesn't work right for you, don't assume that it's a bug. In this case, it's not (though [perhaps Xayah's response could be a little more informative). The condition for Xayah's "What?" response is that the PC is currently in a scene (the condition IsInScene is true for the PC), presumably not a scene from this mod. When you end the other mod's scene, Xayah should speak to you. It's a problem with the state of your character, not a mod bug. Unfortunately, figuring out which mod started a scene involving the PC and didn't end it isn't something you can do from the console. Most mods are designed so that their scenes eventually time out, so it's possible that the problem with clear itself, assuming of course that the offending mod doesn't promptly try to start its scene again. Typically, they're "approach" mods that cause an NPC to run up to you to talk to you. You could try toggling off that behavior in any active mods like that. Thanks, that actually helped me figure out the issue. But it wasn’t an "approach" mod. The “Prison Alternative POP Addon” had a scene that failed to load for me yesterday. I didn’t think anything of it at the time, but reverting to a save from before that fixed this issue. 2
quykiem201193 Posted September 15, 2025 Posted September 15, 2025 Có ai biết vì sao chỉ có thể lấy một vài món ở mod ddse không:(( tôi không biết là lỗi của mod simple item hay của ddse nữa
Miauzi Posted September 15, 2025 Posted September 15, 2025 (edited) Vor 30 Minuten sagte quykiem201193: Weiß jemand, warum ich im DDSE-Mod nur einige Elemente erhalten kann :(( Ich weiß nicht, ob es die Schuld des Simple Item Mods oder von ddse ist. Your problems are definitely not due to this mod (Laura's Bondage Shop) This mod uses only a very small part of the "elements" already provided by the DD framework - so you have to search for their plugins (e.g. "Devious Devices - Expansion.esm") with your "item spawner" Edited September 15, 2025 by Miauzi
quykiem201193 Posted September 15, 2025 Posted September 15, 2025 (edited) tôi chỉ có thể lấy được một ít sản phẩm từ ("Devious Devices - Expansion.esm") nên tôi không chắc chắn gặp lỗi ở " trình tạo vật phẩm" hay ở đâu, bởi vì chúng mới chỉ xuất hiện gần đây, không lâu sau khi tôi cài đặt thành công :((, tất nhiên là tôi đã thử batch build lại nhưng chúng không khác nhau là bao Edited September 15, 2025 by quykiem201193
Miauzi Posted September 15, 2025 Posted September 15, 2025 Vor 1 Stunde sagte quykiem201193: Ich kann nur wenige Produkte von ("Devious Devices - Expansion.esm"), daher bin ich nicht sicher, ob ich Fehler im "Item Generator" bekomme oder wo, weil sie erst vor kurzem aufgetreten sind, kurz nachdem ich erfolgreich installiert habe :((, natürlich habe ich versucht, Batch-Neuaufbau durchzuführen, aber sie unterscheiden sich nicht sehr There are FOUR DD plugins in total - have you searched the other 3? 😉
quykiem201193 Posted September 15, 2025 Posted September 15, 2025 (edited) 1 giờ trước, Miauzi đã nói: Tổng cộng có BỐN plugin DD - bạn đã tìm kiếm 3 plugin chưa? 😉 TT Tôi đã khóc vì tải mod thành công , giờ tôi sắp đấu vì không chơi được TT, và khó hiểu hơn khi chỉ DD expansion không dùng được tôi tự hỏi có phải do nguyên nhân nào khác không Edited September 15, 2025 by quykiem201193
quykiem201193 Posted September 15, 2025 Posted September 15, 2025 2 hours ago, quykiem201193 said: TT Tôi đã khóc vì tải mod thành công , giờ tôi sắp xếp vì không chơi được TT, và khó hiểu hơn khi chỉ mở rộng DD không được sử dụng, tôi tự hỏi có phải do nguyên nhân nào khác không Tôi không biết có phải do tôi chơi qua revoltg hay không nữa
Kelvindaaldo Posted September 16, 2025 Posted September 16, 2025 Hmm why Laura sending a group of mercenary after i save her shop? I didn't even steal anything from her shop.
Miauzi Posted September 16, 2025 Posted September 16, 2025 Vor 22 Minuten sagte Kelvindaaldo: Hmm, warum schickt Laura eine Gruppe Söldner, nachdem ich ihren Laden gerettet habe? Ich habe nicht einmal etwas aus ihrem Laden gestohlen. That's the bullshit of the vanilla game... the "engine" selects an NPC you've had contact with -> and then inserts their name into this "quest." It doesn't matter whether it's a "vanilla" NPC from the "base game" or an NPC added by a mod! So - it has absolutely nothing to do with "Laura's Bondage Shop" - but with the unbearably poor programming of the base game.
Taki17 Posted September 16, 2025 Posted September 16, 2025 1 hour ago, Kelvindaaldo said: Hmm why Laura sending a group of mercenary after i save her shop? I didn't even steal anything from her shop. There is a non-zero chance that this is happening because you pickpocketed an NPC belonging to the same faction as Laura.
Anonym1029 Posted September 16, 2025 Posted September 16, 2025 On 9/10/2025 at 6:00 PM, Miauzi said: There is already such a skip... but only for the entire quest line... and according to the mod author, there will be NO MORE! ah dang...well, thanks anyway. I guess i´ll have to gamble and reset my skyrim completely
Kelvindaaldo Posted September 16, 2025 Posted September 16, 2025 42 minutes ago, Taki17 said: There is a non-zero chance that this is happening because you pickpocketed an NPC belonging to the same faction as Laura. You mean some death guard with steel plate armor? Well yeah i loot some of them inside the shop in one of the mission.
Miauzi Posted September 16, 2025 Posted September 16, 2025 Vor 2 Stunden sagte Taki17: Es besteht eine nicht zu vernachlässigende Chance, dass dies passiert, weil Sie einen NPC bestohlen haben, der derselben Fraktion wie Laura angehört. In my opinion, Laura should belong to the "Traders" faction. Even if you as a player don't steal from anyone (e.g., traders, which includes blacksmiths), this "quest" can be triggered. There's material at the blacksmiths that you can take... it will NOT be marked as stolen... e.g., in Markath, you can pick up the iron ingots normally - the silver ingots have the "stolen" mark. But even if you don't do any of those things, this quest can be triggered.
AndrewLRG Posted September 17, 2025 Posted September 17, 2025 @Laura, hi! Ai voiceover we've talked about some time ago is done. May I upload a .esp plugin that changes some of the moded NPCs voice types? Nothing else will be changed, just the voice types of several actors. Some NPCs, like Katarina and Sloan, are voiced not in their assigned voice types - this will lead to them using different voices when saying vanilla lines and topics from the mod. Changing their voice types via a plugin would fix that. Affected NPCs: Katarina - from Female Commander - to Female Condescending; Sloan - from Female Condescending - to Female Unique Vex; (she will sound like Vex from the Thief's Guild) Holden - from Male Commoner Accented - to Male Commander; (Holder original voice is kinda blend and unexpansive. Male Commander makes him sound more... manly?) Hagtr - from Male Even Toned Accented - to Male Drunk; (Hagtr is suppose to be drunk, so might as well use the "drunk" voice) Jade - from Female Young Eager - to Female Commoner;
quykiem201193 Posted September 19, 2025 Posted September 19, 2025 khi làm nhiệm vụ "blending in" , sau khi đưa đồ cho npc Kara va quay lại gặp Hervis tôi không biét phải làm gì để tiếp tục , ai làm ơn giúp tôi với
Taki17 Posted September 22, 2025 Posted September 22, 2025 2 hours ago, leesjig said: Is there a fix to stop the belt from disappearing Find the chastity belt slot in DD's device hider config menu and set it it to 'none' 2
CaptainJ03 Posted September 22, 2025 Posted September 22, 2025 2 hours ago, leesjig said: I'm using those revealing mage clothes, so showing lots of skin. Is see things like arm leather cuffs, leg cuff through clothe material...so they stay visible. But the chastity belt disappears. So when I equip these mage outfits, the belt just disappear, when I unequip the mage rob, the belt is back in place like it should be. Is there a fix to stop the belt from disappearing when I equip other pieces of armor or these mage outfits. Thanks for any help. Reason I'm asking here cause the belt in question is from Laura's shop and place on by Laura. hehe. The belt might be put on by Laura, but it obeys the same rules as anything DD - in this case the Device Hider in the Devious Devices MCM. Slot 32 per default hides the chastity belt, disable that (and for everything else you'd like to see) 2
Nightingale97 Posted September 23, 2025 Posted September 23, 2025 Hello Which mod exactly is supposed to have the following? DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP I only see these probably from DD SSE 5.2 and DD NG 4.1.7.
Taki17 Posted September 23, 2025 Posted September 23, 2025 1 hour ago, Nightingale97 said: Which mod exactly is supposed to have the following? DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP These were what the bodyslides for the catsuit were called before DD5. The information on this mod page is outdated. When using DDNG, you should build what's called "DD - 3BA - EboniteCatsuit". Of course, you should have all DD items built properly as well, so it's best to batch build the "DD Framework CBBE", "DD Framework 3BA" and "DDNG 3BA" groups, in this order! 2
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