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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
9 hours ago, Taki17 said:

These were what the bodyslides for the catsuit were called before DD5. The information on this mod page is outdated.

 

When using DDNG, you should build what's called "DD - 3BA - EboniteCatsuit". Of course, you should have all DD items built properly as well, so it's best to batch build the "DD Framework CBBE", "DD Framework 3BA" and "DDNG 3BA" groups, in this order!

I see

Thanks a ton!

Posted

I need help about the "skip". I do everything what's written on the paper, and Xayah only says: Greetings, fellow traveler", nothing else. What am I missing?

Can someone write the skip with every detail?

Posted
Vor 5 Stunden sagte thvedis:

Ich brauche Hilfe mit dem "Skip". Ich mache alles, was auf dem Zettel steht, und Xayah sagt nur: "Grüße, Mitreisender", sonst nichts. Was übersehe ich?

Kann jemand den Skip mit allen Einzelheiten beschreiben?

 

 

Posted

Having issues with the "Origin" quest, after you get teleported to the road in a yoke and Darius first speaks to Katarina, nothing else happens no further dialogue and nothing progresses. 

Posted

Heya, I like the idea of this mod so I've been trying to make it work with my pack. It looks like your shop, but without the sign at the front. Is there a pre-requisite before the shop open?

image.png

Posted
45 minutes ago, seroaditum101 said:

Heya, I like the idea of this mod so I've been trying to make it work with my pack. It looks like your shop, but without the sign at the front. Is there a pre-requisite before the shop open?

You're looking too far east, Laura's Shop is a bit further towards the Watchtower. (and has a map marker)

 

Spoiler

__laura.jpg.6887d581eef3164ac9521b6bebad8fdc.jpg

 

Posted
24 minutes ago, CaptainJ03 said:

You're looking too far east, Laura's Shop is a bit further towards the Watchtower. (and has a map marker)

 

  Hide contents

__laura.jpg.6887d581eef3164ac9521b6bebad8fdc.jpg

 

Wow, this area sure does look empty and the shop itself so lonely without the Outskirts mod.

Posted
2 hours ago, belegost said:

Wow, this area sure does look empty and the shop itself so lonely without the Outskirts mod.

Yup, I tried that once. The innards of the tavern seems bigger than the whole of Whiterun, and the new city wall is right in front of the entrance to Joe's House (my player home, obscured in this pic to not confuse people). Those Whiterun Outskirts are not my taste.

Posted
6 hours ago, CaptainJ03 said:

You're looking too far east, Laura's Shop is a bit further towards the Watchtower. (and has a map marker)

 

  Reveal hidden contents

__laura.jpg.6887d581eef3164ac9521b6bebad8fdc.jpg

 

Cheers for checking.
Weird. I'm loading only these mods on a fresh save so there wouldn't be any location conflict. No marker on the map either (I ran tmm 1 too). Should this work on GOG AE 1.6.659 as well (I know, but I built 200+ mods here already TT)?

ScreenShot16.png

Screenshot 2025-10-02 232827.png

Posted
7 minutes ago, seroaditum101 said:

Cheers for checking.
Weird. I'm loading only these mods on a fresh save so there wouldn't be any location conflict. No marker on the map either (I ran tmm 1 too). Should this work on GOG AE 1.6.659 as well (I know, but I built 200+ mods here already TT)?

ScreenShot16.png

Screenshot 2025-10-02 232827.png

Just tried with only Pandora + SL frameworks + LBS and their essentials. Started with fresh file saved before leaving Helgen Keep, installed SL, loaded SlAnim, checked DD. The shop just ain't there for me.

Posted
Vor 19 Minuten sagte Hex Bolt:

zurückportiert .  Erweiterter ESL-Support für ältere SE-Versionen

 

Außerdem sehe ich, dass Sie erst vor Kurzem beigetreten sind. Willkommen bei LoversLab!

 

Apparently, this GOG version is also "outdated" compared to 1.6.1170 (from Steam) and therefore a case for "bees".

:cool:

:thumbsup:

 

Posted
1 hour ago, Miauzi said:

 

Apparently, this GOG version is also "outdated" compared to 1.6.1170 (from Steam) and therefore a case for "bees".

:cool:

:thumbsup:

 

The newest build on GoG is 1.6.1179 which is identical to Steams 1.6.1170 minus the DRM. But as some DLL's need to target specific memory addresses some mods can and will be version/exe specific. While others work fine on both. Most modders target the Steam 1170 release, as it's a lot more popular. So it's still advisable to get that version over GoG if you want maximum compatibility. 

Posted
11 hours ago, Hex Bolt said:

Backported Extended ESL Support for older SE versions.

 

Also, I see that you just joined recently.  Welcome to LoversLab!

Thank you x2! I'm so happy to finally see the shop LOL.

 

9 hours ago, naaitsab said:

The newest build on GoG is 1.6.1179 which is identical to Steams 1.6.1170 minus the DRM

I finally understand why so many of my mods are loaded but not actually active. The AE upgrade overrides the Skyrim's property info 1.6.659, but it is infact only 1.6.1179 as you stated!

Posted
Vor 1 Stunde sagte SrootG:

Hallo, ich kann keinen Apfel-Kohl-Eintopf kochen, weil die Befehle ae und setstage nicht funktionierten.

 

 

 

The required ingredients are on the table - or do you have a mod that manipulates the cooking system?

 

And you should definitely not use "setstage" - that would destroy the mod.

Posted
Vor 1 Stunde sagte RangerRangerRanher:

Hallo zusammen,

Ich hänge bei der Quest „Der Fallenjäger“ fest, weil Njadi nirgends zu finden ist. Wie lautet die Quest-ID? (für Setstage)

 

entschuldigen Sie mein schlechtes Englisch:)

 

"Setstage" commands are NOT a good idea with this mod - they usually break the mod completely.

 

A compact walkthrough for all quests is available here.

 

 

Posted

I was playing the mod kinda a long time ago and just was reinstalling skyrim and i still remember this mod it was one of the best mod storys i ever played 

ill never comment or rate usually but i wanted to thank you for the time i had 

Posted
On 9/17/2025 at 6:41 PM, AndrewLRG said:

@Laura, hi! :)

 

Ai voiceover we've talked about some time ago is done. May I upload a .esp plugin that changes some of the moded NPCs voice types? Nothing else will be changed, just the voice types of several actors. Some NPCs, like Katarina and Sloan, are voiced not in their assigned voice types - this will lead to them using different voices when saying vanilla lines and topics from the mod. Changing their voice types via a plugin would fix that.

 

Affected NPCs:

 

Katarina - from Female Commander - to Female Condescending;

Sloan - from Female Condescending - to Female Unique Vex; (she will sound like Vex from the Thief's Guild)

Holden - from Male Commoner Accented - to Male Commander; (Holder original voice is kinda blend and unexpansive. Male Commander makes him sound more... manly?)

Hagtr - from Male Even Toned Accented - to Male Drunk; (Hagtr is suppose to be drunk, so might as well use the "drunk" voice)

Jade - from Female Young Eager - to Female Commoner;

If it's a seperate plugin that doesn't replace existing files. Sure. 👍

 

 

 

 

On 9/24/2025 at 12:23 AM, Taki17 said:

These were what the bodyslides for the catsuit were called before DD5. The information on this mod page is outdated.

 

When using DDNG, you should build what's called "DD - 3BA - EboniteCatsuit". Of course, you should have all DD items built properly as well, so it's best to batch build the "DD Framework CBBE", "DD Framework 3BA" and "DDNG 3BA" groups, in this order!

Oops, forgot to remove them.

 

 

 

 

On 10/12/2025 at 1:09 PM, dcore12314541 said:

I was playing the mod kinda a long time ago and just was reinstalling skyrim and i still remember this mod it was one of the best mod storys i ever played 

ill never comment or rate usually but i wanted to thank you for the time i had 

Thank you so much. ❤️ 

 

 

 

 

16 hours ago, Qwerty7077 said:

Stuck in Origin quest on the road with darius-katarina-laura, darius speak once and silence

 

Does that happen everytime you try it?

Posted
On 10/18/2025 at 1:50 PM, Laura said:

If it's a seperate plugin that doesn't replace existing files. Sure. 👍

 

Thank you! :) Here it is if you would like to check it out. 

 

Posted

Can I ask if there is a way to equip restraints on NPCs?

On 18/10/2025 at 19:50, Laura said:

Nếu đó là một plugin riêng biệt không thay thế các tệp hiện có. Chắc chắn rồi.  👍

 

 

 

 

Ồ, quên xóa chúng.

 

 

 

 

Cảm ơn bạn rất nhiều. ❤️ 

 

 

 

 

Có phải chuyện đó xảy ra mỗi lần bạn thử không?

 

Posted (edited)
Vor 52 Minuten sagte quykiem201193:

Darf ich fragen, ob es eine Möglichkeit gibt, NPCs mit Fesseln auszustatten?

 

 

Who should equip these NPCs with "shackles," and what kind of "shackles" should they be?

 

Equipping your own companions with DD assets (aka shackles)... is possible - but it doesn't work the same way as for the player.

This requires additional mods... but these are NOT included in this mod.

 

Yes - you can buy DD assets in Laura's shop and equip them on your companion... as long as there's no fighting, it works.

Anything beyond that requires something like this:

or

 

 

Edited by Miauzi

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