Laura Posted June 21, 2025 Author Posted June 21, 2025 3 hours ago, shrtjsrtj said: Correct, it's only an issue when installing a modpack/collection/whatever they call it. You need all the mods in a list for it to work, if just a single mod is missing or not the right version, it wont install and needs to be updated by the Wabbajack author. Thanks for the info. That's an odd system.
Laura Posted June 21, 2025 Author Posted June 21, 2025 3 hours ago, xyzxyz said: I tried it again and the door stays locked. She does have a key, right? Papyrus.0.log 618.58 kB · 0 downloads She has the key. 😂 In reality it's a small bit of code that unlocks and opens it. Looking at your log, your game doesn't seem very healthy. 397 errors in less than 10 mins is a lot. Script errors in your install could be the cause of your issue. How old is your save? 1
Laura Posted June 21, 2025 Author Posted June 21, 2025 1 hour ago, gamer098 said: I might have been the first to point this out. Don't recall anyone mentioning it before I did. Regarding the new Time Out, it's fun. It's an interesting twist that the 10 tiny sapphires are used in the opposite manner that they are usually. Paying to get tied up instead of freed. Not much reason to do it outside the experience itself as there's not any benefits. The tiny sapphires are used to but rewards and to a lot of people getting locked in there is a rewards. 1 hour ago, gamer098 said: Tbh I was expecting a bit of variety in the restraints but I understand that it's just the same as what the collar would equip normally. It spawns the restraints the collar would. You can change the restraints it spawns by talk to the shopkeeper. 1 hour ago, gamer098 said: I would hope there is at least some variety in what can happen during Time Out to keep things fresh. There is some but I want to add more. There's not much you can do when the player is locked in a cell. If you have ideas please let me know. 1 hour ago, gamer098 said: Btw, a bug that has been around for a while. When first starting The Game, a random three items that are The Game-Related are added to the inventory. It's minor since I can just trash them. That's an engine quirk. I use something called aliasses for the items. That allows me to change them during the quest and add them as objectives. The issue is that it has to be linked to an existing item at first and it doesn't works when they're placed in a chest away from the player. Maybe there's something I'm missing but that's the only way I got it to work reliably. But I'll look into it again. 1 hour ago, gamer098 said: Also, something I've been curious of for a while. It's difficult to find a place for The Game in most of my play-throughs, because the catsuit prevents most sex scenes. This doesn't make sense to me, since it has zippers on the suit at the necessary places. Does anyone know if there's a way to configure SexLab or DD to allow scenes with catsuits specifically? I don't mind that the zipper wouldn't actually unzip. I'd be happy with it clipping through the suit. I don't play with SL scenes in my game so I don't really know. You could ask the shopkeeper for a different set. Maybe that fixes your issue. Thanks for the feedback. ❤️
xyzxyz Posted June 21, 2025 Posted June 21, 2025 32 minutes ago, Laura said: 2 hours ago, gamer098 said: There is some but I want to add more. There's not much you can do when the player is locked in a cell. If you have ideas please let me know. You don't want to go anywhere near Prison overhaul content, right?
CaptainJ03 Posted June 22, 2025 Posted June 22, 2025 9 hours ago, gamer098 said: Also, something I've been curious of for a while. It's difficult to find a place for The Game in most of my play-throughs, because the catsuit prevents most sex scenes. This doesn't make sense to me, since it has zippers on the suit at the necessary places. Does anyone know if there's a way to configure SexLab or DD to allow scenes with catsuits specifically? I don't mind that the zipper wouldn't actually unzip. I'd be happy with it clipping through the suit. That's a really old DD bug. It has been promised to be fixed with DD5, but still isn't with DD NG years later 7 hours ago, xyzxyz said: You don't want to go anywhere near Prison overhaul content, right? You mean introduce so many bugs that you have to revert to an old save every 15 minutes? I hope not! 😈
naaitsab Posted June 22, 2025 Posted June 22, 2025 1 hour ago, CaptainJ03 said: That's a really old DD bug. It has been promised to be fixed with DD5, but still isn't with DD NG years later It's not a bug, it's a design choice from the very first DD version that included the suit, we've respected that choice in NG. If you add "zad_PermitVaginal" and/or "zad_PermitAnal" keywords to the _rendered armor object of the catsuit it will allow those interactions. As we should have the ability to add keywords to objects in SE we could investigate if it's possible to create some kind of "unlock zipper" thing. 2
nopeltu Posted June 22, 2025 Posted June 22, 2025 23 hours ago, Laura said: I'll upload the old versions for now. I'm curious though, this is only a problem for new wabbajack users right? It doesn't break existing installations? ye its for new users only they follow the guide which mods to download and then the mod doesn't exist lol 1
Laura Posted June 22, 2025 Author Posted June 22, 2025 13 hours ago, xyzxyz said: You don't want to go anywhere near Prison overhaul content, right? I haven't played that mod for what feels like a decade. It's not my thing. But tell me anyway, I could maybe add my own twist to it. What kind of stuff were you thinking of?
Miauzi Posted June 22, 2025 Posted June 22, 2025 Vor 4 Stunden sagte naaitsab: Es handelt sich nicht um einen Fehler, sondern um eine Designentscheidung aus der allerersten DD-Version, die den Anzug enthielt. Diese Entscheidung haben wir in NG respektiert. Wenn Sie dem gerenderten Rüstungsobjekt des Catsuits die Schlüsselwörter „zad_PermitVaginal“ und/oder „zad_PermitAnal“ hinzufügen, werden diese Interaktionen ermöglicht. Da wir in SE die Möglichkeit haben sollten, Objekten Schlüsselwörter hinzuzufügen, könnten wir untersuchen, ob es möglich ist, eine Art „Reißverschluss öffnen“ zu erstellen. Adding such keywords is certainly a good idea... but many mod users lack the necessary knowledge. Is there a guide for beginners that can be understood? I would kindly request a link. 1
xyzxyz Posted June 22, 2025 Posted June 22, 2025 (edited) 1 hour ago, Laura said: I haven't played that mod for what feels like a decade. It's not my thing. But tell me anyway, I could maybe add my own twist to it. What kind of stuff were you thinking of? PO only has different whipping and sex scenarios. Wouldn't really fit Laura the way she is written now. She is too soft. Edited June 22, 2025 by xyzxyz 1
naaitsab Posted June 22, 2025 Posted June 22, 2025 2 hours ago, Miauzi said: Adding such keywords is certainly a good idea... but many mod users lack the necessary knowledge. Is there a guide for beginners that can be understood? I would kindly request a link. There are a few xedit/sseedit video guides around. Some basic knowledge is required. I will add some steps to add the keywords. Spoiler Open the file in xedit/SSEedit Open the mod and look for 'Armor' and then the catsuit you want to modify. Look for 'rendered' in the name. Click on this item Search for the 'Keyword' section on the item page (right of the screen). Right click on the whitespace after 'KWDA - Keywords (sorted)' and click on 'add' Do this twice so you have 2 'null' (empty) keywords. Now double click on the first 'null' keyword and change it to zad_PermitAnal Do the same for the last remaining keyword and change this to zad_PermitVaginal Close the program. It will ask you to save any changes to the file. 5
gamer098 Posted June 22, 2025 Posted June 22, 2025 21 hours ago, Laura said: It spawns the restraints the collar would. You can change the restraints it spawns by talk to the shopkeeper. I know, I just prefer to be surprised sometimes. 21 hours ago, Laura said: There is some but I want to add more. There's not much you can do when the player is locked in a cell. If you have ideas please let me know. I tried a couple more of them. I can't believe Laura caught on that I was stealing so many sweetrolls. I thought I'd gotten away with it! The roleplaying is pretty fun. The most I can think of is adding varying plugs to the mix. More minigames would be fun too. And if the player gets a guess correct in those minigames, there could be some kind of reward. Maybe even earning back those tiny sapphires spent to start the session. The only substantial idea I have for being locked in a cell is using the player as a display model for various devices. A customer could enter the shop, and ask for various random devices to be trialed, and then they make a decision on what to buy, and leave. Laura could briefly swap the restraints out, and return the player to their original state afterward. 2
REALnomad Posted June 24, 2025 Posted June 24, 2025 (edited) I am on SE. Does anyone has issue when Laura cant be talked to when she is sitting or standing behind counter? Also, dialog for selling furniture key doesnt show up and after selling some other key, furniture key goes for 1000 gold. Edited June 24, 2025 by REALnomad
Laura Posted June 24, 2025 Author Posted June 24, 2025 On 6/22/2025 at 8:54 PM, gamer098 said: I know, I just prefer to be surprised sometimes. I tried a couple more of them. I can't believe Laura caught on that I was stealing so many sweetrolls. I thought I'd gotten away with it! The roleplaying is pretty fun. The most I can think of is adding varying plugs to the mix. More minigames would be fun too. And if the player gets a guess correct in those minigames, there could be some kind of reward. Maybe even earning back those tiny sapphires spent to start the session. There actually is a reward for those minigames. I maybe shoud've explained it. 😅 While in the cell, the scenes will add restraints. When you have the full set, every scene removes a point. You have some points by default but you can have more if you do well in the minigames. When the points reach 0 the quest stops. On 6/22/2025 at 8:54 PM, gamer098 said: The only substantial idea I have for being locked in a cell is using the player as a display model for various devices. A customer could enter the shop, and ask for various random devices to be trialed, and then they make a decision on what to buy, and leave. Laura could briefly swap the restraints out, and return the player to their original state afterward. A display model quest has been in the notes for a while. I have to figure out what I want first. I originally wanted it to be a seperate quest but maybe it's better to combine it with the Time Out quest. I'll give it some thought. 1
xyzxyz Posted June 24, 2025 Posted June 24, 2025 (edited) 3 hours ago, Laura said: There actually is a reward for those minigames. I maybe shoud've explained it. 😅 Reward is not getting zappt by a crystal that reacts with the collar? Edited June 24, 2025 by xyzxyz
xyzxyz Posted June 24, 2025 Posted June 24, 2025 3 hours ago, Laura said: On 6/22/2025 at 8:54 PM, gamer098 said: A display model quest has been in the notes for a while. I have to figure out what I want first. I originally wanted it to be a seperate quest but maybe it's better to combine it with the Time Out quest. I'll give it some thought. Or both. We had talked here about a Model show for customers.
Viri1 Posted June 25, 2025 Posted June 25, 2025 Oh, nice! An update. The Time Out system is fun, with that goofy RPing. Definitely throwing in my vote for a "display model/model show" quest, or separate Time Out mode. Probably works better as a separate quest, but maybe it can reward with Tiny Sapphires if the Game is active. Another thing I thought of was, when you're in Time Out and they leave the shop, a customer wanders in, and says some stuff before they get back. Or maybe Xayah or someone else makes a visit, mocks us a bit, and then leaves. (I won't say a visitor actually doing anything to us, since that would go against the soft nature of the RP... unless it's a friend Laura gave permission to play with us without us knowing.) Speaking of friend, we ever going to meet the person who crafted the belt and the rest of the delivery set (Laura mentions a "friend" who made them)? Sounds like an interesting questline right there. We go with Laura to visit them, we get to test some stuff, get stuck for longer than predicted (maybe the creator gets stuck too), Laura is freed but keeps us stuck and drags us back to the shop like that (with our agreement, of course), you know, fun stuff. 2
whotheknow Posted June 26, 2025 Posted June 26, 2025 So after the update i get a ctd after entering the shop
Viri1 Posted June 26, 2025 Posted June 26, 2025 39 minutes ago, whotheknow said: So after the update i get a ctd after entering the shop People are gonna need a lot more info to help you, because as you can tell by the comments, the mod itself works fine, it's a you problem. Game version (down to the number), if this was the only mod that you changed, if you tried a new game to see if it also happens, if the previous version of LBS was working fine, if you're using modlists, posting Papyrus logs, if all requirements for LBS are up to date, etc. 2
whotheknow Posted June 27, 2025 Posted June 27, 2025 18 hours ago, Viri1 said: People are gonna need a lot more info to help you, because as you can tell by the comments, the mod itself works fine, it's a you problem. Game version (down to the number), if this was the only mod that you changed, if you tried a new game to see if it also happens, if the previous version of LBS was working fine, if you're using modlists, posting Papyrus logs, if all requirements for LBS are up to date, etc. Sorry sorry, i forgot the edit, i fixed it by myself 1
Laura Posted June 27, 2025 Author Posted June 27, 2025 On 6/24/2025 at 5:58 PM, xyzxyz said: Reward is not getting zappt by a crystal that reacts with the collar? That too. For the memory things it'll give you 1 point or it'll zap you. For higher/lower it'll zap you anyway but you get 1 point for every 5th card you get right. On 6/24/2025 at 5:59 PM, xyzxyz said: Or both. We had talked here about a Model show for customers. I don't know if both works but I can't say for sure this early.
Miauzi Posted June 27, 2025 Posted June 27, 2025 (edited) 51 minutes ago, Laura said: Das auch. Für die Gedächtnisaufgaben gibt es 1 Punkt oder einen Blitz. Für höher/niedriger gibt es sowieso einen Blitz, aber für jede fünfte Karte, die du richtig hast, bekommst du 1 Punkt. Ich weiß nicht, ob beides funktioniert, aber das kann ich so früh noch nicht mit Sicherheit sagen. Such a model show aka "catwalk" ultimately consists (in my opinion) of scripted scenes. - Either the player is like a mannequin in a shop window, and the "customer" moves around them... looking "here and there" or "shaking" the chastity belt (to see if it's really tight) - Or the customer sits on a chair, and the player moves along a precisely defined path (walking, standing, turning, etc.)... Thanks to some animations for ZAZ and DD NG, the player can also wriggle back and forth in their "restraints" (e.g., the rear bondage bag) (and looks terribly "suffering"). I know such scenes from fetish novels - in my mind's eye, it always looks very stimulating and interesting... but what can actually be implemented with the game's capabilities and the available mods - so that more than one mod user can enjoy it? Has a hat? Of course, I can imagine Laura showing a customer a chastity device and explaining the funny features... and then demonstrating on me (as a player) what these features do to the wearer. I think that inflatable plugs simply don't get enough attention - they could be used as a topic for some funny conversation... in reference to the conversations between Laura and Kata. 😈 Edited June 27, 2025 by Miauzi
1234211 Posted June 27, 2025 Posted June 27, 2025 Just finished the mod and it was awesome. I could tell there was a lot more thought put into it than most other mods on this site, really enjoyed the story. Most of the time when I thought the mod had bugged (due to my janky modlist) it turns out that I just wasn't looking hard enough lol. Really exceeded my expectations, thanks for the mod! 3
Laura Posted June 27, 2025 Author Posted June 27, 2025 On 6/25/2025 at 9:23 PM, Viri1 said: Oh, nice! An update. The Time Out system is fun, with that goofy RPing. ❤️ On 6/25/2025 at 9:23 PM, Viri1 said: Definitely throwing in my vote for a "display model/model show" quest, or separate Time Out mode. Probably works better as a separate quest, but maybe it can reward with Tiny Sapphires if the Game is active. Yeah, seperate is probably better. On 6/25/2025 at 9:23 PM, Viri1 said: Another thing I thought of was, when you're in Time Out and they leave the shop, a customer wanders in, and says some stuff before they get back. Or maybe Xayah or someone else makes a visit, mocks us a bit, and then leaves. That could be fun. Good one. On 6/25/2025 at 9:23 PM, Viri1 said: (I won't say a visitor actually doing anything to us, since that would go against the soft nature of the RP... unless it's a friend Laura gave permission to play with us without us knowing.) The player gives permission to the shopkeeper. It wouldn't be consensual if she sends a stranger to play with you. You can't consent to something you don't know. I know, but this is important to me. On 6/25/2025 at 9:23 PM, Viri1 said: Speaking of friend, we ever going to meet the person who crafted the belt and the rest of the delivery set (Laura mentions a "friend" who made them)? Sounds like an interesting questline right there. We go with Laura to visit them, we get to test some stuff, get stuck for longer than predicted (maybe the creator gets stuck too), Laura is freed but keeps us stuck and drags us back to the shop like that (with our agreement, of course), you know, fun stuff. That friend is more of a reference than a real character. It references @Taki17 who made the custom textures. I wanted to add a quest like you suggested but never got around to it. Maybe I will in the future but there's so much I still want to add. It just takes to damn long to make stuff. 2
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