Laura Posted July 1, 2025 Author Posted July 1, 2025 On 6/29/2025 at 10:52 PM, G-man² said: great update as usual! 🤗 I had an idea while checking out the latest version, I'm curious if this has been suggested before: Would it be possible for Laura to expand her stock to include not just devices but clothing aswell. (e.g. enchanted clothing variants of catsuit, socks, masks...) Ever since Deviously Cursed Loot went into limbo there's been lots of mods supporting offering similar features. But I don't know a single one that adds the same variety of chase items you would want to equip a kinky combat focused character/follower 😔 Thank you. ❤️ I was thinking of adding something like that as rewards. Not sure when I'll add it but it's on the list. 2
Miauzi Posted July 1, 2025 Posted July 1, 2025 (edited) Vor 28 Minuten sagte Laura: Es hat es nicht geschafft, weil ich kein Fan des Dwemer-Geräts bin. Aber der Dungeon-Teil könnte trotzdem großartig sein. You also told me your reasons back then – why my suggestion wasn't accepted. 😉 But what kind of "restraint system" could replace the Dwemer cuirass – so that it would meet your intentions for the mod? Why go to Calcelmo? -> The "key" – with which one can free oneself – might be in his museum. Vor 29 Minuten sagte Laura: Das könnte lustig werden. So etwas steht schon seit Jahren in meinen Notizen. Ich liebe die Idee, mit anderen Charakteren in Dungeons zu tauchen und auf abartige Dinge zu stoßen. Das Problem ist, wie verdammt schwer es wäre und wie lange es dauern würde, so etwas zu machen. Aber es ist eine gute Idee. Vielleicht irgendwann. My personal opinion is that you already have the right follower in your mod -> with whom have you ever been tied up and helplessly exposed in a slave trader's camp? In my view, you've already developed a special relationship with this "thief"... and a dungeon run you started together - which ended in the "disaster" described - could perhaps be the trigger -> that you become closer personally. So why shouldn't the whole thing end with "Jade" becoming a follower? You could both enjoy bondage games together - there are suitable mods for that here on "Loverslab" ... but that would be outside of your mod. Yes - I really like the character "Jade"! 💖 Edited July 1, 2025 by Miauzi
shrtjsrtj Posted July 1, 2025 Posted July 1, 2025 Something I'd really like to see for DD's, is a lore friendly way to try out different pieces that could possibly tie into other mods that want you to create outfits/favorites. I'm thinking something very similar to the bondage model idea, just with a follower instead of random customers. If done in Laura's Bondage Shop, it could be a mini quest where you bring a dominant follower to the shop and they want to buy some gear for you. For example I can never remember what the different dresses are about so that'd be a nice immersive way to pick one for Sub Lola. Another example is Pet Project, there are a lot of belts now so it could be a nice way of trying them out. Even if it doesn't directly hook into those other mods it could be very helpful if done well. By well my initial thinking is throw all you inventory(including what you're wearing) in a chest so it doesn't get in the way, and have some guiding like picking a favorite color or "theme"(e.g. pony girl outfitting) to help narrow things down. I can always open the MCM and choose something when I find something I like for the mod that wants something, so proper integration isn't strictly needed.
hoan4134l Posted July 1, 2025 Posted July 1, 2025 hi but where the shop is located, i have tried to find in Whiterun and area near it but no hope
Viri1 Posted July 1, 2025 Posted July 1, 2025 3 hours ago, hoan4134l said: hi but where the shop is located, i have tried to find in Whiterun and area near it but no hope It is visible from the Whiterun Stables. Make sure you got all the mod requirements (and their own requirements). If you're using an older version of Skyrim SE, you might want to install "Backported Extended ESL Support", and see if it fixes the problem. 1
hoan4134l Posted July 2, 2025 Posted July 2, 2025 22 hours ago, Viri1 said: It is visible from the Whiterun Stables. Make sure you got all the mod requirements (and their own requirements). If you're using an older version of Skyrim SE, you might want to install "Backported Extended ESL Support", and see if it fixes the problem. I have installed all requirement mod and i also install the mod you recommended for me but i still can't find the shop, do you know why
Miauzi Posted July 2, 2025 Posted July 2, 2025 Vor 19 Minuten sagte hoan4134l: Ich habe alle erforderlichen Mods installiert und auch die Mod, die du mir empfohlen hast, aber ich kann den Shop immer noch nicht finden. Weißt du warum? Because your installation is obviously faulty. And without knowing everything in your mod list and the order of your plugins (who overwrites what), we can't help you. So if you're willing to share this necessary information (PLEASE USE A SPOILER TO DO THIS), you might be able to get the help you need. 1
hoan4134l Posted July 2, 2025 Posted July 2, 2025 40 minutes ago, Miauzi said: Because your installation is obviously faulty. And without knowing everything in your mod list and the order of your plugins (who overwrites what), we can't help you. So if you're willing to share this necessary information (PLEASE USE A SPOILER TO DO THIS), you might be able to get the help you need. so how can i share the information you need? I'm using votex as a mod manager
CaptainJ03 Posted July 2, 2025 Posted July 2, 2025 37 minutes ago, hoan4134l said: so how can i share the information you need? I'm using votex as a mod manager Vortex mods-tab, click Open - Open Game Application Data Folder and your current plugin load order is the file "plugins.txt".
hoan4134l Posted July 2, 2025 Posted July 2, 2025 19 minutes ago, CaptainJ03 said: Vortex mods-tab, click Open - Open Game Application Data Folder and your current plugin load order is the file "plugins.txt". Spoiler https://drive.google.com/file/d/1dKTt2ns9akn55wEz7xcfDUI4yMwv9ruw/view?usp=drive_link this is my plugins.txt file
naaitsab Posted July 2, 2025 Posted July 2, 2025 On 7/1/2025 at 11:47 AM, Laura said: A few more tweaks like that and you can rename it to Captured Dreams. This seems about the max to fit the vibe of the shop. CD style would be you are paraded bound and gagged trough town on the back of a cart if you touched one of the displays 😅 2
Viri1 Posted July 2, 2025 Posted July 2, 2025 5 hours ago, hoan4134l said: Hide contents https://drive.google.com/file/d/1dKTt2ns9akn55wEz7xcfDUI4yMwv9ruw/view?usp=drive_link this is my plugins.txt file Laura's mod should be after all the Devious Devices ones - a mod should always be after its own requirements. See if that fixes it.
hoan4134l Posted July 3, 2025 Posted July 3, 2025 5 hours ago, Viri1 said: Laura's mod should be after all the Devious Devices ones - a mod should always be after its own requirements. See if that fixes it. it still not work
Viri1 Posted July 3, 2025 Posted July 3, 2025 (edited) 9 hours ago, hoan4134l said: it still not work Are Devious Devices and Sexlab working? Or any other of your mods for that matter? Try to rearrange your load order further, until it looks something like this: *RaceMenu.esp *RaceMenuPlugin.esp *XPMSE.esp *CBBE.esp *RaceMenuMorphsCBBE.esp *SexLab.esm *SexLabAroused.esm *Devious Devices - Assets.esm *Devious Devices - Contraptions.esm *Devious Devices - Expansion.esm *Devious Devices - Integration.esm *Devious Devices SE patch.esp *Laura's Bondage Shop.esp *FNIS.esp Some of it may be redundant. The most important thing to try IMO is putting XPMSE->Sexlab->SexlabAroused->All the DD stuff-> Laura The rule of thumb is: whatever a mod requires, should come before said mod. Same for any requirements said required mod has. You really should double check your load order, the problem is likely there. You might also want to confirm whether you got the correct version of Laura's mod. There is an LE and an SE version. Another thing you need to confirm is if you have the correct SKSE for your version of Skyrim. EDIT: Forgot to mention: when you go to test if it all works, START A NEW GAME. Using the Alternate Start mod if you don't already is highly recommended. Edited July 3, 2025 by Viri1
Miauzi Posted July 3, 2025 Posted July 3, 2025 Vor 1 Stunde sagte Viri1: Funktionieren Devious Devices und Sexlab? Oder andere deiner Mods? Versuchen Sie, Ihre Ladereihenfolge weiter zu verändern, bis sie ungefähr so aussieht: *RaceMenu.esp *RaceMenuPlugin.esp *XPMSE.esp *CBBE.esp *RaceMenuMorphsCBBE.esp *SexLab.esm *SexLabAroused.esm *Hinterhältige Geräte - Assets.esm *Hinterhältige Geräte - Contraptions.esm *Devious Devices - Expansion.esm *Hinterhältige Geräte - Integration.esm *Devious Devices SE patch.esp *Lauras Bondage Shop.esp *FNIS.esp Einiges davon ist möglicherweise redundant. Das Wichtigste, was man meiner Meinung nach versuchen sollte, ist XPMSE->Sexlab->SexlabAroused->Alles DD-Zeug->Laura Als Faustregel gilt: Was ein Mod erfordert, sollte vor dem Mod kommen. Dasselbe gilt für alle Anforderungen, die der benötigte Mod hat. Du solltest deine Ladereihenfolge unbedingt überprüfen, da das Problem wahrscheinlich dort liegt. Möglicherweise möchten Sie auch bestätigen, dass Sie die richtige Version von Lauras Mod erhalten haben. Es gibt eine LE- und eine SE-Version. Außerdem müssen Sie bestätigen, dass Sie das richtige SKSE für Ihre Version von Skyrim haben. BEARBEITEN: Ich habe vergessen zu erwähnen: Wenn du testen willst, ob alles funktioniert, starte ein neues Spiel. Die Verwendung des Mods „Alternativer Start“ wird dringend empfohlen, falls du das noch nicht getan hast. Its load order is quite chaotic... just look at the position of the unofficial Skyrim patches. And of course, the user doesn't have the patience to check his mods individually after each installation step... which is precisely why mods like "Alternative Launch" (LAL) are so important. https://www.nexusmods.com/skyrimspecialedition/mods/272 No - this thread is really not intended to teach a beginner in game modding (as the questions show) the absolutely necessary basic steps. 2
Jappa123 Posted July 4, 2025 Posted July 4, 2025 Really enjoy new Time Out quest, no idea how many scenarios are there but played it like 5 or 6 times and story was always different, not gonna lie really wanted to see player go with Laura and Katarina to city for supplies as advertisements maybe, it's shop after all and we didnt see any clients jet, anyway looking forward for new content 😉 1
Laura Posted July 6, 2025 Author Posted July 6, 2025 On 7/5/2025 at 1:50 AM, Jappa123 said: Really enjoy new Time Out quest, no idea how many scenarios are there but played it like 5 or 6 times and story was always different, not gonna lie really wanted to see player go with Laura and Katarina to city for supplies as advertisements maybe, it's shop after all and we didnt see any clients jet, anyway looking forward for new content 😉 Happy to hear you enjoy it. Going with them could be fun. Maybe in a future quest. Adding clients in Time Out is high on the list.
jet41 Posted July 7, 2025 Posted July 7, 2025 (edited) some points for new "the game" 1. After starting it i took promotion belt, one delivery and then quickly one retrieval quest to get some of those saphires, During those collar did nothing, just minor corner notifications (probaby intended). However, after retrieve q finished, collar triggered 5 or 6 time in row every few second up to yoke and keys destruction almost as if was queued up and ready to burst. This makes quests more punishing than rewarding since yoke is dead end, now i HAVE to spend those saphires. Did I missed a feature somewhere? Bug? Works as Intended? 2. I feel like thotium collar, even nerfed one, shoud have its own, if not model, unique texture and/or that fancy rune effect. Original glow blue i believe, maybe this one could go puprle/pink or something playful laura would do. edit: Also shop could use its own music, that default whiterun stuff doesn't do it justice. Nothing particular in mind yet but I'll hear around for some licence free stuff if ther is interest. Edited July 7, 2025 by jet41
david5 Posted July 10, 2025 Posted July 10, 2025 I am on the taking control quest, have gone to ivarstead and found all the letters but have no idea where to go. a bridge and waterfall are the only clues i have and i know this may sound stupid but i have know idea as to where i should go. can somebody help me in just telling me what city i am supposed to go fo find the girl.
CaptainJ03 Posted July 10, 2025 Posted July 10, 2025 4 hours ago, david5 said: I am on the taking control quest, have gone to ivarstead and found all the letters but have no idea where to go. a bridge and waterfall are the only clues i have and i know this may sound stupid but i have know idea as to where i should go. can somebody help me in just telling me what city i am supposed to go fo find the girl. Wasn't there a whole walkthrough, two or three pages ago? Spoiler You walk the shore past Geirmund's Hall towards Nilheim Towers. On the last waterfall right in front of Nilhein, your Questmarker should reappear, pointing to a barrel on the slope, broadly in the direction of Darkwater Crossing.
Rubberwach Posted July 10, 2025 Posted July 10, 2025 doing the "the trapped hunter" quest i couldnt find any body to check on and im pretty sure this is NOT where it should be located, im stuck in this mission and the setstage command wont help me
jet41 Posted July 10, 2025 Posted July 10, 2025 (edited) Unfortunately, you are a victim of a bug unrelated to this mod. Dead body set in open world goes ragdol crazy and is catapulted across the world every time you come close enough. Same thing happen in my game and body flies away until it ends up in the same spot in front of whiterun. Similar thing happens with one of creation club quests about oblivion zombies, that one flied out of skyrim borders, so source of this problem is not Laura's mod. I've never figured out source of this, my advice is to simply follow objective mark and with bit of luck it will stuck somewhere after a while and allows you to loot it. Edited July 10, 2025 by jet41 1
Laura Posted July 11, 2025 Author Posted July 11, 2025 On 7/7/2025 at 7:45 PM, jet41 said: some points for new "the game" 1. After starting it i took promotion belt, one delivery and then quickly one retrieval quest to get some of those saphires, During those collar did nothing, just minor corner notifications (probaby intended). However, after retrieve q finished, collar triggered 5 or 6 time in row every few second up to yoke and keys destruction almost as if was queued up and ready to burst. This makes quests more punishing than rewarding since yoke is dead end, now i HAVE to spend those saphires. Did I missed a feature somewhere? Bug? Works as Intended? That's intended. During a quest they don't go off but are saved to not mess with the quest. And they're meant to go off when you're done. Mostly to discourage people from using the quests to dodge the consequences. But 5-6 times is a lot, that's atleast 2 ingame days. How long did that quest take? On 7/7/2025 at 7:45 PM, jet41 said: 2. I feel like thotium collar, even nerfed one, shoud have its own, if not model, unique texture and/or that fancy rune effect. Original glow blue i believe, maybe this one could go puprle/pink or something playful laura would do. I was thinking that too but I wanted it to match the other custom items in the delivery set. On 7/7/2025 at 7:45 PM, jet41 said: edit: Also shop could use its own music, that default whiterun stuff doesn't do it justice. Nothing particular in mind yet but I'll hear around for some licence free stuff if ther is interest. That could be a good idea. I'll think about it.
jadefalke69 Posted July 15, 2025 Posted July 15, 2025 I'm stuck in the mod. I'm in the Blue Palace looking for Xaya, but she's nowhere to be found.
Taki17 Posted July 15, 2025 Posted July 15, 2025 5 minutes ago, jadefalke69 said: I'm stuck in the mod. I'm in the Blue Palace looking for Xaya, but she's nowhere to be found. Look around the side rooms on the ground floor. Or worst case: move her to yourself via the console
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