CaptainJ03 Posted April 19, 2022 Posted April 19, 2022 2 hours ago, swagalina said: Hi, sorry if it has been asked many times before, but Laura will not trade me. she just greets me when I press E toward her. How do I get her to be more friendly? This should not happen - anyway, I did happen to me on a new game, so... Did you stumble into the shop on a new game, that you started and never reloaded from desktop? At least that's what I did. So I left the shop, left the game, reloaded and all was good. If that doesn't help, you might need to post your Loadorder and a Papyrus log, so people with The Knowledge (not me) might have a better idea.
Laura Posted April 19, 2022 Author Posted April 19, 2022 2 hours ago, swagalina said: Hi, sorry if it has been asked many times before, but Laura will not trade me. she just greets me when I press E toward her. How do I get her to be more friendly? Also check if your Fuz Ro D-oh is up to date and for the right version.
PergidaSans Posted April 20, 2022 Posted April 20, 2022 I got stuck on the trapped hunter on the sse conversion. After going through all of raldbthar i couldn't find anything. I'm playing the sse conversion. I've no idea where i'm supposed to be looking though as there is no walkthrough and searching "raldbthar", "njadi" or "trapped hunter" in this topic yielded no results.
Taki17 Posted April 20, 2022 Posted April 20, 2022 49 minutes ago, PergidaSans said: I've no idea where i'm supposed to be looking though as there is no walkthrough and searching "raldbthar", "njadi" or "trapped hunter" in this topic yielded no results. So unless the chest in the next room from the flaming pipes somehow failed to spawn, chances are you have missed it. You need to loot it to progress the quest. 1
POLE7645 Posted April 21, 2022 Posted April 21, 2022 OK. I got a bug in the Origin quest (SE with the alpha esp). Everything went nice until the scene when Sloane bickers with her husband (forgot his name) in the second cell. After the conversation, both her and her husband leave the room (forgetting to lock the cell behind them in the process) and it just stops. Either I can't move (if I'm out of the bed by positioning myself vertically before going to sleep) or I'm trapped in the bed (if I get out, I get back in immediatly after). This is right after Sloane talks about putting on something nice. What's weird is that the rest of the quest seemed to work fine so far (apart for various NPC having black faces). Is the script stuck somewhere? Is there a way to start it again?
Tempest321 Posted April 21, 2022 Posted April 21, 2022 I've recently got back into Skyrim se again. using the downgrade and having issues with some of her quests. when I have to wait on the rug, she stands there and doesn't register when I stand where I should be. I should be using the latest version if I downgraded right?
kayocey Posted April 21, 2022 Posted April 21, 2022 Finished the available story this morning and WOW! - was great story content, and super fun to play. I cant wait to see whats next in the future!! :):) 3
aurreth Posted April 22, 2022 Posted April 22, 2022 21 hours ago, POLE7645 said: OK. I got a bug in the Origin quest (SE with the alpha esp). Everything went nice until the scene when Sloane bickers with her husband (forgot his name) in the second cell. After the conversation, both her and her husband leave the room (forgetting to lock the cell behind them in the process) and it just stops. Either I can't move (if I'm out of the bed by positioning myself vertically before going to sleep) or I'm trapped in the bed (if I get out, I get back in immediatly after). This is right after Sloane talks about putting on something nice. What's weird is that the rest of the quest seemed to work fine so far (apart for various NPC having black faces). Is the script stuck somewhere? Is there a way to start it again? Doran is bugged. He's lying on the floor outside of the bedroom paralyzed. I've tried a few different methods to fix him and can't get it to work. You can use the console, tfc, move the camera to where you can see him, then use the console again to target him and disable/enable. That usually fixes it. Hopefully someone else will come up with a proper fix, I've run that quest way too many times and can't emotionally deal with it again.
Laura Posted April 22, 2022 Author Posted April 22, 2022 On 4/21/2022 at 6:40 AM, Tempest321 said: I've recently got back into Skyrim se again. using the downgrade and having issues with some of her quests. when I have to wait on the rug, she stands there and doesn't register when I stand where I should be. I should be using the latest version if I downgraded right? With downgrade you mean the old SE, right? Which version of the mod are you using? Does this happen everytime you try it? 16 hours ago, kaiteyc said: Finished the available story this morning and WOW! - was great story content, and super fun to play. I cant wait to see whats next in the future!! :):) ❤️
Tempest321 Posted April 22, 2022 Posted April 22, 2022 1 hour ago, Laura said: With downgrade you mean the old SE, right? Which version of the mod are you using? Does this happen everytime you try it? ❤️ I'm using Laura's Bondage Shop v3.32 SSE version - by tznvlw.7z. By downgrade I mean I did a fresh install and used the downgrader on Nexus to revert to before the AE update which is version 1.5.97. It happens every time I try to do the quest.
qawsedrftg765 Posted April 23, 2022 Posted April 23, 2022 On 4/22/2022 at 12:11 PM, aurreth said: Doran is bugged. He's lying on the floor outside of the bedroom paralyzed. I've tried a few different methods to fix him and can't get it to work. You can use the console, tfc, move the camera to where you can see him, then use the console again to target him and disable/enable. That usually fixes it. Hopefully someone else will come up with a proper fix, I've run that quest way too many times and can't emotionally deal with it again. I had this problem as well I tried everything to get it to work. (resetting, resurrecting, toggling ai, porting him to me) and he just never triggers his dialog. is there an easy setstage to force it to continue?
aurreth Posted April 23, 2022 Posted April 23, 2022 5 hours ago, qawsedrftg765 said: I had this problem as well I tried everything to get it to work. (resetting, resurrecting, toggling ai, porting him to me) and he just never triggers his dialog. is there an easy setstage to force it to continue? Don't think so. Laura's approach to quest stages and code is a bit unstructured, and things tend to be driven by scenes, not stages. The scene only progresses if every actor hits their mark, and Doran is showing up on the set dead drunk. The problem is him getting paralyzed in the inn and the condition never getting cleared. I'm not saying the code is wrong, even in the original Laura did what was necessary, and I modified or added to that in probably a dozen different ways, nothing works. There is a bug somewhere that is locking the effect on him. My recommendation is to never actually paralyze him. Instead have him walk out of the kitchen, continue far enough to be out of site, and then let him stop. To the player the effect is the same, Doran walks out and bandits walk in, but there's no actual spell cast. This does require a bit of editing on Laura's part, first to extend Doran's path and second to remove the paralysis. A second possibility is two Dorans. InnDoran is the one in the inn, HouseDoran is the one in the house (they are both named Doran of course.) This is actually an easier fix, and I'd have made it except it requires editing the entire house scene to make sure the correct Doran is used, and I honestly don't know how to do that. There would be a lot of trial and error on my part, especially because I'd have to do it for both SE and LE (to achieve a single code base), and I just can't take running Origin a couple dozen more times. Laura tells me she can't take it anymore either, so someone else would have to pick up the ball.
Tetras66 Posted April 23, 2022 Posted April 23, 2022 3 hours ago, aurreth said: A second possibility is two Dorans. InnDoran is the one in the inn, HouseDoran is the one in the house (they are both named Doran of course.) This is actually an easier fix, and I'd have made it except it requires editing the entire house scene to make sure the correct Doran is used, and I honestly don't know how to do that. There would be a lot of trial and error on my part, especially because I'd have to do it for both SE and LE (to achieve a single code base), and I just can't take running Origin a couple dozen more times. Laura tells me she can't take it anymore either, so someone else would have to pick up the ball. If Laura used aliases for her scenes and I'm 99% sure she would have, then changing the NPC used for a scene should be pretty simple. You just change the alias record once and the quest (and all scenes) will update that reference automatically. If you need two Dorans in the same quest, then you could create an additional alias (like you said above "DoranHouse and DoranInn" and make the scenes use different ones.
Tempest321 Posted April 24, 2022 Posted April 24, 2022 On 4/23/2022 at 11:02 AM, aurreth said: Don't think so. Laura's approach to quest stages and code is a bit unstructured, and things tend to be driven by scenes, not stages. The scene only progresses if every actor hits their mark, and Doran is showing up on the set dead drunk. The problem is him getting paralyzed in the inn and the condition never getting cleared. I'm not saying the code is wrong, even in the original Laura did what was necessary, and I modified or added to that in probably a dozen different ways, nothing works. There is a bug somewhere that is locking the effect on him. My recommendation is to never actually paralyze him. Instead have him walk out of the kitchen, continue far enough to be out of site, and then let him stop. To the player the effect is the same, Doran walks out and bandits walk in, but there's no actual spell cast. This does require a bit of editing on Laura's part, first to extend Doran's path and second to remove the paralysis. A second possibility is two Dorans. InnDoran is the one in the inn, HouseDoran is the one in the house (they are both named Doran of course.) This is actually an easier fix, and I'd have made it except it requires editing the entire house scene to make sure the correct Doran is used, and I honestly don't know how to do that. There would be a lot of trial and error on my part, especially because I'd have to do it for both SE and LE (to achieve a single code base), and I just can't take running Origin a couple dozen more times. Laura tells me she can't take it anymore either, so someone else would have to pick up the ball. Is this related to my issue as well? Back before the AE update the quest was working fine. Not sure what's going on this time.
rdbaby13 Posted April 24, 2022 Posted April 24, 2022 Howdy, So I've started doing some of the quest and I've noticed that restraints and such are not being equipped.. I have built then in bodysides and can equip them and see them if I buy them from the shop, but quest related one do not appear or even have any effects on me... any reasons why?
POLE7645 Posted April 24, 2022 Posted April 24, 2022 Well... here's something strange. I re-did a complete playthrough of the quest and the Origins quest went without a hitch (except for some annoyance from Unforgiving Devices). The only thing I can think of was that I exited the game and restarted it before the problematic scene. Still, got to see all of it through the end and it was great. Really looking forward to the next. That might also be my game that's kind of a mess. I'm intending to restart once the next version of Devious Devices comes out of beta (and I'm planning to upgrade to AE since DD is the only one remaining on my list to not be updated).
ArcaneWhore Posted April 25, 2022 Posted April 25, 2022 (edited) Hey I've encountered an issue with the quest line(I'm reckon I'm not the 1st one but I'm too lazy to read 200+ pages sorry :c). So after the 'flashback' I needed to return to the shop, but no matter how fast I get there Laura and Kat always leave the place and stand on last flashback location. And you can't talk to them about the quest line only the usual stuff. Does anybody know how I can fix that? (I kinda saved at the wrong time and now I'm stuck with this outcome ?) Edited April 25, 2022 by ArcaneWhore fixed screenshot
valcon767 Posted April 25, 2022 Posted April 25, 2022 just played the new version and really like what you have done. 2 minor issues 1 for some reason Glemme was determined to walk thru the water (after handing her sword back). was able to nudge her along, might have been due to timing as she was sitting by a campfire when i gave her the sword. 2 during the flashback (origin) the guard (leads you to new cell) did not move, a simple reload from just before appearing there fixed that. waiting as patiently as i can for the next installment.
Taki17 Posted April 25, 2022 Posted April 25, 2022 8 hours ago, rdbaby13 said: So I've started doing some of the quest and I've noticed that restraints and such are not being equipped.. I have built then in bodysides and can equip them and see them if I buy them from the shop, but quest related one do not appear or even have any effects on me... any reasons why? From v3.30 onwards, LBS requires DD5.1 or any of the 5.2 pre-release versions to be installed. So first make sure your DD install is up to date. 8 hours ago, POLE7645 said: That might also be my game that's kind of a mess. I'm intending to restart once the next version of Devious Devices comes out of beta (and I'm planning to upgrade to AE since DD is the only one remaining on my list to not be updated). Afaik the DD5.2 preview already has an AE-compatible dll somewhere in the DD development thread. If you are willing to give it a go, any information you can get out of it might be of some value. 6 hours ago, ArcaneWhore said: So after the 'flashback' I needed to return to the shop, but no matter how fast I get there Laura and Kat always leave the place and stand on last flashback location. And you can't talk to them about the quest line only the usual stuff. Does anybody know how I can fix that? I assume you are playing the SSE version? If so, there is a preview version up from a couple of months back that's supposed to provide some workarounds for issues related to the MoveTo function that is often used by the mod. See if using this does not solve the problem you are experiencing, however you may need to load a save from before SQ09 and play through the quest again to have it work properly. 1
ArcaneWhore Posted April 25, 2022 Posted April 25, 2022 6 hours ago, Taki17 said: From v3.30 onwards, LBS requires DD5.1 or any of the 5.2 pre-release versions to be installed. So first make sure your DD install is up to date. I'm using DD5.1 and I don't have issues with any of the devices not working properly. 6 hours ago, Taki17 said: I assume you are playing the SSE version? If so, there is a preview version up from a couple of months back that's supposed to provide some workarounds for issues related to the MoveTo function that is often used by the mod. See if using this does not solve the problem you are experiencing, however you may need to load a save from before SQ09 and play through the quest again to have it work properly. Sorry I didn't clarify beforehand, I'm playing the LE version. So I assume that can't help with solving my case.
Taki17 Posted April 25, 2022 Posted April 25, 2022 13 minutes ago, ArcaneWhore said: I'm using DD5.1 and I don't have issues with any of the devices not working properly. That was in reply to another user's issue. 1 hour ago, ArcaneWhore said: Sorry I didn't clarify beforehand, I'm playing the LE version. So I assume that can't help with solving my case. The MoveTo function that's supposed to port them whenever they should be has some inherent oddities in all game edititions, however they are more prone to manifest on SSE. Backporting the same workaround used for the linked SSE version might be a solution, however I've been wanting to take a look at all instances like this and make them operate safer and tighter in all cases.
rdbaby13 Posted April 25, 2022 Posted April 25, 2022 9 hours ago, Taki17 said: From v3.30 onwards, LBS requires DD5.1 or any of the 5.2 pre-release versions to be installed. So first make sure your DD install is up to date. Im running Devious Devices LE 5.1.7z with LBS 3.32.7z Any other reasons why items during quest do not equip but if I buy from the shop, I can equip them and see them no problem.
Taki17 Posted April 25, 2022 Posted April 25, 2022 2 minutes ago, rdbaby13 said: Im running Devious Devices LE 5.1.7z with LBS 3.32.7z Any other reasons why items during quest do not equip but if I buy from the shop, I can equip them and see them no problem. Make sure the logging in DD is enabled and share your DDi log (located in the game's root folder). It might just have the answer for it, if an equip is failing.
ArcaneWhore Posted April 25, 2022 Posted April 25, 2022 6 hours ago, Taki17 said: That was in reply to another user's issue. The MoveTo function that's supposed to port them whenever they should be has some inherent oddities in all game edititions, however they are more prone to manifest on SSE. Backporting the same workaround used for the linked SSE version might be a solution, however I've been wanting to take a look at all instances like this and make them operate safer and tighter in all cases. Whoopsy sorry turns out I'm dumb and blind. I'll just replay the whole story line from the start ig. Mod is spectacularly well done replaying it will be a pleasure.
rdbaby13 Posted April 25, 2022 Posted April 25, 2022 (edited) 7 hours ago, Taki17 said: Make sure the logging in DD is enabled and share your DDi log (located in the game's root folder). It might just have the answer for it, if an equip is failing. what do I need to share my DDi,, the document is empty... and logging is enabled in DD in MCM Edit: also want to add that not only does it not equip on me none of the NPC are wearing any restraints. all are jsut naked walking around freely with no gear or effects1 Edited April 26, 2022 by rdbaby13
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