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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
17 hours ago, Laura said:

Make sure it's lowest on the list. Something could be overwriting the area.

 

13 hours ago, IBAGadget said:

And double check the Plugin list - I've had Vortex install the mod and enable it in the Mod list, but forget to turn it on in the Plugin list

Thanks for that. i now have the building showing and that. but i go inside and talk to the NPC's and only get a [shopping quest]. cant buy anything. 
i am kinda new at vortex. so its probably something to do with that. 

Posted
4 hours ago, Beast260 said:

 

Thanks for that. i now have the building showing and that. but i go inside and talk to the NPC's and only get a [shopping quest]. cant buy anything. 
i am kinda new at vortex. so its probably something to do with that. 

That [shopping quest] is from Cursed Loot and shouldn't show at all with Laura and Kat.

Sometimes you need to enter a shop twice to get it running, especially with DD5.

Did you go through the pesky save-exit-reload procedure for Devious Devices?

If it's still not running, please open a new thread in the support section, because whatever your problem might be, it's not one that originates in this mod.

(and if you just want to say 'thank you' do it with a thumbs up on this post, don't waste another slot)

Posted

So I offered to get new restraints, talked to the contact who said they were in Hag's End and Folgunthur.  Went to Hags first, the hagraven herself was carrying them and they bound me up in a straightjacket.  Greeeeat.  So I went back to the shop to see if they would remove them before I went to the 2nd location, but the only options were to give up or say I didn't get them yet.  I think that needs to be added.  I went to Folgunthur and there was no quest marker, and I ran through the place in a straighjacket, using Unrelenting Force to clear the way.  I checked every chest I came across, and did the whole dungeon without killing anyone except a few weak draugr who fell to my fire breath.  Could not find them.   Just realized I should have looked at SQV to make sure the variable was set, in case the quest is bugged.  I'll do that next time I play, but in the meantime, does anyone know where in Folgunthur the chest is that has them?  I thought they were in chests added by this mod, but maybe thats not the case.  Maybe the boss that I avoided was carrying them like in the first location.  

Posted

Just installed the 3.32 SSE version on the file page (by tznvlw) and found the shop (which looks fantastic by the way), but Laura and Kat don't have any dialogue, just generic lines. I gather I'm missing a quest trigger? Is aurreth's 3.32 SSE Alpha version posted on this forum more recent than the 3.32 on the file page?

Might just hold tight until a new version is put out.

Posted
15 hours ago, Naps-On-Dirt said:

So I offered to get new restraints, talked to the contact who said they were in Hag's End and Folgunthur.  Went to Hags first, the hagraven herself was carrying them and they bound me up in a straightjacket.  Greeeeat.  So I went back to the shop to see if they would remove them before I went to the 2nd location, but the only options were to give up or say I didn't get them yet.  I think that needs to be added.  I went to Folgunthur and there was no quest marker, and I ran through the place in a straighjacket, using Unrelenting Force to clear the way.  I checked every chest I came across, and did the whole dungeon without killing anyone except a few weak draugr who fell to my fire breath.  Could not find them.   Just realized I should have looked at SQV to make sure the variable was set, in case the quest is bugged.  I'll do that next time I play, but in the meantime, does anyone know where in Folgunthur the chest is that has them?  I thought they were in chests added by this mod, but maybe thats not the case.  Maybe the boss that I avoided was carrying them like in the first location.  

You should have a quest marker. Not having it probably means it failed to place the items. I can't tell you where the chest is, the quest randomly picks from existing chests.

If you get that issue again, please let me know and I'll see what I can do.

 

 

 

 

13 hours ago, DepravedPrincess said:

Just installed the 3.32 SSE version on the file page (by tznvlw) and found the shop (which looks fantastic by the way), but Laura and Kat don't have any dialogue, just generic lines. I gather I'm missing a quest trigger? Is aurreth's 3.32 SSE Alpha version posted on this forum more recent than the 3.32 on the file page?

Might just hold tight until a new version is put out.

They should have dialogue from the start.

Is your Fuz-Ro-D-oh updated and for the right version?

Do you have this issue with other mods?

Did you do other stuff like merging or bashing or stuff like that? I heard it can cause issues.

Posted
On 3/5/2022 at 4:00 AM, Beast260 said:

Thanks for that. i now have the building showing and that. but i go inside and talk to the NPC's and only get a [shopping quest]. cant buy anything. 
i am kinda new at vortex. so its probably something to do with that. 

Check if you have Fuz-Ro-D-oh installed. Dialogue in non-voiced mods rely on it to work.

Posted
15 hours ago, DepravedPrincess said:

Is aurreth's 3.32 SSE Alpha version posted on this forum more recent than the 3.32 on the file page?

 

Yes, SSE Alpha Test is more recent, but it only makes changes to what is currently the last quest, Origin.  It doesn't even make huge changes to that, just some under-the-hood fixes that deal with NPC placement.

 

Try using Fuz Ro D-oh version 1.7.  From 2.0 on the author added some customization options which may not be configured correctly out of the box, causing dialogue to either not display or to flash by so fast you don't see it.  I use Fuz Ro D-oh 1.7 with SSE, and 2.1 with AE.

Posted
17 hours ago, DepravedPrincess said:

Just installed the 3.32 SSE version on the file page (by tznvlw) and found the shop (which looks fantastic by the way), but Laura and Kat don't have any dialogue, just generic lines. I gather I'm missing a quest trigger? Is aurreth's 3.32 SSE Alpha version posted on this forum more recent than the 3.32 on the file page?

Might just hold tight until a new version is put out.

I had the same issue but with the LE issue. way i fixed it was applying a "late Patches" tag to "group" in Plugin properties on Vortex. if you're not using vortex. i am not sure how you would fix it. it probably comes down to the loading order which is what i also had to change in Vortex for the mod to work in the first place.  

Posted

FINALLY AFTER REINSTALLING THE GAME IT CAN BE PLAYED 100% SMOOTHLY AND IT WAS FUN

CAN'T WAIT FOR THE NEXT UPDATE

(the one that's fixed by aureth was the latest story line right ?)

Posted
55 minutes ago, aihara111 said:

(the one that's fixed by aureth was the latest story line right ?)

You should have gotten a popup with the current version number after the last quest you completed.

Posted
13 hours ago, Taki17 said:

You should have gotten a popup with the current version number after the last quest you completed.

if i'm not wrong, the pop up say 3.30 but the file say it's 3.34

Posted
3 hours ago, aihara111 said:

if i'm not wrong, the pop up say 3.30 but the file say it's 3.34

The fixed version was only made for the latest version. So you're not missing any story content by using that one.

Posted
3 hours ago, Laura said:

The fixed version was only made for the latest version. So you're not missing any story content by using that one.

ok, can't wait for the next story!!!

Posted
On 3/6/2022 at 7:00 AM, Laura said:

You should have a quest marker. Not having it probably means it failed to place the items. I can't tell you where the chest is, the quest randomly picks from existing chests.

If you get that issue again, please let me know and I'll see what I can do.

To follow up, I looked at SQV and there were a couple of variables with "chest2" in them that were set to NONE, so something borked.  Thankfully when I went to the shop to say I couldn't do it, she cut off the straightjacket.  I still think that you should be able to go to her after only hitting one location to give her what you got so far so that you can be functional for the 2nd location.  :)

Posted
13 hours ago, Naps-On-Dirt said:

To follow up, I looked at SQV and there were a couple of variables with "chest2" in them that were set to NONE, so something borked.  Thankfully when I went to the shop to say I couldn't do it, she cut off the straightjacket.  I still think that you should be able to go to her after only hitting one location to give her what you got so far so that you can be functional for the 2nd location.  :)

Being able to get freed in the shop like that would be too convenient I think. In game design it's never a good idea to add an option that's much better than others because it removes the challenge of having to choose. People would just fast travel to the shop after every chest. Which would make it boring I think.

 

Fixing STC is on my list. Maybe I can make it reset itself when it can't fill an alias. Like the delivery quest does. But I'll have to see if that's possible first. I'll take a look after the coming story update.

Posted
4 hours ago, Laura said:

Being able to get freed in the shop like that would be too convenient I think. In game design it's never a good idea to add an option that's much better than others because it removes the challenge of having to choose. People would just fast travel to the shop after every chest. Which would make it boring I think.

 

Fixing STC is on my list. Maybe I can make it reset itself when it can't fill an alias. Like the delivery quest does. But I'll have to see if that's possible first. I'll take a look after the coming story update.

 

When I was looking into making my dungeons radiantable (I think that's the word), it needed keywords linked to chests, so could you query the dungeon's keywords to check the chest you need exists, before the quest is assigned to the dungeon?

Posted
14 hours ago, shiagwen said:

Version 3.21 covers only a very small part of the actual version

So the answer is no for the current version, as you found out yourself.

Posted

Hello,i did the "strange rock" quest and the rock didnt gave me the items to bound nor any interaction with laura´s shop for example with the locked away quest the dialogue happens but the items dont get locked or even given to my inventory,anyone else had this issue?

Posted
14 hours ago, Bonicky said:

Hello,i did the "strange rock" quest and the rock didnt gave me the items to bound nor any interaction with laura´s shop for example with the locked away quest the dialogue happens but the items dont get locked or even given to my inventory,anyone else had this issue?

 

Do other LL/SL/DD mods work alright, or only this one?

 

What I can remember with similar issues (not installed / wrong version):

Fuz

DD

LBS Voice pack

Posted
27 minutes ago, Tetras66 said:

 

Do other LL/SL/DD mods work alright, or only this one?

 

What I can remember with similar issues (not installed / wrong version):

Fuz

DD

LBS Voice pack

yes DD and SL works LL i dont know what it is,and i downloaded fuz & DD two days ago (not using LBS Voice pack though),outfits are build,Fnis done and lood did the order.For some extrange reason she does not give the quest items to the inventory.

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