Laura Posted May 3, 2020 Author Posted May 3, 2020 16 hours ago, evilblade said: Certainly After all it's much faster and easier to just do additem f <wanted-amount-of-gold> Yeah, and gold is also really easy to earn with legit methods. So it's luckily not really a problem. 14 hours ago, Jahn_Doe said: Not sure if anyone mentioned this before but the dialogue seems kinda off in the Blending In quest. The slavers, when you refuse their commands, simply tell you to "Listen to them next time". A small suggestion is to have them say something like "Fine, get out of here" or "I don't have time to waste on you", something of that sort to convey that they will not punish the PC this time instead of them just gently reminding the PC. To me "Fine, get out of here" and "I don't have time to waste on you" don't sound that threatning. It kinda sounds like they don't care. I think "Listen to me next time." sounds more threatning. But that depends on how you interperate it. 10 hours ago, Wykes said: Haha. Funny you say that. After she locked me in the cell, I was so pissed-off that I no-clipped out and tried to kill both of them (damn immortals). Then there was the time I was 'accidentally' locked the cell. She was soooo apologetic... that she wouldn't remove the belt I was trialling for her. Once again, pissed-off customer; she ain't gonna retain her clients like that. In a some ways, it's actually good that you can raise an emotion like that, even if it's probably not for the reasons you intended. Then she guessed wrong with you. If that pisses you off, I suggest you stay away from other DD mods.
sofasamuria Posted May 3, 2020 Posted May 3, 2020 I am unable to continue the quest after freeing the 3rd lave (the huntress). I have tried waiting and then talking to them but there are no addition dialogue options. Do i just continue to wait?
Viri1 Posted May 3, 2020 Posted May 3, 2020 42 minutes ago, sofasamuria said: I am unable to continue the quest after freeing the 3rd lave (the huntress). I have tried waiting and then talking to them but there are no addition dialogue options. Do i just continue to wait? I believe that is where the questline currently stops. The story is not over, there will be more in future updates.
sofasamuria Posted May 3, 2020 Posted May 3, 2020 25 minutes ago, Viri1 said: I believe that is where the questline currently stops. The story is not over, there will be more in future updates. Ok thank you
bnl1 Posted May 3, 2020 Posted May 3, 2020 On 5/2/2020 at 2:41 PM, Taki17 said: Check if you have the all of the following installed properly: HDT-PE, a compatible body and appropriate DD edition, FNIS, bodyslide, Racemenu and any other requirement DD has. Rebuild your items, run FNIS and sort your load order if needed. It's most likey a HDT issue though. Thanks, you were right. Somehow, I forgot to install HDT-PE :D
GuruSR Posted May 3, 2020 Posted May 3, 2020 On 5/2/2020 at 6:27 AM, Laura 'Lokomootje' said: Unless you have mods that print a debug message every 0.01 seconds, there's a lot going wrong under the hood. A playing animation won't stop it from starting a scene. There's always a chance that it fails because Skyrim is stil Skyrim, but the chance that is fails increases by a lot when you have script lag. You can always go back to the shop to stop the quest when you get that. I'm stil looking for a way to check of they're not DLC characters. The timer isn't that short so that shouldn't have been late. Maybe it failed to reset the globals. The two mods that I want to keep are a potion enhancement and an animal enhancement, both have script mistakes that can spam the log (the potion one does it the worst), adding the animal enhancement that does it to every creature in the wild (the error is because the scripts don't seem to notice "this creature is not in a loaded cell" spell script bug, most common when people don't check). Neither of these two mods or any others that are logging/tracing will have any effect on the game, as the engine is storing logs on a quick SSD, so performance loss will be next to none with Window's write caching in place. Actually animations can be interrupted but packages can't if they're set to "must complete" and there is no override package, they must complete before another package can start, hence why she had to go back to the counter to start the scene as the scene most likely has a package to a marker to start the scene at the counter. I've had to talk to her on older versions where I wanted to say I was back, but couldn't get her to do anything because, she was walking to the chair and you can't stop her from doing so, no script lag will matter here at all, not that I have any to really complain about. As for checking for DLCs, easy. Get the Mod ID from the Form ID: (ActorID.GetFormID() / 16777216) As Int, will return 0-255 for the ModID. You could then use Game.GetModName(that ID from the equation) to obtain the name as a string to test against. Only test from 0-254, 255 are temps. EDIT: Just would recommend avoiding Dawnguard as some of those NPC locations may be in the castle which you may not have access to. How is the timer done, which one are you using, as there are a few. I would recommend not using anything else but: GameDaysPassed.GetValue() and calculating the value by adding to that value the "it'll be late time" and store that into a variable and then check GameDaysPassed.GetValue() > VM Quest Variable in the dialogue for it being late. (The Quest Variable and Quest need to have Conditional on them.) GuruSR.
worik Posted May 3, 2020 Posted May 3, 2020 54 minutes ago, GuruSR said: Get the Mod ID from the Form ID: (ActorID.GetFormID() ? Let's say I have a vanilla NPC that gets modified by a mod, couldn't that return the FormID from the mod? I ask especially witjh those many NPC overhaul mods in mind, that could make e.g. Eorlund or Ysolda appear like they wouldn't belong into the basic Skyrim world? Edit: nevermind ... tried it a second ago
sofasamuria Posted May 3, 2020 Posted May 3, 2020 Here is an idea for the mod - give us an option for us to get our devices removed for a fee. Given that we have a quest were we purposefully activate a trap, if it happens naturally (outside of the quest) there is nothing that the shop can do to help.
Wykes Posted May 3, 2020 Posted May 3, 2020 10 hours ago, Laura 'Lokomootje' said: If that pisses you off, I suggest you stay away from other DD mods. Nah, it all depends on the character I'm playing. Some would have been fine with it. Others... Not so much. It's probably why I have several concurrent play-throughs. The mood I'm in determines which one I load. She just chose the wrong character to lock up.
Xuvish Posted May 4, 2020 Posted May 4, 2020 I like the talking back and forth between Katarina and Laura during the quests. How about Laura will give you the option to wear more than just the belt an plug after the first time you complete Locked Away? She will pay you extra for each device you wear.
sofasamuria Posted May 5, 2020 Posted May 5, 2020 13 hours ago, Xuvish said: I like the talking back and forth between Katarina and Laura during the quests. How about Laura will give you the option to wear more than just the belt an plug after the first time you complete Locked Away? She will pay you extra for each device you wear. And add option to earn bonus money for the delivery quest by wearing additional items (more branding for the shop)
Taki17 Posted May 5, 2020 Posted May 5, 2020 3 minutes ago, sofasamuria said: And add option to earn bonus money for the delivery quest by wearing additional items (more branding for the shop) There already is an opportunity for you to gain additional rewards by locking more stuff on yourself, if the quest calls for it.
Greeneyedwolf Posted May 5, 2020 Posted May 5, 2020 hello it's me again i found xayah but when i talk to her and infobox tell me that she took potion and now control my character she just go idle and nothing happens, similar issue happens too when i try talk to laura when i have restrains on myself but this time i cant talk with her(spamming E key force dialog to start but when she come to me after few seconds she go idle and nothing happens). I play on version 3.13 Papyrus.0.log
lord,k, Posted May 6, 2020 Posted May 6, 2020 someone can help me i'm stuck on what she deserve quest. i'm on the cell but i dont know what to do to continue the quest someone can help me please
Taki17 Posted May 6, 2020 Posted May 6, 2020 12 hours ago, Wiciador_Wolf said: but this time i cant talk with her(spamming E key force dialog to start but when she come to me after few seconds she go idle and nothing happens). I play on version 3.13 A scene should start here. If it does not, either wait a bit for all your scripts scripts to catch up, or trim the active scripts in your game a bit. The log does contain a large number of script errors, so it wouldn't be a terrible idea to sort out your load order and play on a clean save. 6 minutes ago, lord,k, said: i'm on the cell but i dont know what to do to continue the quest You have to listen/watch the scene between Kata and Laura here, then the quest will progress on its own. If it does not, there is something wrong with your mod installs.
RoxyLalonde Posted May 9, 2020 Posted May 9, 2020 i'm having an issue with the broken warrior quest : ( whenever i try to complete the 'go back to laura.' queststep laura just says 'you found her.' on repeat and the conversation doesnt advance.. everything else has worked fine so far so im not sure whats happened here lol
Taki17 Posted May 9, 2020 Posted May 9, 2020 3 hours ago, RoxyLalonde said: i'm having an issue with the broken warrior quest When you went to Riften to find her sister, did you wait a second for said sister to approach you before leaving? There is a second scene after the sisters finished talking, and when she talks to you, only then will the quest advance properly, so you'll be able to talk to Laura.
Pixeletta Posted May 9, 2020 Posted May 9, 2020 I must say, this is one of my favorite mods on this site. I recently came back to Skyrim after a long hiatus, and was pleasantly surprised to see so many updates to this mod. DCL has always been a staple of my Loverslab mod collection, but I think this mod will have to become a must-install as well. It has all the charm and fun of the old Captured Dreams shop, but it's modern and polished to boot.
HoneyCitrine Posted May 10, 2020 Posted May 10, 2020 Phenomenal mod! Everything's really well polished and I especially loved the quests. Honestly, I really hope there's more in the future because they're the best part of the mod by far. Definitely a must-install from me because of how much it offers
RoxyLalonde Posted May 10, 2020 Posted May 10, 2020 15 hours ago, Taki17 said: When you went to Riften to find her sister, did you wait a second for said sister to approach you before leaving? There is a second scene after the sisters finished talking, and when she talks to you, only then will the quest advance properly, so you'll be able to talk to Laura. oh that fixed it, thank u so much : )
windlepoons Posted May 10, 2020 Posted May 10, 2020 How tight is the timer for 'On The Clock'? I just did a delivery to Riften, I went straight there, no fast travel, run as much as I could but I did take the road and get into a fight with a bear and I failed the timer. The dialog with Laura makes it clear she's not happy Also is Laura getting more like Master? She asked about my chastity belt, I said it was making me touch myself and she put me in an armbinder!
macnchz Posted May 12, 2020 Posted May 12, 2020 just did a play through (not finished yet) and I have to say, you have authored a very creative and well done mod. thank you for sharing your work. It is absolutely fabulous! Kudos!
CanoLathra Posted May 12, 2020 Posted May 12, 2020 I'm having an issue. I was sent to go collect some restraints from someone, but before I could talk to them a fight broke out (vampires) and the quest target was downed. She got back up (I'm assuming quest targets are essential), but now when I try to talk to her, she says hi, I ask about restraints, and then she quickly says ~3 things in a row, all on top of each other, and the conversation ends. Any ideas on how to fix this?
CanoLathra Posted May 12, 2020 Posted May 12, 2020 Story Spoilers: Spoiler When rescuing the first slave, the trap went off, but nothing happened after that. I went into free-camera and found that the guy who was walking towards the cells got caught on some items that had blocked the way by accident (a couple of dropped enemy weapons and a kettle) and couldn't pathfind. After trying to pathfind, he stepped on the wrong item and got splatted against a wall and died. So, now I am stuck, and unable to progress. Is there a console command I can use to fix this?
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