xyzxyz Posted May 1, 2020 Posted May 1, 2020 3 hours ago, Laura 'Lokomootje' said: I just did some digging. It's set to pick a non-cleared dungeon whenever it can, but I assume that this happens when everything in that region is cleared. It picks a location with a boss and then automatically selects that boss. The locations mentioned have a unique enemy that is replaced with a generic boss when killed. The problem is that it seems to pick the unique enemy even when it's dead. Probably because the RefType of the unique boss is higher on the list. I think there's a way to have more control over how it picks the boss, but it could take a while. I got the quest in Windhelm and there are some uncleared dungeons around the city. Geirmunds hall is near Ivarstead and a part of Riften. Maybe sending me to a place in eastmarch would make more sense.
Laura Posted May 1, 2020 Author Posted May 1, 2020 3 hours ago, xyzxyz said: I got the quest in Windhelm and there are some uncleared dungeons around the city. Geirmunds hall is near Ivarstead and a part of Riften. Maybe sending me to a place in eastmarch would make more sense. I think it picks the hold before it checks if it's cleared. For Akali, it's Winterhold, Eastmarch or The Rift. So you probably cleared all locations in the hold it was in. A lot of it is automatic. That's also the problem because it gives more room for Skyrim to be Skyrim. But that's not really the problem. I need to stop it from picking a dead boss.
evilblade Posted May 1, 2020 Posted May 1, 2020 Is this a bug?.. I'm trying to sell restraints from my inventory, so Laura "buys" 'em but my gold amount does not increase (and her gold does not decrease).. That's weird. UPD: Found a mod responsible for the problem. It's "Rich merchants" (https://www.nexusmods.com/skyrim/mods/769). With it on, Laura has 60000 gold instead of 4500 and I think some variable somewhere acts wierdly because of it.. Will try to figure this out with TES5Edit now and will post an update here if I manage, but if you already know the solution - it will be very much appreciated. UPD2: OK, so I couldn't find a variable that stores how much gold Laura should have.. well maybe I just don't know how, sorry, I'm a noob here. So I've just changed 10000 version of Rich merchants that I had to 2000 one. Now Laura has 12000 instead of 60000 and I can sell my stuff to her. Cool
Laura Posted May 1, 2020 Author Posted May 1, 2020 26 minutes ago, evilblade said: Is this a bug?.. I'm trying to sell restraints from my inventory, so Laura "buys" 'em but my gold amount does not increase (and her gold does not decrease).. That's weird. UPD: Found a mod responsible for the problem. It's "Rich merchants" (https://www.nexusmods.com/skyrim/mods/769). With it on, Laura has 60000 gold instead of 4500 and I think some variable somewhere acts wierdly because of it.. Will try to figure this out with TES5Edit now and will post an update here if I manage, but if you already know the solution - it will be very much appreciated. Don't think there's anything I can do about it. My mod uses Skyrim's vendor system and it doesn't change how it works. But I'm still curious what's causing this.
evilblade Posted May 1, 2020 Posted May 1, 2020 12 minutes ago, Laura 'Lokomootje' said: Don't think there's anything I can do about it. My mod uses Skyrim's vendor system and it doesn't change how it works. But I'm still curious what's causing this. See my updates, I figured it out.
worik Posted May 1, 2020 Posted May 1, 2020 41 minutes ago, Laura 'Lokomootje' said: But I'm still curious what's causing this. I think it depends on the way how you set up your vendor chest ? I havn't checked it in the CK yet, but if I read TES5Edit correct, you use 6x VendorGoldMisc to set her up. That's dynamic if a mod changes that. If you don't like that, you could use the septims directly or in combination with the vendorgold item.
GuruSR Posted May 1, 2020 Posted May 1, 2020 On 4/24/2020 at 4:31 AM, Laura 'Lokomootje' said: Please post the whole log as an attachment. There's not much I can do with a snippet. I really honestly would rather rip out the random junk from other mods since most of the time a regular session of play, that log can easily hit half a gig in size and beyond. Not sure you wan to sift through all of that. Compressing it pushed it down to 10MB, not sure if I could attach something that big here. GuruSR.
Zaflis Posted May 1, 2020 Posted May 1, 2020 8 minutes ago, GuruSR said: I really honestly would rather rip out the random junk from other mods since most of the time a regular session of play, that log can easily hit half a gig in size and beyond. Not sure you wan to sift through all of that. Compressing it pushed it down to 10MB, not sure if I could attach something that big here. GuruSR. My recent papyrus.0.log is 20 kB in size only. If it's half a gig you may have trace enabled in skyrim ini and a million problems in your installation. 1
GuruSR Posted May 1, 2020 Posted May 1, 2020 On 4/24/2020 at 9:56 AM, Laura 'Lokomootje' said: They're not really things I like so I tend not to add them, but you can always use your own if you want. By the way, boots and a shock plug are not really going to make you faster. Maybe a bit of immersion, the outfit itself has the belt, the bra and the shackles. Leg shackles could have a delivery buff that adds a minor speed boost, say the magic offers "Soothing muscle repair to assist in faster running." and maybe an "upgraded" set later after some deliveries (I mean you are doing a job, no perks?), a version that also offers "delicate sprinting" that lets you run faster than normal across water. For those deliveries to Solitude where you have to cross water. Thought on the delivery, say you get to where you're going and there is an envoy there, saying the person you were supposed to deliver to, had to rush off to "someplace" and now you have to go there and they're expecting you NOW, would make delivering on time a lot harder. GuruSR.
Laura Posted May 1, 2020 Author Posted May 1, 2020 59 minutes ago, evilblade said: See my updates, I figured it out. I think the merchant gold mod increased it too much which caused it to fail. She already has deep pockets so that's probably why it went wrong. 40 minutes ago, worik said: I think it depends on the way how you set up your vendor chest ? I havn't checked it in the CK yet, but if I read TES5Edit correct, you use 6x VendorGoldMisc to set her up. That's dynamic if a mod changes that. If you don't like that, you could use the septims directly or in combination with the vendorgold item. I don't think I have to change it. It was probably increased to a huge buggy amount. 7 minutes ago, GuruSR said: I really honestly would rather rip out the random junk from other mods since most of the time a regular session of play, that log can easily hit half a gig in size and beyond. Not sure you wan to sift through all of that. Compressing it pushed it down to 10MB, not sure if I could attach something that big here. GuruSR. If your log is more than a gig, I don't have to look at it to know that you have stability issues. Harmless debug messages won't make it that big. The issue of the game not being able to start a scene usually caused by too much script load and if your game generates logs bigger than a gig, there is too much script load. I suggest removing heavy mods that you don't use and starting a new game.
Laura Posted May 1, 2020 Author Posted May 1, 2020 5 minutes ago, GuruSR said: Maybe a bit of immersion, the outfit itself has the belt, the bra and the shackles. Leg shackles could have a delivery buff that adds a minor speed boost, say the magic offers "Soothing muscle repair to assist in faster running." and maybe an "upgraded" set later after some deliveries (I mean you are doing a job, no perks?), a version that also offers "delicate sprinting" that lets you run faster than normal across water. For those deliveries to Solitude where you have to cross water. I don't want to use too many enchantments or magic. Makes it seem fake to me. If there's an enchantment that makes you go faster, it doesn't make much sense to put it on shackles. The set is like a kinky uniform that protects you, I don't want to restrain the player too much. I do want to add more rewards though. 5 minutes ago, GuruSR said: Thought on the delivery, say you get to where you're going and there is an envoy there, saying the person you were supposed to deliver to, had to rush off to "someplace" and now you have to go there and they're expecting you NOW, would make delivering on time a lot harder. That could be fun.
GuruSR Posted May 1, 2020 Posted May 1, 2020 16 minutes ago, Zaflis said: My recent papyrus.0.log is 20 kB in size only. If it's half a gig you may have trace enabled in skyrim ini and a million problems in your installation. I do have trace on, I mod in this environment, there are other mods with issues (they work, but the original author did something bizarre, with no source to fix). There are no problems in my installation, try not to assume that. GuruSR.
GuruSR Posted May 1, 2020 Posted May 1, 2020 13 minutes ago, Laura 'Lokomootje' said: If your log is more than a gig, I don't have to look at it to know that you have stability issues. Harmless debug messages won't make it that big. The issue of the game not being able to start a scene usually caused by too much script load and if your game generates logs bigger than a gig, there is too much script load. I suggest removing heavy mods that you don't use and starting a new game. 8 hours+ of stable game play on it, it isn't unstable, I mod in this environment to make sure everything I write works in such a harsh environment. 248+ mods with logging on, tracing on. Think the biggest one I have is the animal one that constantly complains about unspawned items missing, followed by the poison application mod that again, no source to fix the errors. That and some of the mods I am working on, spam the trace a lot during testing, because I want to make sure everything is working right, so there are on average 50 to 60 lines per second tossed into it in some cases. The last one was around 500MB in size was roughly 6 to 7 hours, so for me to send you a log like that, would be... crazy, I'd have a much better chance of searching for items. As for it starting a scene, it does, very easily, I think what happened was when I asked her about the delivery the first time, she was just starting to pull away from the counter, meaning she was in a package to travel to the seat, thus for the scene to start, she has to be at the counter. That probably was the reason I ran into that issue, wasn't an error, I wasn't patient enough. GuruSR.
GuruSR Posted May 1, 2020 Posted May 1, 2020 Find Yen-Ylu in AHO, not entirely sure if that is a good idea, I haven't finished that on this play-through, if I couldnt I can't get there. So I deleted the save and loaded back, she then said she had no packages. I asked again and she then had one (immersion death), so this time around, it was in a location I could indeed get to. Perhaps if no packages are available, require 24 hours before there are some? A suggestion, offer an option to "only game locations" by checking the Mod ID of the actors, so the typical ones used for the DLCs and the obvious one for Skyrim. GuruSR.
evilblade Posted May 1, 2020 Posted May 1, 2020 6 hours ago, Laura 'Lokomootje' said: I think the merchant gold mod increased it too much which caused it to fail. She already has deep pockets so that's probably why it went wrong. Yup, I think so, some variable probably goes out-of-range somewhere.. Anyway, changed that 2000 to 5000 via a TES5Edit and Laura has 30000 gold and selling to her still works. Will leave it at that Actually I just found another hilarious glitch (and I think it works with other vendors buying DD as well): if you sell some DD that is currently on you - it sells ok.. and your gold is increased.. and then immediately this just sold DD returns to your inventory in an equiped state.. since it cannot be just unequiped like that, right? So... this way you can sell any one DD indefinitely.. that is if you want to use this exploit of coarse.
Guest Posted May 1, 2020 Posted May 1, 2020 7 minutes ago, evilblade said: Yup, I think so, some variable probably goes out-of-range somewhere.. Anyway, changed that 2000 to 5000 via a TES5Edit and Laura has 30000 gold and selling to her still works. Will leave it at that It's an issue with the number going over the 2^15 - 1, which is the maximum number that can be stored in a signed short. Barter Fix actually fixes this issue.
GuruSR Posted May 1, 2020 Posted May 1, 2020 Delivery to Dragon Bridge, failed on time, went straight there via sprinting to and through the mountain pass, to Morthal and onto Solitude, took the shortcut from the back entrance to the front, got to Dragon Bridge, went to the inn for the optional, left, then got told it was late. Rather impossible to ever get that not late, character has a TON of stamina and could sprint the whole way without stopping, seems going from 9pm to 12:40am (next day) causes a late. GuruSR. P.S. Sex shouldn't be an option when the whole outfit is on, basically the delivery girl is "closed for 'fun'".
worik Posted May 2, 2020 Posted May 2, 2020 @Laura 'Lokomootje' So far, the contraptions https://www.loverslab.com/files/file/10938-devious-devices-contraptions look a bit too harsh for the shop itself for my taste. BUT I can imagine a few applications for the slavers in the cave another encounter with the thief a special "wish" / condition to convince Swain to help you another quest for the perfect girl? Similar to the scene in the fort? ... ... ok, ok. I COULD imagine the strappado or the chair in the shop. Though I think it's too cruel for Laura's character to have that. ... Kat perhaps ? Where she is teaching Swain some manners without using her sword?.) 1
Laura Posted May 2, 2020 Author Posted May 2, 2020 18 hours ago, GuruSR said: 8 hours+ of stable game play on it, it isn't unstable, I mod in this environment to make sure everything I write works in such a harsh environment. 248+ mods with logging on, tracing on. Think the biggest one I have is the animal one that constantly complains about unspawned items missing, followed by the poison application mod that again, no source to fix the errors. That and some of the mods I am working on, spam the trace a lot during testing, because I want to make sure everything is working right, so there are on average 50 to 60 lines per second tossed into it in some cases. The last one was around 500MB in size was roughly 6 to 7 hours, so for me to send you a log like that, would be... crazy, I'd have a much better chance of searching for items. Unless you have mods that print a debug message every 0.01 seconds, there's a lot going wrong under the hood. 18 hours ago, GuruSR said: As for it starting a scene, it does, very easily, I think what happened was when I asked her about the delivery the first time, she was just starting to pull away from the counter, meaning she was in a package to travel to the seat, thus for the scene to start, she has to be at the counter. That probably was the reason I ran into that issue, wasn't an error, I wasn't patient enough. A playing animation won't stop it from starting a scene. There's always a chance that it fails because Skyrim is stil Skyrim, but the chance that is fails increases by a lot when you have script lag. 13 hours ago, GuruSR said: Find Yen-Ylu in AHO, not entirely sure if that is a good idea, I haven't finished that on this play-through, if I couldnt I can't get there. So I deleted the save and loaded back, she then said she had no packages. I asked again and she then had one (immersion death), so this time around, it was in a location I could indeed get to. Perhaps if no packages are available, require 24 hours before there are some? A suggestion, offer an option to "only game locations" by checking the Mod ID of the actors, so the typical ones used for the DLCs and the obvious one for Skyrim. You can always go back to the shop to stop the quest when you get that. I'm stil looking for a way to check of they're not DLC characters. 10 hours ago, GuruSR said: Delivery to Dragon Bridge, failed on time, went straight there via sprinting to and through the mountain pass, to Morthal and onto Solitude, took the shortcut from the back entrance to the front, got to Dragon Bridge, went to the inn for the optional, left, then got told it was late. Rather impossible to ever get that not late, character has a TON of stamina and could sprint the whole way without stopping, seems going from 9pm to 12:40am (next day) causes a late. The timer isn't that short so that shouldn't have been late. Maybe it failed to reset the globals. 11 hours ago, evilblade said: Yup, I think so, some variable probably goes out-of-range somewhere.. Anyway, changed that 2000 to 5000 via a TES5Edit and Laura has 30000 gold and selling to her still works. Will leave it at that Actually I just found another hilarious glitch (and I think it works with other vendors buying DD as well): if you sell some DD that is currently on you - it sells ok.. and your gold is increased.. and then immediately this just sold DD returns to your inventory in an equiped state.. since it cannot be just unequiped like that, right? So... this way you can sell any one DD indefinitely.. that is if you want to use this exploit of coarse. That has been a weird thing with DD for a while. They would have to fundamentally change how DD works to fix that, so we just have to keep ourselves from doing that. 11 hours ago, Targultoon said: It's an issue with the number going over the 2^15 - 1, which is the maximum number that can be stored in a signed short. Barter Fix actually fixes this issue. That makes sense. 25 minutes ago, worik said: @Laura 'Lokomootje' So far, the contraptions https://www.loverslab.com/files/file/10938-devious-devices-contraptions look a bit too harsh for the shop itself for my taste. BUT I can imagine a few applications for the slavers in the cave another encounter with the thief a special "wish" / condition to convince Swain to help you another quest for the perfect girl? Similar to the scene in the fort? ... ... ok, ok. I COULD imagine the strappado or the chair in the shop. Though I think it's too cruel for Laura's character to have that. ... Kat perhaps ? Where she is teaching Swain some manners without using her sword?.) It's looks really well done, but I don't know if I'll use it yet.
bnl1 Posted May 2, 2020 Posted May 2, 2020 When I try to do the second quest with Jade, skyrim crashes when I get equipped restrains from Laura because of missing NiNode. I tried reinstall XPMSE but that didn't help. It only happens it that one instance though.
Taki17 Posted May 2, 2020 Posted May 2, 2020 27 minutes ago, bnl1 said: When I try to do the second quest with Jade, skyrim crashes when I get equipped restrains from Laura because of missing NiNode. I tried reinstall XPMSE but that didn't help. It only happens it that one instance though. Check if you have the all of the following installed properly: HDT-PE, a compatible body and appropriate DD edition, FNIS, bodyslide, Racemenu and any other requirement DD has. Rebuild your items, run FNIS and sort your load order if needed. It's most likey a HDT issue though.
evilblade Posted May 2, 2020 Posted May 2, 2020 19 hours ago, Targultoon said: It's an issue with the number going over the 2^15 - 1, which is the maximum number that can be stored in a signed short. Barter Fix actually fixes this issue. Indeed it does. Thank you!
evilblade Posted May 2, 2020 Posted May 2, 2020 7 hours ago, Laura 'Lokomootje' said: That has been a weird thing with DD for a while. They would have to fundamentally change how DD works to fix that, so we just have to keep ourselves from doing that. Certainly After all it's much faster and easier to just do additem f <wanted-amount-of-gold>
Jahn_Doe Posted May 2, 2020 Posted May 2, 2020 Not sure if anyone mentioned this before but the dialogue seems kinda off in the Blending In quest. The slavers, when you refuse their commands, simply tell you to "Listen to them next time". A small suggestion is to have them say something like "Fine, get out of here" or "I don't have time to waste on you", something of that sort to convey that they will not punish the PC this time instead of them just gently reminding the PC. 1
Wykes Posted May 3, 2020 Posted May 3, 2020 On 5/1/2020 at 6:05 AM, Laura 'Lokomootje' said: It's kinda like a roleplaying experiment. She thinks you'd like it since you choose to wear the belt. But it won't go further than that. This isn't that kind of mod. Haha. Funny you say that. After she locked me in the cell, I was so pissed-off that I no-clipped out and tried to kill both of them (damn immortals). Then there was the time I was 'accidentally' locked the cell. She was soooo apologetic... that she wouldn't remove the belt I was trialling for her. Once again, pissed-off customer; she ain't gonna retain her clients like that. In a some ways, it's actually good that you can raise an emotion like that, even if it's probably not for the reasons you intended.
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