worik Posted May 20, 2020 Posted May 20, 2020 33 minutes ago, Laura 'Lokomootje' said: Do you maybe have a mod that changes it somehow? Dynamic Things would be a candidate to do such things. ?
Laura Posted May 20, 2020 Author Posted May 20, 2020 4 minutes ago, worik said: Dynamic Things would be a candidate to do such things. ? Maybe, there's definitely something fishy with that barrel. It's a static barrel in vanilla and can't be selected because of it. Something must be messing with it.
UnEvenSteven Posted May 20, 2020 Posted May 20, 2020 4 hours ago, Laura 'Lokomootje' said: Thanks. Someone else had the same issue with the same barrel and I still can't figure out why it would select that one. It's supposed to pick stuff in the containers category. This barrel is a static object, that's a different category. It's strange that this happened to someone else with the same barrel. If the selecting is bugged, you'd think I'd have gotten more reports about different static barrels. Do you maybe have a mod that changes it somehow? 3 hours ago, Laura 'Lokomootje' said: Maybe, there's definitely something fishy with that barrel. It's a static barrel in vanilla and can't be selected because of it. Something must be messing with it. I was the one that reported this issue before. Nothing is messing with the barrel nor is it a bug, STC is working correctly here. Well technically it's working properly given the way you have conditions set, particularly the Subject.LocationHasRefType(Container) condition. The problem here is the static barrel in question has a "Container" Location Ref Type set as pictured below: This is pure vanilla, there are no mods doing this. Other static barrels, such as the ones outside the nearby Redoran's Retreat, don't have a Location Ref Type set. I'm assuming at one point during development the barrel at Greenspring may have been a "container" barrel but was changed to a static version. Or it was just a erroneous edit by a developer. And no, USLEEP does not fix this. 1
GuruSR Posted May 20, 2020 Posted May 20, 2020 11 hours ago, Laura 'Lokomootje' said: Thanks for the tip, but I'm not going to add it. I don't want to add all that for something that happens so rarely, it adds more things that could go wrong and it could be bad for performance. About the bag. I'll make sure it's removed at the end. Won't be any sort of performance hit, in fact, Perks are faster than any type of callback loops the engine offers. Booleans are the fastest variable as well, so having anything do an OnUpdate for anything would be better suited as a Perk. Merely adding the longest condition at the end so all of the "easy to fail" expressions are first, reduce even more overhead. Just an example of a time controlled Perk, the "AmbushleverPulled_var" could be set to GameDaysPassed + value at the *END* of the Start for the spell which would do 2 things, only fire the "update" when other parameters are met and will not cause an "OnUpdate" to run again, this also removes the issues when updating, because there will be no OnUpdate loops to get script stuck (as in "such and such script has changed, using version from save" when loading after an updated version goes in). The reason for setting the GameDaysPassed + duration to the "AmbushleverPulled_var" at the end of the Start, is to reduce overhead on scripts that fire way too often, plus it also invalidates the perk when you do. GuruSR.
GuruSR Posted May 20, 2020 Posted May 20, 2020 A question, merely speculative, Laura wanders back and forth from that chair, reaaallly doesn't seem immersive as a shop owner, she is the only one that sits and does nothing for minutes (hours in game) on end, "staring into space while sitting", any chance to rather than have her go to that chair, remove it altogether and just have her do regular cleaning and such, maybe even strike a conversation up with the only other person there normally? Would be interesting to walk in on her mid-conversation. The chair just seems out of place and for her to sit there and do nothing and then walk back, seems odd. She could check the back counter (marker for the unlock restraints), that would work, a broom or something to sweep here and there, you know, shop keeper stuff. And if you ask her about something while she's not at the counter, she could say, "Hang on, let me finish what I'm doing and I can help you.", then wanders back to her counter. GuruSR.
worik Posted May 21, 2020 Posted May 21, 2020 10 hours ago, GuruSR said: A question, merely speculative, Laura wanders back and forth from that chair, reaaallly doesn't seem immersive as a shop owner, I take the opportunity to suggest (again) you give her a proper daily life. E.g. Spoiler sleep 23-6, eating routine 6-7 at her table cleaning the shop and moving things 7-9 (broom idle, shuffling in her crates) shop hours 9-19 (no trading at other hours) counting and accounting 19-20 (updating her business ledger) 20-23 relaxing, eating, reading a book. Perhaps having her visit the Drunken Huntsman or the Bannered Mare for a drink. Quite easy to do. I'm building a roadside inn with >15 NPCs (innkeeper, servant, guests, horsesmith, guards, etc..) and it feels really great to watch them do their daily life
Laura Posted May 21, 2020 Author Posted May 21, 2020 13 hours ago, UnEvenSteven said: I was the one that reported this issue before. Nothing is messing with the barrel nor is it a bug, STC is working correctly here. Well technically it's working properly given the way you have conditions set, particularly the Subject.LocationHasRefType(Container) condition. The problem here is the static barrel in question has a "Container" Location Ref Type set as pictured below: This is pure vanilla, there are no mods doing this. Other static barrels, such as the ones outside the nearby Redoran's Retreat, don't have a Location Ref Type set. I'm assuming at one point during development the barrel at Greenspring may have been a "container" barrel but was changed to a static version. Or it was just a erroneous edit by a developer. And no, USLEEP does not fix this. Thanks for the info. I just checked the container ref type in the CK and there's one static object in the Use List and it's the barrel in Greenspring Hollow. I have no clue why they did that. How the hell did they mess this up so badly. 12 hours ago, GuruSR said: Won't be any sort of performance hit, in fact, Perks are faster than any type of callback loops the engine offers. Booleans are the fastest variable as well, so having anything do an OnUpdate for anything would be better suited as a Perk. Merely adding the longest condition at the end so all of the "easy to fail" expressions are first, reduce even more overhead. Just an example of a time controlled Perk, the "AmbushleverPulled_var" could be set to GameDaysPassed + value at the *END* of the Start for the spell which would do 2 things, only fire the "update" when other parameters are met and will not cause an "OnUpdate" to run again, this also removes the issues when updating, because there will be no OnUpdate loops to get script stuck (as in "such and such script has changed, using version from save" when loading after an updated version goes in). The reason for setting the GameDaysPassed + duration to the "AmbushleverPulled_var" at the end of the Start, is to reduce overhead on scripts that fire way too often, plus it also invalidates the perk when you do. GuruSR. The main reason is that it's low on the priority list. Other stuff is just more important to me. 11 hours ago, GuruSR said: A question, merely speculative, Laura wanders back and forth from that chair, reaaallly doesn't seem immersive as a shop owner, she is the only one that sits and does nothing for minutes (hours in game) on end, "staring into space while sitting", any chance to rather than have her go to that chair, remove it altogether and just have her do regular cleaning and such, maybe even strike a conversation up with the only other person there normally? Would be interesting to walk in on her mid-conversation. The chair just seems out of place and for her to sit there and do nothing and then walk back, seems odd. She could check the back counter (marker for the unlock restraints), that would work, a broom or something to sweep here and there, you know, shop keeper stuff. And if you ask her about something while she's not at the counter, she could say, "Hang on, let me finish what I'm doing and I can help you.", then wanders back to her counter. GuruSR. Having her only stand at the counter is weird, letting her equip stuff when she's holding a broom is also weird and making the broom magically dissapear everytime you talk to her is also weird. I think sitting on a chair is the least weird thing to me. 1 hour ago, worik said: I take the opportunity to suggest (again) you give her a proper daily life. E.g. Reveal hidden contents sleep 23-6, eating routine 6-7 at her table cleaning the shop and moving things 7-9 (broom idle, shuffling in her crates) shop hours 9-19 (no trading at other hours) counting and accounting 19-20 (updating her business ledger) 20-23 relaxing, eating, reading a book. Perhaps having her visit the Drunken Huntsman or the Bannered Mare for a drink. Quite easy to do. I'm building a roadside inn with >15 NPCs (innkeeper, servant, guests, horsesmith, guards, etc..) and it feels really great to watch them do their daily life That could be nice, but I don't want to add no trading hours.
worik Posted May 21, 2020 Posted May 21, 2020 13 minutes ago, Laura 'Lokomootje' said: That could be nice, but I don't want to add no trading hours. It could open the approach to a little side quest ? .... .. or s slightly different outcome if you wake her at night to "urgently" trade ? At least I could imagine a very funny scene/side dialogue if I walk at night into a bondage shop, wake the owner and want to trade right now. ? Spoiler Going on a jogging run now, maybe I come back later with some more funny ideas
twsnider1138 Posted May 21, 2020 Posted May 21, 2020 I’m not gonna lie, I kinda like the Worik’s idea of waking Laura up in the middle of the night and having her be grumpy about it. “You’re waking me up WHY? Ok fine, I’ll buy your stuff but you’re going in the cage with a yoke and a buttplug until I open in the morning.” ? I know it doesn’t interest you, I just thought it funny.
vze2b67t Posted May 21, 2020 Posted May 21, 2020 Running into a CTD issue at the same point in a quest. After the first Jade quest, once freed and talking over the next plan when Katarina goes to equip the items it immediately triggers a CTD. I do manage to hear the sound of items being equipped, but no animations have time to even begin as far as I can see. Tried unequipping all items first to see if that was an issue, no change in behavior. Vanilla Skyrim, only this mod and prereqs installed, no FNIS errors when running it. Also encountering a minor issue where the text for their spoken lines sometimes won't appear. Usually stopping the conversation at the next choice prompt and restarting it allows more or all the missing lines to show, but that method doesn't work if the conversation just ends after the missing line(s). Not too concerned with this as it can be mitigated with frequent saves, just sharing in case it is worth investigating.
Taki17 Posted May 21, 2020 Posted May 21, 2020 1 hour ago, vze2b67t said: After the first Jade quest, once freed and talking over the next plan when Katarina goes to equip the items it immediately triggers a CTD. That more often than not points to a faulty or missing HDT-PE installation. 1 hour ago, vze2b67t said: Also encountering a minor issue where the text for their spoken lines sometimes won't appear. Check if FuzRohDoh is installed properly. 1
GuruSR Posted May 21, 2020 Posted May 21, 2020 11 hours ago, Laura 'Lokomootje' said: Thanks for the info. I just checked the container ref type in the CK and there's one static object in the Use List and it's the barrel in Greenspring Hollow. I have no clue why they did that. How the hell did they mess this up so badly. Simple, late night coding, we've all done it, it just... happens. Why it was never fixed, that would be because it wasn't a priority. 11 hours ago, Laura 'Lokomootje' said: The main reason is that it's low on the priority list. Other stuff is just more important to me. Well, if you need any OnUpdate, I'd avoid using OnUpdate and Perk it, cuts down on having a loop running at intervals just doing checks, that causes more lag than anything. Been testing that Perk setup on another mod I'm developing and so far it's been very useful. 11 hours ago, Laura 'Lokomootje' said: Having her only stand at the counter is weird, letting her equip stuff when she's holding a broom is also weird and making the broom magically dissapear everytime you talk to her is also weird. I think sitting on a chair is the least weird thing to me. I guess, though having equipment appearing on the player and being somehow given a delivery package without so much as her moving from the counter, is just as weird, but I guess to each their own. Perhaps moving the chair and placing a small table in front of it with product on it, so it looks like she's pricing items while sitting there would make it a simple thing to add. 11 hours ago, Laura 'Lokomootje' said: That could be nice, but I don't want to add no trading hours. I agree here, vampires would suffer with closing time at 11pm to 6am, they'd only have barely 4 hours to do business. EDIT: One suggestion would be, please use the script that is on the Underforge door, this will block followers from entering, on returning from one of the curse searches, a follower got in the way 100% and I couldn't "move" to the fire at all, the follower couldn't move, was stuck between myself and Laura. Using that built in script will avoid followers from entering, giving the room to the expected 3. GuruSR.
Tohsaka Posted May 22, 2020 Posted May 22, 2020 Could someone spoil me where to find the chastity belt and plug in the tavern?
Laura Posted May 22, 2020 Author Posted May 22, 2020 6 hours ago, Tohsaka said: Could someone spoil me where to find the chastity belt and plug in the tavern? Spoiler They're under the counter/bar.
DayTri Posted May 22, 2020 Posted May 22, 2020 23 hours ago, GuruSR said: Well, if you need any OnUpdate, I'd avoid using OnUpdate and Perk it, cuts down on having a loop running at intervals just doing checks, that causes more lag than anything. Been testing that Perk setup on another mod I'm developing and so far it's been very useful. GuruSR. Could you tell about how to use a perk instead of OnUpdate? I never heard that before. If I need to check something every 2 real-time seconds for duration of a SL animation, can I somehow use a perk instead?
twilightowl Posted May 23, 2020 Posted May 23, 2020 Hey, I'm really enjoying this mod, great job. Thank-you I'm posting this because I wanted to do more with "The Perfect Girl" line, or possible quest. I kind of wanted there to be a conclusion to it, one last thing to help the shop. And maybe find a key for all the locked stuff in the shop. lol The new gear is really great, I did cheat a bit, I didn't take anything but I did see timed gear that I never got. Is the timed gear available to get doing deliveries and cursed searches? Thanks
Laura Posted May 24, 2020 Author Posted May 24, 2020 20 hours ago, twilightowl said: Hey, I'm really enjoying this mod, great job. Thank-you I'm posting this because I wanted to do more with "The Perfect Girl" line, or possible quest. I kind of wanted there to be a conclusion to it, one last thing to help the shop. And maybe find a key for all the locked stuff in the shop. lol The new gear is really great, I did cheat a bit, I didn't take anything but I did see timed gear that I never got. Is the timed gear available to get doing deliveries and cursed searches? Thanks Glad you like it. About the timed devices, I wanted to use them as a rewards, but the timer feature from DD currently doesn't work. So I'll have to wait for the fix before I use them. 1
Johannason Posted May 24, 2020 Posted May 24, 2020 I was just poking around the new questline. The intro delivery to the skeezy locksmith went fine, but then the first real delivery was supposed to go to the Torturer's Assistant in Helgen. Who is kind of dead before the game begins. Is that a problem with Live Another Life? Under LaL, is the assistant not-dead before you approach Helgen?
Laura Posted May 24, 2020 Author Posted May 24, 2020 1 hour ago, Johannason said: I was just poking around the new questline. The intro delivery to the skeezy locksmith went fine, but then the first real delivery was supposed to go to the Torturer's Assistant in Helgen. Who is kind of dead before the game begins. Is that a problem with Live Another Life? Under LaL, is the assistant not-dead before you approach Helgen? I'll take a look.
lord,k, Posted May 24, 2020 Posted May 24, 2020 am on quest to free the captured girls and on the one on raldbthar named Njadi i cant found him or somthing that can bring me to the next task of the quest someone can help me ?
worik Posted May 24, 2020 Posted May 24, 2020 1 hour ago, lord,k, said: am on quest to free the captured girls and on the one on raldbthar named Njadi i cant found him or somthing that can bring me to the next task of the quest someone can help me ? Spoiler walkthrough Spoiler you need to find the hint in the Dwemer ruin first. You've found that? go to the lake and find the corpse (will add spoiler picture in a minute) move a few steps into the bushes to the west, there's a bigger boulder. That should trigger all else Edit: Spoiler map Spoiler If I remember right, all should happen in the red circled area
kdsaj1 Posted May 25, 2020 Posted May 25, 2020 21 hours ago, worik said: 剧透演练 隐藏内容 您需要先在Dwemer废墟中找到提示。你发现了吗? 去湖里找到尸体(一分钟内会添加剧透图片) 向西部的灌木丛中移动几步,便有一个更大的巨石。那应该触发其他一切 编辑:剧透地图 显示隐藏的内容 If I remember right, all should happen in the red circled area sorry I can't find her in your way.maybe that’s a bug?
ZephyrusVenti Posted May 26, 2020 Posted May 26, 2020 Good day, so I was doing the Locked Away quest, where you have to wear a chastity belt for however long, and Laura got stuck I think when it came time to take off the belt. I ask her to remove it, she opens the cell door, tells me to follow, and stands by the door, and nothing. Go in the cell, sat around for 5~ minutes, closed cell door, nothing. Tried talking to her, but kept getting those "This person is busy" messages. Any idea what happened there?
kdsaj1 Posted May 26, 2020 Posted May 26, 2020 I find nothing in the Dwemer ruin and the lake . maybe I met bug Can I skip this assignment? what‘a the code? Please help me .thank you
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