Guest Posted June 2, 2020 Posted June 2, 2020 Thanks for the update I reinstalled Skyrim a week ago seeking your mod for the continuation of Jade's quest, Argh what a tease is this update! Btw no offence or urge intended, i'm just eager to see where it leads !
CanoLathra Posted June 3, 2020 Posted June 3, 2020 I found another NPC that On the Clock can target, but shouldn't. Arvel the Swift. He is a bandit in Bleak Falls Barrow that starts off as non-hostile, but turns hostile (or gets himself killed) after the first scripted interaction with the player, making completion of the delivery impossible. EDIT: Your script for determining who to send deliveries to also has an issue with dead people. It has sent me to several named characters whom I had already killed before starting the delivery, but whose cells had yet to be cleared. Including sending me to Arvel again.
MadWhitWolf Posted June 3, 2020 Posted June 3, 2020 and when is the continuation of the quest line? 2
Laura Posted June 3, 2020 Author Posted June 3, 2020 17 hours ago, CanoLathra said: I found another NPC that On the Clock can target, but shouldn't. Arvel the Swift. He is a bandit in Bleak Falls Barrow that starts off as non-hostile, but turns hostile (or gets himself killed) after the first scripted interaction with the player, making completion of the delivery impossible. EDIT: Your script for determining who to send deliveries to also has an issue with dead people. It has sent me to several named characters whom I had already killed before starting the delivery, but whose cells had yet to be cleared. Including sending me to Arvel again. It doesn't select NPCs in a clearable location and it also doesn't select a dead NPC. So there's something weird going on. 3 hours ago, Jahtoris said: Great! How soon on the SE conversion? Thanks That's not up to me. Someone else does the conversions for me.
bubba999 Posted June 3, 2020 Posted June 3, 2020 That mean old Laura won't take the belt off me! I set the min to 3 days and the max to 7 in the MCM. When I do sqv laura_securebeltquest it says Days Needed 14 and Days Max = 14 and Min = 7. So it looks like it's not obeying the MCM? Is there a command to remove it? Nothing seems to work.
Laura Posted June 3, 2020 Author Posted June 3, 2020 2 hours ago, bubba999 said: That mean old Laura won't take the belt off me! I set the min to 3 days and the max to 7 in the MCM. When I do sqv laura_securebeltquest it says Days Needed 14 and Days Max = 14 and Min = 7. So it looks like it's not obeying the MCM? Is there a command to remove it? Nothing seems to work. It can be extended if you ask for release too early. That could be what happened. Changing the MCM settings when you're wearing the belt also doesn't have an effect for that the belt you're already wearing. Did you change the MCM setting or did you ask for release too early?
bubba999 Posted June 3, 2020 Posted June 3, 2020 29 minutes ago, Laura 'Lokomootje' said: It can be extended if you ask for release too early. That could be what happened. Changing the MCM settings when you're wearing the belt also doesn't have an effect for that the belt you're already wearing. Did you change the MCM setting or did you ask for release too early? No, I set the MCM in advance. So it didn't listen to me!
Laura Posted June 3, 2020 Author Posted June 3, 2020 3 minutes ago, bubba999 said: No, I set the MCM in advance. So it didn't listen to me! And you're sure that you didn't ask for release too early?
bubba999 Posted June 3, 2020 Posted June 3, 2020 9 minutes ago, Laura 'Lokomootje' said: And you're sure that you didn't ask for release too early? It was 5 days into the settings I set.... Min: 3, Max:7
hydra-2000 Posted June 4, 2020 Posted June 4, 2020 I have a few suggestions. The part where you don't force them to have sex during the quest is very good. But it can change what even the player fails, Laura always says 'It's okay.' There is a prison inside the store. But the prison remains a once-used and abandoned space during the quest. how about use the prison as a place where locked up and punished when a player fails a mission? For example, in prison for a certain period of time in a tight devious device. I know Laura is a masochist, not a sadist, and not a character who oppresses someone by force. But she's the owner of the store, and the player's failure gives the store a negative reputation, so she might get angry or think she should warn the player. Especially when the player is very late for a time-limited delivery. And I'm looking forward to continuing the story quest. The slave market quest in the mine was very good. Moreover, it was so good to give them the option not to be raped. Some people just enjoy being enslaved and don't like being raped. I'm really looking forward to a day when I put Jade on my lap and giver good spanking her bare butt. We look forward to continuing the development, appreciating the efforts so far.
worik Posted June 4, 2020 Posted June 4, 2020 2 hours ago, hydra-2000 said: I know Laura is a masochist, ? I wouldn't take her as a masochist. "Submissive" is my impression from her dialogues, but I didn't see a masochist side?
monsta88 Posted June 4, 2020 Posted June 4, 2020 Any word about the SE conversion of the π (pi, 3.14) release? Would be awesome.
Laura Posted June 4, 2020 Author Posted June 4, 2020 4 hours ago, bubba999 said: So..... how do I get rid of the belt? You can change your timescale to rediculously high to pass the time quickly. 4 hours ago, hydra-2000 said: There is a prison inside the store. But the prison remains a once-used and abandoned space during the quest. how about use the prison as a place where locked up and punished when a player fails a mission? For example, in prison for a certain period of time in a tight devious device. I know Laura is a masochist, not a sadist, and not a character who oppresses someone by force. But she's the owner of the store, and the player's failure gives the store a negative reputation, so she might get angry or think she should warn the player. Especially when the player is very late for a time-limited delivery. I wanted to add a punishments in the 3.10 update. But the punishments would be too boring and she isn't the type of person to do that. Maybe I'll add it later, not sure. I wouldn't say that she's a masochist. There are a lot of steps between liking bondage and masochism. Being bad for bussiness was how I was going to justify it. I planned to lock repeatable quests till you completed the punishment. But I couldn't make it work. 24 minutes ago, monsta88 said: Any word about the SE conversion of the π (pi, 3.14) release? Would be awesome. Not yet, but I heard that the LE version already works well in SE.
monsta88 Posted June 4, 2020 Posted June 4, 2020 Hi there, I have found 2 issues in 3.13 SE, Seeking the Curse. I read the release notes, but I'm not sure if 3.14 fixes them. 1) I got 2 targets at Geirmund's Hall. One had a target indicator. The other didn't. I tried to open every container I could, but couldn't find the second package. I may have missed it, but the lack of target indicator may indicate a problem. Only one goal was complated when I picked up the package, the other is still unresolved. This makes me reload the game. I looked into quest stages, but it looks complicated. I'm at 1080 and it is 1, but there are a lot of stages, so I'm not sure which should I complete. 2) The 3rd target was on a dragon from Diverse Dragons. Is that normal? Or maybe the dragon looted it? When I picked it up, I got message about opening a chest and equipiing them on myself.
Laura Posted June 4, 2020 Author Posted June 4, 2020 2 minutes ago, monsta88 said: Hi there, I have found 2 issues in 3.13 SE, Seeking the Curse. I read the release notes, but I'm not sure if 3.14 fixes them. 1) I got 2 targets at Geirmund's Hall. One had a target indicator. The other didn't. I tried to open every container I could, but couldn't find the second package. I may have missed it, but the lack of target indicator may indicate a problem. Only one goal was complated when I picked up the package, the other is still unresolved. This makes me reload the game (or I console complete it). 2) The 3rd target was on a dragon from Diverse Dragons. Is that normal? Or maybe the dragon looted it? When I picked it up, I got message about opening a chest and equipiing them on myself. 1 has been fixed in the newest version. 2 is kinda a weird one. It's supposed to pick a boss enemy and I guess a dragon counts as a boss. If you were still able to pick up the sack, I don't think it's an issue.
monsta88 Posted June 4, 2020 Posted June 4, 2020 9 minutes ago, Laura 'Lokomootje' said: 1 has been fixed in the newest version. 2 is kinda a weird one. It's supposed to pick a boss enemy and I guess a dragon counts as a boss. If you were still able to pick up the sack, I don't think it's an issue. I think it is on a dead boss, but you already answered it. Thanks!
monsta88 Posted June 4, 2020 Posted June 4, 2020 10 hours ago, Laura 'Lokomootje' said: Not yet, but I heard that the LE version already works well in SE. I took your advice and saved it in CK for SE. It looks OK so far, I ran a few gathering quests and 2 main quests. 2 small things with the main quests: 1) I had to go to Fort Hraggstad. Laura said that there are bandits there. It was in fact an imperial stronghold, due to CW. The quest worked fine, it was just a bit strange to have that NPC there, among the soldiers. 2) When returned to Laura with Dynane, she was lagging behind a bit and she did not enter the Shop. So the dialog between her and Laura was one sided. Again, the quest did not break, it was just awkward. Edit: Actually, I reloaded, led Dynane to the door and she still did not enter. I don't know if this has anything to do with my zero-skill conversion. Peace, M
Jahtoris Posted June 4, 2020 Posted June 4, 2020 Hi - just installed 3.13 (for SE) and I'm getting a brown face glitch on many of the NPC (katarina, jade, the priestess in whiterun). Haven't had much issue with this in the past, using bijin skin mod. Thanks
eduardo32 Posted June 5, 2020 Posted June 5, 2020 On 6/2/2020 at 2:37 AM, Laura 'Lokomootje' said: I'll take a look. I suggest putting that mod below mine in the load order for now. Like Pheanial said, you need Expansion. Expansion isn't an addon, so it's important that you get it working. i just figured it out so i'll try this mod anyway thanks for answering
Laura Posted June 5, 2020 Author Posted June 5, 2020 Hey all, I hope you're all doing well. I'm going to take a break for about a month for personal reasons. During that break, I won't be here to respond to your suggestions and feedback, but there are plenty of people here that can help you out. Maybe I'll keep writing dialogue and stuff for the mod, but I'm not sure. ❤️ 9
worik Posted June 5, 2020 Posted June 5, 2020 27 minutes ago, Laura 'Lokomootje' said: I'm going to take a break for about a month for personal reasons. ? Enjoy your time off and relax (How is that possible, without a devious device and without Skyrim? ? Ah! You take a notebook and the Skyrim/CK with you and stuff a ballgag into your holiday luggage )
Rylalei Posted June 5, 2020 Posted June 5, 2020 When could we expect a continuation to the main quest line of the shop? It's one of the most fun ones around here, so it's a bit sad to see it stay on hold. Also, enjoy your vacation, you'll be missed :p
GuruSR Posted June 5, 2020 Posted June 5, 2020 On 5/22/2020 at 4:11 PM, DayTri said: Could you tell about how to use a perk instead of OnUpdate? I never heard that before. If I need to check something every 2 real-time seconds for duration of a SL animation, can I somehow use a perk instead? Perks are conditional, meaning if you have a quest with a variable set to the current time of day, you can set that GetVMQuestVariable [quest] [variable] < (use global) and the Time Of Day global, it'll fire, there is actually a screenshot of how to do it in a condition earlier on in this thread. But the quest script's declaration at the top has to have Conditional and the variable you want to use in GetVMQuestVariable also has to have Conditional or neither will show up in the CK. GuruSR. 1
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