shar181 Posted April 21, 2020 Posted April 21, 2020 12 minutes ago, Laura 'Lokomootje' said: If I remember right, it's tied to the Device Comments setting. I'm not sure though. It might be, but that would be... counter-intuitive. Device Comments are supposed to occur when you're already in a device, so it wouldn't make much sense if they asked to tie you up while you're already tied up. Besides, I get the request dialogue even when I'm definitely not wearing any devices.
Mr Technician Posted April 21, 2020 Posted April 21, 2020 Hello everyone! Glad to see new version of LBS mod being developed.
Laura Posted April 21, 2020 Author Posted April 21, 2020 1 hour ago, shar181 said: It might be, but that would be... counter-intuitive. Device Comments are supposed to occur when you're already in a device, so it wouldn't make much sense if they asked to tie you up while you're already tied up. Besides, I get the request dialogue even when I'm definitely not wearing any devices. I remembered seeing it mentioned in the changelog a while ago. I tracked it down in the CK and it really is tied to the Device Comment setting: This is the "Can I ask you something?" you mentioned. The third condition checks the setting 'dcur_devicecommentallowed'. That global value is changed by the MCM.
shar181 Posted April 21, 2020 Posted April 21, 2020 24 minutes ago, Laura 'Lokomootje' said: I remembered seeing it mentioned in the changelog a while ago. I tracked it down in the CK and it really is tied to the Device Comment setting: ... This is the "Can I ask you something?" you mentioned. The third condition checks the setting 'dcur_devicecommentallowed'. That global value is changed by the MCM. Oh shit. Well, thanks for tracking that down for me! I guess I'll need to disable it, then... unless... do you think that could be removed via CK? I'm not entirely sure how to do it, but if its possible then... I will learn. It would be a small price to pay to not have to deal with that accursed question every couple hours. x3 Edit: I'll have to learn tomorrow though, because I just realized it's 5 am!
Laura Posted April 21, 2020 Author Posted April 21, 2020 25 minutes ago, shar181 said: Oh shit. Well, thanks for tracking that down for me! I guess I'll need to disable it, then... unless... do you think that could be removed via CK? I'm not entirely sure how to do it, but if its possible then... I will learn. It would be a small price to pay to not have to deal with that accursed question every couple hours. x3 Edit: I'll have to learn tomorrow though, because I just realized it's 5 am! It's easy to disable it. How much experience do you have with the CK?
shar181 Posted April 21, 2020 Posted April 21, 2020 2 minutes ago, Laura 'Lokomootje' said: It's easy to disable it. How much experience do you have with the CK? Almost none! I made some simple mods back in the days of Oldrim and I use it every so often to prettify NPCs, but I've never worked with the dialogue stuff before.
Laura Posted April 21, 2020 Author Posted April 21, 2020 1 hour ago, shar181 said: Almost none! I made some simple mods back in the days of Oldrim and I use it every so often to prettify NPCs, but I've never worked with the dialogue stuff before. This is what you have to do: Load Cursed Loot in the CK. In the Object Window, go to Quest. Open the quest: dcur_curseddialogue. Go to the tab Player Dialogue. Click on the branch dcur_NPCBondageDlg_b. Click on the topic dcur_NPCBondageDlg_bTopic (Custom). Then double click on the line "Can I ask you something". You're now at the window I showed earlier. We're now going to make sure it no longer shows up. There are a bunch of conditions there that check if the game can show that line of dialogue. We're going to change a condition to something ridiculous to make sure it won't get through the check. Double click the third condition. In that window, change the value to 2000 or something. We can be sure that it never goes that far so this should disable it. Click on OK a bunch of times till all windows you opened are gone and then save it. WARNING: Remember that you changed this. People reporting problems that they created themselves is one of the most annoying things there are. If you want to undo this, overwrite the .esp file with the one you downloaded.
UnEvenSteven Posted April 21, 2020 Posted April 21, 2020 An update to the missing chest at Greenspring Hollow I had. After countless attempts I was unable to get "Seeking the Curse" to send me to Greenspring again so I couldn't test properly. I did, however, force STC to send me there by setting "Laura_STC_CalcBranchGlob to 4". Forcing it this way the chest at Greenspring Hollow appeared and I was able to retrieve the restraints and return to the shop. When I first reported the chest not appearing it was during the "search three chests" version of STC and as I stated, wasn't able to test properly because I wasn't getting sent back to Greenspring after many tries. Could have very well been an engine hiccup, where an object initially disabled doesn't get enabled. Seen that pop-up over the many years since Morrowind. Anyways, is there a chance to have MCM options in the future to configure the amount of reward gold we get from deliveries (plus bonus from wearing extra restraints) and STC?
sextynine Posted April 21, 2020 Posted April 21, 2020 On 4/20/2020 at 10:59 AM, Laura 'Lokomootje' said: Thank you. Which devices are you talking about? These are the ones that have a "first-person" description: Spoiler -Strong Leather Hobble Dress -Strong Leather Armbinder -Strong Leather Blindfold -Laura's Teaser -Laura's Pleasurer -Strong Ebonite Catsuit Socks (Black) -Strong Ebonite Hood (Black)
Laura Posted April 21, 2020 Author Posted April 21, 2020 3 hours ago, UnEvenSteven said: An update to the missing chest at Greenspring Hollow I had. After countless attempts I was unable to get "Seeking the Curse" to send me to Greenspring again so I couldn't test properly. I did, however, force STC to send me there by setting "Laura_STC_CalcBranchGlob to 4". Forcing it this way the chest at Greenspring Hollow appeared and I was able to retrieve the restraints and return to the shop. When I first reported the chest not appearing it was during the "search three chests" version of STC and as I stated, wasn't able to test properly because I wasn't getting sent back to Greenspring after many tries. Could have very well been an engine hiccup, where an object initially disabled doesn't get enabled. Seen that pop-up over the many years since Morrowind. Anyways, is there a chance to have MCM options in the future to configure the amount of reward gold we get from deliveries (plus bonus from wearing extra restraints) and STC? In the old STC, it used chests that I placed myself. In the new version it'll only fetch existing ones. There's no way it selected the chest I placed in Green Spring Hollow because that's not a real chest. It's just an activator with a chest model. Are you sure it wasn't a different one? About the rewards, you do get more for wearing optional restraints in the delivery quest but I don't think that's what you meant. Do you think the reward should be more, less or do you just want control? 1 hour ago, sextynine said: These are the ones that have a "first-person" description: Hide contents -Strong Leather Hobble Dress -Strong Leather Armbinder -Strong Leather Blindfold -Laura's Teaser -Laura's Pleasurer -Strong Ebonite Catsuit Socks (Black) -Strong Ebonite Hood (Black) Thanks, I'll fix them.
UnEvenSteven Posted April 21, 2020 Posted April 21, 2020 1 hour ago, Laura 'Lokomootje' said: In the old STC, it used chests that I placed myself. In the new version it'll only fetch existing ones. There's no way it selected the chest I placed in Green Spring Hollow because that's not a real chest. It's just an activator with a chest model. Are you sure it wasn't a different one? About the rewards, you do get more for wearing optional restraints in the delivery quest but I don't think that's what you meant. Do you think the reward should be more, less or do you just want control? The chests that you've placed in the game world are the ones I've been getting when using the console and setting Laura_STC_CalcBranchGlob to 4 or 5. As you said these are just activators and not real chests, here's some screenshots: Spoiler Just so you know that I am using the latest versions of LBS. The activator-chest located at Greenspring Hollow. Got the same type of activator-chests at other locations such as Orphan's Tear, Clearpine Pond, Mara's Eye Pond, Traitor's Post and the unmarked bandit hideout just north of Whiterun. Here's Clearpine and Mara's Eye. And finally this is the barrel that quest marker pointed to during the "search three locations" version of Seeking the Curse. It's a static, non-interactive barrel. This is what I reported on. I checked with the console and corroborated in the CK, these are chests from LBS and the ones that markers point to when I set Laura_STC_CalcBranchGlob to 4 or 5 after getting the quest from Laura but before talking to Sona, Akali or Garen. And about the gold reward, personally I would love control over the amount my character earns from deliveries and STC. They're a little high for my tastes. Would also like to configure the gold amount received from a NPC you make a delivery while wearing the gag and armbinder provided to you. But this is just me and my opinion. I'm not even a novice at Papyrus and can't even begin to write code but I noticed that laura_stc_questscript does seem to enable these chests. Spoiler Function SonaBranch() Int i = Laura_STC_CalcBranchGlob.getvalueint() If i == 1 TalkToRita() ElseIf i == 2 TalkToFaleesa() ElseIf i == 3 TalkToMaoron() ElseIf i == 4 ChestGreenspringHollow() ElseIf i == 5 ChestBanditHideout() ElseIf i == 6 ChestBrokenFangCave() ElseIf i == 7 ChestDarkShade() ElseIf i >= 8 ShowObjectives() EndIf EndFunction Function ChestGreenspringHollow() ;Greenspring Hollow Self.SetObjectiveCompleted(100) Self.SetStage(160) Self.SetObjectiveDisplayed(160) WRChest3.GetReference().Enable() EndFunction Function ChestBanditHideout() ; Hideout west Whiterun Self.SetObjectiveCompleted(100) Self.SetStage(170) Self.SetObjectiveDisplayed(170) WRChest4.GetReference().Enable() EndFunction Function GarenBranch() Int i = Laura_STC_CalcBranchGlob.getvalueint() If i == 1 TalkToEriya() ElseIf i == 2 TalkToRevera() ElseIf i == 3 TalkToVallir() ElseIf i == 4 ChestOrphansTear() ElseIf i == 5 ChestClearpinePond() ElseIf i == 6 ChestChillwindDepths() ElseIf i == 7 ChestBrokenOarGrotto() ElseIf i >= 8 ShowObjectives() EndIf EndFunction Function ChestOrphansTear() Self.SetObjectiveCompleted(500) Self.SetStage(560) Self.SetObjectiveDisplayed(560) SOChest3.GetReference().Enable() EndFunction Function ChestClearpinePond() Self.SetObjectiveCompleted(500) Self.SetStage(570) Self.SetObjectiveDisplayed(570) SOChest4.GetReference().Enable() EndFunction Function AkaliBranch() Int i = Laura_STC_CalcBranchGlob.getvalueint() If i == 1 TalkToBodnna() ElseIf i == 2 TalkToArgnir() ElseIf i == 3 TalkToDunan() ElseIf i == 4 ChestTraitorsPost() ElseIf i == 5 ChestMarasEyePond() ElseIf i == 6 ChestCragwallowSlope() ElseIf i == 7 ChestUtteringHillsCave() ElseIf i >= 8 ShowObjectives() EndIf EndFunction Function ChestTraitorsPost() Self.SetObjectiveCompleted(1000) Self.SetStage(1060) Self.SetObjectiveDisplayed(1060) WHChest3.GetReference().Enable() EndFunction Function ChestMarasEyePond() Self.SetObjectiveCompleted(1000) Self.SetStage(1070) Self.SetObjectiveDisplayed(1070) WHChest4.GetReference().Enable() EndFunction
Laura Posted April 21, 2020 Author Posted April 21, 2020 1 hour ago, UnEvenSteven said: The chests that you've placed in the game world are the ones I've been getting when using the console and setting Laura_STC_CalcBranchGlob to 4 or 5. As you said these are just activators and not real chests, here's some screenshots: Reveal hidden contents Just so you know that I am using the latest versions of LBS. The activator-chest located at Greenspring Hollow. Got the same type of activator-chests at other locations such as Orphan's Tear, Clearpine Pond, Mara's Eye Pond, Traitor's Post and the unmarked bandit hideout just north of Whiterun. Here's Clearpine and Mara's Eye. And finally this is the barrel that quest marker pointed to during the "search three locations" version of Seeking the Curse. It's a static, non-interactive barrel. This is what I reported on. I checked with the console and corroborated in the CK, these are chests from LBS and the ones that markers point to when I set Laura_STC_CalcBranchGlob to 4 or 5 after getting the quest from Laura but before talking to Sona, Akali or Garen. I'm not even a novice at Papyrus and can't even begin to write code but I noticed that laura_stc_questscript does seem to enable these chests. Reveal hidden contents Function SonaBranch() Int i = Laura_STC_CalcBranchGlob.getvalueint() If i == 1 TalkToRita() ElseIf i == 2 TalkToFaleesa() ElseIf i == 3 TalkToMaoron() ElseIf i == 4 ChestGreenspringHollow() ElseIf i == 5 ChestBanditHideout() ElseIf i == 6 ChestBrokenFangCave() ElseIf i == 7 ChestDarkShade() ElseIf i >= 8 ShowObjectives() EndIf EndFunction Function ChestGreenspringHollow() ;Greenspring Hollow Self.SetObjectiveCompleted(100) Self.SetStage(160) Self.SetObjectiveDisplayed(160) WRChest3.GetReference().Enable() EndFunction Function ChestBanditHideout() ; Hideout west Whiterun Self.SetObjectiveCompleted(100) Self.SetStage(170) Self.SetObjectiveDisplayed(170) WRChest4.GetReference().Enable() EndFunction Function GarenBranch() Int i = Laura_STC_CalcBranchGlob.getvalueint() If i == 1 TalkToEriya() ElseIf i == 2 TalkToRevera() ElseIf i == 3 TalkToVallir() ElseIf i == 4 ChestOrphansTear() ElseIf i == 5 ChestClearpinePond() ElseIf i == 6 ChestChillwindDepths() ElseIf i == 7 ChestBrokenOarGrotto() ElseIf i >= 8 ShowObjectives() EndIf EndFunction Function ChestOrphansTear() Self.SetObjectiveCompleted(500) Self.SetStage(560) Self.SetObjectiveDisplayed(560) SOChest3.GetReference().Enable() EndFunction Function ChestClearpinePond() Self.SetObjectiveCompleted(500) Self.SetStage(570) Self.SetObjectiveDisplayed(570) SOChest4.GetReference().Enable() EndFunction Function AkaliBranch() Int i = Laura_STC_CalcBranchGlob.getvalueint() If i == 1 TalkToBodnna() ElseIf i == 2 TalkToArgnir() ElseIf i == 3 TalkToDunan() ElseIf i == 4 ChestTraitorsPost() ElseIf i == 5 ChestMarasEyePond() ElseIf i == 6 ChestCragwallowSlope() ElseIf i == 7 ChestUtteringHillsCave() ElseIf i >= 8 ShowObjectives() EndIf EndFunction Function ChestTraitorsPost() Self.SetObjectiveCompleted(1000) Self.SetStage(1060) Self.SetObjectiveDisplayed(1060) WHChest3.GetReference().Enable() EndFunction Function ChestMarasEyePond() Self.SetObjectiveCompleted(1000) Self.SetStage(1070) Self.SetObjectiveDisplayed(1070) WHChest4.GetReference().Enable() EndFunction Setting it to 4 to 7 actually makes it function like the old STC. It's all still there, but it's no longer activated. The code that determines that global now skips 4 to 7: Spoiler If Result == 1 ;Restraints are in a Dungeon [Was 60% chance by default] If locs == 1 Laura_STC_CalcBranchGlob.setvalueint(8) ;Dia for 1 location ElseIf locs == 2 Laura_STC_CalcBranchGlob.setvalueint(9) ;Dia for 2 locations ElseIf locs == 3 Laura_STC_CalcBranchGlob.setvalueint(10) ;Dia for 3 locations endif Else ;An NPC has the restraints [Was 40% chance by default] random = Utility.RandomInt(1, 3) If random == 1 Laura_STC_CalcBranchGlob.setvalueint(1) ;NPC 1 ElseIf random == 2 Laura_STC_CalcBranchGlob.setvalueint(2) ;NPC 2 ElseIf random == 3 Laura_STC_CalcBranchGlob.setvalueint(3) ;NPC 3 EndIf EndIf I still want to implement the old chests one day because it would be waste if I didn't. I can explain some of the code if you want. I found the barrel you we're talking about. It seems like a regular static barrel. I don't know why the game selected it for you but whatever it was, something went wrong. I think we can chalk this down as Skyrim being Skyrim. 1 hour ago, UnEvenSteven said: And about the gold reward, personally I would love control over the amount my character earns from deliveries and STC. They're a little high for my tastes. Would also like to configure the gold amount received from a NPC you make a delivery while wearing the gag and armbinder provided to you. But this is just me and my opinion. I don't know if I'll make it customisable, but I think you're right about it giving too much gold.
UnEvenSteven Posted April 21, 2020 Posted April 21, 2020 59 minutes ago, Laura 'Lokomootje' said: Setting it to 4 to 7 actually makes it function like the old STC. It's all still there, but it's no longer activated. The code that determines that global now skips 4 to 7: Ah, I did not realize that. When looking through code I only noticed things that stood out to me, if this was MW, OB, F3-NV scripting I'd understand the code far better. Papyrus is alien language to me. Quote I found the barrel you we're talking about. It seems like a regular static barrel. I don't know why the game selected it for you but whatever it was, something went wrong. I think we can chalk this down as Skyrim being Skyrim. Only explanation at this point. Still can't test Greenspring Hollow again under normal circumstances, have had no luck getting sent there again.
shar181 Posted April 21, 2020 Posted April 21, 2020 8 hours ago, Laura 'Lokomootje' said: WARNING: Remember that you changed this. People reporting problems that they created themselves is one of the most annoying things there are. If you want to undo this, overwrite the .esp file with the one you downloaded. Thanks for the detailed walkthrough! Now that I'm rested, I'll do it immediately. :3 Thanks for your help! (Also, Laura's Bondage Shop is an awesome mod and I love it, so thanks for that too! <3)
Laura Posted April 21, 2020 Author Posted April 21, 2020 9 minutes ago, UnEvenSteven said: Ah, I did not realize that. When looking through code I only noticed things that stood out to me, if this was MW, OB, F3-NV scripting I'd understand the code far better. Papyrus is alien language to me. Only explanation at this point. Still can't test Greenspring Hollow again under normal circumstances, have had no luck getting sent there again (unless you're not supposed to anymore with the new STC?). Green Spring Hollow can also be selected as a locations by the new randomised system, but there are so many possible locations that it's rare to get it again. It's just a coincidence that I also placed one there myself for the older version.
Laura Posted April 21, 2020 Author Posted April 21, 2020 3 minutes ago, shar181 said: Thanks for the detailed walkthrough! Now that I'm rested, I'll do it immediately. :3 Thanks for your help! Let me know how it goes. 3 minutes ago, shar181 said: (Also, Laura's Bondage Shop is an awesome mod and I love it, so thanks for that too! <3) Thank you so much.
shar181 Posted April 21, 2020 Posted April 21, 2020 2 minutes ago, Laura 'Lokomootje' said: Let me know how it goes. Actually, I'm looking at this right now and had a thought... Do you think it would work if I loaded up DCL, but then saved the change as a brand new .esp file? That way, I wouldn't need to come back and make the change when DCL has an update. ?
Laura Posted April 22, 2020 Author Posted April 22, 2020 10 hours ago, shar181 said: Actually, I'm looking at this right now and had a thought... Do you think it would work if I loaded up DCL, but then saved the change as a brand new .esp file? That way, I wouldn't need to come back and make the change when DCL has an update. ? That's actually pretty clever. I'm not 100% sure if it'll keep working after DCUR got an update, but I guess you'll find out.
shar181 Posted April 22, 2020 Posted April 22, 2020 2 hours ago, Laura 'Lokomootje' said: That's actually pretty clever. I'm not 100% sure if it'll keep working after DCUR got an update, but I guess you'll find out. So far, my little patch seems to be working! ... Either that, or RNG is just lulling me into a false sense of security. :v
Laura Posted April 22, 2020 Author Posted April 22, 2020 50 minutes ago, shar181 said: So far, my little patch seems to be working! ... Either that, or RNG is just lulling me into a false sense of security. :v Congratz. By the way, you modified something, that means you're now a mod creator. Get out while you can. I know you already know this, but just remember that you can't publish this patch without permission.
shar181 Posted April 22, 2020 Posted April 22, 2020 24 minutes ago, Laura 'Lokomootje' said: Congratz. By the way, you modified something, that means you're now a mod creator. Get out while you can. I know you already know this, but just remember that you can't publish this patch without permission. Technically, I was already a mod creator! x3 Back in Oldrim I made an absurdly popular mod on the Nexus called "Shar's Deadly Torches". Changed like 4 values in the CK and added a new perk for torch bashing damage, and it got like 300 endorsements. I think I'll probably get more use out of this DCL patch. xD
Laura Posted April 22, 2020 Author Posted April 22, 2020 2 hours ago, shar181 said: Technically, I was already a mod creator! x3 Back in Oldrim I made an absurdly popular mod on the Nexus called "Shar's Deadly Torches". Changed like 4 values in the CK and added a new perk for torch bashing damage, and it got like 300 endorsements. I think I'll probably get more use out of this DCL patch. xD 11,7k downloads. People really liked your torches. From 2012 too, I didn't play Skyrim till around 2015. You're like a modding veteran. 2
GuruSR Posted April 22, 2020 Posted April 22, 2020 The "Seeking the Curse" active message has "This quest quest" in it. Tried doing a delivery, using the "Undress" and she said she'd go over it and then she went and sat down... It only worked if I used the "Undress but no bra", then at the end she went on to say she'd go over it and then she did. GuruSR.
Elsidia Posted April 22, 2020 Posted April 22, 2020 I don't get it... Get package, teleport to Dawnstar, go straight to buyer. Fast delivery failed. How it can be done faster?
Naps-On-Dirt Posted April 22, 2020 Posted April 22, 2020 14 minutes ago, Elsidia said: I don't get it... Get package, teleport to Dawnstar, go straight to buyer. Fast delivery failed. How it can be done faster? Fast travel takes considerably more time than actually walking there. I use a mod that fixes that... https://www.nexusmods.com/skyrim/mods/19389
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