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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
2 hours ago, Taki17 said:

Took your suggestions and used the image Laura kindly provided and came up with the following as the next iteration for a sign. Thoughts?

 

I'd suggest moving the head a bit to the left. Remember that the focus should be on the head itself, not the ponytail. Like it is now, it is too right-centric, if I may phrase it like that.

Otherwise, very nice work. :)

Posted
2 hours ago, Taki17 said:

Took your suggestions and used the image Laura kindly provided and came up with the following as the next iteration for a sign. Thoughts?

 

  Hide contents

20190319194506_1.jpg.2359d061632d808df0fd51711cc5bd18.jpg

 

One minor annoyance though, is that the sign is mirrored on the backside.

That looks amazing.

Like @Twycross448 said, it would look even better if the head was centered more.

Posted
13 hours ago, Taki17 said:

Took your suggestions and used the image Laura kindly provided and came up with the following as the next iteration for a sign. Thoughts?

 

  Hide contents

20190319194506_1.jpg.2359d061632d808df0fd51711cc5bd18.jpg

 

One minor annoyance though, is that the sign is mirrored on the backside.

can't you just duplicate the mesh, turn it 180º and put it back to back, so both side will look the same and not mirrored?

Posted

I worked some more on the sign - did the centering, created a normal map and also switched out the base model, as I discovered the original was full of random holes and misalignments along the edge. Fortunately, this new one is uv mapped differently as well, and there is no more mirrored texture on the other side. What do you all think?

 

Spoiler

20190320172804_1.jpg.6878da4ef1a1b0addfc23cb7c1543c22.jpg

 

20190320172830_1.jpg.64582c9e1328d92e6380e948d3a3c2be.jpg

 

As I don't plan on hijacking this thread much longer with my vanity project, and unless someone discovers some glaring errors with it, I'd consider this version finished.

Posted
On 3/19/2019 at 6:36 AM, LadyMikoto said:

I have yet to try this mod out, but right now I'm only using Skyrim SE. It says in the description it's compatible, but should I optimize any meshes and convert the .ESP to form 44 before using it on SSE? Thanks in advance.

 

From the images, it looks great. Nice to see the shop owner wearing a catsuit. ?

Hi I have been using this on sse since first release, installed mid game updated for each new release and have had no problems, works great. I optimized nifs but did NOT resave to form 44. Try it and see if it works for you, you can always go back to an earlier save...

Posted

Found a bit of a grammar error under LauraShopDialog_STC3a

 

"I can also remove them for free, but I'll take them as payment. Do you want to me take them before you go?" "to" and "me" are in the wrong order. And maybe an "off" is missing, as in "take them off"? Wasn't apparent for me first either.

Posted
9 hours ago, Taki17 said:

Found a bit of a grammar error under LauraShopDialog_STC3a

 

"I can also remove them for free, but I'll take them as payment. Do you want to me take them before you go?" "to" and "me" are in the wrong order. And maybe an "off" is missing, as in "take them off"? Wasn't apparent for me first either.

I found it and fixed it. I swapped the "to" and "me" and I added the "off".

The "off" wasn't there intentionally, but it's clearer with it in.

Thanks for letting me know.

Posted

Laura, out of curiosity, does your shop also sell non-devious devices? You know, like the ones from this old mod: https://www.loverslab.com/files/file/2524-non-devious-devices/

I admit, the value is mostly questionable, but I have to say it is kind of nice to have at least a few of the items (like catsuits and corresponding boots and gloves or nipple piercings) as non-devious devices, just for the looks. ^_^"

And since I am in the process of starting a new game anyways (after kicking out Deviously Cursed Loot and re-installing PoP), I'd like to give your mod a try. Partially to replace the dollmakers shop from DCL. I need *some* place to shop for stuff. :)

Posted
12 minutes ago, Twycross448 said:

Laura, out of curiosity, does your shop also sell non-devious devices? You know, like the ones from this old mod: https://www.loverslab.com/files/file/2524-non-devious-devices/

I admit, the value is mostly questionable, but I have to say it is kind of nice to have at least a few of the items (like catsuits and corresponding boots and gloves or nipple piercings) as non-devious devices, just for the looks. ^_^"

And since I am in the process of starting a new game anyways (after kicking out Deviously Cursed Loot and re-installing PoP), I'd like to give your mod a try. Partially to replace the dollmakers shop from DCL. I need *some* place to shop for stuff. :)

There are no non-locking devices for sale. Like you said the value is mostly questionable, but it would be nice for catsuits and stuff. I'll give it some thought.

Posted

Just got back in to Skyrim and finally tested this mod out. I really liked the What she deserves quest and I like the approach to the other 2 quests I played, getting tied up in the super tight bondage for a little while and then switching to the less limiting stuff is nice. Sometimes when you're playing a mod it can get a bit boring if you get stuck in the more extreme stuff for too long but I think this has a good balance and I can't wait to see more.

Posted
23 hours ago, Twycross448 said:

Thank you, Laura. Just, thank you. ?

:blush:

 

18 hours ago, JelloBiafra said:

Just got back in to Skyrim and finally tested this mod out. I really liked the What she deserves quest and I like the approach to the other 2 quests I played, getting tied up in the super tight bondage for a little while and then switching to the less limiting stuff is nice. Sometimes when you're playing a mod it can get a bit boring if you get stuck in the more extreme stuff for too long but I think this has a good balance and I can't wait to see more.

Thank you so much. I spend a lot of time figuring about how to balance it, so this means a lot. :D

Posted

got a question.

 

is it possible to add in random convos between laura and katarina?  one where they are talking about needing more items. maybe as a way to let the player know that seeking the curse quest is ready again? laura could say something like "we are getting low on new items. i think i am going to go and look for some more." and kata could  say "no you are not! oh look our friend has just arrived, maybe you can ask her to find some more items for you"

 

i think that would be a fun little scene to make if it is possible. you would just have to program a trigger for it. you might even have variations of the scene, where kata asks you to talk her out of trying to go get new items.

Posted

hey, i need a little help with a problem. During the "seeking the curse" quest, the "though ring gag" will be equipped on the PC but it will not show on the PCs head. any other gags from DD seem to work. I already rebuidling everything in bodyslide but nothing seemed to work.

pls send help.

Posted
10 hours ago, shadowwolf2k7 said:

got a question.

 

is it possible to add in random convos between laura and katarina?  one where they are talking about needing more items. maybe as a way to let the player know that seeking the curse quest is ready again? laura could say something like "we are getting low on new items. i think i am going to go and look for some more." and kata could  say "no you are not! oh look our friend has just arrived, maybe you can ask her to find some more items for you"

 

i think that would be a fun little scene to make if it is possible. you would just have to program a trigger for it. you might even have variations of the scene, where kata asks you to talk her out of trying to go get new items.

Thanks for the suggestion.

I wanted to so something like that, but I decided against it.

Having a script run everytime you enter the shop can hurt performance.

Playing a scene when the player comes in the shop also means that the player can't talk to them, so they can't start quests or buy things. That can really get in the way.

I would also need to make a lot of scenes and write a lot of dialogue to make it less repetitive.

 

I really like the idea, but there sadly are too many downsides.

 

6 hours ago, bR4mBozZz said:

hey, i need a little help with a problem. During the "seeking the curse" quest, the "though ring gag" will be equipped on the PC but it will not show on the PCs head. any other gags from DD seem to work. I already rebuidling everything in bodyslide but nothing seemed to work.

pls send help.

Have you changed or updated something before it stopped working?

Can you spawn it with the console and check if it also doesn't work outside the quest?

Does the same issue happen with a new save?

Can you post a papyrus log from when the issue happens?

Posted
4 hours ago, Laura 'Lokomootje' said:

Thanks for the suggestion.

I wanted to so something like that, but I decided against it.

Having a script run everytime you enter the shop can hurt performance.

Playing a scene when the player comes in the shop also means that the player can't talk to them, so they can't start quests or buy things. That can really get in the way.

I would also need to make a lot of scenes and write a lot of dialogue to make it less repetitive.

 

I really like the idea, but there sadly are too many downsides.

 

Have you changed or updated something before it stopped working?

Can you spawn it with the console and check if it also doesn't work outside the quest?

Does the same issue happen with a new save?

Can you post a papyrus log from when the issue happens?

 

You can use Object activated quests. PC interact with an Object and quest gets started.

Posted
1 hour ago, Tron91 said:

 

You can use Object activated quests. PC interact with an Object and quest gets started.

It's about a scene that randomly plays when you're in the shop. The trigger isn't really the issue.

 

I do have an activator triggered quest planned though.

Posted
6 hours ago, Laura 'Lokomootje' said:

 

Have you changed or updated something before it stopped working?

Can you spawn it with the console and check if it also doesn't work outside the quest?

Does the same issue happen with a new save?

Can you post a papyrus log from when the issue happens?

I just tried equipping the gag on a new safe and i realized that the gag works fine on all human races (Nord, Redguard and Imperial), but on all the races of mer (Bosmer, Altmer, Dunmerand and Orc) and on Khajiit and Argonian it doesnt work.

 

EDIT: the mouth opens all the time, the gag simply doesnt get displayed

Posted
1 hour ago, bR4mBozZz said:

I just tried equipping the gag on a new safe and i realized that the gag works fine on all human races (Nord, Redguard and Imperial), but on all the races of mer (Bosmer, Altmer, Dunmerand and Orc) and on Khajiit and Argonian it doesnt work.

 

EDIT: the mouth opens all the time, the gag simply doesnt get displayed

So they function properly, but they don't show up for non human races?

Is this the same with the regular DD harness ring gag?

Have you used TES5Edit to clean my mod recently? (Because it could've caused issues)

Which version of Skyrim are you using? LE or SE?

Posted
2 hours ago, Laura 'Lokomootje' said:

So they function properly, but they don't show up for non human races?

Is this the same with the regular DD harness ring gag?

Have you used TES5Edit to clean my mod recently? (Because it could've caused issues)

Which version of Skyrim are you using? LE or SE?

So they function properly, but they don't show up for non human races? : Yes.

Is this the same with the regular DD harness ring gag? : No

Have you used TES5Edit to clean my mod recently? (Because it could've caused issues) : No

Which version of Skyrim are you using? LE or SE?

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