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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

Hey all,

 

I just wanted to let you know that I still exist. :D 

And I still have a bunch of things I want to add but I'm a bit on the fence about it. I have a lot of fun ideas for story quests but when I make one I really want to finish the whole story and that's a big commitment. I really wanna make stuff again but no promises. :P 

Posted (edited)
15 hours ago, Laura said:

There isn't anything there from my mod that could trigger a CTD. That I know of atleast. That part especially is very simple. There's likely something else going on.

Do you have other mods that change that area or characters or something?

Do crashes like these happen more often?

 

In one of the earlier quests, the player got stuck in full equipment and had to walk back to the shop, so went through Dragon Bridge, over the bridge, then off in a safe direction to get back, because the items made fighting impossible.

 

What is the Ref ID for Glemme, so I can try moving her to the player, see if the game CTDs.  But no, no mods that even go anywhere near Dragon Bridge.  Was playing the earlier quest that took the player through it without incident.  Is there a trigger box around Glemme?

 

EDIT:  I looked at the mod in the CK, Glemme is supposed to be in the Tavern, because in my game at the moment, she isn't, she went outside.  Her marker shows on the road.

 

EDIT2:  She leaves after I move her to the tavern, there aren't any packages on her, so she'll go to her start marker, if she doesn't have one, that is the center of the game (Whiterun near the giants).  I'm not sure what changes you did to the destination she wants you to go to, but that could be the issue, after I saved and tried to leave the tavern, CTD again, so something was altered in the area that is affecting the game.

 

EDIT3:  Got past it, I coc to the tavern (eesh, long name), then talked to her, saved, coc'ed back to Katla's farm exterior, went to a nearby Wildling camp and then went and got the item.  After that, going into Dragon's Bridge to see her walking around, no CTD, so the item might be causing grief.  Any thought to putting it into the chest there?

 

EDIT4:  The second time in the slave cave, there was some havoc nonsense going on, kept seeing a grey flash of something during the cutscenes.  And the Thot collar's description has "wil" and not "will".

 

EDIT5:  You wanted to give to me Sloane.  <-  to and me are backwards.

 

EDIT6:  "wil often mark" in the collar description popup, guess it is the same one used a few times?

 

GuruSR.

Edited by GuruSR
Posted

Just noticed a Cryptic Letter in inventory, read it, talks about a key and stored items out back of Skeever, but, I have a vampire den that plunks something back there, so it might conflict.   Out of the Skeever and all rights.

 

GuruSR.

Posted
14 minutes ago, GuruSR said:

Just noticed a Cryptic Letter in inventory, read it, talks about a key and stored items out back of Skeever, but, I have a vampire den that plunks something back there, so it might conflict.   Out of the Skeever and all rights.

Yo. That cryptic letter is not for this playthrough, but for your future character, breaking the 4th wall, if you want to skip the mainquest.

If you want to do that, you could try to tcl to that (hidden) place, or just for this moment in time, disable your vampire den, meet someone you're supposed to meet, leave town, enable that other mod, and be good.

Posted
44 minutes ago, CaptainJ03 said:

Yo. That cryptic letter is not for this playthrough, but for your future character, breaking the 4th wall, if you want to skip the mainquest.

If you want to do that, you could try to tcl to that (hidden) place, or just for this moment in time, disable your vampire den, meet someone you're supposed to meet, leave town, enable that other mod, and be good.

 

Well, for keeping the mod compatible with others, I was concerned the item that was back there, might be covered.  Though I don't know what part of the main quest it might interfere with, as I did complete Taking Control.  Though not seen the basement yet.

 

GuruSR.

Posted

Currently doing "The Game", picked one item up and the item isn't marked as found, not sure if it is supposed to or not.  Also noticing a level required item that the player currently can't see at all (too low, player is level 3).  Possibly change the quest to not include level specific requirements?

 

GuruSR.

Posted

Finally leaving my usual "Download & just play attitude" just to give a big shout out for this mod ! Laura did an amazing job ! I just finished it and read the "message from the author", I'm really sorry that happened to you, but I also find comfort in knowing you turned that awful experience into a strenght, and managed to cope (as much as you could) with this mod.

Thank you so much for this amazing mod.

Stay strong, stay safe, stay kinky ! 
Love, hugs and a good ole bow from Belgium ! 

Posted (edited)
5 hours ago, GuruSR said:

Currently doing "The Game", picked one item up and the item isn't marked as found, not sure if it is supposed to or not.  Also noticing a level required item that the player currently can't see at all (too low, player is level 3).  Possibly change the quest to not include level specific requirements?

 

GuruSR.

I don't remember locking an item behind a level requirement.

What's the level required item?

Edited by Laura
Posted
3 hours ago, AdriantheBelgian said:

Finally leaving my usual "Download & just play attitude" just to give a big shout out for this mod ! Laura did an amazing job ! I just finished it and read the "message from the author", I'm really sorry that happened to you, but I also find comfort in knowing you turned that awful experience into a strenght, and managed to cope (as much as you could) with this mod.

Thank you so much for this amazing mod.

Stay strong, stay safe, stay kinky ! 
Love, hugs and a good ole bow from Belgium ! 

Thank you so much. This means a lot. ❤️ 

 

Vlaanderen of Wallonië?

Posted
2 hours ago, Laura said:

I don't remember locking an item behind a level requirement.

What's the level required item?

 

The character started out level 1, if she was still 1, she'd never be able to get the Nordic equipment (which was asked for), shows up later, according to the wiki.

 

And "A little bondage adventure" (DD), at the end, strips everything, including collar from The Game.  Think it shouldn't be able to do that, think there is a way to tell it not to, but it strips everything off.  Then a few moments later, the collar (unequipped) added an item on again.

 

GuruSR.

Posted
Vor 2 Minuten sagte GuruSR:

 

Die Spielfigur begann auf Stufe 1. Wenn sie noch auf Stufe 1 wäre, könnte sie niemals die nordische Ausrüstung erhalten (die sie verlangt hatte), die erst später auftaucht, so das Wiki.

 

Und dann entfernt „Ein kleines Bondage-Abenteuer“ (DD) am Ende alles, inklusive des Halsbandes, aus dem Spiel. Ich finde, das sollte nicht möglich sein, und ich denke, es gibt eine Möglichkeit, das zu verhindern, aber es entfernt trotzdem alles. Wenige Augenblicke später wird dem (abgelegten) Halsband wieder ein Gegenstand hinzugefügt.

 

GuruSR.

 

Sorry – what exactly are you talking about?

Are you sure this is about Laura's mod?

Please be specific and say which quest it concerns.

Thanks.

Posted
18 minutes ago, Miauzi said:

 

Sorry – what exactly are you talking about?

Are you sure this is about Laura's mod?

Please be specific and say which quest it concerns.

Thanks.

 

I did.  The Game, if the DD "A little bondage adventure" happens, at the end, they "unlock" you, everything, collar included.  The spell keeps working with it unequipped.

 

Tried it twice to make sure if wasn't a one off thing, happened twice.

 

The other thing it doesn't appear that the sexlab gender is being watched before equips (Futa characters may not be honored without the "DD for him" installed).

 

GuruSR.

Posted

@Laura hi, hope you are doing well. this may have been reported earlier, when you go to the dialogue option to buy keys from the npc, you get 4 options, I select the furniture key , the gold is taken but I do not get the key. but after I select that option or any other key , the option for buying the furniture key disappears. I do not know whether it is only on my end, though

Posted

@Laura Not sure if you have any script on the front door (outside) and the basement ladder (inside), as a suggestion, for Katarina specifically, use a faction with 2 values, 1 for the outside door and 2 for the inside door, so when the player comes out of the basement, she isn't saying "Welcome back", maybe say others like, "did you have fun?"  Perhaps offer other enhancements, to maybe in a later quest "goat" Katarina into "testing" something downstairs to make sure it works properly (to avoid another door issue).  :D

 

GuruSR.

Posted
17 hours ago, Laura said:

Thank you so much. This means a lot. ❤️ 

 

Vlaanderen of Wallonië?

Wallonia, initially Brussels, I think I can guess your side by the spelling of the provinces tho !

Sorry, maar mijn nederlands is echte slechte ! 😂

Posted

On a delivery, cannot deliver.  Ran to the Inn, talked to keeper, said go here (again, I knew where it was).  Still cannot get in.

 

What pre-requisite am I missing to get inside?  (I'll manually unlock the door.)

 

GuruSR.

Jul 17 2026 16_30_09.jpg

Posted
9 hours ago, GuruSR said:

On a delivery, cannot deliver.  Ran to the Inn, talked to keeper, said go here (again, I knew where it was).  Still cannot get in.

 

What pre-requisite am I missing to get inside?  (I'll manually unlock the door.)

 

(Picture of Llathesi's Laboratory)

Oh - that's from Devious Lore.

To unlock that, you need to find a "Dwarven Vial", open it, talk to an innkeeper in a big city if they have seen weird people around, meet Llathesi R'uer, and do her quest.

Which will take you way too long for a delivery quest.

 

This mod picks random NPCs from a list, sometimes you get people that are quest locked. Just tell Laura that you can't find the target.

(or you could try player.moveto xx02a1b6 - but she'll just tell you to leave)

Posted
6 hours ago, CaptainJ03 said:

Oh - that's from Devious Lore.

To unlock that, you need to find a "Dwarven Vial", open it, talk to an innkeeper in a big city if they have seen weird people around, meet Llathesi R'uer, and do her quest.

Which will take you way too long for a delivery quest.

 

This mod picks random NPCs from a list, sometimes you get people that are quest locked. Just tell Laura that you can't find the target.

(or you could try player.moveto xx02a1b6 - but she'll just tell you to leave)

I just clicked on the door in the console and typed unlock.  Walked in, talked to her, delivered, she said "You shouldn't be in here." and then I left.

 

I wonder if there is a way to tell if that destination is valid before it becoming a destination.

 

GuruSR.

Posted

i have a suggestion katrina as a temporary follower

 

after main quest line she would let you take her to clear dungeons but the price is she binds you and she does the work after the dungeon has been cleared she takes her leave to go back to the shop

 

maybe have player plugged and in random times in dungeon katrina triggers the plug to vibrate ?

Posted
Vor 12 Minuten schrieb badbat111:

Ich habe einen Vorschlag: Katrina als temporäre Anhängerin.

 

Nach Abschluss der Hauptquestreihe lässt sie dich mit ihr Dungeons erkunden, allerdings nur im Gegenzug. Sie bindet dich an sich und erledigt die Arbeit. Sobald der Dungeon abgeschlossen ist, kehrt sie in ihren Laden zurück.

 

Vielleicht könnte man den Spieler im Dungeon zufällig ein- und ausstecken lassen, wodurch Katrina den Stecker zum Vibrieren bringt?

 

I wonder if Laura is considering putting that idea into practice?

I can't imagine it - since it contradicts "Katharina's" character design.

Have you ever listened to the conversations between Laura and Katharina? Which of the two women has no interest in BDSM games?

 

But there is another person who is into that sort of BDSM stuff - especially with the player as the "victim"?

Well - which character am I thinking of?

 

Quite a few users of this mod (myself included) would like to continue interacting with that specific person even after the main questline has ended:

Spoiler

Kapitel14_43a.jpg.30b49a16c3a79795d62d35290b80f782.jpg

 

Posted

Umm i just finished the quest and got the letter about the key on the wooden beam ... i cant find it 😭 ... i think it got launched at mach 1 speed trough the room early on when i was jumping on the beams 🤣does anyone know the name of the key so i can at least look it up in the console ? i nocliped under the building but cant find it even trough the ground . thanks for any info 

 

Posted
34 minutes ago, jobanzbrod said:

Umm i just finished the quest and got the letter about the key on the wooden beam ... i cant find it 😭 ... i think it got launched at mach 1 speed trough the room early on when i was jumping on the beams 🤣does anyone know the name of the key so i can at least look it up in the console ? i nocliped under the building but cant find it even trough the ground . thanks for any info 

Not again!

 

Did you read the letter? I mean, the whole thing? When was the last time you could transfer a single gold coin from this character to your new character on a new game? Right, never.

When you've finished the quest, the key isn't there. It will be up in the rafters ON YOUR NEXT PLAYTROUGH with a new character, and vanish at a certain point during the questline if you decide not to skip.

  • 2 weeks later...
Posted

Question about the SE version of the game, is the menu supposed to appear in the MCM like in the LE version? For some reason it isn’t coming through on mine, neither is Devious Devices, and I’m just making sure there is a problem and not it doesn’t exist.

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