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Devious Devices - Laura's Bondage Shop (11-dec-2023) V3.43


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One option to make the punishments the players choice could be when you return to Laura after failing she gives you two options.

Option A) give her the amount of gold you cost her. Maybe have the gold amount be reasonable  but also expensive enough to be a deterrent. Maybe an MCM option ranging from say 100 gold to 500 gold per level.
Option B) She lets you wear her gear for some amount of time to work off the money you cost her. If you opt to wear the gear and work it off, maybe still give the player the option to pay off their debt with gold.

And if you have a punishment active you simply don't let the player take any quests or jobs until the punishment is over.

Some other ideas for punishments that could be interesting.
She lets you be a mannequin for a few hours. During it a customer comes in and has you try on gear for them to see.
She gives you the option of an old fashioned spanking.
Laura has you go to a blacksmith and return with some gear for the shop. Maybe her guard (I can't remember her name.) could follow/escort you to make sure you don't fail.

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16 hours ago, UnEvenSteven said:


 

Spoiler

Well after locking the belt on the PC Laura could mention she does have the other devices that match the Locked Away belt and offer to lock them on the PC, for some extra gold as it's just more advertising for the shop. Of course the PC is allowed to choose which extra devices they want and they'll stay locked on for the duration of Locked Away.

 

Before locking on any extra devices on Laura will warn the PC that she won't allow them take any jobs when wearing the extra devices as they might "get in way" of their task. If the PC happens to ask for a job or wants to continue the main story, Laura will simply decline and remind the PC about the conflicting devices. This is why Laura offers more gold for each extra device that is worn, you're losing potential income by not being able to do jobs for the shop.

 

The extra devices could also be used for punishment but only if Locked Away is running. The PC fails a job (or some other reason) and Laura locks another device on you. The actual punishment? An extra device (or more!) is locked on the PC for the duration of Locked Away, they don't get paid extra gold and they can't take any more jobs while wearing the extra devices.

 

As for compatibility with your own quests wouldn't you just need some keyword checks in dialogue to stop the jobs from being taken if wearing the extra devices?

 

I don't remember the exact lines but something like:

 

  • I'll take the Delivery Job
    • (Keyword check-has no conflicting devices) Very well, here's the job.
  • I'll take the Delivery Job
    • (Keyword check-has conflicting devices) Sorry, those devices you're wearing may prevent you from completing the job so I can't give it to you.

 

As for compatibility with other mods that's probably something you shouldn't worry too much about, That should be up to other mod authors to prevent their quests from starting if the PC is wearing devices they may conflict.

 

Thanks for the suggestion.

Making the rest of the set part of Lock Away was on my list. :)

Checking them with their keywords should be easy, but I don't like blocking access to my other quests. I wanted to add a system where it removed them and reequipped them at the end of a quest. But that's a nightmare for the story quests.

But like you said, blocking access isn't an issue when that's clear when you get the choice.

I don't know why I haven't thought of that. ?

 

 

 

 

6 hours ago, GuruSR said:

TYPO!!!

 

"You search the chest and grab the restraints and you feel like they're speaking to you. They're telling your what you already know: You want them to bind you tight! Without thinking, you lock them on yourself, one by one. They're binding you tight that you can't even walk anymore. You can't get back to the shop like this."

 

The bold word should be you.

 

GuruSR.  (Not the spelling/grammar police, really.)

I just checked, it was already fixed for the next version.

But thanks for letting me know. I always overlook them. :)

 

 

 

 

5 hours ago, Pheanial said:

One option to make the punishments the players choice could be when you return to Laura after failing she gives you two options.

Option A) give her the amount of gold you cost her. Maybe have the gold amount be reasonable  but also expensive enough to be a deterrent. Maybe an MCM option ranging from say 100 gold to 500 gold per level.
Option B) She lets you wear her gear for some amount of time to work off the money you cost her. If you opt to wear the gear and work it off, maybe still give the player the option to pay off their debt with gold.

And if you have a punishment active you simply don't let the player take any quests or jobs until the punishment is over.

Some other ideas for punishments that could be interesting.
She lets you be a mannequin for a few hours. During it a customer comes in and has you try on gear for them to see.
She gives you the option of an old fashioned spanking.
Laura has you go to a blacksmith and return with some gear for the shop. Maybe her guard (I can't remember her name.) could follow/escort you to make sure you don't fail.

Something like that is on my notes. I was thinking of adding an optional punishment for the player that they can ask for after failing.

 

I actually have a concept for a quest where you demonstrate items. It'll probably be called something like "On Display". Not sure when I'll add it.

 

 

 

 

 

 

 

@Pheanial & @UnEvenSteven

I'll take a look at the notes for those things again when I'm feeling better. I think they really have potential, but I want to focus on the story for now.

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18 hours ago, Laura 'Lokomootje' said:

Adding it as a way to get out of the belt early could be fun. Though I don't want people to start the quest just to get the punishment. So I was thinking of adding it like a reward or just something you can start freely.

But the hardest part is coming up with an interactive and interesting punishment. From the other quests I know that I can't leave the player to wait for more than 20 secs because it'll get boring after that. Making a punishment interesting is the hardest part.

I think you've slightly misunderstood my suggestion ?

 

So, wearing the belt voluntarily:

- you may choose the plug

- you get a certain amount of gold per day if you wear it long enough (eg 50 gold/day)

- you may insist to get free earlier, which results in less money (eg 25 gold/day)

 

Belt as punishment:

- you may NOT choose the plug, you get one Laura chooses (I'd suggest the Teaser, it's a punishment after all)

Then, two options:

a) Less restrictive - you get the reduced amount of money if you wear the belt long enough. You can get it off earlier, if you insist, but then no money for you.

b) More restrictive - you definitely have it to wear as long as Laura wants you to (as it is right now) and you don't get money.

 

I suggest option b), else it would feel too similar to the voluntary part imho. ;) And you wear it to earn a certain amount of money back, Laura will know better when this happened, right?

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55 minutes ago, Mister X said:

I think you've slightly misunderstood my suggestion ?

I'm sorry. I'm not feeling 100%.

 

Quote

So, wearing the belt voluntarily:

- you may choose the plug

- you get a certain amount of gold per day if you wear it long enough (eg 50 gold/day)

- you may insist to get free earlier, which results in less money (eg 25 gold/day)

 

Belt as punishment:

- you may NOT choose the plug, you get one Laura chooses (I'd suggest the Teaser, it's a punishment after all)

Then, two options:

a) Less restrictive - you get the reduced amount of money if you wear the belt long enough. You can get it off earlier, if you insist, but then no money for you.

b) More restrictive - you definitely have it to wear as long as Laura wants you to (as it is right now) and you don't get money.

 

I suggest option b), else it would feel too similar to the voluntary part imho. ;) And you wear it to earn a certain amount of money back, Laura will know better when this happened, right?

That clears it up, thanks.

I don't like the idea of being forced to wear a belt and I always want plugs to be voluntary.

But I really like the option to get out early for a reduced reward. Maybe I could add a choice when you ask to be released early. Either accept a smaller reward or accept a (different) punishment for a full reward.

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4 hours ago, Laura 'Lokomootje' said:

I just checked, it was already fixed for the next version.

But thanks for letting me know. I always overlook them. :)

Ah, okay.  Good to know, I like to toss the dialogue I use into Word and do a spell and grammar check on them, that I can save the dialogue (all of it) into a file, so if I re-read it later and decide it's not great, I can reword it and change it in the mod.  I also leave notes in the word file as to where the dialogue is, so I can find it again.

 

GuruSR.

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Hi,

 

as this is my first post in this thread, I'd like to start with a big Thank You for this mod. I love it.

 

I'm not sure about punishment for failed deliveries. I've had two cases where I simply couldn't do it.

One was a "sickly farmer" in the Temple of Kynareth in Whiterun - he had no dialogue.

Second was someone in Ustolf's Party Room (DCL) which is quest related (and unavailable whilst wearing Laura's devices, but crashing anyway with that chacacter)

It would be okay if I had to pay 50 gold for the regular courier (I'd call that an annoyance, not a punishment)

 

When I'm making the delivery too late, because of being a lazybone, I can imagine different outcomes.

1st time - just a reprimand and half of the pay

2nd time - too late - no pay

3rd time - no pay and a spanking (DF has added nice spanking animations in the latest update)

4th and every next time: no pay, spanking and stay in the devices for the next delivery, which starts now! Out with you!

 

You might add some punishment in form of lesser pay when you get the receipt too late. As a shopkeeper you'd want to know if your delivery was successful, but as an adventurer I tend to keep the receipt a bit longer, just to have the chance to wear these bespoke devices some more time.

 

A spontaneous idea to give the player a reason to return to Laura would be, that she is the player's keyholder until she gets the receipt.

 

Just throwing my ideas in the ring, thanks for reading!

Joe.

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2 hours ago, GuruSR said:

Ah, okay.  Good to know, I like to toss the dialogue I use into Word and do a spell and grammar check on them, that I can save the dialogue (all of it) into a file, so if I re-read it later and decide it's not great, I can reword it and change it in the mod.  I also leave notes in the word file as to where the dialogue is, so I can find it again.

 

GuruSR.

Can you give some examples of things you changed? I know it's probably some personal taste things, but I'm still curious.

 

 

 

 

 

 

 

 

46 minutes ago, CaptainJ03 said:

Hi,

 

as this is my first post in this thread, I'd like to start with a big Thank You for this mod. I love it.

Thank you. :blush:

 

46 minutes ago, CaptainJ03 said:

I'm not sure about punishment for failed deliveries. I've had two cases where I simply couldn't do it.

One was a "sickly farmer" in the Temple of Kynareth in Whiterun - he had no dialogue.

Second was someone in Ustolf's Party Room (DCL) which is quest related (and unavailable whilst wearing Laura's devices, but crashing anyway with that chacacter)

It would be okay if I had to pay 50 gold for the regular courier (I'd call that an annoyance, not a punishment)

A lot of those have been fixed by now. But you're right, it's really unfun when you get punished for something that wasn't your fault.

 

46 minutes ago, CaptainJ03 said:

When I'm making the delivery too late, because of being a lazybone, I can imagine different outcomes.

1st time - just a reprimand and half of the pay

2nd time - too late - no pay

3rd time - no pay and a spanking (DF has added nice spanking animations in the latest update)

4th and every next time: no pay, spanking and stay in the devices for the next delivery, which starts now! Out with you!

That could be fun.

There is already actually a part of that system in the mod. There is a way to track penalty points, but it's just not used yet. The big thing holding me back is coming up with fun (interactive & challenging) punishments. Although playing an animation or locking the player in a cage can be kinky, it's not really fun from a gamplay standpoint. I'm probably overthinking it, but I also want there to be something to do.

 

46 minutes ago, CaptainJ03 said:

You might add some punishment in form of lesser pay when you get the receipt too late. As a shopkeeper you'd want to know if your delivery was successful, but as an adventurer I tend to keep the receipt a bit longer, just to have the chance to wear these bespoke devices some more time.

I don't think I'll punish players for not returning immediately. I did have that planned, but it's more important that the delivery is on time. And I also expected people to stall because the set is so great. Taki17 made the set and he did a great job. :)

 

46 minutes ago, CaptainJ03 said:

A spontaneous idea to give the player a reason to return to Laura would be, that she is the player's keyholder until she gets the receipt.

That's kinda already there. You can't get released if you don't return to the shop.

 

46 minutes ago, CaptainJ03 said:

Just throwing my ideas in the ring, thanks for reading!

Joe.

Thank you for sharing. :)

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12 hours ago, Laura 'Lokomootje' said:

 

Quote

(progressing spanking punishment for me being a lazybone)

That could be fun.

There is already actually a part of that system in the mod. There is a way to track penalty points, but it's just not used yet. The big thing holding me back is coming up with fun (interactive & challenging) punishments. Although playing an animation or locking the player in a cage can be kinky, it's not really fun from a gamplay standpoint. I'm probably overthinking it, but I also want there to be something to do.

Oooh, tracking penalty points sounds promising!

 

I absolutely agree that the punishment must be fun for the player. I've tried Eliviras Pink Shop but didn't like it at all. At one point I got locked in a yoke and in a cage for... dunno. I went to the toilet, boiled some water for a cuppa, checked Insta and Flickr on my phone and still wasn't done so I uninstalled it without any regret.

 

I really liked how you handled the strange rock quest - I got tied annoyingly tight, but the priestess gave me a warm embrace and loosened it to a non-annoying state.

You nearly lost me at the end of the first quest, but the time was just okay and they apologised afterwards. Looking forward to playing the rest of the questline. Did you have a follower-check in v3.11? Because having Serana in tow spoiled much of the fun.

 

I don't agree on Laura already being my keyholder, as her beautiful set is just decorative, but not restrictive. It would be something different if I were trapped in some cursed loot /and/ being late, so I had to kneel before her, begging for release and apologising for being lazy. And if my penalty score is too high, she'd just unlock what's in the way for the next delivery and send me on another errand.

 

Daydreaming I'd love to have that animation of kneeling and telling her "Mistress, I'm back."

 

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I'm going to duplicate post over on DCL to let them know that this happened.

 

Arrived back for "Seeking the Curse", talked to Laura who was sitting down, controls go dead (and hud vanishes) as scene moves player into view, at this point in time DCL decided that both Katarina and Laura (in that order) were going to rape the player, mid-unlocking (by Katarina) of the new store inventory, I was *pushed to the ground* and shortly after that, Katarina had sex with with the player, then Laura did it.  May want to communicate with DCL (Deviously Cursed Loot)'s author to see how to mark both as "not going to rape anyone".  A previous time it happened, I was going to say I was going to Swain, but again, never got the chance to, the rape started mid-dialogue at the end of the scene.

 

I would recommend finding out from Kimy how to mark all of your actors non-rapists, so this doesn't turn ugly.

 

GuruSR.

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I have a question.  Laura's Bondage Shop requires DD Assets ( SE compatible), as well as DD Expansion, and DD Integration.  The update does not remove those requirements, but I cannot find a SE compatible version of Expansion, or Integration. Am I missing something?  Beyond this one problem, I truly enjoy the idea of this and the other DD mods, and look forward to getting to use them.

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4 hours ago, zhurendragon said:

The update does not remove those requirements, but I cannot find a SE compatible version of Expansion, or Integration.

Everything you need for your SE needs should be on this download page:

Also make sure you look in the support thread for further fixes, as the way I heard it, the SE version requires one or two nudges to be on par with the LE version.

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4 hours ago, GuruSR said:

I would recommend finding out from Kimy how to mark all of your actors

That more looks like something DCL should address, not LBS, since the former is not a requirement of the latter, and only an optional feature is missing the checks to not pick characters out of scenes and dialogues for its own purposes.

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14 hours ago, GuruSR said:

I would recommend finding out from Kimy how to mark all of your actors non-rapists, so this doesn't turn ugly.

Adding an actor to the dcur_norape formlist will exclude them from getting picked up by most DCL events. This can be done with a soft-dependency on DCL.

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11 hours ago, Taki17 said:

That more looks like something DCL should address, not LBS, since the former is not a requirement of the latter, and only an optional feature is missing the checks to not pick characters out of scenes and dialogues for its own purposes.

Well, yes/no, because people will use either or and sometimes both, so saying it is an issue with DCL, not 100% true, though if DCL offered an "off" keyword on a cell/location check at the start of a rape scene, then any modder could easily just add a default Skyrim keyword and there wouldn't be any need for soft dependencies or having to register NPCs with a formlist, since cell and location checks are almost identical, if not faster, but still that formlist has merit for locations you want specific people excluded for a reason.

 

2 hours ago, Kimy said:

Adding an actor to the dcur_norape formlist will exclude them from getting picked up by most DCL events. This can be done with a soft-dependency on DCL.

I did ask if it was possible to add a keyword check to the location & cell, that would eliminate mods with spawned actors using leveled lists, since using leveled lists for multiple actors can indeed cause grief if there is another mod that multiplies them, not all actors will be seen by the main mod, making them difficult to list to that formlist without a cell scan.  ArmorClothing would be a good one to use.

 

GuruSR.

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55 minutes ago, PegadaSans said:

"Being a cow" mod has some incompatibility issues.

If it runs any dialogue during turn-in-quests the dialogue may soft-lock.

It happend to me during Seeking the Curse.

 

It's as simple as disabling the mod during the dialogue.

You mean the "comments"?  That shouldn't affect dialogue, those are done via "common talking during a package" (comments), like a guard walking by and saying "No loli-gagging." (Yeah, we knew what he meant by that!)

 

As far as I've seen, those comments are random "generic" additions to the talk common talking sets, never seen any of those interfere with scenes or dialogues, are you up to date on that "Being a Cow" mod?

 

GuruSR.

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On 8/10/2020 at 7:46 AM, Didnapper said:

For an "interactive" punishment, would it be possible to do something like...

  • Player must stand within a circle marked on the floor for X amount of time
  • Every few seconds, Laura/Katarina will move along the outside of the circle, and whip the player
  • Getting whipped will cause the player to moan, and hop a short distance (or stagger, like Fus shout) in the opposite direction
  • So, the player will need to pay attention and keep adjusting their position to stay within the circle

Another, similar idea could be something like...

  • Player will be equipped with a soul gem plug which reacts to magic
  • Every few seconds, Laura/Katarina will turn to face a direction, and channel Sparks/Frostbite/Healing Hands
  • Getting hit by a spell will increase the player's arousal level, but also decrease health/stamina
  • If the player's health/stamina becomes too low, the player will black out and in-game time will advance (the punishment will be over)
  • So, the player will need to pay attention to positioning, as well as try to juggle health/stamina vs. arousal to try to orgasm before the punishment is over

I don't know how feasible minigames like this would be, though. I'm under the impression they would be similar to some of the scenes you already have, where an NPC is scripted to move around, but more complex because you'd need to create additional effects to handle the special behavior for the player during the scene.

I'm not a fan of whipping and plugging, but your'e idea has potential. :)

 

 

 

 

4 hours ago, philyb said:

I'd be happy with the core story for this mod being completed and then all the extras, like deliveries or punishments, added later that could hook into events in the story. I mean we still haven't met Sloane, have we?

Don't worry, the story has priority. :)

I'm still not sure about the punishment idea so I wanted to know what others think.

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16 hours ago, Kimy said:

Adding an actor to the dcur_norape formlist will exclude them from getting picked up by most DCL events. This can be done with a soft-dependency on DCL.

I really don't want it to happen so I'll take a look when I can.

By the way, I don't want to tell you how to do things, but it would really improve compatibility if you make it check if the actor is in a scene.

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Quote

You mean the "comments"?  That shouldn't affect dialogue, those are done via "common talking during a package" (comments), like a guard walking by and saying "No loli-gagging." (Yeah, we knew what he meant by that!)

 

As far as I've seen, those comments are random "generic" additions to the talk common talking sets, never seen any of those interfere with scenes or dialogues, are you up to date on that "Being a Cow" mod?

 

GuruSR.

I downloaded the latest version yes.

It happend as i was trying to get freed from the bonds at the end of the Seeking the Curse quest.

I tried 3-4 times and there was a soft lock every time, at various stages into the dialogue.

So i disabled the Cow mod and then it worked.

I have a pretty extensive modlist, so it's possible that something else could cause problems here, but it seems clear cut to me.

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5 hours ago, Laura 'Lokomootje' said:

I really don't want it to happen so I'll take a look when I can.

By the way, I don't want to tell you how to do things, but it would really improve compatibility if you make it check if the actor is in a scene.

If you need some push in the right direction I used these lines to add a NPC to the "no solicitation" list:

 

    FormList dcur_NoSolicitation = Game.GetFormFromFile(0x000CF4E1, "Deviously Cursed Loot.esp") As FormList
    if (dcur_NoSolicitation)
        dcur_NoSolicitation.AddForm(AlinaREF)
    endif

 

You will need to get the ID of the list you want to add your NPC to. Use Tes5Edit for that. As reference you can use the nosollicitation list to check how the ID part needs to be put in.

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One option could be is that the quests where the "Punishment" devices block other quests it to make them quest items so they don't get removed by DDE interactions.  You can have Laura remove them when the punishment is up.  This would be similar to Captured Dreams items removable by Master or DCL Bound Queen quest items which don't get removed until you have the key.  You can also use this for the rest of your quests.  Deviously Pink mod has a good system for timed locks on quest items which don't get removed.  Elvira uses a spell as a trigger.

 

Using this framework you can introduce a new quest that would be a continuation of the Seeking the Stone quest, where you get to test the items made from the rock.  You can set it in the MCM menu so that the player would be given an amount of time to get out.  If they get out before the time, then they would get double the reward.  If they don't, then they the normal reward.   The player can choose how many items to be locked on.

 

If you wan't you can make this a repeatable quest. or its own quest.

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