SexDwarf2250 Posted September 14, 2018 Posted September 14, 2018 Can confirm it is possible to boink other lords' wives. I typically run high charisma leadership builds, but it doesn't seem to require too much else. I never make a point of giving them gifts. 1
Neriman Posted September 14, 2018 Posted September 14, 2018 2 minutes ago, SexDwarf2250 said: Can confirm it is possible to boink other lords' wives. I typically run high charisma leadership builds, but it doesn't seem to require too much else. I never make a point of giving them gifts. yeah this is why i thought ''why giving gifts and having xx carisma only to bang a friend's wife ? why not also make it a Persuasion check too ?'' It would be awesome to bang women or men by the persuasion skill.
SexDwarf2250 Posted September 15, 2018 Posted September 15, 2018 5 hours ago, Neriman said: yeah this is why i thought ''why giving gifts and having xx carisma only to bang a friend's wife ? why not also make it a Persuasion check too ?'' It would be awesome to bang women or men by the persuasion skill. Hmm, some thoughts. Anything that happens in Dickplomacy that would normally kept secret (like married affairs) should not lower honor (currently it does), it should raise controversy. Honor is a huge mechanical deal. Higher controversy might incur a % chance of being found out whenever, for example, you fuck a married lord or his wife, get found out because your controversy is already high, reversing a lot of your relations progress (ie: they might stop sleeping with you, and their husband might hate you) - and then you take that honor hit. A tangible reward for higher relations with wives is needed, too. You might convince some of them to use their body to get third party lords to be more favorable to you. "Of course, lover. I will find a pretense to travel to Praven, and use my buttery charms on Harlaus..." If we get three-some animations and the other lord is on-site, that would be even better. Getting wives to outright leave their husbands might be a thing too. Lastly, and in regard to the quote above, it could be nice to add some depth to this as a mini-game: instead of only looking at your stats, maybe the wives of lords with certain personalities are predisposed to affairs, maybe any wife that you fought a duel for is also predisposed to affairs, maybe dedicating tournaments has a chance to make them available, or maybe wives of other personality types become predisposed to affairs if you gallantly release them after taking their castle, etc. If wives have personalities set like daughters, it could impact it more. Balance wise, I imagine wives would be likely to do threesomes with men who are the same personality category as their husbands, and this means that the more desirable personality types should be the hardest to cuckold, and vice versa: Ladies of debauched, quarrelsome and calculating lords are easiest to sleep with, and get into threesomes with other lords of those categories (not necessarily specific type). Wives of upstanding and good-natured lords tend to be very faithful. 1
MadGenuis Posted September 15, 2018 Posted September 15, 2018 I may missing something obvious (an assumption supported by the fact that a quick search in the topic came up with no one else asking this question), but where, exactly, in the camp menu are you supposed to be able to change the gender of your character? I feel like I've looked everywhere I can think of without coming upon an option to do so.
LilyModzStuff Posted September 15, 2018 Author Posted September 15, 2018 24 minutes ago, MadGenuis said: I may missing something obvious (an assumption supported by the fact that a quick search in the topic came up with no one else asking this question), but where, exactly, in the camp menu are you supposed to be able to change the gender of your character? I feel like I've looked everywhere I can think of without coming upon an option to do so. I think @IntelligencePending removed it, I added it in a earlier version of the mod and IntelligencePedning reworked how the menus worked and I forgot to readd it.
tiniman Posted September 15, 2018 Posted September 15, 2018 2 hours ago, MadGenuis said: I may missing something obvious (an assumption supported by the fact that a quick search in the topic came up with no one else asking this question), but where, exactly, in the camp menu are you supposed to be able to change the gender of your character? I feel like I've looked everywhere I can think of without coming upon an option to do so. You just need to enable cheat menu.
IntelligencePending Posted September 15, 2018 Posted September 15, 2018 Massive new patch on github, needs play testing but I'm pretty sure 1.4 is soon.
tiniman Posted September 15, 2018 Posted September 15, 2018 30 minutes ago, IntelligencePending said: Massive new patch on github, needs play testing but I'm pretty sure 1.4 is soon. Awesome! Will Queen's blade stuff work for custom troops?
Mithril Posted September 15, 2018 Posted September 15, 2018 Hmmm, does this mod allow you to marry other Lord's wives? I know infidelity is possible but not if there is a way to go all the way.
LilyModzStuff Posted September 15, 2018 Author Posted September 15, 2018 2 hours ago, tiniman said: Awesome! Will Queen's blade stuff work for custom troops? Yes, everything that is flagged as merchandise in the item entry works with Custom Troop Trees.
Froggy Posted September 15, 2018 Posted September 15, 2018 On 9/9/2018 at 12:01 AM, whateverdontcare said: I just told Katrin to leave my party and go do something else, and then walked away and got a party member complaining about starving. I checked and realized I had become Katrin. In every way. My inventory, skills, name, everything. I was Katrin. Completely ruined the game since I hadn't saved yet. Leave and enter a town a few times, it should fix itself.
LilyModzStuff Posted September 16, 2018 Author Posted September 16, 2018 We have a discord support server of our own now: https://discord.gg/2cJnD5K feel free to join if you want to talk more directly in real time. Also, it is completely libre, everyone has access to every channel and there is no censorship.
Whizkid Posted September 16, 2018 Posted September 16, 2018 any reason why honor and renown doesnt get to negatives when starting a new character, esp after losing a couple of battles, its always zero even if the system shows you have lost honor and renown. p/s: using nightly 1.4 getting error cannot find material prisoner_management guessing i am missing some resources
Gnarl42 Posted September 16, 2018 Posted September 16, 2018 What level of Charisma does a male character need to get any adult interations with women? I just tried to start a character with a Charisma of 21 to see if it would do the trick and he still get turned down by companions, troops, and women in bars.
tacomarine Posted September 17, 2018 Posted September 17, 2018 So yeah, I've got the same problem the other guy had. I suddenly have a lot of negative acorage in a city; and it is specifically acorage. And, it's happened twice now. And it subtracts from my money when I go 'collect'
Froggy Posted September 18, 2018 Posted September 18, 2018 On 9/16/2018 at 11:38 AM, Gnarl42 said: What level of Charisma does a male character need to get any adult interations with women? I just tried to start a character with a Charisma of 21 to see if it would do the trick and he still get turned down by companions, troops, and women in bars. AFAIK, it's actually your persuasion skill that matters, not your charisma.
rance Posted September 18, 2018 Posted September 18, 2018 Is the option to send a message to a foreign king disabled? I can't seem to find it anywhere in Dickplomacy.
SexDwarf2250 Posted September 18, 2018 Posted September 18, 2018 1 hour ago, rance said: Is the option to send a message to a foreign king disabled? I can't seem to find it anywhere in Dickplomacy. Have you checked with your uhhhhh.... chancellor, I think? Or maybe it was the party member or wife etc, actually. Yes, that seems right. I assume you're talking about stuff like trying to make peace. That was definitely working for me.
Teryn Posted September 19, 2018 Posted September 19, 2018 15 hours ago, rance said: Is the option to send a message to a foreign king disabled? I can't seem to find it anywhere in Dickplomacy. 14 hours ago, SexDwarf2250 said: Have you checked with your uhhhhh.... chancellor, I think? Or maybe it was the party member or wife etc, actually. Yes, that seems right. I assume you're talking about stuff like trying to make peace. That was definitely working for me. I think a bunch of options were not available for the minister if you appointed a "prominent citizen" instead of one of your companions. Maybe that's the problem.
rance Posted September 20, 2018 Posted September 20, 2018 20 hours ago, Teryn said: I think a bunch of options were not available for the minister if you appointed a "prominent citizen" instead of one of your companions. Maybe that's the problem. Yup, that was the reason why. Thanks a bunch!
bicobus Posted September 20, 2018 Posted September 20, 2018 Been playing dickplomacy for a while now. I'm still confused about the utility of the sexing scene, or what stripping and dancing is supposed to achieve. From my point of view it would be better to design a game mechanic around adult themes. As an example: allow the player to whore itself (exists already) in a whore house (exists maybe?) at the cost of reputation and honor. That is, enable the player to gain a ton of money through alternative means. So that it doesn't get plain full for the player - to constantly ask npc to fuck - allow a "spend the day soliciting" option that would put the game in fast forward. The beauty of it is that you can then create a table of outcomes or events that can happen during the day, break the fast forward and tell the player whatever happened. The player could get mugged, or proposed to, or whatever. Gaining reputation for whoring itself, the player character could then start warring and become a Queen! Imagine that: "Eleonor, whore Queen of the Amazon, subjugator of the Nords". Anyhow, this mod adds tits so I'm pretty happy about it. However I didn't start this message to complain about the usefulness of tits in a game of medieval warfare. Like others reported, I am afflicted with the land owner bug thing. Unlike my predecessors, I believe I have found the issue. Yet, I am not actually certain of my claim because of the nonsense that mb:w scripting is. It all starts here https://github.com/LilyModzStuff/warband_mod_source/blob/e9a15acc673aa9ecabe9f0125e2dba9d0fd57270/source/module_simple_triggers.py#L7499 If you follow the mathematical dark magic you might realize that the process shift player rent, either negatively or positively, without ever making sure that the player actually own land in the town. More so, it seems that the values displayed in the financial reports are not raw data but computed values based on a flawed premise. I mean, how can you get -5 acres of land or even 5347 of rent without owning anything? As I said, I don't understand mb:w scripting system well enough to be certain. However smell test doesn't lie. If you make sure to not touch the player values if there is no land owner, I'm pretty sure the issue will get resolved. That or there is some kind of memory leak, the game used the totality of my 12GiB of ram yesterday. 1
losedanger Posted September 20, 2018 Posted September 20, 2018 I tried installing the 1.40 branch but I'm getting errors about missing meshes. I copied the release module folder, extracted the 1.40 branch into it and compiled the source. What am I supposed to do?
SexDwarf2250 Posted September 20, 2018 Posted September 20, 2018 11 hours ago, bicobus said: If you follow the mathematical dark magic you might realize that the process shift player rent, either negatively or positively, without ever making sure that the player actually own land in the town. Without having looked at it much, I think the idea in (val_mul, ":land_player", ":revenue") is that if the player's land is 0, and you multiply 0 by the revenue, that it will return a 0 regardless. The value of rent does need to change independently of player owning anything, otherwise the system would be static, no?
SexDwarf2250 Posted September 20, 2018 Posted September 20, 2018 Quote Added in 1.40 Blackjack by Alix Beer drinking by Lumos Troop ratio bar by Rubik Custom Commander presentations by Rubik Queens Blade by dthehun Menu before start game by IntelligencePending Adult items are hidden if content is not enabled byIntelligencePending Dance animation fixed by IntelligencePending In some scenes player can dance with K and undress with O by IntelligencePending Special reward for rescuing a damsel in distress by IntelligencePending Honor loss is reduced and suplemented with controversey by IntelligencePending Hotfix for tournament camera, puts you in third person on death by IntelligencePending Hot damn, what a load of nice changes. Thanks, guys! *packs up Dwarf Fortress for at least a week or so*
bicobus Posted September 20, 2018 Posted September 20, 2018 27 minutes ago, SexDwarf2250 said: Without having looked at it much, I think the idea in (val_mul, ":land_player", ":revenue") is that if the player's land is 0, and you multiply 0 by the revenue, that it will return a 0 regardless. The value of rent does need to change independently of player owning anything, otherwise the system would be static, no? Only if (le, ":total_land", ":acres_needed") is true (le = lesser or equal?). So if the amount of land is higher than required, for some reason, the logic assume the player did buy something. total_land is a sum of land_player and land_town. I believe both variables can change based on prosperity and population. In my games, I had several thing occurs: negative land owned with negative rent. no land owned with positive rent. negative land owned with positive rent. As I said earlier, I don't understand the scripting for mb:w. I have no idea what (val_mul, ":land_player", ":revenue") does. Which variable change? Multiply revenue by land_player? But then, right after, we have (party_set_slot, ":town_no", slot_rent, ":land_player") which indicate that it is in fact land_player that changed. I really don't know, and I haven't been able to find documentation on the api.
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