Holylokki Posted September 23, 2025 Posted September 23, 2025 (edited) 2 hours ago, Verasmile2 said: Maybe not as easy for me as it is for you. I've downloaded this patch and placed it below the main file in the load order, but still can't surrender to Radstags. Obviously you installed the file incorrectly. It works. Spoiler And animations even start. Edited September 23, 2025 by Holylokki
Verasmile2 Posted September 23, 2025 Posted September 23, 2025 (edited) 4 hours ago, Holylokki said: Obviously you installed the file incorrectly. It works. Reveal hidden contents And animations even start. Then I have no idea of what it's wrong about it, this is the LO of these mods. Maybe is because the Radstag patch gets "absorbed" by the main DLC patch? UPDATE Turns out that yes, by having the same name it got mixed in and didn't work properly. I've just replaced the "DLC" in the name with "Radstag" and now it works. Edited September 23, 2025 by Verasmile2 1
bholt917 Posted October 4, 2025 Posted October 4, 2025 Can an option to skip the surrendering animation be added so it goes straight to the sex animation along with an option to only surrender to enemies that are within melee range? The effect I am trying to create is melee attacks strip her naked via Combat Strip Lite then once she is "Naked and Vulnerable", the hostile NPC that is within melee range takes advantage of her naked and vulnerable status in a single aggressive sex animation followed by a short time delay to allow her to get to a safe distance in order for the combat to continue. I can adjust some settings and turn off the approach, the restraints, and other things in order to get close to this effect but the surrendering part cannot be skipped and she can surrender to ranged attackers. There are two options that would need to be added to the MCM. 1. Skip surrender animation so it goes directly from surrender trigger to sex animation even if the black screen lasts a little longer. 2. Only surrender to an enemy within melee range. Some enemies only use melee attacks so only enabling them would do this effect with no changes to the mod but raiders, gunners and super mutants use both melee and ranged attacks so an only within melee range option would prevent surrendering to ranged attackers. This effect is the same type of thing that is in hentai side scrolling games. The first few attacks strip her naked then sex happens. Please look into this and see if it is doable. Hopefully this will not too difficult of a task to be worth doing.
pillowpoof Posted October 6, 2025 Posted October 6, 2025 When I load my save, I get this message: [AAF_Violate: Please re-install Mod Configuration Menu. Reset AAF_Violate's MCM to get the MCM working.] Reinstalling Violate and MCM doesn't change this. I'd like some help!
Ornerma Posted October 7, 2025 Posted October 7, 2025 Is there anything I need to do to add races to violate other than add them to their respective arrays? I'm running FFO, Canines, Felines, and Proto-Argonians and only FFO races are able to submit/be submitted (minus otters, who also don't work).
izzyknows Posted October 7, 2025 Posted October 7, 2025 On 10/6/2025 at 1:10 AM, pillowpoof said: When I load my save, I get this message: MCM needs F4SE to work. You also need to have the correct mods installed for your game version. If you're running the NG 984 version you'll need the Beta version of MCM and the correct version of F4SE. Same goes for the pre-NG 163 version of the game. (Which is what you should be running anyway)
Ornerma Posted October 7, 2025 Posted October 7, 2025 3 hours ago, Ornerma said: Is there anything I need to do to add races to violate other than add them to their respective arrays? I'm running FFO, Canines, Felines, and Proto-Argonians and only FFO races are able to submit/be submitted (minus otters, who also don't work). To better explain this, i'm trying to patch AAF Violate to work with the listed races. I've added them to the HumanRace array in xEdit and have written up the additions to the FPV_MCM script but just plain cannot get it to compile. Papyrus stuff just isn't in my skillset currently.
Sobachonuki Posted October 8, 2025 Posted October 8, 2025 17 minutes ago, Jeksike said: I would super appreciate it if anyone has an older version of Violate that I can use to troubleshoot. The new version just seems to self destruct after awhile. I downloaded every single mod over again I have in order to see if any of them overwrite any plugins or scripts and none of them do. The mod works great and is in the right order, but after playing for a while it just breaks and decides it no longer wants to allow me to surrender to anybody. Which version do you need? I have 1.45, 1.59, 1.60.
Holylokki Posted October 8, 2025 Posted October 8, 2025 22 hours ago, Ornerma said: I've added them to the HumanRace array in xEdit I think that should be enough. Can you use these races in manual AAF mode? 23 hours ago, Ornerma said: and have written up the additions to the FPV_MCM script but just plain cannot get it to compile Post the source file. I'll compile it.
Ornerma Posted October 9, 2025 Posted October 9, 2025 (edited) On 10/8/2025 at 6:59 PM, Holylokki said: I think that should be enough. Can you use these races in manual AAF mode? Post the source file. I'll compile it. You're a legend, i'll upload the psc but you can also just insert this on line 421, overwriting FurryFallout as it's missing otters in the currently live script if you'd rather not compile a stranger's scripts. Just adding them to the HumanRace array didn't help for Violate. Base AAF sees them, Violate doesn't. If Game.IsPluginInstalled("FurryFallout.esp") AddRace(Game.GetFormFromFile(0x000F99, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x001754, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x00176E, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x001782, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x001F00, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x0026E5, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x002E91, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x002E92, "FurryFallout.esp") as Race) AddRace(Game.GetFormFromFile(0x009299, "FurryFallout.esp") as Race) EndIf If Game.IsPluginInstalled("K9Race.esp") AddRace(Game.GetFormFromFile(0x000800, "K9Race.esp") as Race) AddRace(Game.GetFormFromFile(0x000CF4, "K9Race.esp") as Race) AddRace(Game.GetFormFromFile(0x0014AD, "K9Race.esp") as Race) AddRace(Game.GetFormFromFile(0x0014F1, "K9Race.esp") as Race) AddRace(Game.GetFormFromFile(0x001D7A, "K9Race.esp") as Race) EndIf If Game.IsPluginInstalled("SnowLeopardRace.esp") AddRace(Game.GetFormFromFile(0x000001, "SnowLeopardRace.esp") as Race) AddRace(Game.GetFormFromFile(0x002795, "SnowLeopardRace.esp") as Race) AddRace(Game.GetFormFromFile(0x002838, "SnowLeopardRace.esp") as Race) AddRace(Game.GetFormFromFile(0x002888, "SnowLeopardRace.esp") as Race) AddRace(Game.GetFormFromFile(0x002908, "SnowLeopardRace.esp") as Race) EndIf If Game.IsPluginInstalled("ProtoArgonianRace.esp") AddRace(Game.GetFormFromFile(0x000881, "ProtoArgonianRace.esp") as Race) EndIf FPV_MCM_Script.psc Edited October 9, 2025 by Ornerma More details
Holylokki Posted October 10, 2025 Posted October 10, 2025 (edited) 19 hours ago, Ornerma said: Just adding them to the HumanRace array didn't help for Violate. Ok. The script compiles without errors. Test it. Scripts.zip Edited October 10, 2025 by Holylokki 1
Ornerma Posted October 10, 2025 Posted October 10, 2025 5 hours ago, Holylokki said: Ok. The script compiles without errors. Test it. Scripts.zip 14.72 kB · 0 downloads This did the trick, thanks! For other FFO, Feline, Canine, and Proto-Argonian race users, Holylokki's script patch will also make them all compatible for you too!
sabster123 Posted October 12, 2025 Posted October 12, 2025 hello Can i please make a suggestion?? Violate works well, its a staple in my LO. However, I run Follower revive system. when i get downed, Followers can revive me. Can a patch be made that, when I get downed, Violate doesnt trigger a surrender. Only when all of my followers ALSO get downed with me, then and only then violate triggers with bad consequences for all of us... and all of us then wake up in closest settlement, completely robbed? also, for enemy surrenderings, some enemies surrender when their comrades are still fighting. can there be a last man standing check, where only the last enemy fighting is able to surrender... Otherwise, in fire fights, many times an enemy just surrenders and I have to go about clearing the whole area before i can use the enslavement baton from Human resources.... thanks for this awesome mod.
deathmorph Posted October 12, 2025 Posted October 12, 2025 I managed to make it from level 50 to level 90 without letting the lady die once. Now, three cloaked Aggressortrons were spawning next to her, and she had no chance. Now at level 100 the same thing. She could not surrender because it is not intended. Are there animations for Aggressortrons? And why aren't they considered robots in Violate?
Slorm Posted October 12, 2025 Posted October 12, 2025 1 hour ago, deathmorph said: I managed to make it from level 50 to level 90 without letting the lady die once. Now, three cloaked Aggressortrons were spawning next to her, and she had no chance. Now at level 100 the same thing. She could not surrender because it is not intended. Are there animations for Aggressortrons? And why aren't they considered robots in Violate? I assume you mean Assaultrons. AFAIK there are no animations for them so are not included in the robot race 1
deathmorph Posted October 12, 2025 Posted October 12, 2025 7 hours ago, Slorm said: Assaultrons Yes, sorry, in the German game they're called Aggressotron. But you knew what I meant 🍻 1
divinecultleader Posted October 14, 2025 Posted October 14, 2025 Is there a way to turn off crippling? Whenever i get crippled she holds her stomach and it messes up animations.
umbrellaholder Posted October 18, 2025 Posted October 18, 2025 On 5/8/2025 at 9:28 AM, EgoBallistic said: No. I have tried a couple of approaches to doing this in the past, but I always end up giving up on it because it's just not fun to watch. In Fallout 4, combat between NPCs takes absolutely forever, both sides end up hiding behind cover and missing 90% of their shots, while you are lying there immobile. I have thought about revisiting this, maybe coming up with a way to temporarily make your followers and the enemies more aggressive and do more damage so the combat ends more quickly. I don't have a lot of time to take on something that large right now, however. I hope you do reconsider this. Having both sides in a major battle like at the castle stop everything they're doing just to surrender while synths run a train on their general, just for everyone to start again afterwards like nothing happened is much less fun than only having a chance that your follower can win a fight to save you. Not to mention getting into a punishment loop where you get bound up and disarmed and practically have to rely on your companion, but they are equally as worthless as a tied up, debuffed player in a fight because whether or not they are even able to fight depends on if you, the player, get tapped again before being able to get away.
Olmech Posted October 24, 2025 Posted October 24, 2025 @EgoBallistic This mod was added to Nexus today: https://www.nexusmods.com/fallout4/mods/97559 When started with AAF Wizard, they play human animations but cant be surrendered to in Violate. I know you may not want to fool with it and if so thats perfectly fine, but would be great fun to be able to surrender to these.
Mimirue17 Posted October 25, 2025 Posted October 25, 2025 2 hours ago, N00nebruh said: How can I organize this?? Look at the picture on the f@ckn manual page and just copy how they have it. Normally aaf mods, then animations, then patches. It's all explained very well on that site. 1
N00nebruh Posted October 25, 2025 Posted October 25, 2025 28 minutes ago, Mimirue17 said: Look at the picture on the f@ckn manual page and just copy how they have it. Normally aaf mods, then animations, then patches. It's all explained very well on that site. Thank You
James_Hook Posted October 27, 2025 Posted October 27, 2025 How do I force enemy surrender using console commands? I am trying to capture Nisha at the power plant. She surrenders, then health restores and continues to be aggressive. tia
Lone_Wanderer_IT Posted October 31, 2025 Posted October 31, 2025 Hello eveyone, I'm trying to add the Assaultron to the Robot race (I'm planning on letting them use the "human" animation tags) but even if I have added them on the list, when I try to surrender them I keep getting the message I can't surrender to that kind of enemy. But if I try to "force" an animation via AAF, then it works - so I'm missing something to let Violate recognize them as aggressors. Any idea of what I'm missing?
Hybridzbongo Posted November 2, 2025 Posted November 2, 2025 violation gangbangs do not seem to work, I turned off females too and 2 males teleport right up to me yet it still says invalid, I have every pack this mod recommended and many more that I could find on this website yet 2 male raiders just can't violate the player.
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