Jump to content

Recommended Posts

  • 2 weeks later...
Posted

A program nem dolgozik.

Ha rálépek egy mozgó csontvázra, azonnal megadja magát aztán...

Csak annyira működik, hogy elteleportál valahova és beöltöztet valamibe.

 

Ha sérül vagy meghal és az utolsó mentéshez vissza áll...

Vagy:

Ha harcban sérül vagy vesztesnek nyilvánítja és elteleportál majd átöltöztet... és/vagy meghal de nincs szextevékenység.

 

Végigolvasva a leírást... bonyolult. A telepítés vélhetően mindenben megfelel és konkrét szexuális használat/kihasználás még sem indul, nem történik.

 

Igen, animációk vannak telepítve.... (kihinné hogy anélkül is történhet bármiféle tornász tevékenység?!)

 

Posted

Hello. I am trying to download AAF Violate for FO4, and its says "This site can’t be reached The webpage at https://www.loverslab.com/files/file/6657-aaf-violate/?do=download might be temporarily down or it may have moved permanently to a new web address. ERR_INVALID_RESPONSE" Um...im kinda extreamly into my mod pack RN, and this was going to be a big part of it (1st time modding FO4), is there something Im missing here? I downloaded from this link: https://www.loverslab.com/files/file/6657-aaf-violate/

Posted
5 hours ago, Knight2424 said:

Hello. I am trying to download AAF Violate for FO4, and its says "This site can’t be reached The webpage at https://www.loverslab.com/files/file/6657-aaf-violate/?do=download might be temporarily down or it may have moved permanently to a new web address. ERR_INVALID_RESPONSE" Um...im kinda extreamly into my mod pack RN, and this was going to be a big part of it (1st time modding FO4), is there something Im missing here? I downloaded from this link: https://www.loverslab.com/files/file/6657-aaf-violate/

 

Check the red bar on top. And now it's possible to download.

  • 2 weeks later...
Posted (edited)

Hi, I'm having an issue with plugs of the commonwealth integration.
POTC plugs arent applied after scenes.
I've tried with the POTC slot 57 version and the POTC slot 56 version, neither works.
In the AAF Violate MCM under restraint options, I've enabled POTC integration and set the chance of plugs to 100.
I'm not using Devious Devices, so I didn't install the patch which converts the Plugs to Devious Devices format.
Can someone help me to resolve this?

Edit:
This comment suggested to open console and type "startquest FPV_POTC", and this fixed the problem.

 

Edited by cleanmean
Posted
3 hours ago, cleanmean said:

Hi, I'm having an issue with plugs of the commonwealth integration.
POTC plugs arent applied after scenes.
I've tried with the POTC slot 57 version and the POTC slot 56 version, neither works.
In the AAF Violate MCM under restraint options, I've enabled POTC integration and set the chance of plugs to 100.
I'm not using Devious Devices, so I didn't install the patch which converts the Plugs to Devious Devices format.
Can someone help me to resolve this?

Edit:
This comment suggested to open console and type "startquest FPV_POTC", and this fixed the problem.

 

 

I can confirm that using that console command fixed that issue for me.

 

Posted

Hey guys, I'm new and not sure if this is the right place to ask but during a violate scene, the male actors dont take off their underwear and doesnt show penis, after 1 round they also just stand up and then reengage in combat after a while. So, am i missing a mod and is the behavior described intended?

Posted
10 minutes ago, FPrune said:

Hey guys, I'm new and not sure if this is the right place to ask but during a violate scene, the male actors dont take off their underwear and doesnt show penis, after 1 round they also just stand up and then reengage in combat after a while. So, am i missing a mod and is the behavior described intended?

Nude male bodies need something like Bodytalk 3, Violate has a "teleport to a safe location" and "timer" options after a defeat+rape cycle, they should be breaking animations unless its for combat I believe and if they're attacking you seconds after leaving a Violate scene (and you didn't re-equip armour and weapons), something may be broken. 

 

Maybe re-check "the fucking manual" (thats the name) on this site linked to the AAF page and work from that. 

Posted
7 hours ago, Franco Cozzo said:

Nude male bodies need something like Bodytalk 3, Violate has a "teleport to a safe location" and "timer" options after a defeat+rape cycle, they should be breaking animations unless its for combat I believe and if they're attacking you seconds after leaving a Violate scene (and you didn't re-equip armour and weapons), something may be broken. 

 

Maybe re-check "the fucking manual" (thats the name) on this site linked to the AAF page and work from that. 

Appreciate it, I dont have bodytalk so propably that. Thanks for clarifying the manual name too haha

Posted

Hi. Is there a way to allow companion/follower to be assaulted without the player being in a surrender state? Like with Defeat in skyrim, where followers can be assaulted even if the player is still fighting.

Posted (edited)
4 hours ago, arandomguyspain said:

Hi. Is there a way to allow companion/follower to be assaulted without the player being in a surrender state? Like with Defeat in skyrim, where followers can be assaulted even if the player is still fighting.

Even though I have violate set for companions too, I've only had one of them assaulted once while I was captured.  It may be because I have multiple followers.

Edited by reconphil
Posted (edited)
36 minutes ago, arandomguyspain said:

Hi. Is there a way to allow companion/follower to be assaulted without the player being in a surrender state? Like with Defeat in skyrim, where followers can be assaulted even if the player is still fighting.

 

At the moment no, typically defeat in Violate is a "you and your allies stop fighting" instead of a possible recovery mid-battle. Sometimes NPCs/scenes can break in this but it's not intentional behaviour except as a "dont break the game" thing. 

 

Autonomy Enhanced Redux should let your companion have sex on their own in-non combat situations however. Even if that isn't what you really wanted.

 

It's likely possible for someone to make a mod that would force a companion into a scene with the last person who attacked them when their HP reaches below a certain %, but that could also be messy (due to it being so "simple") and break other things and wouldn't have the depth that Defeat has. 

Edited by Franco Cozzo
Posted
2 hours ago, arandomguyspain said:

Hi. Is there a way to allow companion/follower to be assaulted without the player being in a surrender state? Like with Defeat in skyrim, where followers can be assaulted even if the player is still fighting.

If you have enough attackers "alive that is" all the followers/companions will be violated.

Having a follower/companion surrender during combat wont work, in simple terms, the engine just can't deal with it.

You have to have passive and aggressive "factions" or the fight will never end. Cause as we all know, the combat AI is garbage and 1 stray bullet or explosion will trigger combat again. Or worse, end up causing errors like NPC's being stuck in position doing the 2 step, or keywords not being removed correctly......

Basically, that feature would have to be scripted into F4SE? so mods could use it. (engine level scripting) Might even require a few tweaks to NAF/AAF.

  • 4 weeks later...
Posted

There are many instances in the game where NPCs fight other NPCs. Raiders fight super mutants, super mutants fight Diamond City security, etc. The larger squad destroys the smaller one, and no one surrenders or is subjected to violence.
  It would be great if NPCs, having received serious injuries, surrendered to other NPCs just like Nora and her partners surrender to their enemies. A kind of symbiosis between AAF Violate and AAF Autonomy.
  The idea came to me when I overdid the realism while playing and installed too many enemy AI mods. After Nora's first shot, the entire raider horde would attack her, immediately surrounding her and forcing her to surrender. If Nora tried to hide using stealth, all the enemies would actively search for her and wouldn't rest until they found her.
  The only salvation if Nora was discovered was flight. But even here, things weren't so simple. Three or four raiders always gave chase and could pursue Nora across the entire Commonwealth map, and the only way to escape them was if they encountered other enemies. Then they would immediately forget about Nora and turn their attention to other enemies.
  That's when I thought it would be interesting to lure the raiders pursuing Nora to the super mutants. And then, from somewhere far away, watch through binoculars as the enraged super mutants rape the surrendered, unsuccessful raiders. And then the super mutants release the raiders after first applying shameful tattoos to their bodies and inserting anal plugs.

Posted (edited)
5 hours ago, jaquemehoffe said:

I can't surrender, it says I'm missing LLFP F4SE plugin. As far as I know I downloaded all dependencies. 

If you have AAF (the main requirement) you should have LL_fourPlay_1_10_163.dll in the aaf/F4SE/Plugins folder of that mod. 

 

Or a different version applicable to your version of fallout 4, the _163.dll version is for oldgen specifically, the two newer versions have their own version numbers.

If you dont have the right version for your fallout then it will probably give you that error.

 

The latest download on their discord just has all the LL4P dlls for all recent fallout 4 versions inside the AAF mods release. You *may* also be overwriting the .dll with another mod, something like mod organiser 2 would help with you being able to see what is overwriting AAFs version and removing it (if that other version is causing an issue). I know RadMorphingRedux has a copy of the LL_fourPlay_1_10_163.dll in its zip as well, also I believe LL4P itself is sometimes updated and released on this site (as beta versions) on its own page. If you're going to search this site, putting the term you want into google with this websites name is much easier/better than using the search box. 

Edited by Franco Cozzo
Posted

When a defeat scene used to trigger it would bring in any of the settlers in my settlement as targets for the defeat scene to be violated. Now though they do not get selected, only the player and companion, as there any way to get it back the way it was?

Posted
2 hours ago, Bradly.Col said:

When a defeat scene used to trigger it would bring in any of the settlers in my settlement as targets for the defeat scene to be violated. Now though they do not get selected, only the player and companion, as there any way to get it back the way it was?

image.thumb.png.1bfa7dfecd7b570dd38bf7e8b450d3e2.png

Is this enabled?

Also if you are using NAF that could possibly be a reason for it as well as it handles AAF-calls a little differently

Posted
19 hours ago, Franco Cozzo said:

Is this enabled?

Also if you are using NAF that could possibly be a reason for it as well as it handles AAF-calls a little differently

I do have that, and followers get selected, but the settlers dont get selected. They surrender and are then ignored.
I use AAF Violate and RSEII CSA, though RSEII is mostly for integration and doesnt handle defeat scenes directly, same thing I had before.
But even if I do have RSEII handle the defeat the result is the same, settlers surrender and are then ignored.

Posted

Does any one know of a mod or a way to enable collateral so that when a defeat/surrender scene is triggered other characters on the players side like settlers/civilians will be selectable by AAF violate as defeat targets?

Posted (edited)

For some reason, surrendering through this mod isn't working, while surrendering through CSA is. Anyone else had that issue?

 

When I use the surrender hotkey, it says there is no one to surrender to.

Edited by beetlebug123
Posted (edited)
13 hours ago, beetlebug123 said:

For some reason, surrendering through this mod isn't working, while surrendering through CSA is. Anyone else had that issue?

 

When I use the surrender hotkey, it says there is no one to surrender to.

Typically you need to enable *who* you can surrender to in the MCM, if its a modded creature/race then they a lot of the time will need an edit to the AAF files to allow them as well to be violators and you also need animations for those creatures/NPCs as well. 

Edited by Franco Cozzo
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...