vaultbait Posted December 13, 2023 Posted December 13, 2023 1 hour ago, leesjig said: Could anyone explain what comes from having a real handcuffs slave collars placed on you...either by violate or harassment or other mods. I've have never seen anything come from having a red blinky light collar. I've walked around game days, weeks, months. I just go have it removed for 5000 caps. Well, for starters, you can't wear anything else in the same biped slot, though that's a pretty minor convenience overall. Sexual Harassment will treat you differently if you have a collar, and an enterprising NPC might work out how to leverage the collar's shock feature to enslave you (collar master approach). Once you have a collar master, you'll get "sex slave" approaches mixed in with the rest. RH does have a shock collar trigger, but no mods I'm aware of use it yet (though I've seen some mod authors talk about experiments with ways to incorporate that).
gippo Posted December 18, 2023 Posted December 18, 2023 (edited) 1.60 beta 7 doesn't work for me either, it has the exact same issue "There is no one here to surrender to ..." 1.60 beta 4 or 5 was the last version I used and they had no issues. I compared all the scripts and they seemed to be up to date. Reverted to 1.59 and no problems. Edited December 18, 2023 by gippo
ManceCornel Posted December 18, 2023 Posted December 18, 2023 (edited) I have never played a combat surrender mod before so I have really no clue what I am supposed to do after I was raped and then released. I ran away and seem to have lost the bad guys. But I am naked, bound, gaged and what not. I can't free myself - can't pick the lock. Am I supposed to reload my last save before I lost the fight? The FAQ doesn't give an answer to that. I assume my question is too basic for you guys. I hope you will answer anyhow. Edited December 18, 2023 by ManceCornel
Kanlaon Posted December 18, 2023 Posted December 18, 2023 Hello Egoballistic, I have a simple (?) question. Currently I'm working on something like a 'nightmare scenario' when sleeping. Unfortunately, the normal AAF Violate behaviour is not very suitable: The follower is in an AaF scene, the follower is posing with hands up, the Follower is standing for one or two seconds and after that the follower is again in an AAF scene. I would like to change the behavior "Follower is posing with hands up" (possibly also "follower is standing"). But until now I have not yet identified the places. where the trick is done. I expected either an idle or a package (also on a referencealias in a quest) to produce this behavior. With kind regards ?
vaultbait Posted December 18, 2023 Posted December 18, 2023 2 hours ago, gippo said: 1.60 beta 7 doesn't work for me either, it has the exact same issue "There is no one here to surrender to ..." 1.60 beta 4 or 5 was the last version I used and they had no issues. I compared all the scripts and they seemed to be up to date. Reverted to 1.59 and no problems. Are you absolutely sure you don't have anything patching/overwriting files from Violate? A translation mod for example, or a patch to add a modded race? What you're describing definitely sounds like you're coupling Violate with something else that is highly dependent on a specific version of Violate's internal implementation details.
HalcyonAndOn Posted December 18, 2023 Posted December 18, 2023 (edited) 34 minutes ago, ManceCornel said: I have never played a combat surrender mod before so I have really no clue what I am supposed to do after I was raped and then released. I ran away and seem to have lost the bad guys. But I am naked, bound, gaged and what not. I can't free myself - can't pick the lock. Am I supposed to reload my last save before I lost the fight? The FAQ doesn't give an answer to that. I assume my question is too basic for you guys. I hope you will answer anyhow. Check your MCM settings for DD, Real Handcuffs, etc. Adjust the chances for restraints being put on you in the Violate MCM. Roggvir has a DD equip manager mod that allows you to adjust some values, and there are a couple mods that make removing DD restraints easier (there are no settings for that in DD's MCM iirc). Edited December 18, 2023 by HalcyonAndOn 1
vaultbait Posted December 18, 2023 Posted December 18, 2023 30 minutes ago, ManceCornel said: I have never played a combat surrender mod before so I have really no clue what I am supposed to do after I was raped and then released. I ran away and seem to have lost the bad guys. But I am naked, bound, gaged and what not. I can't free myself - can't pick the lock. Am I supposed to reload my last save before I lost the fight? The FAQ doesn't give an answer to that. I assume my question is too basic for you guys. I hope you will answer anyhow. Violate is incorporating effects from other mods you have installed, maybe Real Handcuffs or Devious Devices. Those mods have their own options for ways to free yourself, but also Violate tries to provide some convenience options (for example, one of the aggressors likely has a handcuff or restraint key, or maybe a note with the unlock code for an electronic collar they placed on you, perhaps also your stolen belongings). You can try to find ways with the mods you're using to retaliate against your attackers, but if you lack familiarity with the mods you've installed that supply the restraints, you might want to read up on those first. For example, Real Handcuffs has the option to break the handcuff chain at an owned settlement workbench, or you might install a mod like DD Bench Unlocker that allows you to trade caps at an armor workbench to unlock the bondage devices you're wearing. Both of those mods also have systems for trying to struggle free or pick locks on the things you're wearing. If this is your first time using Violate, you might want to turn down (or off) the equipment theft and mod integration percentages in its MCM until you get more used to the possible outcomes. Unfortunately it defaults to always applying all possible outcomes from the mods you have installed that it recognizes, which can be a bit overwhelming. 3
EgoBallistic Posted December 18, 2023 Author Posted December 18, 2023 4 hours ago, gippo said: 1.60 beta 7 doesn't work for me either, it has the exact same issue "There is no one here to surrender to ..." 1.60 beta 4 or 5 was the last version I used and they had no issues. I compared all the scripts and they seemed to be up to date. Reverted to 1.59 and no problems. This is because one of the scripts or plugins from Violate is either the wrong version or being patched by something else.
EgoBallistic Posted December 18, 2023 Author Posted December 18, 2023 2 hours ago, Kanlaon said: I would like to change the behavior "Follower is posing with hands up" (possibly also "follower is standing"). But until now I have not yet identified the places. where the trick is done. If you want only the player to be violated, and for the follower to just stay in the surrendered pose, set the global variable AFV_Global_Follower to 0 and AFV_Global_PlayerAffected to 1. This is the same as setting "Player can be violated" to 1 and "Followers can be violated" to 0 in MCM.
Kanlaon Posted December 19, 2023 Posted December 19, 2023 13 hours ago, EgoBallistic said: If you want only the player to be violated, and for the follower to just stay in the surrendered pose, set the global variable AFV_Global_Follower to 0 and AFV_Global_PlayerAffected to 1. This is the same as setting "Player can be violated" to 1 and "Followers can be violated" to 0 in MCM. Thanks, but this is not what I had in mind. I do the settings exactly the opposite to your suggestion ! FPV_PAScr.AFV_Global_PlayerAffected.setValue (0.0) ; setting to 0 can be used to abort long time running scenarios FPV_PAScr.AFV_Global_Follower.setValue (1.0) ; The reason is: The follower used for the nightmare scenario is a clone of the player (!) and the clone is already decapitated. It looks so weird if the clone is posing with hands up or standing around for a moment. The AAF animations used can be selected by using appropriate keywords (Needs to be done too)
rkty121 Posted December 24, 2023 Posted December 24, 2023 If you surrender, you will be left standing and an error will occur. AAF ERROR [034] FEMALE HUMAN + MALE HUMAN Does this error mean there is no animation? If I press the HOME key and specify a sex animation and run it, it plays, but an error occurs only when I surrender. ・Atomic Lust_2.7beta ・ZaZOut4_0.0.3.3beta ・CreaturePack_v03_01 ・CreaturePackDLC_v01 ・BraveAnims 1.3 ・Mutated Lust v1.4 ・FO4_AnimationsByLeito_v2.1b ・BP70 Fallout 4 Sex Animations 2.3 ・Four-Play Animations by Crazy 1.3 ・Crazy Animations (NMM Gun Version) - 3-11-17 I have this installed. I tagged it with AAF Vanilla-Kinky-Creatures Sex Animation Themes, installed all the animations, and finally installed the Ultimate AAF Patch, but it didn't work. The load order is Ultimate AAF Patch at the end.
EgoBallistic Posted December 24, 2023 Author Posted December 24, 2023 16 minutes ago, rkty121 said: AAF ERROR [034] FEMALE HUMAN + MALE HUMAN Does this error mean there is no animation? The error means there are no animations that fit the actors and tags. You should install AAF Themes which will add the needed tags to the animations.
rkty121 Posted December 24, 2023 Posted December 24, 2023 1 hour ago, EgoBallistic said: このエラーは、アクターとタグに適合するアニメーションがないことを意味します。必要なタグをアニメーションに追加する AAF テーマをインストールする必要があります。 I see, thanks! I checked with Kinky Animation Support, but they didn't work. In addition to installing AAF Vanilla-Kinky-Creatures Sex Animation Themes, do I have to do anything with the ini or xml?
lee3310 Posted December 24, 2023 Posted December 24, 2023 44 minutes ago, rkty121 said: I see, thanks! I checked with Kinky Animation Support, but they didn't work. In addition to installing AAF Vanilla-Kinky-Creatures Sex Animation Themes, do I have to do anything with the ini or xml? Follow this guide and IIRC, you only need the last file "AAF_VanillaSexAnimations_Theme_V210819.0.7z"
rkty121 Posted December 24, 2023 Posted December 24, 2023 2 時間前、lee3310 さんはこう言いました。 このガイドと IIRC に従ってください。必要なのは最後のファイル「AAF_VanillaSexAnimations_Theme_V210819.0.7z」だけです。 The guide has already been reviewed and all required items are installed. ・AAF_VanillaKinkyCreatureAnimations_Themes_V210817.0.7z ・AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z ・AAF_VanillaSexAnimations_Theme_V210819.0.7z Of the three, only AF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z has been installed. However, it didn't work well, so I wonder if the tagging you taught me earlier is wrong? To tag it, just check the checkbox at the time of installation with AF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z, right? Or is this idea itself wrong?
UsernameTaken666 Posted December 24, 2023 Posted December 24, 2023 10 minutes ago, rkty121 said: The guide has already been reviewed and all required items are installed. ・AAF_VanillaKinkyCreatureAnimations_Themes_V210817.0.7z ・AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z ・AAF_VanillaSexAnimations_Theme_V210819.0.7z Of the three, only AF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z has been installed. However, it didn't work well, so I wonder if the tagging you taught me earlier is wrong? To tag it, just check the checkbox at the time of installation with AF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z, right? Or is this idea itself wrong? You clearly have at least 2 issues there.
Nightlistic Posted December 24, 2023 Posted December 24, 2023 I just wanted to say how amazing this mod is. It really adds an element of immersion, and realism to the game that would truly be a serious threat in a real post apocalypse world. I really enjoy how it forces you to plan ahead of any quest, or exploration that you make. Using it on hardcore mode makes even the most random encounter a risk, and added with the Sex Attributes Framework Mod, surrendering to anything can have long term consequences that forces you to rethink how you will approach your next quest, talk to npc's or even visit safe zone. It helps turn FO4 into a more realistic world with serious consequences. It took me several in game days to clear out the Corvette Factory in Lexington because of the overwhelming numbers, and being forced to surrender multiple times, and not being able to break free of the handcuffs. The sense of accomplishment, and satisfaction of turning the tables on the same enemies that violated you, and forcing them to surrender to you is just so gratifying. Thank you for making this mod, and thank you for sharing it. 1
izzyknows Posted December 24, 2023 Posted December 24, 2023 5 hours ago, rkty121 said: AAF_VanillaSexAnimations_Theme_V210819.0.7z That will add the tags for Humans, which should fix your problem.
lee3310 Posted December 24, 2023 Posted December 24, 2023 6 hours ago, rkty121 said: ・AAF_VanillaKinkyCreatureAnimations_Themes_V210817.0.7z ・AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z ・AAF_VanillaSexAnimations_Theme_V210819.0.7z remove those two files, if the problem persist, make sure you have the correct xml patch.
vaultbait Posted December 24, 2023 Posted December 24, 2023 (edited) @EgoBallistic: Idea for future enhancement... Switch the SKK_CSHostile keyword handling in the Surrender function to using a formlist similar to how you handle BannedKeywords. In Milking Human Kindness I have a kind of super mutant stalker NPC who occasionally will appear and start following the player. After a period of time he stops following, and if the player gets far enough out of range a script directly de-spawns him so that I don't litter the map with bored stalkers over time. If the player gets attacked and surrenders to him and gets their equipment stolen, then flees after the violation, the stalker will vanish along with their gear, basically the same issue as previously existed with SKK Combat Stalkers. I can easily add a keyword to my stalkers in MHK along with a RobCo Patcher config to extend a formlist in Violate if one exists. Alternatively, is there a different way I should be implementing stalker NPCs? Why do random encounter NPCs not exhibit the same problem? Is it maybe enough to just let the game engine garbage collect them naturally when the player's far enough away that their 3D rendering is unloaded? Is it that you're adding the thief to a quest alias and so the game engine naturally avoids cleaning up NPCs until they're no longer in the alias? Edit: Okay, I think I've convinced myself that it's safe to not aggressively disable/delete the stalkers and let the game GC them on its own schedule. Being able to extend the list of keywords for aggressors that shouldn't steal from the player may still be a good idea, but the need for it in MHK is no longer present. Leaving the above blabbering to explain my thought process, in case I got something fundamentally wrong there. Edited December 24, 2023 by vaultbait
lee3310 Posted December 24, 2023 Posted December 24, 2023 (edited) 42 minutes ago, vaultbait said: that you're adding the thief to a quest alias and so the game engine naturally avoids cleaning up NPCs until they're no longer in the alias? Exactly, putting a ref in an alias will make it persistent until quest shutdown. The game doesn't get rid of persistent actors even if they are flagged as temporary, disabled, "killed" and "marked for delete". Vanilla random encounter Refs will be skipped on unload if interacted with (made temporary persistent) and that can be a problem in it self. The game can decide to keep the ref forever in the save even after removing all persistence promoters. Edited December 24, 2023 by lee3310
izzyknows Posted December 24, 2023 Posted December 24, 2023 32 minutes ago, Gbaby0112 said: How to get animerace to work in scenes? You would have to create your own patch. Which Violate wont support.
UsernameTaken666 Posted December 25, 2023 Posted December 25, 2023 12 hours ago, Gbaby0112 said: How to get animerace to work in scenes? "animerace" will not work vith Violate. Sorry.
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