PlukovnikPravda Posted January 9 Share Posted January 9 I got three debug messages I can't solve for: Referenced plugins not loaded: ccfsvfo4002-midcenturymodern.esl *This is some kind of furniture mod I missed among requirements* Atomic Muscle.esp A-Body.esp I loaded Atomic Muscle but can't figure out why it's not showing that esp not loading. Also no idea what A-Body is yet. Link to comment
izzyknows Posted January 9 Share Posted January 9 2 hours ago, PlukovnikPravda said: I loaded Atomic Muscle but can't figure out why it's not showing that esp not loading. Also no idea what A-Body is yet. First go follow The Fucking Manual and get your stuff updated and sorted. Grab a case of adult beverages or a couple fifths, and relax, take your time, and go one step at a time. Tip, install AAF & savagecabbage's animation, load the game & test both work. That will activate AAF which other mods look for and you'll know you have a foundation to work from. It will take forever, but at least you'll have a good (in Bugthesda terms) running game. One Patch to rule... is waaaay outdated, and caused issues back then. LOL Link to comment
EgoBallistic Posted January 9 Author Share Posted January 9 3 hours ago, PlukovnikPravda said: Two things that look like where I probably effed up would be the right version of Violate (see spoiler) and FP animations by Crazy. Violate version 1.60 beta 7 is the correct version. I've never heard of a situation where gangbang animations would cause the game to crash like that. My only suggestion would be to install Buffout, in case the problem is due to AAF running out of memory. 1 Link to comment
PlukovnikPravda Posted January 10 Share Posted January 10 So, that might be right. I just narrowed it down to an AAF_SEU instance where I used the SEU assault function on a female raider (it's always you Raiders). I will post the crash log that I finally got to function. Also, and possibly related, using this Vortex mod profile, I can't start a new game. It gives me the VaultTec radar symbol in an ILS. Thanks again. You're patient as the stars. crash-2024-01-10-02-31-13.log.txt Link to comment
EgoBallistic Posted January 10 Author Share Posted January 10 2 hours ago, PlukovnikPravda said: So, that might be right. I just narrowed it down to an AAF_SEU instance where I used the SEU assault function on a female raider (it's always you Raiders). I will post the crash log that I finally got to function. According to that log the crash occurred in HHS.dll - the F4SE plugin from High Heels System. If you are using the latest version of HHS (1.8.3) try uninstalling that and installing the 1.7.0 version instead. A number of people on the AAF Discord server have had issues with HHS 1.8.3. Link to comment
hyperk2 Posted January 10 Share Posted January 10 Just out of curiosity, is the mod still being worked on? If so, are there any more features planned or just bug fixes? Personally, having the ability to set a chance for aggressors to take an extra turn would be a welcome addition. I don't know anything about F4 modding/scripting so I wouldn't know if that would be difficult or not. Link to comment
EgoBallistic Posted January 10 Author Share Posted January 10 1 hour ago, hyperk2 said: Just out of curiosity, is the mod still being worked on? If so, are there any more features planned or just bug fixes? Personally, having the ability to set a chance for aggressors to take an extra turn would be a welcome addition. I don't know anything about F4 modding/scripting so I wouldn't know if that would be difficult or not. Yes I am still working on the mod, and working on new features. I have had some real world issues last couple of months that have slowed my modding down. You can use the "Rounds until Exhaustion" and "Sex until Exhaustion" settings to control whether more turns happen. 2 Link to comment
hyperk2 Posted January 10 Share Posted January 10 That's great. Don't worry, I think it's in a pretty good place, so take your time. And sorry, I think I wasn't clear enough. I meant a random chance for an extra turn. Or, perhaps setting a range for when exhaustion happens instead of a specific number, so that you don't know exactly how many it will be every time. 2 Link to comment
PlukovnikPravda Posted January 10 Share Posted January 10 17 hours ago, EgoBallistic said: According to that log the crash occurred in HHS.dll - the F4SE plugin from High Heels System. If you are using the latest version of HHS (1.8.3) try uninstalling that and installing the 1.7.0 version instead. A number of people on the AAF Discord server have had issues with HHS 1.8.3. I couldn't read the crash log; I have the dumb. Thanks, I'll check that out and try 1.7.0 Link to comment
vaultbait Posted January 10 Share Posted January 10 18 minutes ago, PlukovnikPravda said: I couldn't read the crash log; I have the dumb. CLASSIC can sometimes help you read the tea leaves. 2 Link to comment
PlukovnikPravda Posted January 11 Share Posted January 11 Thanks, I should have known and remembered that. Link to comment
PlukovnikPravda Posted January 11 Share Posted January 11 Now it's stable, but I get On_SceneInit error 4 (no animation). I think I've loaded every possible gangbang animation. Any suggestions? Link to comment
izzyknows Posted January 11 Share Posted January 11 1 hour ago, PlukovnikPravda said: Now it's stable, but I get On_SceneInit error 4 (no animation). I think I've loaded every possible gangbang animation. Any suggestions? You most likely don't have FF.... animations. Turn Female aggressors off and or don't allow gang bangs. Or... use the UAP patch. Link to comment
PlukovnikPravda Posted January 12 Share Posted January 12 So, it pays to read the instructions carefully. I missed the step that enables SavageCabbages anims. She bang now. 1 Link to comment
PlukovnikPravda Posted January 13 Share Posted January 13 18 hours ago, PlukovnikPravda said: So, it pays to read the instructions carefully. I missed the step that enables SavageCabbages anims. She bang now. However...sometimes it still shows OnSceneInit 4 and 8. Also, and not sure how related, audio receprtion is affected. Voices and sounds only audible by turning PC's head, so I can't hear anything I am facing directly. Terminals don't click; VATS sounds don't come thru, and voice clips don't play. Link to comment
ptmc2112 Posted January 13 Share Posted January 13 (edited) One suggestion I have is on defeat, drain all AP, as players using something like Toggle Stealth Boy can end up invisible when surrendering (doesn't affect the actual scenes, due to how AAF works), especially if the AP drain for the toggle stealth boy is set to none. (the toggle stealth boy automatically turns off if the player has no AP, regardless of actual AP drain setting) Edited January 13 by ptmc2112 1 Link to comment
Horizon_ap Posted January 14 Share Posted January 14 All works fine first time, but subsequently after "violate" raiders just stand still, my girl stand still with hands up, HUD turned off and nothing happens. Im tryin restart mod, turn off and on but the problem is still with me. Link to comment
EgoBallistic Posted January 14 Author Share Posted January 14 50 minutes ago, Horizon_ap said: All works fine first time, but subsequently after "violate" raiders just stand still, my girl stand still with hands up, HUD turned off and nothing happens. Im tryin restart mod, turn off and on but the problem is still with me. Most likely one of Violate's scripts or plugins is being overwritten by an old version or by an obsolete patch. Make sure all the files from the latest version of Violate are installed and nothing is overriding them in your load order. 1 Link to comment
EgoBallistic Posted January 14 Author Share Posted January 14 On 1/13/2024 at 9:54 AM, PlukovnikPravda said: However...sometimes it still shows OnSceneInit 4 and 8. Also, and not sure how related, audio receprtion is affected. Voices and sounds only audible by turning PC's head, so I can't hear anything I am facing directly. Terminals don't click; VATS sounds don't come thru, and voice clips don't play. The OnSceneInit errors are caused by not having the right animations installed. Again if you don't have animations that support multiple female gangbang participants, turn off the "Allow female aggressors in gangbangs" option in Violate. The other issues you mention have nothing to do with Violate. Link to comment
Horizon_ap Posted January 15 Share Posted January 15 11 hours ago, EgoBallistic said: Most likely one of Violate's scripts or plugins is being overwritten by an old version or by an obsolete patch. Make sure all the files from the latest version of Violate are installed and nothing is overriding them in your load order. It works. Thx Link to comment
gippo Posted January 16 Share Posted January 16 On 1/15/2024 at 9:25 PM, Horizon_ap said: It works. Thx I've had similar issues. Could you please explain what exactly you changed to fix it? Link to comment
izzyknows Posted January 16 Share Posted January 16 1 hour ago, gippo said: I've had similar issues. Could you please explain what exactly you changed to fix it? On 1/14/2024 at 6:29 PM, EgoBallistic said: Make sure all the files from the latest version of Violate are installed and nothing is overriding them in your load order. Or in other words: Uninstall Violate and manually check all the files are gone, then.... install the latest version. Link to comment
deathmorph Posted January 19 Share Posted January 19 I noticed that the sex scene with insects lasts significantly longer than the set time. For people and other animals, the set time is used. Is that on purpose? Link to comment
izzyknows Posted January 19 Share Posted January 19 (edited) 47 minutes ago, deathmorph said: I noticed that the sex scene with insects lasts significantly longer than the set time. For people and other animals, the set time is used. Is that on purpose? That has nothing to do with Violate. There are even several human animations that ignore the setting and take forever to finish. Mostly ones that are staged, actually I "think" they're all staged.. the long run ones that is. Some of the UAP staged animations are much longer than others.. that's where I seen em! Edited January 19 by izzyknows 1 Link to comment
deathmorph Posted January 20 Share Posted January 20 10 hours ago, izzyknows said: Some of the UAP staged animations are much longer than others.. that's where I seen em! Understand. Thanks for the info. I don't use UAP because I have Indarello's patch installed. I noticed it with flatulent flies, blood mosquitoes and mirelurks. Yesterday I was able to make myself a coffee until the scene was over. 1 Link to comment
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