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Posted
48 minutes ago, Dongeleo said:

"AAF Violate Disabled: LLFP F4SE Plugin is not loaded."

 

something like that after steam update, mod organizer update and f4se update.

can i somehow fix it or it's lost for ever?

You need to wait for the LLFP plugin to be updated to the structures that the fallout 4 update introduced.

 

Or, you could do a roll back to the fallout 4 version BEFORE the update.... (That's what I have done)

Posted
50 minutes ago, Dongeleo said:

"AAF Violate Disabled: LLFP F4SE Plugin is not loaded."

 

something like that after steam update, mod organizer update and f4se update.

can i somehow fix it or it's lost for ever?

 

You'll need to downgrade Fallout 4, and make sure you're using an older F4SE version compatible with the earlier game version.

Posted
8 hours ago, Elysian97m said:

Does anyone know of mixed-gender, female-aggressor gangbang animations packs?

 

Sgt. Marge made an animation patch for that here:

 

Posted

So not only does the mod not work (at least not for me) but several of the related mods as well as this one all require Four Play to function otherwise they auto disable themselves, which creates a soft lock loop the moment any interactions begin.

This is an issue because other associated AAF mods all specifically say with no room for miscommunication, "DO NOT USE FOUR PLAY ANYTHING BECAUSE IT DOES NOT WORK WITH AAF" (literally they tend to be in all caps like that, and sometimes even with red text), so if this mod does not work without four play and four play does not work with AAF, then how the hell is this whole thing even supposed to function?

Posted

Apologies if this has already been solved, but i haven't really seen this issues addressed. The mod and everything loads fine, but when i go and try to enter a scenario as in surrender to a group, it starts out normal. Character puts their hands up and the enemies approach slowly. The approach, strip my character, and start doing the normal pointing and clapping. That's it though. It doesn't move past that. I seen a more recent post where it was suggested to stop the AAF quest and start it again, which i tried, but that didn't seem to do anything. Any help or suggestions would be appreciated.

Posted
7 hours ago, LordSolus said:

So not only does the mod not work (at least not for me) but several of the related mods as well as this one all require Four Play to function otherwise they auto disable themselves, which creates a soft lock loop the moment any interactions begin.

This is an issue because other associated AAF mods all specifically say with no room for miscommunication, "DO NOT USE FOUR PLAY ANYTHING BECAUSE IT DOES NOT WORK WITH AAF" (literally they tend to be in all caps like that, and sometimes even with red text), so if this mod does not work without four play and four play does not work with AAF, then how the hell is this whole thing even supposed to function?

 

You're simply confused. This mod does not require the old FourPlay animation framework. It uses AAF instead. Some the Papyrus script extension which FourPlay used was long ago split out separately and still retains the historical name "LL FourPlay community F4SE plugin" (LLFP for short). That is not FourPlay, it's an F4SE plugin which mods like AAF and Violate need to be able to function. AAF ships a copy of it for convenience, so you shouldn't need to worry about installing it separately, just make sure no other mods are overwriting AAF's copy of LL_fourPlay_1_10_163.dll.

Posted
6 hours ago, xxsgtdave117xx said:

Apologies if this has already been solved, but i haven't really seen this issues addressed. The mod and everything loads fine, but when i go and try to enter a scenario as in surrender to a group, it starts out normal. Character puts their hands up and the enemies approach slowly. The approach, strip my character, and start doing the normal pointing and clapping. That's it though. It doesn't move past that. I seen a more recent post where it was suggested to stop the AAF quest and start it again, which i tried, but that didn't seem to do anything. Any help or suggestions would be appreciated.

 

Have you already tested AAF to make sure you're able to start animations using its on-screen interface? Make sure AAF is working before you try any AAF-using mods like Violate. If you need help troubleshooting AAF, seek assistance in the AAF Discord (linked from The Fucking Manual).

Posted
On 5/19/2024 at 5:44 AM, EgoBallistic said:

 

Sgt. Marge made an animation patch for that here:

 

Does this properly handle both male and female players, companions, etc?

Posted

Had this for a while and never encountered this edge case until today. Violated by a raider who killed themselves with a Molotov before Violate triggered, but didn't finish dyin' until after it kicked off but before the AAF animation kicked off. Animation played with the now dead raider but after the anim ended, I couldn't get the pip interface back without a game restart. Rare, not a big deal, but if a check is possible, given that violence is likely to be occurin' when this mod is active, might be worth adding...

Posted
3 hours ago, veebars said:

I couldn't get the pip interface back without a game restart.

Next time you can try;

player.equipitem 21b3b

Posted
37 minutes ago, imcox said:

Animations don't start, I have animations, I have the FFLP plug in 

to my knowledge.. Violate hasn't been updated to New Gen. nothing to do but wait until there is an update by the original modder or someone who picks up the mantle and make one.

Posted
10 minutes ago, Faldegast said:

to my knowledge.. Violate hasn't been updated to New Gen. nothing to do but wait until there is an update by the original modder or someone who picks up the mantle and make one.

 

To my knowledge, Violate shouldn't need an update for that. What is required is a version of F4SE that supports the new game version, and a version of LLFP compiled for that newer F4SE. Also for MCM to work, you'll need to download the newer beta build for that as well.

 

Though if you're using AAF-oriented mods, you're probably going to want LooksMenu (for AAF's body morph handling) and Buffout 4 (to handle the additional scaleform memory allocations), both of which currently still lack builds for the newer F4SE, so you're really better off downgrading Fallout 4 or waiting (possibly months) for the modding community to finish catching back up.

Posted

Update Suggestion

 

Just a change to the wording at the bottom of the screen for the SA Self Esteem Gained from Revenge, to make it clear that the percentage returned (from fpsh_value_selfesteembaserape) is without any modifiers applied (like for sex addiction slut etc).

 

The reason I mention it is that I was perplexed at getting 5 SE back per violator (using the defaults for Violate and SA) when I was only losing an adjusted 3.6 SE per violation (rather than the full default 10)

 

Just a suggestion for OCD types like me that waste their time calculating these things 😃

Posted
3 hours ago, imcox said:

Animations don't start, I have animations, I have the FFLP plug in 

You need to follow the Fucking Manual and get setup for adult mods like Violate. You most likely don't have the animations that is being called for the actors involved. You can use the MCM to shut off things like allowing females in gangbangs...

IF, you have the next gen update, roll back manually, second sticky post. Or use a downgrader, or this one, then block Steam updates. Which works great btw.

Oh... and NEVER use the vanilla launcher to load the game. Only launch via f4se_loader.exe.

Posted

Robbery Inconsistancy

 

Not sure if this was intentional or not, but I noticed that when robbed contraceptives are taken but not condoms. I can see why rp wise contraceptives are taken (act of cruelty) so it would seem consistent to take the condoms as well

Posted
23 minutes ago, Slorm said:

Robbery Inconsistancy

 

Not sure if this was intentional or not, but I noticed that when robbed contraceptives are taken but not condoms. I can see why rp wise contraceptives are taken (act of cruelty) so it would seem consistent to take the condoms as well

They poke holes in them... so... 😈

 

Posted
16 minutes ago, izzyknows said:

They poke holes in them... so... 😈

 

Err... do I need to point out that there hasn't been anyone making condoms for a little over 210 years and thay would be way past experiation date. :) 

Posted
31 minutes ago, Faldegast said:

Err... do I need to point out that there hasn't been anyone making condoms for a little over 210 years and thay would be way past experiation date. :) 

 

Not to be "that person" but folks were making condoms in the middle ages too, even if they were not as effective as the modern kind, and the residents of the Commonwealth have at least the manufacturing capabilities of Medieval Europe. Plus, with all the futuristic medical equipment that was left behind, some of which still seems to be in working condition, it's not a "stretch" (pun intended) that the means to make modern type latex/PVC condoms has also survived.

Posted

I can't ask on the other mod page since it's closed down so I figure i would ask here. I downloaded UAP to have male moans during sex animations, but I still get female moans playing whenever the male survivor reaches orgasm. Am i missing something, did i install the order wrong, or do i have to alter the mod files somehow?

fwef.PNG

wfew.PNG

Posted
2 hours ago, dirsirvan said:

I can't ask on the other mod page since it's closed down so I figure i would ask here. I downloaded UAP to have male moans during sex animations, but I still get female moans playing whenever the male survivor reaches orgasm. Am i missing something, did i install the order wrong, or do i have to alter the mod files somehow?

 

If you are hearing those sounds and seeing the messages "You are on the verge of orgasm", "You just had an orgasm", etc, at the top left of the screen, those are from Sex Attributes.  That mod only has female orgasm sounds.  You could substitute other sound files for them, they are located in Data\Sound\FX\FPA\

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