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Posted
13 minutes ago, kukoricamorzsa said:

Is the problem here?

*how can this error be fixed?

He does not work with human beings.

He works with green creatures. Sometimes you just quit there and don’t...

Q: I can surrender to enemies, they surround me, but no animations play,  and I see AAF OnSceneInit status [X] followed by Violation Aborted
A: This means that AAF responded to the animation request with an error.  Violate will end the violation scene in this case.

 

The error message won't stay on the screen for long.  However, you can bring up the AAF Admin console and see what the error was.  Hit the Home key to bring up the AAF menu, then the Del key until it says MODE: Admin.  Then hit Enter to bring up the window.  You'll see something like this:

 

20190720100342_1.thumb.jpg.5f1501966a8293efebed2575a4b75359.jpg

 

The Admin console shows all of the errors and warnings AAF has logged, with the most recent one at the top

 

The most common error is Error 4, meaning  that AAF was unable to find any animations matching the combination of actors and tags.  In the above example, I disabled the AAF Creature Pack mod, then surrendered to some Mirelurks, so AAF returned an error indicating no suitable animations were found.  To avoid this error,

  • Make sure your AAF Violate MCM options match the animation packs you have installed
  • Make sure you enabled all of the required options when installing AAF Themes: enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need.
Posted
11 minutes ago, EgoBallistic said:

The Global Options page in Violate's MCM has options for Enable Furniture Animations (you want this On), Furniture search radius, and Furniture Preference.  The default value for search radius is not very large, but increasing it makes AAF's scan take longer.  Preference is the % chance that a furniture animation will be used if appropriate furniture is found in the scan radius.

Yeah it's on, 100%, with max search. Reinstalled Violate, AAF Themes, MCM. Fallout 4, f4se, and SC animations. Started a new game. Surrounded by furniture that meets SC's xml forms.

 

AAF gui works 100%.

 

However, violate surrender works with everything BUT 1 human male & 1 human female, except it doesn't recognize furniture unless those animations are disabled. 1 human male and 1 human female simply pops out error code 3 with some debug message about on.switch whatever (in screenshot above). Surrender works with Supermutants, 1 male, 1 female. Surrender DOES works with Inderello's patch, or my patch, installed, on 1 male & 1 female, but NO furniture... unless you delete the NoFurn animations. Again, threesomes work.. without furniture.

 

 

Because there's nooo possible way this could be my fault... I'm looking into FPV_OnHit (But seriously, I have no idea what I could be doing wrong)


I'm going to start with line 827

because I think I'm not passing one of these, maybe (scenechoosing funciton): Ags_Valid[curRapistE].getRace() == agRace?
(the rapist is a Raider or PrestonGarvey Impersonator, so they qualify as human)


or maybe 636 (StartSex Function):      While (i < akActors.length)

 

Idk, I have honestly no idea how to proceed. I don't even know what AFV pulls for valid actors. Too many integers for my small brain

Posted
1 hour ago, EgoBallistic said:

Error 4

Thank you for the almost perfectly satisfactory answer.  :star:

 

yes ... the linked anim is missing... maybe. Maybe a label fault? 

...the ASIA mod seems useless.  :bawling:

however, I did not find one and what I found ... is all upstairs. And... I say that not found.  :confused:

And the AAF_CreaturePack01...  ERROR! 

- if he creates immortal beings turned on.

- in the endless war game this is not beneficial!  <cckgjfo4001-bastion>  :confused:

 

1501587718_Fallout42020-10-1310-06-07-79.jpg.2c0fdb4d8f6870f27bfdced5c9f0ed0a.jpg

 

Posted
1 hour ago, StaticPhobia2 said:

However, violate surrender works with everything BUT 1 human male & 1 human female, except it doesn't recognize furniture unless those animations are disabled. 1 human male and 1 human female simply pops out error code 3 with some debug message about on.switch whatever (in screenshot above). Surrender works with Supermutants, 1 male, 1 female. Surrender DOES works with Inderello's patch, or my patch, installed, on 1 male & 1 female, but NO furniture... unless you delete the NoFurn animations. Again, threesomes work.. without furniture.

As I recall, SavageCabbage's animation pack has no 1-on-1 aggressive animations that do not take place on furniture.  So if there isn't furniture in range for one of those animations, you'll get an error [4].  You definitely need more animation packs.

 

1 hour ago, StaticPhobia2 said:

Because there's nooo possible way this could be my fault... I'm looking into FPV_OnHit (But seriously, I have no idea what I could be doing wrong)

The code you are looking at is to determine whether you can surrender to those enemies.  You're already way past that point when you get the AAF error.  You have surrendered, the mod has called StartSex, but AAF can't find any animations for those actors that are tagged as "Aggressive" or "Rough", so it fails.

 

This is simply an issue of not enough / not the right kind of animations installed.

Posted

Actually, Farelle, VaderMania, and SavageCabbage all have aggressive animations.  But they mostly focus on animations that are not human M/F.  The only major animation pack that has no aggressive animatioins is Atomic Lust.

Posted
5 minutes ago, EgoBallistic said:

Actually, Farelle, VaderMania, and SavageCabbage all have aggressive animations.  But they mostly focus on animations that are not human M/F.  The only major animation pack that has no aggressive animatioins is Atomic Lust.

Yea, I know there's some "crossing of the streams" with some of the packs. I assumed they meant human interaction......

 

:thumbsup: :cool:

Posted
7 minutes ago, EgoBallistic said:

Actually, Farelle, VaderMania, and SavageCabbage all have aggressive animations.  But they mostly focus on animations that are not human M/F.  The only major animation pack that has no aggressive animatioins is Atomic Lust.

I recently installed JF & it called for 2 women & a dog. Do we even HAVE that animation?

 

:O

Posted
8 hours ago, EgoBallistic said:

Actually, Farelle, VaderMania, and SavageCabbage all have aggressive animations.  But they mostly focus on animations that are not human M/F.  The only major animation pack that has no aggressive animatioins is Atomic Lust.

Okay, yeah, the most obvious answer is probably the best answer and I did forget about the original SC tags, but in both the patches, I marked EVERYTHING aggressive, I have aggressive tags everywhere, I have aggressive tags on top of aggressive tags. Still, it does not select furniture, even for supermutants, and the furniture is the correct form ID for SC. Either the AAF furn search function is returning nothing, or the player race is not an acceptable race/sex/status for furniture, even though player is an alive human female.  Either I'm completely stupid and/or blind or the world is a conspiracy and everyone is lying to me, because I honestly don't know how nobody else has this problem with SC animations. I guess I'll just fuck with it till it magically works, trying different combinations of animations.

 

*edit* Does the same thing with Leito staged, all set to aggressive. Whenever furniture DOES work, 1 out of 10 times, it's on the chair... so confused.

Posted
2 hours ago, StaticPhobia2 said:

Okay, yeah, the most obvious answer is probably the best answer and I did forget about the original SC tags, but in both the patches, I marked EVERYTHING aggressive, I have aggressive tags everywhere, I have aggressive tags on top of aggressive tags. Still, it does not select furniture, even for supermutants, and the furniture is the correct form ID for SC. Either the AAF furn search function is returning nothing, or the player race is not an acceptable race/sex/status for furniture, even though player is an alive human female.  Either I'm completely stupid and/or blind or the world is a conspiracy and everyone is lying to me, because I honestly don't know how nobody else has this problem with SC animations. I guess I'll just fuck with it till it magically works, trying different combinations of animations.

 

*edit* Does the same thing with Leito staged, all set to aggressive. Whenever furniture DOES work, 1 out of 10 times, it's on the chair... so confused.

Got any "settlement" mods? Might try disabling them one at a time & see what happens?

 

:thumbsup:

Posted
54 minutes ago, VonHelton said:

Got any "settlement" mods? Might try disabling them one at a time & see what happens?

 

:thumbsup:

Literally the only mods enabled is the essential mods to run and StartMeUp quick start (which I also disabled just to make sure). Clean install, clean save.

Posted
On 10/13/2020 at 3:58 PM, VonHelton said:

Animations

installed:

 

AAF_BadEnd_Animations.esp
AAF_CreaturePack01.esp
AAF_GrayAnimations.esp
AAF_Violate_Feral_Animations.esp
AAFThemes.esl
Atomic Lust.esp
Bememoth Separated Cart.esl
Deathclaw_nude.esp
ErectionFix_SilverPerv.esp
GrayUserBPAnimations.esp
Mutated Lust.esp
Rufgt's Animations.esp
rxl_bp70_animations.esp
SavageCabbage_Animations.esp
SMBehemoth Loincloth.esp
Vadermania[AAF_anims].esp

 

.... would be which missing?

... all reinstall.  Even the weapons are frozen by something. The super mutant off freezes ... fuck ... total shit all.  :confused:

But... not functions.  :bawling:

 

1434423880_Fallout42020-10-1417-43-22-34.jpg.4233698e297c4e8bb4e6fd1cc02dae36.jpg

607660610_Fallout42020-10-1421-40-59-90.jpg.588287440de21b2c235c278e081e46eb.jpg

 

*the thing is that I've missed something and the stream updated my game. Nothing works now.

 

 

*there is such an indication. What it means?  ...already gone.

692831185_Fallout42020-10-1501-21-41-68.jpg.d499fe59d4d319765c84e65c8647f984.jpg

 

 

___________

Esetleg hiányzik a felsorolásból valami?

Én nem tudom. Mást nem találtam. Minden a legújabb.

Ezek viszont valamiért itt - nálam - nem működnek együtt.

A mutáns kifagy a halálakor. A fegyver beragad a kezébe... és menüleltára sincs.

A mozi nem indul... 10 perc és semmi azonban a kezelést elveszi és csak az újraindítás marad mivel semmi más nem működik.

Ebben a szarban valami kurvára nem jó...

 

Az a helyzet, hogy valamit eltéveszthettem és a patak frissítette a játékom. Most semmi nem működik és nem, nem vagyok mérges... annyira. Amíg a 138 viszonylag és többé-kevésbé jól futott a mostani... a 163 csak a probléma. A legújabb elérhető dolgokat töltöttem mindenből és valamiért nem akarnak együtt működni. Most próbálgatom... hibajelentést nem tud írni mivel a játék megáll amikor csinálni kellene valamit. A kezelő gombok halottak. A mutánsok kezébe befagy a fegyver a halálukkor. Ők is megfagynak. Ez a cuccos valahol egy hatalmas hibát markol és fogalmam sincs hol és mi az..  :bawling: És igen. Tettem a fagyás gátló megoldást... de minek is? Egy plusz cuccos fusson a nem tudom miért? A 163 nálam egy hatalmas szar. 

 

Megadom magam... "azonnali nyomorék magadás" de semmi. Játszhatatlan...

2007965288_Fallout42020-10-1523-29-02-38.jpg.771e161cb6bfc361e606a677cc5ba30a.jpg

 

Posted
1 hour ago, VonHelton said:

I don't think I have these?? Got a link?

 

:O

AAF_Violate_Feral_Animations.esp is included in AAF Violate

Posted

Hello!

Upon defeat, and after all actors have been gathered, I often get a message that the scene has been "... aborted [3]" and no animation plays. But half of the time everthing goes well.

What does this "[3]" mean?

Is there a log somewhere that gives me details what was wrong? If it is a problem with an animation, I must know which one...

Posted
1 hour ago, effrenatus said:

What does this "[3]" mean?

OnsceneInit error 3 is an error produced by AAF in response to the request to play an animation.  It means the only animations AAF could find that match the actors and tags take place on furniture, but there is no such furniture in the area.

 

Most likely this means you need to install additional animation packs with animations that take place "on the ground", i.e. not on furniture.  Leito's and 50 Shades of Fallout 4 are good choices.  There is a list of recommended animation packs in the FAQ section of this mod's download page.

Posted
48 minutes ago, EgoBallistic said:

OnsceneInit error 3 is an error produced by AAF in response to the request to play an animation.  It means the only animations AAF could find that match the actors and tags take place on furniture, but there is no such furniture in the area.

 

Most likely this means you need to install additional animation packs with animations that take place "on the ground", i.e. not on furniture.  Leito's and 50 Shades of Fallout 4 are good choices.  There is a list of recommended animation packs in the FAQ section of this mod's download page.

Thank you very much for this helpful answer! Strange, I have both of them:

50 shades v1.05, overwritten by Ulfberth's patch 2.1.4.7

and

Leito's 2.0A, plus AAF Patch, all overwritten by Ulferth's Patch

 

That seemed to work right as far as things happened until now.

Also I had started to use the "Staged Leito Plus" mod. I really would like the animations more like the stages in Skyrim SL.

Do you think that could interfere with it? I am asking this because I just had "Auto Staged Animations Please" installed for the 50 shades animations and AAF Creature poack, and suddenly AAF stopped loading at 30%. I just removed those and AAF loads normally again. Hm...

Can you confirm that the "Staged" stuff somehow makes the animations unavailable for AAF or Violate?

 

Posted
15 minutes ago, effrenatus said:

Can you confirm that the "Staged" stuff somehow makes the animations unavailable for AAF or Violate?

I couldn't say, I don't use Ulfberth's patch or the Staged patch.

 

You can use the AAF wizard (the Home key menu) to check whether Leito's animations are installed and working in AAF.  If the animations themselves work, then most likely the problem is with animation tags.  Make sure you have the latest version of AAF Themes installed, and all the kinky etc. options are enabled, so that your animations will have the proper tags assigned.

Posted
1 hour ago, EgoBallistic said:

I couldn't say, I don't use Ulfberth's patch or the Staged patch.

 

You can use the AAF wizard (the Home key menu) to check whether Leito's animations are installed and working in AAF.  If the animations themselves work, then most likely the problem is with animation tags.  Make sure you have the latest version of AAF Themes installed, and all the kinky etc. options are enabled, so that your animations will have the proper tags assigned.

Okay, I checked and I have the full Theme in current version.

I removed the Ulfberth patch and now it loads with the Staged Patches.

I will experiment a little with and without them, as long as there is no new information for me. Thank you. ^^

Posted

Is follower-only rape possible? For example when the player is still fighting but the follower knocked out already? Or when the player after defeat is just bound and watches? Would be nice for a male player with female follower^^

Posted
15 minutes ago, xyzxyz said:

Is follower-only rape possible? For example when the player is still fighting but the follower knocked out already? Or when the player after defeat is just bound and watches? Would be nice for a male player with female follower^^

Not while player is still fighting, but you can get defeated and bound and watch your followers get violated.  Set "Player can be violated" to Off but leave "Followers can be violated" On.  With the latest version of the mod (1.46) if the player can't be violated they will get tied up at the start regardless of whether restraints are configured to be applied at start or end of violation.

Posted
2 hours ago, StaticPhobia2 said:

Okay, I've tried everything. Does anyone have an older version of AAF Violate they'd be willing to share with me?

I found a bug with the furniture use logic.  I'll update the mod here shortly once I test the fix.

Posted
12 minutes ago, EgoBallistic said:

I found a bug with the furniture use logic.  I'll update the mod here shortly once I test the fix.

I knew it!

 

.. actually, not really, I have no idea how what was going on, but that's awesome you've got a fix :)

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