Connector196 Posted March 19, 2022 Posted March 19, 2022 Does anyone happen to know what to do in order to get these to work with Tempered Skins for Males? I do not know how to edit textures and map tempered skins to these, and I've looked around to see if there was any patch for it but so far all I've gotten are argonian and khajiit ones. I love using this mod, but it does not look that great with the non-beast races. If I knew how to manually edit textures and have it look nice, I would do it myself, but I don't lol.
Koshia Posted April 5, 2022 Posted April 5, 2022 (edited) Hey, im having a little trouble with bodyslide while using this mod. without any of your files active the bodies textures are fine but when i enable either Bad Dog Hoodies CBBE or Bad Dog Hoodie Female the skin textures get all messed up, please tell me im stupid and this is an easy fix. plus side Bad Dog Hoodies works fine -Update: I am very stupid, the skin looks weird for human bodies but it looks fine with beast races so no problems here anymore. Edited April 6, 2022 by Koshia
Gonzeh Posted April 13, 2022 Posted April 13, 2022 (edited) Using the Lykaios Race and the schlong addon that went with it. Can I get rid of that addon if I install this pack? This seems like it would work as there was overwrites flagging when I tried to install it. Plus I want my Argos and Khajiits to be unique too. (EDIT: NM, didn't realise Lykaios comes with the full package, is it more upto date than the one here?). Also, is there a patch anywhere for Yami Neko race to make these work on females? I did a search but can't find anything. Edited April 13, 2022 by Gonzeh Stuff again
Y^wd>GUH*K8Y^T] Posted April 14, 2022 Posted April 14, 2022 Hey Bad dog I couldn't find anything from other people so I made quick and dirty patchesfor the slit schlong for Masculine Argonians and Forgotten Argonian Roots FAR. Happy to share if you'd like
Gonzeh Posted April 21, 2022 Posted April 21, 2022 (edited) On 7/30/2020 at 5:24 PM, Gironta said: After spending many hours in search of a solution, I have finally come up with a method to solve just this problem. This may not be the cleanest edit, maybe someone can point out if I've somehow fucked up by doing this. The method: 1. Have 3BBB installed properly so that SMP vagina collisions work with "regular" schlongs (e.g. VectorPlexus regular). 2. Do not use SOS HDT-SMP from the main SOS download. This is not needed for 3BBB and may actually get your collisions to stop working (read on to know why). 3. Open up nifskope and in the following files (provided you're not using schlongs from MMGschlongs.esp). meshes\actors\character\character assets\SOS\BadDog\Feline\Male\ sheath_p1_0.nif sheath_p1_1.nif meshes\actors\character\character assets\SOS\BadDog\Slit\MaleHumanoid\ slit_p1_0.nif slit_p1_1.nif make these changes Find the BSTriShape that is the "shaft" for that particular schlong. Click on it in block list. Right click on name and edit string index. Change its name to MaleGenitals and save. That's it! Collisions should now be working. Why it works: 3BBB provides its own collision xmls, complete with DefaultBBPs.xml. It makes an effort to define collisions for the most popular dicks, including VectorPlexus, by naming their shapes in its files. The act of defining collisions works by looking at the name of the shapes, hence changing the name of the shape on the erect dick makes it use the collisions defined by 3BBB for 'MaleGenitals'. Hi! So I use 3bbb (3BA) and i'm just looking at this as I noticed with BD schlongs they kind of just flop about and don't attach to the Vagina. I opened up the WW one in Nifskope and went to do what you suggested but below is a screenshot with my options. CBPC and 3BA/3BBB have been updated since your post with new options, do you know which of these I would assign to get it to pick up the right string for collisions. Also, collision object is empty, should this have anything assigned? Sorry pretty new to most of these edit things. These are the latest config options for SOS within the files for 3BA: [ConfigMap] NPC Genitals01 [Gen01]=SOS01 NPC Genitals02 [Gen02]=SOS02 NPC Genitals03 [Gen03]=SOS03 NPC Genitals04 [Gen04]=SOS04 NPC Genitals05 [Gen05]=SOS05 NPC Genitals06 [Gen06]=SOS06 #GenitalsLag01=SOS01 #GenitalsLag02=SOS02 #GenitalsLag03=SOS03 #GenitalsLag04=SOS04 #GenitalsLag05=SOS05 #GenitalsLag06=SOS06 NPC GenitalsScrotum [GenScrot]=SOSScrotum Edited April 21, 2022 by Gonzeh Edits
RhodosGuard Posted April 21, 2022 Posted April 21, 2022 Quick Question: I assume this is a good gateway for futa werewolves. What is my assumed way to have all werewolves use BD Hoodie Schlongs? What I did on my first installation is: Set chance for Werewolves to get SOS schlong within the sheath addons to 10 Disable Schlongs for all Werewolves apart from "All Skins" to "Disable" in Creature Framework. Should this work?
Gonzeh Posted April 21, 2022 Posted April 21, 2022 12 minutes ago, RhodosGuard said: Quick Question: I assume this is a good gateway for futa werewolves. What is my assumed way to have all werewolves use BD Hoodie Schlongs? What I did on my first installation is: Set chance for Werewolves to get SOS schlong within the sheath addons to 10 Disable Schlongs for all Werewolves apart from "All Skins" to "Disable" in Creature Framework. Should this work? Werewolves have been one of the MOST annoying creatures for me in Skyrim. There's so many mods and conflicts that can arrise from changing the WW options. Currently I can either have BAKA ABC WW by using the NMC option in CF or you can Disable WW in CF which will then use whatever the model/skin you have installed is and then assign a particular schlong to it via SOS. Should work just fine that way. I used to run HDT Wearwolf Overhaul without any issues at all, gave me a female WW for my female character and everything, then updates for other mods came and it went KABOOM and started crashing. So now I literally stick to the NMC Werewolves along with either BAKA ABC or if you wanted you could install Fluffworks, let it overwite everything for the WW, then disable WW in CF and assign a BD Hoodie and BANG, you have a fluffy WW with a schlong.
RhodosGuard Posted April 21, 2022 Posted April 21, 2022 5 minutes ago, Gonzeh said: Werewolves have been one of the MOST annoying creatures for me in Skyrim. There's so many mods and conflicts that can arrise from changing the WW options. Currently I can either have BAKA ABC WW by using the NMC option in CF or you can Disable WW in CF which will then use whatever the model/skin you have installed is and then assign a particular schlong to it via SOS. Should work just fine that way. I used to run HDT Wearwolf Overhaul without any issues at all, gave me a female WW for my female character and everything, then updates for other mods came and it went KABOOM and started crashing. So now I literally stick to the NMC Werewolves along with either BAKA ABC or if you wanted you could install Fluffworks, let it overwite everything for the WW, then disable WW in CF and assign a BD Hoodie and BANG, you have a fluffy WW with a schlong. I still dont quite Understand. currently using HDT Werewolves + HCOS (PlayerHerm Option from the LE Download) + BD Hoodies I get 3 options in CF: Werewolf - (Disabled) HermWerewolf - (Disabled) ALl SKins - BD Hoodie WW ALso set both Sheath Option as available to Werwolf (Female and MAle Sheath) WHen I start Sexlab Animations though, all I get is the base character mesh, and no Schlong is placed whatsoever which makes me thinkg it uses the Hermwerewolf Addon? Which is currently disabled.
Gonzeh Posted April 21, 2022 Posted April 21, 2022 (edited) 31 minutes ago, RhodosGuard said: I still dont quite Understand. currently using HDT Werewolves + HCOS (PlayerHerm Option from the LE Download) + BD Hoodies I get 3 options in CF: Werewolf - (Disabled) HermWerewolf - (Disabled) ALl SKins - BD Hoodie WW ALso set both Sheath Option as available to Werwolf (Female and MAle Sheath) WHen I start Sexlab Animations though, all I get is the base character mesh, and no Schlong is placed whatsoever which makes me thinkg it uses the Hermwerewolf Addon? Which is currently disabled. Ah, you're not using MNC aswell? Are you using SOS? If you are, BD options will show under SOS and can be assigned that way instead of through CF. I find CF to be very temperamental when you have too many options available. Especially with WWs. Glad to see you HDT WW is working without crashing though lol. I don't use the skins options in CF for WW unless running a particular model that is built for NMC + CF. You should use SOS and keep the WW in CF disabled and have SOS assign it to the WW for ease of use. I'm not personally using the BD Hoodies from here as I run the Lykaios Reborn mod so I used the file over on Nexus that BD provided for that race which also supports WW through SOS aswell as Argonian and Khajiit options too! Edited April 21, 2022 by Gonzeh Typo
RhodosGuard Posted April 21, 2022 Posted April 21, 2022 (edited) 6 minutes ago, Gonzeh said: Ah, you're not using MNC aswell? Are you using SOS? If you are, BD options will show under SOS and can be assigned that way instead of through CF. I find CF to be very temperamental when you have too many options available. Especially with WWs. Glad to see you HDT WW is working without crashing though lol. I don't use the skins options in CF for WW unless running a particular model that is built for NMC + CF. You should use SOS and keep the WW in CF disabled and have SOS assign it to the WW for ease of use. I'm not personally using the BD Hoodies from here as I run the Lykaios Reborn mod so I used the file over on Nexus that BD provided for that race which also supports WW through SOS aswell as Argonian and Khajiit options too! I am using MNC I am looking to have my Player become Futa though, I dont know exactly how Creature Framework Options are applied on the player himself. What I will do for now is deactivate the HermWW Option from HCOS (since I think it might interfere) then deactivate everything in CF and hope that the game recognizes the player as a werewolf during transformation and applies one of the enabled Hoodies. Edited April 21, 2022 by RhodosGuard
RhodosGuard Posted April 21, 2022 Posted April 21, 2022 SO. Funny thing. I wasnt using HDT Werewolves. SOmehow the FOMOD of that mod is not working as it should, at least in vortex. So I extracted the proper installation, and installed the new package. Now I get the HDT Werewolf base look, but still no schlong. I have tried activating and deactivating the CF Meshes (BD Hoodie on All Skins) and it isnt working. So apparently my Playerwerewolf is not attributed with a SOS-Schlong. My last hope is that maybe the HCOS Herm/Base options in CF still do something.
Gonzeh Posted April 21, 2022 Posted April 21, 2022 3 minutes ago, RhodosGuard said: SO. Funny thing. I wasnt using HDT Werewolves. SOmehow the FOMOD of that mod is not working as it should, at least in vortex. So I extracted the proper installation, and installed the new package. Now I get the HDT Werewolf base look, but still no schlong. I have tried activating and deactivating the CF Meshes (BD Hoodie on All Skins) and it isnt working. So apparently my Playerwerewolf is not attributed with a SOS-Schlong. My last hope is that maybe the HCOS Herm/Base options in CF still do something. HDT WW schlongs are controlled entirely by SOS. All WW options should be disabled in CF when using HDT and then either assign schlongs through SOS to 100% show on WW. Past that, if it doesn't work, welcome to the world of Werewolves, they've been a pain in my arse since I returned to playing Skyrim. Most of the WW issues come from them sharing characteristics with the human skeleton. Due to the player being able to transform it causes modders trouble all the time.
RhodosGuard Posted April 21, 2022 Posted April 21, 2022 6 minutes ago, Gonzeh said: HDT WW schlongs are controlled entirely by SOS. All WW options should be disabled in CF when using HDT and then either assign schlongs through SOS to 100% show on WW. Past that, if it doesn't work, welcome to the world of Werewolves, they've been a pain in my arse since I returned to playing Skyrim. Most of the WW issues come from them sharing characteristics with the human skeleton. Due to the player being able to transform it causes modders trouble all the time. I guess that's to do more with HDT rather than SOS though right? HDT Werewolves just changes the female WW body to have, well, HDT (and fat butts and tits) So why doesnt it work with CF exactly? Well, thanks for the advice, gonna try that too now. If it doesnt work, I'll just go to sleep and keep experimenting tomorrow Probably gonna use HCOS' Herm Werewolf then though. HDT is not really worth this trouble.
Gonzeh Posted April 21, 2022 Posted April 21, 2022 HDT Werewolves has my favourite female WW model but I had to give up in the end due to conflict issues all over the place (I tried myself to separate the model and replace the female option under MNC, managed to get the body working, with physics but it was missing head, hands and feet so gave up as i'm new to most of the editing side of things). It doesn't work with CF as it wasn't made as an option to be used by CF. MNC, Baka ABC and BD will apply to any default WW model that is used, for example... BAKA ABC uses the MNC Werewolf as a base. BD uses whatever WW is installed but again it's best to disable the option in CF and use SOS to assign the schlong. HDT Werewolves is brilliant as it assigns a female WW model to female character transformations (when it works) but once you have so many options installed for MNC, CF, BD and HCOS and Baka, it basically shits itself. The creator of the HDT Werewolves Overhaul version will be looking into some updates soon, he's aware of conflicting issues relating to SOS, CF, etc so hopefully we'll get an up to date working version soon. Until then, my female character has to make do with being a male WW when transforming so ease of use.
RhodosGuard Posted April 21, 2022 Posted April 21, 2022 I am tired for now. gotta work tomorrow so I'll end it here, but I found an interesting passage in the HCOS Mod page: MadMansGun said: Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. I tried that in combination with a set HermWW Schlong in HCOS SE and the HermBody from HCOS. It didnt work but I did a lot of configuration on the fly. SO I'll try whether that works tomorrow, and if it doesnt, I'll go and try HDT again.
RhodosGuard Posted April 22, 2022 Posted April 22, 2022 I think I am going to take this to the LE HCOS thread. I am really struggling to get this to work.
RhodosGuard Posted April 26, 2022 Posted April 26, 2022 I am still experimenting with Futa WW Schlongs. Is there a way for me to "switch" SChlong when transforming? I am currently using a different SOS Add-on for my female Human form, is there a way to make SOS automatically equip a WW-enabled schlong when I transform, rather than me having to actively switch my schlong in MCM?
DearTapioca620K Posted May 2, 2022 Posted May 2, 2022 On 4/14/2022 at 5:08 PM, Y^wd>GUH*K8Y^T] said: Hey Bad dog I couldn't find anything from other people so I made quick and dirty patchesfor the slit schlong for Masculine Argonians and Forgotten Argonian Roots FAR. Happy to share if you'd like Hi! I would really appreciate having those patches available, please.
GuruSR Posted May 3, 2022 Posted May 3, 2022 I've been meaning to ask, it isn't super important, but I'm noticing no physics with werewolves (both genders) and it seems that SE/AE doesn't have much of what LE had, but aside from that, I was wondering, I downloaded ABC, but haven't done anything with it (yet), as I figure that it overwrites everything you're doing with all of your schlongs. ABC animates the schlongs (unsure if it does gravity) and although it is an addition, for "sanity" sake of the game (went from SOS Light to SOS Full and now any older save with a male in the scene CTDs instantly, ugh), I want to avoid anything that'll ruin any other save games (not that I have a lot, roughly 6 characters and maybe 10 saves each). So the beast schlongs you've made (which are only male, did I miss the link for the female set), will using ABC in any way cause grief? The game is so light, I haven't seen many schlongs on beasts (or npcs for that matter), so I just want to ensure that when I am able to get a bit of playthrough done, it isn't going to be a "WTF-CTD-A-THON". I actually had issues with the Tempered Males for SOS Full and SOS Full, seemed the male mesh didn't want to copy over the existing one, so I manually looked for oddities and fixed that, so the schlongs all work fine now, I just only have a minor amount. Any compilations would be welcomed for both genders. Glad to see things are still being developed. GuruSR.
ItalianTifa Posted May 3, 2022 Posted May 3, 2022 Is there a way to port the fully erect version of the werewolf schlong onto another schlong type? I have been using Leito's schlongs which do not have werewolf schlongs attached and have been looking for ways to implement the fully erect version into it but have had little luck. I have also tried replacing the human schlongswith Leito's instead which also did not work for me. I am very bad at this and would appreciate some pointers if this is possible :')
Bad Dog Posted May 4, 2022 Author Posted May 4, 2022 Huh, I suppose the WW schlong should be ABC-enabled. I'm updating BDIC right now and making sure all the schlongs work with those animations. There's no conflict with ABC tho. Should work fine with hoodies. @ItalianTifa, what do Leito's schlongs do when you transform to werewolf? Woulda thought it was covered somehow. Fixing it yourself is totally possible but you have to go into the ESP and change formlists and such. Decide if you're up for that.
ItalianTifa Posted May 7, 2022 Posted May 7, 2022 When transforming with Leito's schlong enabled the model is absent of any genitals like the vanilla models. ABC does work with it, and also has had no conflict with your mod, as you have stated, but because I use the Werecroc body replacer this model only gets genitals from mods working through Schlongs of Skyrim such as your own. Having a look at going into the ESP looks to be very challenging for me with my limited skills but I will try to learn what to do to make sure I do it right. Thank you for your help and pointing me in the right direction!
Gironta Posted May 30, 2022 Posted May 30, 2022 On 4/21/2022 at 2:01 PM, Gonzeh said: These are the latest config options for SOS within the files for 3BA 3BA hdt collision files haven't changed, they're located here. MaleGenitals.xml defines the collisions between 3BA and the mesh called "MaleGenitals". What I did back then (two years ago, wow) was hijack these definitions. You were almost there in NifSkope. Enter whatever name where it says "Select a string or enter a new one". If you want to hijack 3BA collisions enter "MaleGenitals". If that doesn't work I don't know what to tell you. Cheers.
effrenatus Posted June 4, 2022 Posted June 4, 2022 (edited) I am sorry if that has been asked before. I have a problem with Khajiit and Bad Dog Sheath: It seems to always work well and shows correctly by SL Aroused. But when the sexual animation start, it is always complete "sheathed"! Strangely, it is showing fine during foreplay animation and i just saw it correctly in a masturbation. Bad Dog Hoodies 9.5.0.0 is overwriting everything. (In this case his bodymale.dds overwrites SOS and "Masculine Khajiit Textures"). I mean, the Khajiit Texture Patch is only because of texture, isn't it? I am using Lepoard... Please, do you have any idea? Many thanks in advance. EDIT: I am increasingly getting the impression that it is just that the Hoodies' function stops after a foreplay session, so it is missiog when the real action begins... What is wrong? Edited June 5, 2022 by effrenatus
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